add license, move folders

This commit is contained in:
Nordup 2024-05-04 00:14:24 +04:00
parent 185cc74060
commit 271c4a46a1
132 changed files with 21 additions and 0 deletions

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extends Control
@export var gate_events: GateEvents
@export var image: TextureRect
@export var title: Label
@export var description: RichTextLabel
var gate: Gate
func _ready() -> void:
gate_events.gate_info_loaded.connect(display_info)
gate_events.gate_error.connect(on_gate_error)
func display_info(_gate: Gate, _is_cached: bool) -> void:
gate = _gate
title.text = "Unnamed" if gate.title.is_empty() else gate.title
description.text = "No description" if gate.description.is_empty() else gate.description
image.texture = FileTools.load_external_tex(gate.image)
func on_gate_error(_code: GateEvents.GateError) -> void:
description.set_text("")

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extends Label
@export var gate_events: GateEvents
func _ready() -> void:
gate_events.gate_info_loaded.connect(func(_gate, _is_cached): on_gate_info_loaded())
gate_events.gate_entered.connect(on_gate_entered)
gate_events.gate_error.connect(on_gate_error)
set_text("Connecting...")
func on_gate_info_loaded() -> void:
gate_events.download_progress.connect(show_progress)
func show_progress(_url: String, body_size: int, downloaded_bytes: int) -> void:
var percent = int(downloaded_bytes * 100 / body_size)
set_text("Downloading: %d%s" % [percent, "%"])
func on_gate_entered() -> void:
gate_events.download_progress.disconnect(show_progress)
set_text("")
func on_gate_error(code: GateEvents.GateError) -> void:
match code:
GateEvents.GateError.NOT_FOUND:
set_text("Gate not found")
GateEvents.GateError.MISSING_PACK, GateEvents.GateError.MISSING_LIBS:
set_text("Cannot load gate resources")
_:
set_text("Error")

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extends Control
@export var gate_events: GateEvents
func _ready() -> void:
gate_events.gate_entered.connect(hide_ui)
visible = true
func hide_ui() -> void:
visible = false

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extends Control
func _input(event: InputEvent) -> void:
if (has_focus()
and event is InputEventMouseButton
and not get_global_rect().has_point(event.position)):
release_focus()

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extends Control
@export var ui_events: UiEvents
@export var interpolate: float:
set(value):
interpolate = value
animate(value)
var initial: int
var full_screen: int
func _ready() -> void:
var viewport_width = ProjectSettings.get_setting("display/window/size/viewport_width", 1152)
var scale_width = float(custom_minimum_size.x) / viewport_width
full_screen = int(ui_events.current_ui_size.x)
initial = int(full_screen * scale_width)
custom_minimum_size.x = initial
Debug.logclr("WorldCanvas initial: %d full_screen: %d" % [initial, full_screen], Color.DIM_GRAY)
func animate(value: float) -> void:
custom_minimum_size.x = lerp(initial, full_screen, value)

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extends Control
@export var ui_events: UiEvents
@export var gate_events: GateEvents
@export var command_events: CommandEvents
var mouse_mode: int = Input.MOUSE_MODE_VISIBLE
var _visible: bool = true
func _ready() -> void:
command_events.set_mouse_mode.connect(set_mouse_mode)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func set_mouse_mode(mode: int) -> void:
mouse_mode = mode
if not _visible: Input.set_mouse_mode(mode)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("show_ui") and not event.is_echo():
if _visible:
hide_ui()
else:
show_ui()
func show_ui() -> void:
if _visible: return
_visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
ui_events.ui_mode_changed_emit(UiEvents.UiMode.INITIAL)
func hide_ui() -> void:
if not _visible: return
_visible = false
Input.set_mouse_mode(mouse_mode)
ui_events.ui_mode_changed_emit(UiEvents.UiMode.FULL_SCREEN)