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https://github.com/RoY7x/worldbuilding.git
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Tidy the worldbuilding system for 0.40 release
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d641ff96b0
commit
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9 changed files with 72 additions and 184 deletions
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@ -24,11 +24,7 @@ export class SimpleActorSheet extends ActorSheet {
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/** @override */
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getData() {
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const data = super.getData();
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// Handle attribute groups.
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EntitySheetHelper.getAttributeData(data);
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// Add shorthand.
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data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
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return data;
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}
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@ -39,15 +35,13 @@ export class SimpleActorSheet extends ActorSheet {
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activateListeners(html) {
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super.activateListeners(html);
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// Handle rollable items.
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html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
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// Handle rollable attributes.
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html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
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// Everything below here is only needed if the sheet is editable
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if ( !this.options.editable ) return;
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// Handle rollable items and attributes
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html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
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html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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@ -80,36 +74,6 @@ export class SimpleActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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async _onSubmit(event, {updateData=null, preventClose=false, preventRender=false}={}) {
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let attr = EntitySheetHelper.onSubmit(event);
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// Submit the form if attr is true or an attr key.
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if ( attr ) {
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await super._onSubmit(event, {updateData: updateData, preventClose: preventClose, preventRender: preventRender});
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// If attr is a key and not just true, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted.
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if ( attr !== true) {
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setTimeout(() => {
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$(`input[name="${attr}"]`).parents('.attribute').find('.attribute-value').focus();
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}, 10);
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}
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}
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/**
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* Listen for roll buttons on items.
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* @param {MouseEvent} event The originating left click event
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@ -126,14 +90,12 @@ export class SimpleActorSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Handle attribute and group updates.
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formData = EntitySheetHelper.updateAttributes(formData, this);
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formData = EntitySheetHelper.updateGroups(formData, this);
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// Update the Actor with the new form values.
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return this.object.update(formData);
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}
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