manager: Fix method/property capitalization consistency

This commit is contained in:
Vicki Pfau 2024-04-29 20:12:52 -07:00
parent 1df02e776f
commit 1e39dce571
2 changed files with 41 additions and 41 deletions

View file

@ -76,7 +76,7 @@
<property name="HardwareCurrentlySupported" type="u" access="read"/> <property name="HardwareCurrentlySupported" type="u" access="read"/>
<!-- <!--
ALSCalibrationGain: AlsCalibrationGain:
Provides the ALS calibration value. Provides the ALS calibration value.
@ -84,7 +84,7 @@
Version available: 7 Version available: 7
--> -->
<property name="ALSCalibrationGain" type="d" access="read"/> <property name="AlsCalibrationGain" type="d" access="read"/>
<!-- <!--
GetAlsIntegrationTimeFileDescriptor: GetAlsIntegrationTimeFileDescriptor:
@ -101,13 +101,13 @@
</method> </method>
<!-- <!--
UpdateBIOS: UpdateBios:
Perform a BIOS update. Perform a BIOS update.
Version available: 7 Version available: 7
--> -->
<method name="UpdateBIOS" /> <method name="UpdateBios" />
<!-- <!--
UpdateDock: UpdateDock:
@ -147,7 +147,7 @@
</method> </method>
<!-- <!--
GPUPerformanceLevel: GpuPerformanceLevel:
The current GPU performance level. The current GPU performance level.
@ -155,64 +155,64 @@
Version available: 7 Version available: 7
--> -->
<property name="GPUPerformanceLevel" type="u" access="readwrite"/> <property name="GpuPerformanceLevel" type="u" access="readwrite"/>
<!-- <!--
ManualGPUClock: ManualGpuClock:
Controls the GPU clock frequency in MHz when GPUPerformanceLevel is set to Manual Controls the GPU clock frequency in MHz when GPUPerformanceLevel is set to Manual
Version available: 7 Version available: 7
--> -->
<property name="ManualGPUClock" type="u" access="readwrite"/> <property name="ManualGpuClock" type="u" access="readwrite"/>
<!-- <!--
ManualGPUClockMin: ManualGpuClockMin:
Minimum frequency allowed for GPU clocks. Minimum frequency allowed for GPU clocks.
Version available: 7 Version available: 7
--> -->
<property name="ManualGPUClockMin" type="u" access="read"/> <property name="ManualGpuClockMin" type="u" access="read"/>
<!-- <!--
ManualGPUClockMax: ManualGpuClockMax:
Maximum frequency allowed for GPU clocks. Maximum frequency allowed for GPU clocks.
Version available: 7 Version available: 7
--> -->
<property name="ManualGPUClockMax" type="u" access="read"/> <property name="ManualGpuClockMax" type="u" access="read"/>
<!-- <!--
TDPLimit: TdpLimit:
Controls the system TDP limit. Controls the system TDP limit.
Valid states: In range of [ TDPLimitMin, TDPLimitMax ] Valid states: In range of [ TdpLimitMin, TdpLimitMax ]
Version available: 7 Version available: 7
--> -->
<property name="TDPLimit" type="u" access="readwrite"/> <property name="TdpLimit" type="u" access="readwrite"/>
<!-- <!--
TDPLimitMin: TdpLimitMin:
Minimum allowed TDP Limit Minimum allowed TDP Limit
Version available: 7 Version available: 7
--> -->
<property name="TDPLimitMin" type="u" access="read"/> <property name="TdpLimitMin" type="u" access="read"/>
<!-- <!--
TDPLimitMax: TdpLimitMax:
Maximum allowed TDP Limit Maximum allowed TDP Limit
Version available: 7 Version available: 7
--> -->
<property name="TDPLimitMax" type="u" access="read"/> <property name="TdpLimitMax" type="u" access="read"/>
<!-- <!--

