windows build settings

This commit is contained in:
Nordup 2023-05-31 23:42:28 +03:00
parent 50066d318e
commit 8a8954cbfa
2 changed files with 4 additions and 4 deletions

View file

@ -58,8 +58,8 @@ script_encryption_key=""
[preset.1.options]
custom_template/debug="C:/Users/Nordup/Documents/GodotProjects/the-gates/bin/godot.windows.template_debug.x86_64.exe"
custom_template/release=""
custom_template/debug=""
custom_template/release="C:/Users/Nordup/Documents/GodotProjects/the-gates/bin/godot.windows.template_release.x86_64.exe"
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=false
@ -81,7 +81,7 @@ application/icon="res://the_gates/icons/icon.ico"
application/console_wrapper_icon="res://the_gates/icons/icon.ico"
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/product_version="0.3.0"
application/company_name="TheGates"
application/product_name="TheGates"
application/file_description="TheGates - Building new Internet"

View file

@ -84,7 +84,7 @@ gate_events = ExtResource("2_ot8b0")
script = ExtResource("1_5swiq")
gate_events = ExtResource("2_ot8b0")
render_result = NodePath("../../WorldCanvas/RenderResult")
sandbox_executable = "godot.windows.editor.dev.sandbox.x86_64.exe"
sandbox_executable = "Sandbox.exe"
[node name="UICanvas" type="CanvasLayer" parent="."]
follow_viewport_enabled = true