/* * Copyright © 2023 Collabora Ltd. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ use zbus::{ConnectionBuilder, Result}; use steamos_manager::*; #[async_std::main] async fn main() -> Result<()> { // This daemon is responsible for creating a dbus api that steam client can use to do various OS // level things. It implements com.steampowered.SteamOSManager1 interface let manager = manager::SMManager {}; let _system_connection = ConnectionBuilder::session()? .name("com.steampowered.SteamOSManager1")? .serve_at("/com/steampowered/SteamOSManager1", manager)? .build() .await?; loop { std::future::pending::<()>().await; } }