windowed mode, initial screen settings

This commit is contained in:
Nordup 2024-10-25 05:27:49 +04:00
parent b9bb17e73f
commit 90ac30dd89
12 changed files with 233 additions and 65 deletions

View file

@ -2,6 +2,7 @@ extends TextureRect
class_name SplashScreen
@export var gate_events: GateEvents
@export var command_events: CommandEvents
@export var ui_events: UiEvents
@export var splash_screen: Texture2D
@ -12,6 +13,7 @@ class_name SplashScreen
func _ready():
gate_events.gate_info_loaded.connect(show_thumbnail)
gate_events.gate_entered.connect(show_splash_screen)
command_events.first_frame_drawn.connect(first_frame_drawn)
# Change size
show_splash_screen()
@ -34,6 +36,10 @@ func show_splash_screen() -> void:
self.texture = ImageTexture.create_from_image(image)
func first_frame_drawn() -> void:
hide()
func resize_and_convert(image: Image, format: Image.Format) -> Image:
image.resize(width, height)
image.convert(format)

View file

@ -21,4 +21,4 @@ func _ready() -> void:
func animate(value: float) -> void:
custom_minimum_size.x = lerp(initial, full_screen, value)
custom_minimum_size.x = lerp(initial, full_screen + 1, value)