hide special button during onboarding

This commit is contained in:
Nordup 2025-08-15 20:37:48 +07:00
parent ca10a8482d
commit cd7168527f
5 changed files with 39 additions and 4 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=10 format=3 uid="uid://82ca8so31njy"]
[gd_scene load_steps=11 format=3 uid="uid://82ca8so31njy"]
[ext_resource type="Script" path="res://scripts/ui/menu/bookmark_ui.gd" id="1_bpkqj"]
[ext_resource type="Resource" uid="uid://b1xvdym0qh6td" path="res://resources/gate_events.res" id="2_7i5yr"]
[ext_resource type="Resource" uid="uid://crjhix0osmtnf" path="res://resources/ui_events.res" id="3_sp6jv"]
[ext_resource type="StyleBox" uid="uid://bllkg32sc4iam" path="res://assets/styles/panel.stylebox" id="3_tb1mf"]
[ext_resource type="StyleBox" uid="uid://bmxiecm3vkddl" path="res://assets/styles/panel_hover.stylebox" id="4_figib"]
[ext_resource type="LabelSettings" uid="uid://85ms8ndcmbn0" path="res://assets/styles/text_small.tres" id="4_xqjm8"]
@ -40,6 +41,7 @@ offset_right = 180.0
offset_bottom = 100.0
script = ExtResource("1_bpkqj")
gate_events = ExtResource("2_7i5yr")
ui_events = ExtResource("3_sp6jv")
icon = NodePath("Mask/Icon")
title = NodePath("Title")
button = NodePath("Button")

View file

@ -46,6 +46,7 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_2xh2a")
ui_events = ExtResource("3_jta5g")
root = NodePath("Root")
close = NodePath("Root/Carousel/Line/Close")

View file

@ -4,6 +4,9 @@ class_name UiEvents
signal ui_mode_changed(mode: UiMode)
signal ui_size_changed(size: Vector2)
signal onboarding_started()
signal onboarding_finished()
enum UiMode
{
INITIAL,
@ -11,6 +14,7 @@ enum UiMode
}
var current_ui_size: Vector2
var is_onboarding_started: bool = false
func ui_mode_changed_emit(mode: UiMode) -> void:
@ -20,3 +24,13 @@ func ui_mode_changed_emit(mode: UiMode) -> void:
func ui_size_changed_emit(size: Vector2) -> void:
current_ui_size = size
ui_size_changed.emit(size)
func onboarding_started_emit() -> void:
is_onboarding_started = true
onboarding_started.emit()
func onboarding_finished_emit() -> void:
is_onboarding_started = false
onboarding_finished.emit()

View file

@ -2,32 +2,45 @@ extends Control
class_name BookmarkUI
@export var gate_events: GateEvents
@export var ui_events: UiEvents
@export var icon: TextureRect
@export var title: Label
@export var button: Button
@export var button_special: Button
var url: String
var is_special: bool
func _ready() -> void:
button.pressed.connect(on_pressed)
button_special.pressed.connect(on_pressed)
ui_events.onboarding_started.connect(update_button_type)
ui_events.onboarding_finished.connect(update_button_type)
func fill(gate: Gate) -> void:
if gate == null: return
button.visible = not gate.is_special
button_special.visible = gate.is_special
url = gate.url
is_special = gate.is_special
title.text = "Unnamed" if gate.title.is_empty() else gate.title
update_button_type()
var icon_path = gate.icon
if icon_path.is_empty(): icon_path = await FileDownloader.download(gate.icon_url)
icon.texture = FileTools.load_external_tex(icon_path)
func update_button_type() -> void:
if ui_events.is_onboarding_started:
button.visible = true
button_special.visible = false
else:
button.visible = not is_special
button_special.visible = is_special
func on_pressed() -> void:

View file

@ -7,6 +7,7 @@ const INITIAL_DELAY = 1.0
const SHOWN = Color(1, 1, 1, 1)
const HIDDEN = Color(1, 1, 1, 0)
@export var ui_events: UiEvents
@export var root: Control
@export var close: Button
@export var fade_in: float = 0.2
@ -32,6 +33,8 @@ func try_show_onboarding() -> void:
var is_shown = DataSaver.get_value(SECTION, KEY, false)
if is_shown and not show_always: return
ui_events.onboarding_started_emit()
await get_tree().create_timer(INITIAL_DELAY).timeout
show_onboarding()
@ -58,3 +61,5 @@ func hide_onboarding() -> void:
DataSaver.set_value(SECTION, KEY, true)
DataSaver.save_data()
ui_events.onboarding_finished_emit()