mirror of
https://github.com/RoY7x/worldbuilding.git
synced 2025-04-30 02:31:41 -04:00
10: Refactor actor sheet code
- Refactored actor-sheet.js to move most of its logic into a separate helper.js module as static methods on a new SimpleHelper class. This doesn't add anything functional at the moment, but it's in preparation of re-using the same code for the item-sheet.js file.
This commit is contained in:
parent
8a2ba78203
commit
8b958dd232
8 changed files with 748 additions and 528 deletions
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@ -7,7 +7,9 @@
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"SIMPLE.NotifyInitFormulaUpdated": "Initiative formula was updated to:",
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"SIMPLE.NotifyInitFormulaInvalid": "Initiative formula was invalid:",
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"SIMPLE.NotifyGroupDuplicate": "Attribute group already exists.",
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"SIMPLE.NotifyGroupAttrDuplicate": "Attribute group already exists as an attribute.",
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"SIMPLE.NotifyGroupAlphanumeric": "Attribute group names may not contain spaces or periods.",
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"SIMPLE.NotifyAttrDuplicate": "Attribute key already exists as a group.",
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"SIMPLE.ResourceMin": "Min",
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"SIMPLE.ResourceValue": "Value",
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@ -1,4 +1,4 @@
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import { ATTRIBUTE_TYPES } from "./constants.js";
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import { EntitySheetHelper } from "./helper.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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@ -24,45 +24,9 @@ export class SimpleActorSheet extends ActorSheet {
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/** @override */
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getData() {
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const data = super.getData();
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data.dtypes = ATTRIBUTE_TYPES;
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for ( let attr of Object.values(data.data.attributes) ) {
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if ( attr.dtype ) {
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attr.isCheckbox = attr.dtype === "Boolean";
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attr.isResource = attr.dtype === "Resource";
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}
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}
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// Initialize ungrouped attributes for later.
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data.data.ungroupedAttributes = {};
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// Build an array of sorted group keys.
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const groups = data.data.groups || {};
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let groupKeys = Object.keys(groups).sort((a, b) => {
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let aSort = groups[a].label ?? a;
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let bSort = groups[b].label ?? b;
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return aSort.localeCompare(bSort);
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});
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// Iterate over the sorted groups to add their attributes.
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for ( let key of groupKeys ) {
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let group = data.data.attributes[key] || {};
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// Initialize the attributes container for this group.
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if ( !data.data.groups[key]['attributes'] ) data.data.groups[key]['attributes'] = {};
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// Sort the attributes within the group, and then iterate over them.
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Object.keys(group).sort((a, b) => a.localeCompare(b)).forEach(attr => {
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// For each attribute, determine whether it's a checkbox or resource, and then add it to the group's attributes list.
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group[attr]['isCheckbox'] = group[attr]['dtype'] === 'Boolean';
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group[attr]['isResource'] = group[attr]['dtype'] === 'Resource';
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data.data.groups[key]['attributes'][attr] = group[attr];
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});
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}
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// Sort the remaining attributes attributes.
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Object.keys(data.data.attributes).filter(a => !groupKeys.includes(a)).sort((a, b) => a.localeCompare(b)).forEach(key => {
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data.data.ungroupedAttributes[key] = data.data.attributes[key];
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});
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// Handle attribute groups.
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EntitySheetHelper.getAttributeData(data);
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// Add shorthand.
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data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
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@ -79,7 +43,7 @@ export class SimpleActorSheet extends ActorSheet {
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html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
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// Handle rollable attributes.
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html.find(".attributes").on("click", "a.attribute-roll", this._onAttributeRoll.bind(this));
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html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
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// Everything below here is only needed if the sheet is editable
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if ( !this.options.editable ) return;
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@ -98,12 +62,6 @@ export class SimpleActorSheet extends ActorSheet {
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li.slideUp(200, () => this.render(false));
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});
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
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// Add attribute groups.
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html.find(".groups").on("click", ".group-control", this._onClickAttributeGroupControl.bind(this));
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// Add draggable for macros.
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html.find(".attributes a.attribute-roll").each((i, a) => {
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a.setAttribute("draggable", true);
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@ -112,40 +70,32 @@ export class SimpleActorSheet extends ActorSheet {
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ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
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}, false);
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});
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
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// Add attribute groups.
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html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
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}
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/* -------------------------------------------- */
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/** @override */
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async _onSubmit(event, {updateData=null, preventClose=false, preventRender=false}={}) {
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// Exit early if this isn't a named attribute.
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if ( event.currentTarget ) {
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if ( event.currentTarget.tagName.toLowerCase() == 'input' && !event.currentTarget.hasAttribute('name')) {
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return;
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}
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}
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let attr = EntitySheetHelper.onSubmit(event);
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let self = $(event.currentTarget);
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let attr = null;
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// If this is the attribute key, we need to make a note of it so that we can restore focus when its recreated.
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if ( self.hasClass('attribute-key') ) {
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let val = self.val();
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let oldVal = self.parents('.attribute').data('attribute');
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oldVal = oldVal.includes('.') ? oldVal.split('.')[1] : oldVal;
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attr = self.attr('name').replace(oldVal, val);
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}
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// Submit the form.
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// Submit the form if attr is true or an attr key.
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if ( attr ) {
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await super._onSubmit(event, {updateData: updateData, preventClose: preventClose, preventRender: preventRender});
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// If this was the attribute key, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted.
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if ( attr ) {
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// If attr is a key and not just true, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted.
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if ( attr !== true) {
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setTimeout(() => {
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$(`input[name="${attr}"]`).parents('.attribute').find('.attribute-value').focus();
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}, 10);
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}
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}
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}
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/* -------------------------------------------- */
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@ -176,324 +126,15 @@ export class SimpleActorSheet extends ActorSheet {
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});
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}
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/**
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* Listen for the roll button on attributes.
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* @param {MouseEvent} event The originating left click event
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*/
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_onAttributeRoll(event) {
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event.preventDefault();
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const button = event.currentTarget;
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const formula = button.closest(".attribute").querySelector(".attribute-value")?.value;
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const label = button.closest(".attribute").querySelector(".attribute-label")?.value;
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const chatLabel = label ?? button.parentElement.querySelector(".attribute-key").value;
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// If there's a formula, attempt to roll it.