View file

@ -187,7 +187,7 @@ impl SteamOSManager {
.map_err(anyhow_to_zbus_fdo) .map_err(anyhow_to_zbus_fdo)
} }
#[zbus(property(emits_changed_signal = "false"), name = "GPUPerformanceLevel")] #[zbus(property(emits_changed_signal = "false"))]
async fn gpu_performance_level(&self) -> zbus::fdo::Result<u32> { async fn gpu_performance_level(&self) -> zbus::fdo::Result<u32> {
match get_gpu_performance_level().await { match get_gpu_performance_level().await {
Ok(level) => Ok(level as u32), Ok(level) => Ok(level as u32),
@ -198,7 +198,7 @@ impl SteamOSManager {
} }
} }
#[zbus(property, name = "GPUPerformanceLevel")] #[zbus(property)]
async fn set_gpu_performance_level(&self, level: u32) -> zbus::Result<()> { async fn set_gpu_performance_level(&self, level: u32) -> zbus::Result<()> {
let level = match GPUPerformanceLevel::try_from(level) { let level = match GPUPerformanceLevel::try_from(level) {
Ok(level) => level, Ok(level) => level,
@ -210,7 +210,7 @@ impl SteamOSManager {
.map_err(anyhow_to_zbus) .map_err(anyhow_to_zbus)
} }
#[zbus(property(emits_changed_signal = "false"), name = "ManualGPUClock")] #[zbus(property(emits_changed_signal = "false"))]
async fn manual_gpu_clock(&self) -> zbus::fdo::Result<u32> { async fn manual_gpu_clock(&self) -> zbus::fdo::Result<u32> {
get_gpu_clocks() get_gpu_clocks()
.await .await
@ -218,7 +218,7 @@ impl SteamOSManager {
.map_err(anyhow_to_zbus_fdo) .map_err(anyhow_to_zbus_fdo)
} }
#[zbus(property, name = "ManualGPUClock")] #[zbus(property)]
async fn set_manual_gpu_clock(&self, clocks: u32) -> zbus::Result<()> { async fn set_manual_gpu_clock(&self, clocks: u32) -> zbus::Result<()> {
set_gpu_clocks(clocks) set_gpu_clocks(clocks)
.await .await
@ -226,35 +226,35 @@ impl SteamOSManager {
.map_err(anyhow_to_zbus) .map_err(anyhow_to_zbus)
} }
#[zbus(property(emits_changed_signal = "const"), name = "ManualGPUClockMin")] #[zbus(property(emits_changed_signal = "const"))]
async fn manual_gpu_clock_min(&self) -> u32 { async fn manual_gpu_clock_min(&self) -> u32 {
// TODO: Can this be queried from somewhere? // TODO: Can this be queried from somewhere?
200 200
} }
#[zbus(property(emits_changed_signal = "const"), name = "ManualGPUClockMax")] #[zbus(property(emits_changed_signal = "const"))]
async fn manual_gpu_clock_max(&self) -> u32 { async fn manual_gpu_clock_max(&self) -> u32 {
// TODO: Can this be queried from somewhere? // TODO: Can this be queried from somewhere?
1600 1600
} }
#[zbus(property(emits_changed_signal = "false"), name = "TDPLimit")] #[zbus(property(emits_changed_signal = "false"))]
async fn tdp_limit(&self) -> zbus::fdo::Result<u32> { async fn tdp_limit(&self) -> zbus::fdo::Result<u32> {
get_tdp_limit().await.map_err(anyhow_to_zbus_fdo) get_tdp_limit().await.map_err(anyhow_to_zbus_fdo)
} }
#[zbus(property, name = "TDPLimit")] #[zbus(property)]
async fn set_tdp_limit(&self, limit: u32) -> zbus::Result<()> { async fn set_tdp_limit(&self, limit: u32) -> zbus::Result<()> {
set_tdp_limit(limit).await.map_err(anyhow_to_zbus) set_tdp_limit(limit).await.map_err(anyhow_to_zbus)
} }
#[zbus(property(emits_changed_signal = "const"), name = "TDPLimitMin")] #[zbus(property(emits_changed_signal = "const"))]
