Add initial dbus interface xml descripiton.

Much of this will change, but needed something to start with.
Based on notes at https://gitlab.steamos.cloud/jupiter/tasks/-/issues/894
Use objectserver to get introspection done for us.
Change to session bus for now since system bus will need
a config file to allow us to take the name. Will add later.
Implement one quick say_hello dbus method to start.
Add copyright headers.
This commit is contained in:
Jeremy Whiting 2023-09-22 14:52:07 -06:00
parent 302fe3c063
commit 701ff23987
5 changed files with 347 additions and 31 deletions

View file

@ -1,33 +1,48 @@
use std::io::ErrorKind;
/*
* Copyright © 2023 Collabora Ltd.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
use zbus::{ConnectionBuilder, Result};
use steamos_manager::*;
use zbus::{Connection, Result};
#[async_std::main]
async fn main() -> Result<()>
{
// This daemon is responsible for creating a dbus api that steam client can use to do various OS
// level things (change brightness, etc.) In order to do that it reads a folder of dbus api
// configuration files and exposes each configuration with the api in the config file. In order
// to know what to do with each it gets the information from the same config file about whether
// to run a script or call some other dbus api.
// level things. It implements com.steampowered.SteamOSManager1 interface
let manager = manager::SMManager {};
let session_connection = Connection::session().await?;
session_connection.request_name("com.steampowered.SteamOSManager").await?;
let result = initialize_apis("/usr/share/steamos-manager".to_string());
match result {
Ok(manager_apis) => {
let worked: bool = create_dbus_apis(session_connection, manager_apis);
}
Err(error) => {
println!("There was an error reading configuration files, doing nothing. {:?}", error);
}
}
let _system_connection = ConnectionBuilder::session()?
.name("com.steampowered.SteamOSManager1")?
.serve_at("/com/steampowered/SteamOSManager1", manager)?
.build()
.await?;
loop
{
std::future::pending::<()>().await;
}
}