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if ( formula ) {
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let r = new Roll(formula, this.actor.getRollData());
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r.roll().toMessage({
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user: game.user._id,
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: `${chatLabel}`
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});
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}
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}
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/**
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* Listen for click events on an attribute control to modify the composition of attributes in the sheet
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* @param {MouseEvent} event The originating left click event
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* @private
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*/
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async _onClickAttributeControl(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const group = a.dataset.group;
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let dtype = a.dataset.dtype;
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const attrs = this.object.data.data.attributes;
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const groups = this.object.data.data.groups;
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const form = this.form;
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// Add new attribute
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if ( action === "create" ) {
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// Determine the new attribute key for ungrouped attributes.
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let objKeys = Object.keys(attrs).filter(k => !Object.keys(groups).includes(k));
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let nk = Object.keys(attrs).length + 1;
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let newValue = `attr${nk}`;
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let newKey = document.createElement("div");
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while ( objKeys.includes(newValue) ) {
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++nk;
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newValue = `attr${nk}`;
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};
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// Build options for construction HTML inputs.
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let htmlItems = {
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key: {
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type: "text",
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value: newValue
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}
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};
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// Grouped attributes.
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if ( group ) {
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objKeys = attrs[group] ? Object.keys(attrs[group]) : [];
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nk = objKeys.length + 1;
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newValue = `attr${nk}`;
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while ( objKeys.includes(newValue) ) {
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++nk;
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newValue = `attr${nk}`;
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}
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// Update the HTML options used to build the new input.
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htmlItems.key.value = newValue;
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htmlItems.group = {
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type: "hidden",
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value: group
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};
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htmlItems.dtype = {
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type: "hidden",
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value: dtype
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};
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}
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// Ungrouped attributes.
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else {
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// Choose a default dtype based on the last attribute, fall back to "String".
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if (!dtype) {
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let lastAttr = document.querySelector('.attributes > .attributes-group .attribute:last-child .attribute-dtype')?.value;
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dtype = lastAttr ? lastAttr : "String";
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htmlItems.dtype = {
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type: "hidden",
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value: dtype
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};
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}
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}
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// Build the form elements used to create the new grouped attribute.
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newKey.innerHTML = this._getAttributeHtml(htmlItems, nk, group);
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// Append the form element and submit the form.
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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}
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// Remove existing attribute
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else if ( action === "delete" ) {
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const li = a.closest(".attribute");
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li.parentElement.removeChild(li);
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await this._onSubmit(event);
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}
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}
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/**
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* Listen for click events and modify attribute groups.
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* @param {MouseEvent} event The originating left click event
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*/
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async _onClickAttributeGroupControl(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const form = this.form;
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// Add new attribute group.
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if ( action === "create-group" ) {
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let newValue = $(a).siblings('.group-prefix').val();
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// Verify the new group key is valid, and use it to create the group.
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if ( newValue.length > 0 && this._validateGroup(newValue) ) {
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let newKey = document.createElement("div");
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newKey.innerHTML = `<input type="text" name="data.groups.${newValue}.key" value="${newValue}"/>`;
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// Append the form element and submit the form.
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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}
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}
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// Remove existing attribute
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else if ( action === "delete-group" ) {
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let groupHeader = a.closest(".group-header");
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let group = $(groupHeader).find('.group-key');
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// Create a dialog to confirm group deletion.
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new Dialog({
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title: game.i18n.localize("SIMPLE.DeleteGroup"),
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content: `${game.i18n.localize("SIMPLE.DeleteGroupContent")} <strong>${group.val()}</strong>`,
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buttons: {
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confirm: {
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icon: '<i class="fas fa-trash"></i>',
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label: game.i18n.localize("Yes"),
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callback: async () => {
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groupHeader.parentElement.removeChild(groupHeader);
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await this._onSubmit(event);
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("No"),
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}
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}
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}).render(true);
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}
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}
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/* -------------------------------------------- */
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/**
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* Return HTML for a new attribute to be applied to the form for submission.
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*
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* @param {Object} items Keyed object where each item has a "type" and "value" property.
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* @param {string} index Numeric index or key of the new attribute.
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* @param {string|boolean} group String key of the group, or false.
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*
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* @returns {string} Html string.
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*/
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_getAttributeHtml(items, index, group = false) {
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// Initialize the HTML.
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let result = '<div>';
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// Iterate over the supplied keys and build their inputs (including whether or not they need a group key).
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for (let [key, item] of Object.entries(items)) {
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result = result + `<input type="${item.type}" name="data.attributes${group ? '.' + group : '' }.attr${index}.${key}" value="${item.value}"/>`;
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}
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// Close the HTML and return.
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return result + '</div>';
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}
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/* -------------------------------------------- */
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/**
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* Validate whether or not a group name can be used.
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* @param {string} groupName Groupname to validate
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* @returns {boolean}
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*/
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_validateGroup(groupName) {
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let groups = Object.keys(this.actor.data.data.groups);
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// Check for duplicate group keys.
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if ( groups.includes(groupName) ) {
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ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupDuplicate") + ` (${groupName})`);
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return false;
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}
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// Check for whitespace or periods.
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if ( groupName.match(/[\s|\.]/i) ) {
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ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupAlphanumeric"));
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return false;
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}
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return true;
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}
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/** @override */
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_updateObject(event, formData) {
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// Handle attribute and group updates.
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formData = this._updateAttributes(formData);
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formData = this._updateGroups(formData);
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formData = EntitySheetHelper.updateAttributes(formData, this);
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formData = EntitySheetHelper.updateGroups(formData, this);
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// Update the Actor with the new form values.
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return this.object.update(formData);
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}
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/**
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* Update attributes when updating an actor object.
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*
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* @param {Object} formData Form data object to modify keys and values for.
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* @returns {Object} updated formData object.
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*/
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_updateAttributes(formData) {
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let groupKeys = [];
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// Handle the free-form attributes list
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const formAttrs = expandObject(formData).data.attributes || {};
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const attributes = Object.values(formAttrs).reduce((obj, v) => {
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let attrs = [];
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let group = null;
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// Handle attribute keys for grouped attributes.
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if ( !v["key"] ) {
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attrs = Object.keys(v);
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attrs.forEach(attrKey => {
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group = v[attrKey]['group'];
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groupKeys.push(group);
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let attr = v[attrKey];
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let k = v[attrKey]["key"] ? v[attrKey]["key"].trim() : attrKey.trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete attr["key"];
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// Add the new attribute if it's grouped, but we need to build the nested structure first.
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if ( !obj[group] ) {
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obj[group] = {};
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}
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obj[group][k] = attr;
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});
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}
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// Handle attribute keys for ungrouped attributes.