async fn tdp_limit_min(&self) -> u32 { async fn tdp_limit_min(&self) -> u32 {
// TODO: Can this be queried from somewhere? // TODO: Can this be queried from somewhere?
3 3
} }
#[zbus(property(emits_changed_signal = "const"), name = "TDPLimitMax")] #[zbus(property(emits_changed_signal = "const"))]
async fn tdp_limit_max(&self) -> u32 { async fn tdp_limit_max(&self) -> u32 {
// TODO: Can this be queried from somewhere? // TODO: Can this be queried from somewhere?
15 15
@ -387,23 +387,23 @@ mod test {
#[zbus::proxy( #[zbus::proxy(
interface = "com.steampowered.SteamOSManager1.Manager", interface = "com.steampowered.SteamOSManager1.Manager",
default_service = "com.steampowered.SteamOSManager1.Test.GPUPerformanceLevel", default_service = "com.steampowered.SteamOSManager1.Test.GpuPerformanceLevel",
default_path = "/com/steampowered/SteamOSManager1" default_path = "/com/steampowered/SteamOSManager1"
)] )]
trait GPUPerformanceLevel { trait GpuPerformanceLevel {
#[zbus(property, name = "GPUPerformanceLevel")] #[zbus(property)]
fn gpu_performance_level(&self) -> zbus::Result<u32>; fn gpu_performance_level(&self) -> zbus::Result<u32>;
#[zbus(property, name = "GPUPerformanceLevel")] #[zbus(property)]
fn set_gpu_performance_level(&self, level: u32) -> zbus::Result<()>; fn set_gpu_performance_level(&self, level: u32) -> zbus::Result<()>;
} }
#[tokio::test] #[tokio::test]
async fn gpu_performance_level() { async fn gpu_performance_level() {
let test = start("GPUPerformanceLevel").await; let test = start("GpuPerformanceLevel").await;
power::test::setup().await; power::test::setup().await;
let proxy = GPUPerformanceLevelProxy::new(&test.connection) let proxy = GpuPerformanceLevelProxy::new(&test.connection)
.await .await
.unwrap(); .unwrap();
set_gpu_performance_level(GPUPerformanceLevel::Auto) set_gpu_performance_level(GPUPerformanceLevel::Auto)
@ -426,22 +426,22 @@ mod test {
#[zbus::proxy( #[zbus::proxy(
interface = "com.steampowered.SteamOSManager1.Manager", interface = "com.steampowered.SteamOSManager1.Manager",
default_service = "com.steampowered.SteamOSManager1.Test.ManualGPUClock", default_service = "com.steampowered.SteamOSManager1.Test.ManualGpuClock",
default_path = "/com/steampowered/SteamOSManager1" default_path = "/com/steampowered/SteamOSManager1"
)] )]
trait ManualGPUClock { trait ManualGpuClock {
#[zbus(property, name = "ManualGPUClock")] #[zbus(property)]
fn manual_gpu_clock(&self) -> zbus::Result<u32>; fn manual_gpu_clock(&self) -> zbus::Result<u32>;
#[zbus(property, name = "ManualGPUClock")] #[zbus(property)]
fn set_manual_gpu_clock(&self, clocks: u32) -> zbus::Result<()>; fn set_manual_gpu_clock(&self, clocks: u32) -> zbus::Result<()>;
} }
#[tokio::test] #[tokio::test]
async fn manual_gpu_clock() { async fn manual_gpu_clock() {
let test = start("ManualGPUClock").await; let test = start("ManualGpuClock").await;
let proxy = ManualGPUClockProxy::new(&test.connection).await.unwrap(); let proxy = ManualGpuClockProxy::new(&test.connection).await.unwrap();
assert!(proxy.manual_gpu_clock().await.is_err()); assert!(proxy.manual_gpu_clock().await.is_err());