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add license, move folders
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72
app/project.godot
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72
app/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="TheGates"
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config/description="Building new Internet"
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config/tags=PackedStringArray("thegates")
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run/main_scene="res://scenes/app.tscn"
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config/features=PackedStringArray("4.2")
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run/max_fps=144
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boot_splash/bg_color=Color(0.156863, 0.156863, 0.156863, 1)
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boot_splash/show_image=false
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config/icon="res://app_icon/icon_64.png"
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config/windows_native_icon="res://app_icon/icon.ico"
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[audio]
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driver/enable_input=true
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[autoload]
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DataSaver="*res://scripts/data_saver.gd"
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FileDownloader="*res://scripts/loading/file_downloader.gd"
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Debug="*res://scripts/debug-log/debug.gd"
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AnalyticsEvents="*res://scripts/api/analytics/analytics_events.gd"
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Backend="*res://scripts/api/backend.gd"
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[debug]
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gdscript/warnings/integer_division=0
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=4
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window/size/borderless=true
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/vsync/vsync_mode=3
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[input]
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show_ui={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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open_debug={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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2d/physics_engine="GodotPhysics2D"
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3d/physics_engine="GodotPhysics3D"
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[rendering]
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textures/canvas_textures/default_texture_filter=2
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textures/default_filters/anisotropic_filtering_level=1
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anti_aliasing/quality/use_taa=true
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