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https://gitlab.steamos.cloud/holo/steamos-manager.git
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Add steamosctl.
Add a second binary which is a command-line utility to get and set the properties of the DBus api. Add commands to set wifi debug mode and backend.
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parent
c3011c93aa
commit
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6 changed files with 327 additions and 30 deletions
140
src/proxy.rs
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140
src/proxy.rs
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//! # D-Bus interface proxy for: `com.steampowered.SteamOSManager1.Manager`
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//! and `com.steampowered.SteamOSManager1.Subprocess`
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//!
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//! This code was generated by `zbus-xmlgen` `4.1.0` from D-Bus introspection data.
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//! Source: `com.steampowered.SteamOSManager1.xml`.
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//!
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//! You may prefer to adapt it, instead of using it verbatim.
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//!
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//! More information can be found in the [Writing a client proxy] section of the zbus
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//! documentation.
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//!
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//!
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//! [Writing a client proxy]: https://dbus2.github.io/zbus/client.html
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//! [D-Bus standard interfaces]: https://dbus.freedesktop.org/doc/dbus-specification.html#standard-interfaces,
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use zbus::proxy;
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#[proxy(
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default_service = "com.steampowered.SteamOSManager1",
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default_path = "/com/steampowered/SteamOSManager1",
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interface = "com.steampowered.SteamOSManager1.Manager"
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)]
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trait Manager {
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/// FormatDevice method
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fn format_device(
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&self,
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device: &str,
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label: &str,
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validate: bool,
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) -> zbus::Result<zbus::zvariant::OwnedObjectPath>;
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/// GetAlsIntegrationTimeFileDescriptor method
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fn get_als_integration_time_file_descriptor(&self) -> zbus::Result<zbus::zvariant::OwnedFd>;
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/// PrepareFactoryReset method
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fn prepare_factory_reset(&self) -> zbus::Result<u32>;
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/// SetWifiDebugMode method
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fn set_wifi_debug_mode(&self, mode: u32, buffer_size: u32) -> zbus::Result<()>;
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/// TrimDevices method
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fn trim_devices(&self) -> zbus::Result<zbus::zvariant::OwnedObjectPath>;
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/// UpdateBIOS method
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fn update_bios(&self) -> zbus::Result<zbus::zvariant::OwnedObjectPath>;
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/// UpdateDock method
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fn update_dock(&self) -> zbus::Result<zbus::zvariant::OwnedObjectPath>;
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/// AlsCalibrationGain property
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#[zbus(property)]
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fn als_calibration_gain(&self) -> zbus::Result<f64>;
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/// FanControlState property
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#[zbus(property)]
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fn fan_control_state(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_fan_control_state(&self, value: u32) -> zbus::Result<()>;
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/// GpuPerformanceLevel property
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#[zbus(property)]
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fn gpu_performance_level(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_gpu_performance_level(&self, value: u32) -> zbus::Result<()>;
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/// HardwareCurrentlySupported property
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#[zbus(property)]
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fn hardware_currently_supported(&self) -> zbus::Result<u32>;
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/// ManualGpuClock property
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#[zbus(property)]
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fn manual_gpu_clock(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_manual_gpu_clock(&self, value: u32) -> zbus::Result<()>;
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/// ManualGpuClockMax property
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#[zbus(property)]
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fn manual_gpu_clock_max(&self) -> zbus::Result<u32>;
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/// ManualGpuClockMin property
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#[zbus(property)]
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fn manual_gpu_clock_min(&self) -> zbus::Result<u32>;
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/// TdpLimit property
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#[zbus(property)]
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fn tdp_limit(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_tdp_limit(&self, value: u32) -> zbus::Result<()>;
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/// TdpLimitMax property
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#[zbus(property)]
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fn tdp_limit_max(&self) -> zbus::Result<u32>;
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/// TdpLimitMin property
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#[zbus(property)]
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fn tdp_limit_min(&self) -> zbus::Result<u32>;
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/// Version property
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#[zbus(property)]
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fn version(&self) -> zbus::Result<u32>;
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/// WifiBackend property
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#[zbus(property)]
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fn wifi_backend(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_wifi_backend(&self, value: u32) -> zbus::Result<()>;
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/// WifiDebugModeState property
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#[zbus(property)]
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fn wifi_debug_mode_state(&self) -> zbus::Result<u32>;
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/// WifiPowerManagementState property
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#[zbus(property)]
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fn wifi_power_management_state(&self) -> zbus::Result<u32>;
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#[zbus(property)]
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fn set_wifi_power_management_state(&self, value: u32) -> zbus::Result<()>;
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}
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#[proxy(
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interface = "com.steampowered.SteamOSManager1.SubProcess",
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assume_defaults = true
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)]
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trait SubProcess {
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/// Cancel method
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fn cancel(&self) -> zbus::Result<()>;
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/// ExitCode method
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fn exit_code(&self) -> zbus::Result<i32>;
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/// WaitForExitCode method
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fn wait_for_exit_code(&self) -> zbus::Result<i32>;
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/// Kill method
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fn kill(&self) -> zbus::Result<()>;
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/// Pause method
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fn pause(&self) -> zbus::Result<()>;
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/// Resume method
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fn resume(&self) -> zbus::Result<()>;
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}
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