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else {
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let k = v["key"].trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete v["key"];
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// Add the new attribute only if it's ungrouped.
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if ( !group ) {
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obj[k] = v;
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}
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}
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return obj;
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}, {});
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// Remove attributes which are no longer used
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for ( let k of Object.keys(this.object.data.data.attributes) ) {
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if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
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}
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// Remove grouped attributes which are no longer used.
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for ( let group of groupKeys) {
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if ( this.object.data.data.attributes[group] ) {
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for ( let k of Object.keys(this.object.data.data.attributes[group]) ) {
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if ( !attributes[group].hasOwnProperty(k) ) attributes[group][`-=${k}`] = null;
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}
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}
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}
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// Re-combine formData
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formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {_id: this.object._id, "data.attributes": attributes});
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return formData;
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}
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/**
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* Update attribute groups when updating an actor object.
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*
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* @param {Object} formData Form data object to modify keys and values for.
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* @returns {Object} updated formData object.
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*/
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_updateGroups(formData) {
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// Handle the free-form groups list
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const formGroups = expandObject(formData).data.groups || {};
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const groups = Object.values(formGroups).reduce((obj, v) => {
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// If there are duplicate groups, collapse them.
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if ( Array.isArray(v["key"]) ) {
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v["key"] = v["key"][0];
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}
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// Trim and clean up.
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let k = v["key"].trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Group keys may not contain spaces or periods");
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delete v["key"];
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obj[k] = v;
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return obj;
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}, {});
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// Remove groups which are no longer used
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for ( let k of Object.keys(this.object.data.data.groups) ) {
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if ( !groups.hasOwnProperty(k) ) groups[`-=${k}`] = null;
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}
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// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.groups")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: this.object._id, "data.groups": groups});
|
||||
|
||||
return formData;
|
||||
}
|
||||
}
|
||||
|
|
133
module/actor.js
133
module/actor.js
|
@ -1,3 +1,5 @@
|
|||
import { EntitySheetHelper } from "./helper.js";
|
||||
|
||||
/**
|
||||
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
||||
* @extends {Actor}
|
||||
|
@ -18,15 +20,18 @@ export class SimpleActor extends Actor {
|
|||
const data = super.getRollData();
|
||||
const shorthand = game.settings.get("worldbuilding", "macroShorthand");
|
||||
const formulaAttributes = [];
|
||||
const itemAttributes = [];
|
||||
|
||||
// Handle formula attributes when the short syntax is disabled.
|
||||
this._applyShorthand(data, formulaAttributes, shorthand);
|
||||
|
||||
// Map all items data using their slugified names
|
||||
this._applyItems(data, shorthand);
|
||||
this._applyItems(data, itemAttributes, shorthand);
|
||||
|
||||
// Evaluate formula attributes after all other attributes have been handled,
|
||||
// including items.
|
||||
// Evaluate formula replacements on items.
|
||||
this._applyItemsFormulaReplacements(data, itemAttributes, shorthand);
|
||||
|
||||
// Evaluate formula attributes after all other attributes have been handled, including items.
|
||||
this._applyFormulaReplacements(data, formulaAttributes, shorthand);
|
||||
|
||||
// Remove the attributes if necessary.
|
||||
|
@ -61,9 +66,9 @@ export class SimpleActor extends Actor {
|
|||
// Grouped attributes.
|
||||
else {
|
||||
data[k] = {};
|
||||
for ( let [attrKey, attrValue] of Object.entries(v) ) {
|
||||
data[k][attrKey] = attrValue.value;
|
||||
if ( attrValue.dtype == "Formula" ) formulaAttributes.push(`${k}.${attrKey}`);
|
||||
for ( let [gk, gv] of Object.entries(v) ) {
|
||||
data[k][gk] = gv.value;
|
||||
if ( gv.dtype == "Formula" ) formulaAttributes.push(`${k}.${gk}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,37 +82,42 @@ export class SimpleActor extends Actor {
|
|||
* @param {Object} data The actor's data object.
|
||||
* @param {Boolean} shorthand Whether or not the shorthand syntax is used.
|
||||
*/
|
||||
_applyItems(data, shorthand) {
|
||||
_applyItems(data, itemAttributes, shorthand) {
|
||||
// Map all items data using their slugified names
|
||||
data.items = this.data.items.reduce((obj, i) => {
|
||||
let key = i.name.slugify({strict: true});
|
||||
let itemData = duplicate(i.data);
|
||||
const itemAttributes = [];
|
||||
|
||||
// Add items to shorthand and note which ones are formula attributes.
|
||||
for ( let [k, v] of Object.entries(itemData.attributes) ) {
|
||||
if ( v.dtype == "Formula" ) itemAttributes.push(k);
|
||||
// When building the attribute list, prepend the item name for later use.
|
||||
if ( v.dtype == "Formula" ) itemAttributes.push(`${key}..${k}`);
|
||||
// Add shortened version of the attributes.
|
||||
if ( !!shorthand ) {
|
||||
if ( !(k in itemData) ) {
|
||||
// Non-grouped item attributes.
|
||||
if ( v.dtype ) {
|
||||
itemData[k] = v.value;
|
||||
}
|
||||
// Grouped item attributes.
|
||||
else {
|
||||
if ( !itemData[k] ) itemData[k] = {};
|
||||
for ( let [gk, gv] of Object.entries(v) ) {
|
||||
itemData[k][gk] = gv.value;
|
||||
if ( gv.dtype == "Formula" ) itemAttributes.push(`${key}..${k}.${gk}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate formula attributes after all other attributes have been handled.
|
||||
for ( let k of itemAttributes ) {
|
||||
if ( itemData.attributes[k].value ) {
|
||||
itemData.attributes[k].value = this._replaceData(itemData.attributes[k].value, itemData);
|
||||
itemData.attributes[k].value = this._replaceData(itemData.attributes[k].value, data, {missing: "0"});
|
||||
// TODO: Replace with:
|
||||
// itemData.attributes[k].value = Roll.replaceFormulaData(itemData.attributes[k].value, itemData);
|
||||
// itemData.attributes[k].value = Roll.replaceFormulaData(itemData.attributes[k].value, data, {missing: "0"});
|
||||
}
|
||||
|
||||
// Duplicate values to shorthand.
|
||||
if ( !!shorthand ) {
|
||||
itemData[k] = itemData.attributes[k].value;
|
||||
}
|
||||
// Handle non-shorthand version of grouped attributes.
