From aae602aa11f47cba0d0c5099a9f8e883240f106b Mon Sep 17 00:00:00 2001 From: Nordup Date: Fri, 1 Mar 2024 10:28:32 +0400 Subject: [PATCH] enable audio input, add debug color consts --- project/project.godot | 4 ++++ project/scripts/debug-log/debug.gd | 6 ++++-- project/scripts/sandbox/input_sync.gd | 2 +- 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/project/project.godot b/project/project.godot index a36e599..71ed6dc 100644 --- a/project/project.godot +++ b/project/project.godot @@ -20,6 +20,10 @@ boot_splash/show_image=false config/icon="res://app_icon/icon_64.png" config/windows_native_icon="res://app_icon/icon.ico" +[audio] + +driver/enable_input=true + [autoload] DataSaver="*res://scripts/data_saver.gd" diff --git a/project/scripts/debug-log/debug.gd b/project/scripts/debug-log/debug.gd index 5fcb945..f7abb55 100644 --- a/project/scripts/debug-log/debug.gd +++ b/project/scripts/debug-log/debug.gd @@ -3,6 +3,10 @@ extends Node signal logged(msg: String) signal error(msg: String) +const ERROR_CLR = Color.RED +const WARN_CLR = Color.YELLOW +const SILENT_CLR = Color.DIM_GRAY + func logr(msg) -> void: print_rich(str(msg)) @@ -20,5 +24,3 @@ func logclr(msg, color: Color) -> void: var rich_clr = "[color=%s]%s[/color]" % [color.to_html(), str(msg)] print_rich(rich_clr) logged.emit(rich_clr) - -# TODO: log category with defined color diff --git a/project/scripts/sandbox/input_sync.gd b/project/scripts/sandbox/input_sync.gd index 00b949a..5854bd6 100644 --- a/project/scripts/sandbox/input_sync.gd +++ b/project/scripts/sandbox/input_sync.gd @@ -20,7 +20,7 @@ func _ready() -> void: var viewport_height = ProjectSettings.get_setting("display/window/size/viewport_height", 648) scale_width = float(render_result.width) / viewport_width scale_height = float(render_result.height) / viewport_height - Debug.logclr("Mouse position scale: %fx%f" % [scale_width, scale_height], Color.DIM_GRAY) + Debug.logclr("Mouse position scale: %.2fx%.2f" % [scale_width, scale_height], Color.DIM_GRAY) func start_server() -> void: