add license, move folders

This commit is contained in:
Nordup 2024-05-04 00:14:24 +04:00
parent 185cc74060
commit 271c4a46a1
132 changed files with 21 additions and 0 deletions

View file

@ -0,0 +1,45 @@
extends Node
@export var gate_events: GateEvents
@export var ui_events: UiEvents
@export var render_result: RenderResult
var scale_width: float
var scale_height: float
var input_sync: InputSync
var should_send := false
func _ready() -> void:
gate_events.gate_entered.connect(start_server)
ui_events.ui_mode_changed.connect(on_ui_mode_changed)
scale_width = float(render_result.width) / ui_events.current_ui_size.x
scale_height = float(render_result.height) / ui_events.current_ui_size.y
Debug.logclr("Mouse position scale: %.2fx%.2f" % [scale_width, scale_height], Color.DIM_GRAY)
func start_server() -> void:
input_sync = InputSync.new()
input_sync.bind()
func on_ui_mode_changed(mode: UiEvents.UiMode) -> void:
should_send = mode == UiEvents.UiMode.FULL_SCREEN
func _input(event: InputEvent) -> void:
if input_sync == null or not should_send: return
if event is InputEventMouse:
event.position = get_scaled_mouse_pos(event.position)
event.global_position = get_scaled_mouse_pos(event.global_position)
input_sync.send_input_event(event)
func get_scaled_mouse_pos(position : Vector2) -> Vector2:
position.x *= scale_width
position.y *= scale_height
return position