|
||||
else {
|
||||
if ( !v.dtype ) {
|
||||
if ( !itemData[k] ) itemData[k] = {};
|
||||
for ( let [gk, gv] of Object.entries(v) ) {
|
||||
itemData[k][gk] = gv.value;
|
||||
if ( gv.dtype == "Formula" ) itemAttributes.push(`${key}..${k}.${gk}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,6 +131,50 @@ export class SimpleActor extends Actor {
|
|||
}, {});
|
||||
}
|
||||
|
||||
_applyItemsFormulaReplacements(data, itemAttributes, shorthand) {
|
||||
for ( let k of itemAttributes ) {
|
||||
// Get the item name and separate the key.
|
||||
let item = null;
|
||||
let itemKey = k.split('..');
|
||||
item = itemKey[0];
|
||||
k = itemKey[1];
|
||||
|
||||
// Handle group keys.
|
||||
let gk = null;
|
||||
if ( k.includes('.') ) {
|
||||
let attrKey = k.split('.');
|
||||
k = attrKey[0];
|
||||
gk = attrKey[1];
|
||||
}
|
||||
|
||||
let formula = '';
|
||||
if ( !!shorthand ) {
|
||||
// Handle grouped attributes first.
|
||||
if ( data.items[item][k][gk] ) {
|
||||
formula = data.items[item][k][gk];
|
||||
data.items[item][k][gk] = EntitySheetHelper.replaceData(formula.replace('@item.', `@items.${item}.`), data, {missing: "0"});
|
||||
}
|
||||
// Handle non-grouped attributes.
|
||||
else if ( data.items[item][k] ) {
|
||||
formula = data.items[item][k];
|
||||
data.items[item][k] = EntitySheetHelper.replaceData(formula.replace('@item.', `@items.${item}.`), data, {missing: "0"});
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Handle grouped attributes first.
|
||||
if ( data.items[item]['attributes'][k][gk] ) {
|
||||
formula = data.items[item]['attributes'][k][gk]['value'];
|
||||
data.items[item]['attributes'][k][gk]['value'] = EntitySheetHelper.replaceData(formula.replace('@item.', `@items.${item}.attributes.`), data, {missing: "0"});
|
||||
}
|
||||
// Handle non-grouped attributes.
|
||||
else if ( data.items[item]['attributes'][k]['value'] ) {
|
||||
formula = data.items[item]['attributes'][k]['value'];
|
||||
data.items[item]['attributes'][k]['value'] = EntitySheetHelper.replaceData(formula.replace('@item.', `@items.${item}.attributes.`), data, {missing: "0"});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply replacements for derived formula attributes.
|
||||
* @param {Object} data The actor's data object.
|
||||
|
@ -140,22 +194,22 @@ export class SimpleActor extends Actor {
|
|||
attr = attrKey[1];
|
||||
}
|
||||
// Non-grouped attributes.
|
||||
if ( data.attributes[k].value ) {
|
||||
data.attributes[k].value = this._replaceData(data.attributes[k].value, data, {missing: "0"});
|
||||
if ( data.attributes[k]?.value ) {
|
||||
data.attributes[k].value = EntitySheetHelper.replaceData(data.attributes[k].value, data, {missing: "0"});
|
||||
// TODO: Replace with:
|
||||
// data.attributes[k].value = Roll.replaceFormulaData(data.attributes[k].value, data, {missing: "0"});
|
||||
}
|
||||
// Grouped attributes.
|
||||
else {
|
||||
if ( attr ) {
|
||||
data.attributes[k][attr].value = this._replaceData(data.attributes[k][attr].value, data, {missing: "0"});
|
||||
data.attributes[k][attr].value = EntitySheetHelper.replaceData(data.attributes[k][attr].value, data, {missing: "0"});
|
||||
}
|
||||
}
|
||||
|
||||
// Duplicate values to shorthand.
|
||||
if ( !!shorthand ) {
|
||||
// Non-grouped attributes.
|
||||
if ( data.attributes[k].value ) {
|
||||
if ( data.attributes[k]?.value ) {
|
||||
data[k] = data.attributes[k].value;
|
||||
}
|
||||
// Grouped attributes.
|
||||
|
@ -171,31 +225,4 @@ export class SimpleActor extends Actor {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Replace referenced data attributes in the roll formula with the syntax `@attr` with the corresponding key from
|
||||
* the provided `data` object. This is a temporary helper function that will be replaced with Roll.replaceFormulaData()
|
||||
* in Foundry 0.7.1.
|
||||
*
|
||||
* @param {String} formula The original formula within which to replace.
|
||||
* @param {Object} data Data object to use for value replacements.
|
||||
* @param {Object} missing Value to use as missing replacements, such as {missing: "0"}.
|
||||
* @return {String} The formula with attributes replaced with values.
|
||||
*/
|
||||
_replaceData(formula, data, {missing=null}={}) {
|
||||
// Exit early if the formula is invalid.
|
||||
if ( typeof formula != "string" ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Replace attributes with their numeric equivalents.
|
||||
let dataRgx = new RegExp(/@([a-z.0-9_\-]+)/gi);
|
||||
let rollFormula = formula.replace(dataRgx, (match, term) => {
|
||||
// Replace matches with the value, or the missing value.
|
||||
let value = getProperty(data, term);
|
||||
return value ? String(value).trim() : (missing != null ? missing : `@${term}`);
|
||||
});
|
||||
|
||||
return rollFormula;
|
||||
}
|
||||
}
|
||||
|
|
545
module/helper.js
Normal file
545
module/helper.js
Normal file
|
@ -0,0 +1,545 @@
|
|||
import { ATTRIBUTE_TYPES } from "./constants.js";
|
||||
|
||||
export class EntitySheetHelper {
|
||||
|
||||
static getAttributeData(data) {
|
||||
data.dtypes = ATTRIBUTE_TYPES;
|
||||
|
||||
// Determine attribute type.
|
||||
for ( let attr of Object.values(data.data.attributes) ) {
|
||||
if ( attr.dtype ) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
attr.isResource = attr.dtype === "Resource";
|
||||
attr.isFormula = attr.dtype === "Formula";
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize ungrouped attributes for later.
|
||||
data.data.ungroupedAttributes = {};
|
||||
|
||||
// Build an array of sorted group keys.
