changing filter in render result, fix empty exit_gate

This commit is contained in:
Nordup 2024-09-18 21:01:48 +04:00
parent bf2ad6a584
commit 9f85b82133
3 changed files with 8 additions and 2 deletions

View file

@ -3,6 +3,7 @@ extends Control
@export var ui_events: UiEvents
@export var gate_events: GateEvents
@export var command_events: CommandEvents
@export var render_result: RenderResult
var mouse_mode: int = Input.MOUSE_MODE_VISIBLE
var _visible: bool = true
@ -32,6 +33,7 @@ func show_ui() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
ui_events.ui_mode_changed_emit(UiEvents.UiMode.INITIAL)
render_result.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
func hide_ui() -> void:
@ -40,3 +42,4 @@ func hide_ui() -> void:
Input.set_mouse_mode(mouse_mode)
ui_events.ui_mode_changed_emit(UiEvents.UiMode.FULL_SCREEN)
render_result.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST