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fix WorldCanvas scale animation
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2 changed files with 4 additions and 6 deletions
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@ -300,12 +300,11 @@ grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 0
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[node name="WorldCanvas" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("render_result")]
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[node name="WorldCanvas" type="Control" parent="HBoxContainer"]
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custom_minimum_size = Vector2(1300, 0)
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layout_mode = 2
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size_flags_horizontal = 0
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script = ExtResource("9_ncfxj")
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render_result = NodePath("RenderResult")
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[node name="RenderResult" type="TextureRect" parent="HBoxContainer/WorldCanvas"]
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layout_mode = 1
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@ -1,20 +1,19 @@
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extends Control
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@export var render_result: RenderResult
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@export var interpolate: float:
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set(value):
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interpolate = value
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animate(value)
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var initial: int = 1300
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var full_screen: int = 1920
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var initial: int
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var full_screen: int
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func _ready() -> void:
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var viewport_width = ProjectSettings.get_setting("display/window/size/viewport_width", 1152)
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var scale_width = float(custom_minimum_size.x) / viewport_width
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full_screen = render_result.width
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full_screen = int(get_parent_control().size.x)
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initial = int(full_screen * scale_width)
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custom_minimum_size.x = initial
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Debug.logclr("WorldCanvas initial: %d full_screen: %d" % [initial, full_screen], Color.DIM_GRAY)
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