|
||||
const groups = data.data.groups || {};
|
||||
let groupKeys = Object.keys(groups).sort((a, b) => {
|
||||
let aSort = groups[a].label ?? a;
|
||||
let bSort = groups[b].label ?? b;
|
||||
return aSort.localeCompare(bSort);
|
||||
});
|
||||
|
||||
// Iterate over the sorted groups to add their attributes.
|
||||
for ( let key of groupKeys ) {
|
||||
let group = data.data.attributes[key] || {};
|
||||
|
||||
// Initialize the attributes container for this group.
|
||||
if ( !data.data.groups[key]['attributes'] ) data.data.groups[key]['attributes'] = {};
|
||||
|
||||
// Sort the attributes within the group, and then iterate over them.
|
||||
Object.keys(group).sort((a, b) => a.localeCompare(b)).forEach(attr => {
|
||||
// Avoid errors if this is an invalid group.
|
||||
if ( typeof group[attr] != "object" || !group[attr]) return;
|
||||
// For each attribute, determine whether it's a checkbox or resource, and then add it to the group's attributes list.
|
||||
group[attr]['isCheckbox'] = group[attr]['dtype'] === 'Boolean';
|
||||
group[attr]['isResource'] = group[attr]['dtype'] === 'Resource';
|
||||
group[attr]['isFormula'] = group[attr]['dtype'] === 'Formula';
|
||||
data.data.groups[key]['attributes'][attr] = group[attr];
|
||||
});
|
||||
}
|
||||
|
||||
// Sort the remaining attributes attributes.
|
||||
Object.keys(data.data.attributes).filter(a => !groupKeys.includes(a)).sort((a, b) => a.localeCompare(b)).forEach(key => {
|
||||
data.data.ungroupedAttributes[key] = data.data.attributes[key];
|
||||
});
|
||||
|
||||
// Modify attributes on items.
|
||||
if ( data.items ) {
|
||||
data.items.forEach(item => {
|
||||
// Iterate over attributes.
|
||||
for ( let [k, v] of Object.entries(item.data.attributes) ) {
|
||||
// Grouped attributes.
|
||||
if ( !v.dtype ) {
|
||||
for ( let [gk, gv] of Object.entries(v) ) {
|
||||
if ( gv.dtype ) {
|
||||
// Add label fallback.
|
||||
if ( !gv.label ) gv.label = gk;
|
||||
// Add formula bool.
|
||||
if ( gv.dtype == "Formula" ) {
|
||||
gv.isFormula = true;
|
||||
}
|
||||
else {
|
||||
gv.isFormula = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Ungrouped attributes.
|
||||
else {
|
||||
// Add label fallback.
|
||||
if ( !v.label ) v.label = k;
|
||||
// Add formula bool.
|
||||
if ( v.dtype == "Formula" ) {
|
||||
v.isFormula = true;
|
||||
}
|
||||
else {
|
||||
v.isFormula = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static onSubmit(event) {
|
||||
// Closing the form/sheet will also trigger a submit, so only evaluate if this is an event.
|
||||
if ( event.currentTarget ) {
|
||||
// Exit early if this isn't a named attribute.
|
||||
if ( event.currentTarget.tagName.toLowerCase() == 'input' && !event.currentTarget.hasAttribute('name')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let attr = false;
|
||||
// If this is the attribute key, we need to make a note of it so that we can restore focus when its recreated.
|
||||
const el = event.currentTarget;
|
||||
if ( el.classList.contains("attribute-key") ) {
|
||||
let val = el.value;
|
||||
let oldVal = el.closest(".attribute").dataset.attribute;
|
||||
let attrError = false;
|
||||
// Prevent attributes that already exist as groups.
|
||||
let groups = document.querySelectorAll('.group-key');
|
||||
for ( let i = 0; i < groups.length; i++ ) {
|
||||
if (groups[i].value == val) {
|
||||
ui.notifications.error(game.i18n.localize("SIMPLE.NotifyAttrDuplicate") + ` (${val})`);
|
||||
el.value = oldVal;
|
||||
attrError = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Handle value and name replacement otherwise.
|
||||
if ( !attrError ) {
|
||||
oldVal = oldVal.includes('.') ? oldVal.split('.')[1] : oldVal;
|
||||
attr = $(el).attr('name').replace(oldVal, val);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the attribute key if set, or true to confirm the submission should be triggered.
|
||||
return attr ? attr : true;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @private
|
||||
*/
|
||||
static async onClickAttributeControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
|
||||
// Perform create and delete actions.
|
||||
switch ( action ) {
|
||||
case "create":
|
||||
EntitySheetHelper.createAttribute(event, this);
|
||||
break;
|
||||
case "delete":
|
||||
EntitySheetHelper.deleteAttribute(event, this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Listen for click events and modify attribute groups.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
*/
|
||||
static async onClickAttributeGroupControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
|
||||
switch ( action ) {
|
||||
case "create-group":
|
||||
EntitySheetHelper.createAttributeGroup(event, this);
|
||||
break;
|
||||
case "delete-group":
|
||||
EntitySheetHelper.deleteAttributeGroup(event, this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for the roll button on attributes.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
*/
|
||||
static onAttributeRoll(event) {
|
||||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
const label = button.closest(".attribute").querySelector(".attribute-label")?.value;
|
||||
const chatLabel = label ?? button.parentElement.querySelector(".attribute-key").value;
|
||||
const shorthand = game.settings.get("worldbuilding", "macroShorthand");
|
||||
const rollData = this.actor.getRollData();
|
||||
let formula = button.closest(".attribute").querySelector(".attribute-value")?.value;
|
||||
|
||||
// If there's a formula, attempt to roll it.
|
||||
if ( formula ) {
|
||||
// Get the machine safe version of the item name.
|
||||
let replacement = null;
|
||||
if ( formula.includes('@item.') && this.item ) {
|
||||
let itemName = this.item.name.slugify({strict: true});
|
||||
replacement = !!shorthand ? `@items.${itemName}.` : `@items.${itemName}.attributes.`;
|
||||
formula = formula.replace('@item.', replacement);
|
||||
}
|
||||
formula = EntitySheetHelper.replaceData(formula, rollData, {missing: null});
|
||||
// Replace `@item` shorthand with the item name and make the roll.
|
||||
let r = new Roll(formula, rollData);
|
||||
r.roll().toMessage({
|
||||
user: game.user._id,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
flavor: `${chatLabel}`
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Return HTML for a new attribute to be applied to the form for submission.
|
||||
*
|
||||
* @param {Object} items Keyed object where each item has a "type" and "value" property.
|
||||
* @param {string} index Numeric index or key of the new attribute.
