gd: sandbox_executable

This commit is contained in:
Nordup 2023-05-31 02:30:14 +03:00
parent 5ed6c09f68
commit 50066d318e
3 changed files with 9 additions and 2 deletions

View file

@ -84,6 +84,7 @@ gate_events = ExtResource("2_ot8b0")
script = ExtResource("1_5swiq")
gate_events = ExtResource("2_ot8b0")
render_result = NodePath("../../WorldCanvas/RenderResult")
sandbox_executable = "godot.windows.editor.dev.sandbox.x86_64.exe"
[node name="UICanvas" type="CanvasLayer" parent="."]
follow_viewport_enabled = true

View file

@ -3,6 +3,7 @@ class_name PackLoader
@export var gate_events: GateEvents
@export var render_result: RenderResult
@export var sandbox_executable: String
var gate: Gate
var pid: int
@ -15,7 +16,8 @@ func _ready() -> void:
func create_process(_gate: Gate) -> void:
gate = _gate
var sandbox_path = "/home/nordup/projects/godot/the-gates-folder/the-gates/bin/godot.linuxbsd.editor.dev.sandbox.x86_64.llvm"
var executable_dir = OS.get_executable_path().get_base_dir() + "/"
var sandbox_path = executable_dir + sandbox_executable
var pack_file = ProjectSettings.globalize_path(gate.resource_pack)
var args = [
@ -26,6 +28,7 @@ func create_process(_gate: Gate) -> void:
Debug.logclr(sandbox_path + " " + " ".join(args), Color.DARK_VIOLET)
pid = OS.create_process(sandbox_path, args)
if OS.get_name() == "Windows": render_result.fd_path += "|" + str(pid)
gate_events.gate_entered_emit()

View file

@ -7,14 +7,17 @@ class_name RenderResult
@onready var width = get_viewport().size.x
@onready var height = get_viewport().size.y
var fd_path = "/tmp/external_texture"
var fd_path: String
var rd: RenderingDevice
var ext_texure: ExternalTexture
var texture_rid: RID
func _ready() -> void:
if OS.get_name() == "Windows": fd_path = "ipc://external_texture"
else: fd_path = "/tmp/external_texture"
gate_events.gate_entered.connect(create_external_texture)
command_events.send_filehandle.connect(send_filehandle)
initialize()