mirror of
https://github.com/thegatesbrowser/thegates.git
synced 2025-08-22 23:17:26 -04:00
182 lines
6 KiB
Text
182 lines
6 KiB
Text
[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://dd1axtdlit6no"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_t1tvu"]
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parameter_name = "Vignette"
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texture_filter = 4
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texture_repeat = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_qsusy"]
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source = 5
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[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_e4whf"]
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[sub_resource type="VisualShaderNodeVec2Constant" id="VisualShaderNodeVec2Constant_4drcy"]
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constant = Vector2(0.1, 0)
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[sub_resource type="VisualShaderNodeUVPolarCoord" id="VisualShaderNodeUVPolarCoord_0o2bh"]
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default_input_values = [1, Vector2(0.5, 0.5), 2, 0.5, 3, 1.0]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_juddb"]
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parameter_name = "VignetteColor"
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[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_1ddw1"]
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default_input_values = [1, Vector2(0.9, 0.9), 2, Vector2(0.5, 0.5)]
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function = 1
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w3k0x"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_0a06v"]
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_g3bno"]
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_4s8mp"]
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default_input_values = [0, Vector3(1, 1, 1), 1, Vector3(-1, -1, 0)]
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operator = 1
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[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_ren8n"]
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parameter_name = "UVScale"
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_24i63"]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_le3j7"]
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source = 5
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_u0lfa"]
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parameter_name = "ScreenTexture"
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texture_filter = 4
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texture_source = 1
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_383fa"]
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parameter_name = "BlurAmount"
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hint = 2
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max = 5.0
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_disabled;
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uniform vec2 UVScale;
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uniform float BlurAmount : hint_range(0, 5, 0.10000000149012);
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uniform sampler2D ScreenTexture : filter_linear_mipmap, hint_screen_texture;
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uniform sampler2D Vignette : filter_linear_mipmap, repeat_enable;
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uniform vec4 VignetteColor : source_color;
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void fragment() {
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// Input:4
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vec2 n_out4p0 = SCREEN_UV;
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// Vector2Parameter:27
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vec2 n_out27p0 = UVScale;
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// UVFunc:21
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vec2 n_in21p2 = vec2(0.50000, 0.50000);
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vec2 n_out21p0 = (n_out4p0 - n_in21p2) * n_out27p0 + n_in21p2;
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// FloatParameter:9
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float n_out9p0 = BlurAmount;
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vec4 n_out7p0;
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// Texture2D:7
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n_out7p0 = textureLod(ScreenTexture, n_out21p0, n_out9p0);
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vec2 n_out18p0;
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// UVPolarCoord:18
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vec2 n_in18p1 = vec2(0.50000, 0.50000);
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float n_in18p2 = 0.50000;
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float n_in18p3 = 1.00000;
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{
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vec2 __dir = UV - n_in18p1;
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float __radius = length(__dir) * 2.0;
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float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);
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n_out18p0 = mod(vec2(__radius * n_in18p2, __angle * n_in18p3), 1.0);
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}
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// Vector2Constant:16
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vec2 n_out16p0 = vec2(0.100000, 0.000000);
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// MultiplyAdd:15
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float n_in15p1 = 1.00000;
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float n_out15p0 = fma(n_out18p0.x, n_in15p1, n_out16p0.x);
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vec4 n_out11p0;
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// Texture2D:11
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n_out11p0 = texture(Vignette, vec2(n_out15p0));
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// VectorOp:26
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vec3 n_in26p0 = vec3(1.00000, 1.00000, 1.00000);
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vec3 n_out26p0 = n_in26p0 - vec3(n_out11p0.xyz);
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// ColorParameter:20
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vec4 n_out20p0 = VignetteColor;
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// VectorOp:25
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vec3 n_out25p0 = n_out26p0 * vec3(n_out20p0.xyz);
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// VectorOp:23
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vec3 n_out23p0 = vec3(n_out11p0.xyz) + n_out25p0;
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// VectorOp:24
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vec3 n_out24p0 = vec3(n_out7p0.xyz) * n_out23p0;
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// Output:0
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COLOR.rgb = n_out24p0;
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}
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"
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mode = 1
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modes/blend = 5
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flags/light_only = false
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nodes/fragment/0/position = Vector2(680, 160)
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nodes/fragment/4/node = SubResource("VisualShaderNodeInput_24i63")
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nodes/fragment/4/position = Vector2(-760, -620)
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nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_le3j7")
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nodes/fragment/7/position = Vector2(20, -320)
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nodes/fragment/8/node = SubResource("VisualShaderNodeTexture2DParameter_u0lfa")
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nodes/fragment/8/position = Vector2(-480, -120)
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nodes/fragment/9/node = SubResource("VisualShaderNodeFloatParameter_383fa")
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nodes/fragment/9/position = Vector2(-420, -440)
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nodes/fragment/10/node = SubResource("VisualShaderNodeTexture2DParameter_t1tvu")
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nodes/fragment/10/position = Vector2(-1140, 740)
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nodes/fragment/11/node = SubResource("VisualShaderNodeTexture_qsusy")
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nodes/fragment/11/position = Vector2(-660, 620)
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nodes/fragment/15/node = SubResource("VisualShaderNodeMultiplyAdd_e4whf")
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nodes/fragment/15/position = Vector2(-1000, 500)
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nodes/fragment/16/node = SubResource("VisualShaderNodeVec2Constant_4drcy")
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nodes/fragment/16/position = Vector2(-1240, 580)
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nodes/fragment/18/node = SubResource("VisualShaderNodeUVPolarCoord_0o2bh")
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nodes/fragment/18/position = Vector2(-1280, 380)
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nodes/fragment/20/node = SubResource("VisualShaderNodeColorParameter_juddb")
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nodes/fragment/20/position = Vector2(-560, 1040)
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nodes/fragment/21/node = SubResource("VisualShaderNodeUVFunc_1ddw1")
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nodes/fragment/21/position = Vector2(-380, -640)
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nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_w3k0x")
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nodes/fragment/23/position = Vector2(20, 600)
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nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_0a06v")
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nodes/fragment/24/position = Vector2(400, 180)
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nodes/fragment/25/node = SubResource("VisualShaderNodeVectorOp_g3bno")
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nodes/fragment/25/position = Vector2(-160, 840)
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nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_4s8mp")
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nodes/fragment/26/position = Vector2(-420, 780)
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nodes/fragment/27/node = SubResource("VisualShaderNodeVec2Parameter_ren8n")
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nodes/fragment/27/position = Vector2(-1060, -680)
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nodes/fragment/connections = PackedInt32Array(8, 0, 7, 2, 9, 0, 7, 1, 10, 0, 11, 2, 15, 0, 11, 0, 16, 0, 15, 2, 18, 0, 15, 0, 4, 0, 21, 0, 11, 0, 23, 0, 25, 0, 23, 1, 20, 0, 25, 1, 26, 0, 25, 0, 11, 0, 26, 1, 21, 0, 7, 0, 27, 0, 21, 1, 7, 0, 24, 0, 23, 0, 24, 1, 24, 0, 0, 0)
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