From 74e165b17428c7881c2a3013cb299cb60afd453e Mon Sep 17 00:00:00 2001 From: Nordup Date: Fri, 25 Oct 2024 07:30:54 +0400 Subject: [PATCH] fullscreen on mac --- app/project.godot | 1 + app/scripts/ui/menu/menu.gd | 4 ++++ 2 files changed, 5 insertions(+) diff --git a/app/project.godot b/app/project.godot index eb126f3..bea2347 100644 --- a/app/project.godot +++ b/app/project.godot @@ -44,6 +44,7 @@ window/size/viewport_height=1080 window/size/mode=2 window/size/borderless=true window/size/transparent=true +window/energy_saving/keep_screen_on=false window/stretch/mode="canvas_items" window/stretch/aspect="expand" window/per_pixel_transparency/allowed=true diff --git a/app/scripts/ui/menu/menu.gd b/app/scripts/ui/menu/menu.gd index e5b540f..2b8d843 100644 --- a/app/scripts/ui/menu/menu.gd +++ b/app/scripts/ui/menu/menu.gd @@ -20,6 +20,10 @@ func set_initial_screen() -> void: DisplayServer.window_set_current_screen(last_screen) Debug.logclr("Initial screen: %d" % [last_screen], Debug.SILENT_CLR) + + if Platform.is_macos(): + DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) + Debug.logclr("Setting fullscreen mode", Debug.SILENT_CLR) func _exit_tree() -> void: