onboarding carousel working

This commit is contained in:
Nordup 2025-08-10 22:26:16 +07:00
parent 97045e25de
commit 181c0a6645
7 changed files with 299 additions and 84 deletions

View file

@ -0,0 +1,37 @@
extends Control
class_name OnboardingBoard
signal request_focus
@export var focus_button: TextureButton
@export var unfocus_color: Color
@export var unfocus_scale: Vector2
var tween: Tween
func _ready() -> void:
focus_button.pressed.connect(func(): request_focus.emit())
focus_button.visible = false
func focus(tween_duration: float) -> void:
if is_instance_valid(tween): tween.stop()
tween = create_tween()
tween.set_parallel(true)
tween.tween_property(self, "scale", Vector2.ONE, tween_duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(self, "modulate", Color.WHITE, tween_duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
focus_button.visible = false
func unfocus(tween_duration: float) -> void:
if is_instance_valid(tween): tween.stop()
tween = create_tween()
tween.set_parallel(true)
tween.tween_property(self, "scale", unfocus_scale, tween_duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(self, "modulate", unfocus_color, tween_duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
focus_button.visible = true

View file

@ -0,0 +1,42 @@
extends Control
@export var ui_events: UiEvents
@export var line: Control
@export var tween_duration: float
var boards: Array[OnboardingBoard] = []
var focused_page: int
var tween: Tween
func _ready() -> void:
setup_boards()
assert(boards.size() > 0, "Carousel must have at least one board")
move_line(0)
func setup_boards() -> void:
for child in line.get_children():
boards.append(child as OnboardingBoard)
for i in range(boards.size()):
boards[i].request_focus.connect(move_line.bind(i))
func move_line(board_index: int) -> void:
var board = boards[board_index]
focused_page = board_index
var screen_center = ui_events.current_ui_size.x / 2
var wanted_board_position = screen_center - board.size.x / 2
var line_position = Vector2(wanted_board_position - board.position.x, line.position.y)
if is_instance_valid(tween): tween.stop()
tween = create_tween()
tween.tween_property(line, "position", line_position, tween_duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
for i in range(boards.size()):
if i == board_index:
boards[i].focus(tween_duration)
else: boards[i].unfocus(tween_duration)

View file

@ -1,26 +1,27 @@
extends Control
@export var root: Control
@export var skip: Button
@export var fade_in: float = 1.0
@export var fade_out: float = 0.2
const INITIAL_DELAY = 1.0
const SHOWN = Color(1, 1, 1, 1)
const HIDDEN = Color(1, 1, 1, 0)
@export var root: Control
# @export var skip: Button
@export var fade_in: float = 0.2
@export var fade_out: float = 0.2
var tween: Tween
func _ready() -> void:
skip.pressed.connect(hide_onboarding)
# skip.pressed.connect(hide_onboarding)
visible = true
root.hide()
root.modulate = HIDDEN
root.mouse_filter = Control.MOUSE_FILTER_PASS
await get_tree().create_timer(1.0).timeout
#show_onboarding()
await get_tree().create_timer(INITIAL_DELAY).timeout
show_onboarding()
func show_onboarding() -> void:
@ -29,7 +30,7 @@ func show_onboarding() -> void:
root.show()
if is_instance_valid(tween): tween.stop()
tween = get_tree().create_tween()
tween = create_tween()
tween.tween_property(root, "modulate", SHOWN, fade_in)
await tween.finished
@ -42,7 +43,7 @@ func hide_onboarding() -> void:
root.mouse_filter = Control.MOUSE_FILTER_PASS
if is_instance_valid(tween): tween.stop()
tween = get_tree().create_tween()
tween = create_tween()
tween.tween_property(root, "modulate", HIDDEN, fade_out)
await tween.finished