|
||||
* @param {string|boolean} group String key of the group, or false.
|
||||
*
|
||||
* @returns {string} Html string.
|
||||
*/
|
||||
static getAttributeHtml(items, index, group = false) {
|
||||
// Initialize the HTML.
|
||||
let result = '<div>';
|
||||
// Iterate over the supplied keys and build their inputs (including whether or not they need a group key).
|
||||
for (let [key, item] of Object.entries(items)) {
|
||||
result = result + `<input type="${item.type}" name="data.attributes${group ? '.' + group : '' }.attr${index}.${key}" value="${item.value}"/>`;
|
||||
}
|
||||
// Close the HTML and return.
|
||||
return result + '</div>';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Validate whether or not a group name can be used.
|
||||
* @param {string} groupName Groupname to validate
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static validateGroup(groupName, entity) {
|
||||
let groups = Object.keys(entity.object.data.data.groups);
|
||||
let attributes = Object.keys(entity.object.data.data.attributes).filter(a => !groups.includes(a));
|
||||
|
||||
// Check for duplicate group keys.
|
||||
if ( groups.includes(groupName) ) {
|
||||
ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupDuplicate") + ` (${groupName})`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for group keys that match attribute keys.
|
||||
if ( attributes.includes(groupName) ) {
|
||||
ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupAttrDuplicate") + ` (${groupName})`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for whitespace or periods.
|
||||
if ( groupName.match(/[\s|\.]/i) ) {
|
||||
ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupAlphanumeric"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create new attributes.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @param {Object} app The form application object.
|
||||
* @private
|
||||
*/
|
||||
static async createAttribute(event, app) {
|
||||
const a = event.currentTarget;
|
||||
const group = a.dataset.group;
|
||||
let dtype = a.dataset.dtype;
|
||||
const attrs = app.object.data.data.attributes;
|
||||
const groups = app.object.data.data.groups;
|
||||
const form = app.form;
|
||||
|
||||
// Determine the new attribute key for ungrouped attributes.
|
||||
let objKeys = Object.keys(attrs).filter(k => !Object.keys(groups).includes(k));
|
||||
let nk = Object.keys(attrs).length + 1;
|
||||
let newValue = `attr${nk}`;
|
||||
let newKey = document.createElement("div");
|
||||
while ( objKeys.includes(newValue) ) {
|
||||
++nk;
|
||||
newValue = `attr${nk}`;
|
||||
};
|
||||
|
||||
// Build options for construction HTML inputs.
|
||||
let htmlItems = {
|
||||
key: {
|
||||
type: "text",
|
||||
value: newValue
|
||||
}
|
||||
};
|
||||
|
||||
// Grouped attributes.
|
||||
if ( group ) {
|
||||
objKeys = attrs[group] ? Object.keys(attrs[group]) : [];
|
||||
nk = objKeys.length + 1;
|
||||
newValue = `attr${nk}`;
|
||||
while ( objKeys.includes(newValue) ) {
|
||||
++nk;
|
||||
newValue = `attr${nk}`;
|
||||
}
|
||||
|
||||
// Update the HTML options used to build the new input.
|
||||
htmlItems.key.value = newValue;
|
||||
htmlItems.group = {
|
||||
type: "hidden",
|
||||
value: group
|
||||
};
|
||||
htmlItems.dtype = {
|
||||
type: "hidden",
|
||||
value: dtype
|
||||
};
|
||||
}
|
||||
// Ungrouped attributes.
|
||||
else {
|
||||
// Choose a default dtype based on the last attribute, fall back to "String".
|
||||
if (!dtype) {
|
||||
let lastAttr = document.querySelector('.attributes > .attributes-group .attribute:last-child .attribute-dtype')?.value;
|
||||
dtype = lastAttr ? lastAttr : "String";
|
||||
htmlItems.dtype = {
|
||||
type: "hidden",
|
||||
value: dtype
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Build the form elements used to create the new grouped attribute.
|
||||
newKey.innerHTML = EntitySheetHelper.getAttributeHtml(htmlItems, nk, group);
|
||||
|
||||
// Append the form element and submit the form.
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await app._onSubmit(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an attribute.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @param {Object} app The form application object.
|
||||
* @private
|
||||
*/
|
||||
static async deleteAttribute(event, app) {
|
||||
const a = event.currentTarget;
|
||||
const li = a.closest(".attribute");
|
||||
if ( li ) {
|
||||
li.parentElement.removeChild(li);
|
||||
await app._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create new attribute groups.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @param {Object} app The form application object.
|
||||
* @private
|
||||
*/
|
||||
static async createAttributeGroup(event, app) {
|
||||
const a = event.currentTarget;
|
||||
const form = app.form;
|
||||
let newValue = $(a).siblings('.group-prefix').val();
|
||||
// Verify the new group key is valid, and use it to create the group.
|
||||
if ( newValue.length > 0 && EntitySheetHelper.validateGroup(newValue, app) ) {
|
||||
let newKey = document.createElement("div");
|
||||
newKey.innerHTML = `<input type="text" name="data.groups.${newValue}.key" value="${newValue}"/>`;
|
||||
// Append the form element and submit the form.
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await app._onSubmit(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an attribute group.
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @param {Object} app The form application object.
|
||||
* @private
|
||||
*/
|
||||
static async deleteAttributeGroup(event, app) {
|
||||
const a = event.currentTarget;
|
||||
let groupHeader = a.closest(".group-header");
|
||||
let groupContainer = groupHeader.closest(".group");
|
||||
let group = $(groupHeader).find('.group-key');
|
||||
// Create a dialog to confirm group deletion.
|
||||
new Dialog({
|
||||
title: game.i18n.localize("SIMPLE.DeleteGroup"),
|
||||
content: `${game.i18n.localize("SIMPLE.DeleteGroupContent")} <strong>${group.val()}</strong>`,
|
||||
buttons: {
|
||||
confirm: {
|
||||
icon: '<i class="fas fa-trash"></i>',
|
||||
label: game.i18n.localize("Yes"),
|
||||
callback: async () => {
|
||||
groupContainer.parentElement.removeChild(groupContainer);
|
||||
await app._onSubmit(event);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("No"),
|
||||
}
|
||||
}
|
||||
}).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Update attributes when updating an actor object.
|
||||
*
|
||||
* @param {Object} formData Form data object to modify keys and values for.
|
||||
* @returns {Object} updated formData object.
