Make logging in server match client (no payloads).

This commit is contained in:
David Fifield 2016-01-16 09:37:27 -08:00
parent b4934f3979
commit 726ad2bfb9

View file

@ -50,7 +50,8 @@ func (c *webRTCConn) Read(b []byte) (int, error) {
} }
func (c *webRTCConn) Write(b []byte) (int, error) { func (c *webRTCConn) Write(b []byte) (int, error) {
log.Printf("webrtc Write %d %+q", len(b), string(b)) // log.Printf("webrtc Write %d %+q", len(b), string(b))
log.Printf("Write %d bytes --> WebRTC", len(b))
c.dc.Send(b) c.dc.Send(b)
return len(b), nil return len(b), nil
} }
@ -104,7 +105,8 @@ func datachannelHandler(conn *webRTCConn) {
pw.Close() pw.Close()
} }
dc.OnMessage = func(msg []byte) { dc.OnMessage = func(msg []byte) {
log.Printf("OnMessage channel %d %+q", len(msg), msg) // log.Printf("OnMessage channel %d %+q", len(msg), msg)
log.Printf("OnMessage <--- %d bytes", len(msg))
n, err := pw.Write(msg) n, err := pw.Write(msg)
if err != nil { if err != nil {
pw.CloseWithError(err) pw.CloseWithError(err)