hide special button during onboarding

This commit is contained in:
Nordup 2025-08-15 20:37:48 +07:00
parent ca10a8482d
commit cd7168527f
5 changed files with 39 additions and 4 deletions

View file

@ -2,32 +2,45 @@ extends Control
class_name BookmarkUI
@export var gate_events: GateEvents
@export var ui_events: UiEvents
@export var icon: TextureRect
@export var title: Label
@export var button: Button
@export var button_special: Button
var url: String
var is_special: bool
func _ready() -> void:
button.pressed.connect(on_pressed)
button_special.pressed.connect(on_pressed)
ui_events.onboarding_started.connect(update_button_type)
ui_events.onboarding_finished.connect(update_button_type)
func fill(gate: Gate) -> void:
if gate == null: return
button.visible = not gate.is_special
button_special.visible = gate.is_special
url = gate.url
is_special = gate.is_special
title.text = "Unnamed" if gate.title.is_empty() else gate.title
update_button_type()
var icon_path = gate.icon
if icon_path.is_empty(): icon_path = await FileDownloader.download(gate.icon_url)
icon.texture = FileTools.load_external_tex(icon_path)
func update_button_type() -> void:
if ui_events.is_onboarding_started:
button.visible = true
button_special.visible = false
else:
button.visible = not is_special
button_special.visible = is_special
func on_pressed() -> void:

View file

@ -7,6 +7,7 @@ const INITIAL_DELAY = 1.0
const SHOWN = Color(1, 1, 1, 1)
const HIDDEN = Color(1, 1, 1, 0)
@export var ui_events: UiEvents
@export var root: Control
@export var close: Button
@export var fade_in: float = 0.2
@ -32,6 +33,8 @@ func try_show_onboarding() -> void:
var is_shown = DataSaver.get_value(SECTION, KEY, false)
if is_shown and not show_always: return
ui_events.onboarding_started_emit()
await get_tree().create_timer(INITIAL_DELAY).timeout
show_onboarding()
@ -58,3 +61,5 @@ func hide_onboarding() -> void:
DataSaver.set_value(SECTION, KEY, true)
DataSaver.save_data()
ui_events.onboarding_finished_emit()