|
||||
*/
|
||||
static updateAttributes(formData, entity) {
|
||||
let groupKeys = [];
|
||||
|
||||
// Handle the free-form attributes list
|
||||
const formAttrs = expandObject(formData).data.attributes || {};
|
||||
const attributes = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let attrs = [];
|
||||
let group = null;
|
||||
// Handle attribute keys for grouped attributes.
|
||||
if ( !v["key"] ) {
|
||||
attrs = Object.keys(v);
|
||||
attrs.forEach(attrKey => {
|
||||
group = v[attrKey]['group'];
|
||||
groupKeys.push(group);
|
||||
let attr = v[attrKey];
|
||||
let k = v[attrKey]["key"] ? v[attrKey]["key"].trim() : attrKey.trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
delete attr["key"];
|
||||
// Add the new attribute if it's grouped, but we need to build the nested structure first.
|
||||
if ( !obj[group] ) {
|
||||
obj[group] = {};
|
||||
}
|
||||
obj[group][k] = attr;
|
||||
});
|
||||
}
|
||||
// Handle attribute keys for ungrouped attributes.
|
||||
else {
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
// Add the new attribute only if it's ungrouped.
|
||||
if ( !group ) {
|
||||
obj[k] = v;
|
||||
}
|
||||
}
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove attributes which are no longer used
|
||||
for ( let k of Object.keys(entity.object.data.data.attributes) ) {
|
||||
if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Remove grouped attributes which are no longer used.
|
||||
for ( let group of groupKeys) {
|
||||
if ( entity.object.data.data.attributes[group] ) {
|
||||
for ( let k of Object.keys(entity.object.data.data.attributes[group]) ) {
|
||||
if ( !attributes[group].hasOwnProperty(k) ) attributes[group][`-=${k}`] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: entity.object._id, "data.attributes": attributes});
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update attribute groups when updating an actor object.
|
||||
*
|
||||
* @param {Object} formData Form data object to modify keys and values for.
|
||||
* @returns {Object} updated formData object.
|
||||
*/
|
||||
static updateGroups(formData, entity) {
|
||||
// Handle the free-form groups list
|
||||
const formGroups = expandObject(formData).data.groups || {};
|
||||
const groups = Object.values(formGroups).reduce((obj, v) => {
|
||||
// If there are duplicate groups, collapse them.
|
||||
if ( Array.isArray(v["key"]) ) {
|
||||
v["key"] = v["key"][0];
|
||||
}
|
||||
// Trim and clean up.
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Group keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove groups which are no longer used
|
||||
for ( let k of Object.keys(entity.object.data.data.groups) ) {
|
||||
if ( !groups.hasOwnProperty(k) ) groups[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.groups")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: entity.object._id, "data.groups": groups});
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Replace referenced data attributes in the roll formula with the syntax `@attr` with the corresponding key from
|
||||
* the provided `data` object. This is a temporary helper function that will be replaced with Roll.replaceFormulaData()
|
||||
* in Foundry 0.7.1.
|
||||
*
|
||||
* @param {String} formula The original formula within which to replace.
|
||||
* @param {Object} data Data object to use for value replacements.
|
||||
* @param {Object} missing Value to use as missing replacements, such as {missing: "0"}.
|
||||
* @return {String} The formula with attributes replaced with values.
|
||||
*/
|
||||
static replaceData(formula, data, {missing=null,depth=1}={}) {
|
||||
// Exit early if the formula is invalid.
|
||||
if ( typeof formula != "string" || depth < 1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Replace attributes with their numeric equivalents.
|
||||
let dataRgx = new RegExp(/@([a-z.0-9_\-]+)/gi);
|
||||
let rollFormula = formula.replace(dataRgx, (match, term) => {
|
||||
// Replace matches with the value, or the missing value.
|
||||
let value = getProperty(data, term);
|
||||
value = value ? String(value).trim() : (missing != null ? missing : `@${term}`);
|
||||
// If there's still an attribute in the returned string, nest it in parentheses so that it's evaluated first in the roll.
|
||||
value = value && value.includes('@') ? `(${value})` : value;
|
||||
return value;
|
||||
});
|
||||
|
||||
return rollFormula;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
import { ATTRIBUTE_TYPES } from "./constants.js";
|
||||
import { EntitySheetHelper } from "./helper.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
|
@ -13,7 +13,8 @@ export class SimpleItemSheet extends ItemSheet {
|
|||
template: "systems/worldbuilding/templates/item-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
|
||||
scrollY: [".attributes"],
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -22,16 +23,34 @@ export class SimpleItemSheet extends ItemSheet {
|
|||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
data.dtypes = ATTRIBUTE_TYPES;
|
||||
for ( let attr of Object.values(data.data.attributes) ) {
|
||||
attr.isCheckbox = attr.dtype === "Boolean";
|
||||
attr.isResource = attr.dtype === "Resource";
|
||||
}
|
||||
|
||||
// Handle attribute groups.
|
||||
EntitySheetHelper.getAttributeData(data);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async _onSubmit(event, {updateData=null, preventClose=false, preventRender=false}={}) {
|
||||
let attr = EntitySheetHelper.onSubmit(event);
|
||||
|
||||
// Submit the form if attr is true or an attr key.
|
||||
if ( attr ) {
|
||||
await super._onSubmit(event, {updateData: updateData, preventClose: preventClose, preventRender: preventRender});
|
||||
|
||||
// If attr is a key and not just true, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted.
|
||||
if ( attr !== true) {
|
||||
setTimeout(() => {
|
||||
$(`input[name="${attr}"]`).parents('.attribute').find('.attribute-value').focus();
|
||||
}, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
setPosition(options={}) {
|
||||
const position = super.setPosition(options);
|
||||
|
@ -47,49 +66,26 @@ export class SimpleItemSheet extends ItemSheet {
|
|||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Handle rollable attributes.
|
||||
html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Add draggable for macros.
