allow high resolutions

This commit is contained in:
Nordup 2024-08-17 23:27:35 +04:00
parent 957d10aa5d
commit 87869f1f9c

View file

@ -5,14 +5,12 @@ class_name RenderResult
@export var command_events: CommandEvents @export var command_events: CommandEvents
@export var ui_events: UiEvents @export var ui_events: UiEvents
const MAX_RESOLUTION_WIDTH = 1920 # TODO: move to settings @onready var width: int = get_viewport().size.x
@onready var height: int = get_viewport().size.y
var ext_texure: ExternalTexture var ext_texure: ExternalTexture
var texture_rid: RID var texture_rid: RID
var width: int
var height: int
func _ready() -> void: func _ready() -> void:
gate_events.gate_entered.connect(create_external_texture) gate_events.gate_entered.connect(create_external_texture)
@ -20,21 +18,6 @@ func _ready() -> void:
command_events.ext_texture_format.connect(ext_texture_format) command_events.ext_texture_format.connect(ext_texture_format)
command_events.first_frame_drawn.connect(first_frame_drawn) command_events.first_frame_drawn.connect(first_frame_drawn)
define_size()
resize_texture()
func define_size() -> void:
width = get_viewport().size.x
height = get_viewport().size.y
if width > MAX_RESOLUTION_WIDTH:
width = int(ui_events.current_ui_size.x)
height = int(ui_events.current_ui_size.y)
Debug.logclr("Max resolution applied", Color.DIM_GRAY)
func resize_texture() -> void:
# Create empty texture with window size # Create empty texture with window size
var image = Image.create(width, height, false, Image.FORMAT_RGBA8) var image = Image.create(width, height, false, Image.FORMAT_RGBA8)
self.texture = ImageTexture.create_from_image(image) self.texture = ImageTexture.create_from_image(image)