add license, move folders

This commit is contained in:
Nordup 2024-05-04 00:14:24 +04:00
parent 185cc74060
commit 271c4a46a1
132 changed files with 21 additions and 0 deletions

72
app/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TheGates"
config/description="Building new Internet"
config/tags=PackedStringArray("thegates")
run/main_scene="res://scenes/app.tscn"
config/features=PackedStringArray("4.2")
run/max_fps=144
boot_splash/bg_color=Color(0.156863, 0.156863, 0.156863, 1)
boot_splash/show_image=false
config/icon="res://app_icon/icon_64.png"
config/windows_native_icon="res://app_icon/icon.ico"
[audio]
driver/enable_input=true
[autoload]
DataSaver="*res://scripts/data_saver.gd"
FileDownloader="*res://scripts/loading/file_downloader.gd"
Debug="*res://scripts/debug-log/debug.gd"
AnalyticsEvents="*res://scripts/api/analytics/analytics_events.gd"
Backend="*res://scripts/api/backend.gd"
[debug]
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=4
window/size/borderless=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=3
[input]
show_ui={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
open_debug={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/physics_engine="GodotPhysics2D"
3d/physics_engine="GodotPhysics3D"
[rendering]
textures/canvas_textures/default_texture_filter=2
textures/default_filters/anisotropic_filtering_level=1
anti_aliasing/quality/use_taa=true