/* * Copyright © 2023 Collabora Ltd. * Copyright © 2024 Valve Software * * SPDX-License-Identifier: MIT */ use anyhow::{bail, Result}; use tracing::error; use tracing_subscriber::prelude::*; use tracing_subscriber::{fmt, Registry}; use zbus::connection::Connection; use zbus::ConnectionBuilder; use crate::daemon::Daemon; use crate::user_manager::SteamOSManagerUser; async fn create_connections() -> Result<(Connection, Connection)> { let system = Connection::system().await?; let connection = ConnectionBuilder::session()? .name("com.steampowered.SteamOSManager1")? .build() .await?; let manager = SteamOSManagerUser::new(connection.clone(), &system).await?; connection .object_server() .at("/com/steampowered/SteamOSManager1", manager) .await?; Ok((connection, system)) } pub async fn daemon() -> Result<()> { // This daemon is responsible for creating a dbus api that steam client can use to do various OS // level things. It implements com.steampowered.SteamOSManager1.Manager interface let stdout_log = fmt::layer(); let subscriber = Registry::default().with(stdout_log); let (_session, system) = match create_connections().await { Ok(c) => c, Err(e) => { let _guard = tracing::subscriber::set_default(subscriber); error!("Error connecting to DBus: {}", e); bail!(e); } }; let mut daemon = Daemon::new(subscriber, system).await?; daemon.run().await }