fix time_spend to time_spent

This commit is contained in:
Nordup 2025-08-17 16:51:52 +07:00
parent 99d7c51b5f
commit a0354055d5
5 changed files with 22 additions and 22 deletions

View file

@ -29,8 +29,8 @@ func start_heartbeat() -> void:
func send_hearbeat() -> void:
var time_spend = AfkManager.get_active_sec()
analytics.send_event(AnalyticsEvents.heartbeat(time_spend))
var time_spent = AfkManager.get_active_sec()
analytics.send_event(AnalyticsEvents.heartbeat(time_spent))
func on_state_changed(is_afk: bool) -> void:
@ -43,6 +43,6 @@ func on_state_changed(is_afk: bool) -> void:
func _exit_tree() -> void:
# Save to send on open
var time_spend = AfkManager.get_active_sec()
var event = AnalyticsEvents.app_exit(time_spend)
var time_spent = AfkManager.get_active_sec()
var event = AnalyticsEvents.app_exit(time_spent)
DataSaver.set_value("analytics", "app_exit", JSON.stringify(event))