/* * Copyright © 2023 Collabora Ltd. * Copyright © 2024 Valve Software * * SPDX-License-Identifier: MIT */ use anyhow::{bail, Result}; use serde::{Deserialize, Serialize}; use std::path::PathBuf; use tracing::error; use tracing_subscriber::prelude::*; use tracing_subscriber::{fmt, Registry}; #[cfg(not(test))] use xdg::BaseDirectories; use zbus::connection::Connection; use zbus::ConnectionBuilder; use crate::daemon::{channel, Daemon, DaemonContext}; use crate::manager::user::SteamOSManager; use crate::path; use crate::udev::UdevMonitor; #[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)] #[serde(default)] struct UserConfig { pub services: UserServicesConfig, } #[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)] pub(crate) struct UserServicesConfig {} #[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)] #[serde(default)] struct UserState { pub services: UserServicesState, } #[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)] pub(crate) struct UserServicesState {} struct UserContext { session: Connection, } impl DaemonContext for UserContext { type State = UserState; type Config = UserConfig; type Command = (); #[cfg(not(test))] fn user_config_path(&self) -> Result { let xdg_base = BaseDirectories::new()?; Ok(xdg_base.get_config_file("steamos-manager")) } #[cfg(test)] fn user_config_path(&self) -> Result { Ok(path("steamos-manager")) } fn system_config_path(&self) -> Result { Ok(path("/usr/share/steamos-manager/user.d")) } fn state(&self) -> UserState { UserState::default() } async fn start( &mut self, _state: UserState, _config: UserConfig, daemon: &mut Daemon, ) -> Result<()> { let udev = UdevMonitor::init(&self.session).await?; daemon.add_service(udev); Ok(()) } async fn reload( &mut self, _config: UserConfig, _daemon: &mut Daemon, ) -> Result<()> { // Nothing to do yet Ok(()) } async fn handle_command( &mut self, _cmd: Self::Command, _daemon: &mut Daemon, ) -> Result<()> { // Nothing to do yet Ok(()) } } async fn create_connections() -> Result<(Connection, Connection)> { let system = Connection::system().await?; let connection = ConnectionBuilder::session()? .name("com.steampowered.SteamOSManager1")? .build() .await?; let manager = SteamOSManager::new(connection.clone(), &system).await?; connection .object_server() .at("/com/steampowered/SteamOSManager1", manager) .await?; Ok((connection, system)) } pub async fn daemon() -> Result<()> { // This daemon is responsible for creating a dbus api that steam client can use to do various OS // level things. It implements com.steampowered.SteamOSManager1.Manager interface let stdout_log = fmt::layer(); let subscriber = Registry::default().with(stdout_log); let (_tx, rx) = channel::(); let (session, system) = match create_connections().await { Ok(c) => c, Err(e) => { let _guard = tracing::subscriber::set_default(subscriber); error!("Error connecting to DBus: {}", e); bail!(e); } }; let context = UserContext { session }; let mut daemon = Daemon::new(subscriber, system, rx).await?; daemon.run(context).await }