|
||||
html.find(".attributes a.attribute-roll").each((i, a) => {
|
||||
a.setAttribute("draggable", true);
|
||||
a.addEventListener("dragstart", ev => {
|
||||
let dragData = ev.currentTarget.dataset;
|
||||
ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
|
||||
}, false);
|
||||
});
|
||||
|
||||
// Add or Remove Attribute
|
||||
html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
|
||||
}
|
||||
html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
|
||||
* @param {MouseEvent} event The originating left click event
|
||||
* @private
|
||||
*/
|
||||
async _onClickAttributeControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
const action = a.dataset.action;
|
||||
const attrs = this.object.data.data.attributes;
|
||||
const form = this.form;
|
||||
|
||||
// Add new attribute
|
||||
if ( action === "create" ) {
|
||||
const objKeys = Object.keys(attrs);
|
||||
let nk = Object.keys(attrs).length + 1;
|
||||
let newValue = `attr${nk}`;
|
||||
let newKey = document.createElement("div");
|
||||
while ( objKeys.includes(newValue) ) {
|
||||
++nk;
|
||||
newValue = `attr${nk}`;
|
||||
}
|
||||
newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="${newValue}"/>`;
|
||||
newKey = newKey.children[0];
|
||||
form.appendChild(newKey);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
|
||||
// Remove existing attribute
|
||||
else if ( action === "delete" ) {
|
||||
const li = a.closest(".attribute");
|
||||
li.parentElement.removeChild(li);
|
||||
await this._onSubmit(event);
|
||||
}
|
||||
// Add attribute groups.
|
||||
html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -97,28 +93,11 @@ export class SimpleItemSheet extends ItemSheet {
|
|||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
||||
// Handle the free-form attributes list
|
||||
const formAttrs = expandObject(formData).data.attributes || {};
|
||||
const attributes = Object.values(formAttrs).reduce((obj, v) => {
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
// Handle attribute and group updates.
|
||||
formData = EntitySheetHelper.updateAttributes(formData, this);
|
||||
formData = EntitySheetHelper.updateGroups(formData, this);
|
||||
|
||||
// Remove attributes which are no longer used
|
||||
for ( let k of Object.keys(this.object.data.data.attributes) ) {
|
||||
if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: this.object._id, "data.attributes": attributes});
|
||||
|
||||
// Update the Item
|
||||
// Update the Actor with the new form values.
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,7 +43,8 @@
|
|||
{{!-- Iterate through all attributes on the item and output buttons for any that are formula. --}}
|
||||
<div class="item-buttons">
|
||||
{{#each item.data.attributes as |itemAttr key|}}
|
||||
{{#if (eq itemAttr.dtype "Formula")}}
|
||||
{{#if itemAttr.dtype}}
|
||||
{{#if itemAttr.isFormula}}
|
||||
{{!-- Use the items.name.key format for shorthand. --}}
|
||||
{{#if ../../shorthand}}
|
||||
<button class="item-button rollable" data-roll="@items.{{slugify item.name}}.{{key}}" data-label="{{ itemAttr.label }}"
|
||||
|
@ -55,6 +56,22 @@
|
|||
title="{{itemAttr.value}}">{{itemAttr.label}}</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#each itemAttr as |itemGroupedAttr groupedKey|}}
|
||||
{{#if itemGroupedAttr.isFormula}}
|
||||
{{!-- Use the items.name.key format for shorthand. --}}
|
||||
{{#if ../../../shorthand}}
|
||||
<button class="item-button rollable" data-roll="@items.{{slugify item.name}}.{{key}}.{{groupedKey}}" data-label="{{ itemGroupedAttr.label }}"
|
||||
title="{{itemGroupedAttr.value}}">{{itemGroupedAttr.label}}</button>
|
||||
{{!-- Use the items.name.attributes.key.value format otherwise. --}}
|
||||
{{else}}
|
||||
<button class="item-button rollable"
|
||||
data-roll="@items.{{slugify item.name}}.attributes.{{key}}.{{groupedKey}}.value" data-label="{{ itemGroupedAttr.label }}"
|
||||
title="{{itemGroupedAttr.value}}">{{itemGroupedAttr.label}}</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
|
|
|
@ -31,16 +31,25 @@
|
|||
{{!-- Attributes Tab --}}
|
||||
<div class="tab attributes" data-group="primary" data-tab="attributes">
|
||||
<header class="attributes-header flexrow">
|
||||
<span class="attribute-roll"></span>
|
||||
<span class="attribute-key">Attribute Key</span>
|
||||
<span class="attribute-value">Value</span>
|
||||
<span class="attribute-label">Label</span>
|
||||
<span class="attribute-dtype">Data Type</span>
|
||||
<a class="attribute-control" data-action="create"><i class="fas fa-plus"></i></a>
|
||||
<span class="attribute-key">{{localize "SIMPLE.AttributeKey"}}</span>
|
||||
<span class="attribute-value">{{localize "SIMPLE.AttributeValue"}}</span>
|
||||
<span class="attribute-label">{{localize "SIMPLE.AttributeLabel"}}</span>
|
||||
<span class="attribute-dtype">{{localize "SIMPLE.AttributeDtype"}}</span>
|
||||
<a class="attribute-control" data-action="create" data-group="{{group}}"><i class="fas fa-plus"></i></a>
|
||||
</header>
|
||||
|
||||
{{!-- Render the attribute list partial. --}}
|
||||
{{> "systems/worldbuilding/templates/parts/sheet-attributes.html" attributes=data.attributes dtypes=dtypes}}
|
||||
{{> "systems/worldbuilding/templates/parts/sheet-attributes.html" attributes=data.ungroupedAttributes dtypes=dtypes}}
|
||||
|
||||
{{!-- Render the grouped attributes partial and control. --}}
|
||||
<div class="groups">
|
||||
{{> "systems/worldbuilding/templates/parts/sheet-groups.html" attributes=data.groupedAttributes groups=data.groups dtypes=dtypes}}
|
||||
|
||||
<div class="group-controls flexrow">
|
||||
<input class="group-prefix" type="text" val=""/>
|
||||
<a class="button group-control" data-action="create-group"><i class="fas fa-plus"></i>Add Attribute Group</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
|
@ -3,7 +3,7 @@
|
|||
{{#each attributes as |attr key|}}
|
||||
<li class="attribute flexrow" data-attribute="{{#if attr.group}}{{attr.group}}.{{/if}}{{key}}">
|
||||
<div class="attribute-key-wrapper flexrow">
|
||||
{{#if (eq attr.dtype "Formula")}}
|
||||
{{#if attr.isFormula}}
|
||||
<a class="attribute-roll" data-label="{{attr.label}}" data-roll="{{attr.value}}"><i class="fas fa-dice-d20"></i></a>
|
||||
{{/if}}
|
||||
<input class="attribute-key" type="text" name="data.attributes.{{#if attr.group}}{{attr.group}}.{{/if}}{{key}}.key" value="{{key}}" placeholder="{{localize "SIMPLE.AttributeKey"}}"/>
|
||||
|
|
Loading…
Add table
Reference in a new issue