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[#32] Draw available tracked resources from world actors rather than system model.
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parent
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5 changed files with 40 additions and 17 deletions
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@ -115,7 +115,7 @@ Hooks.on("getActorDirectoryEntryContext", (html, options) => {
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icon: '<i class="fas fa-stamp"></i>',
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condition: li => {
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const actor = game.actors.get(li.data(idAttr));
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return !actor.getFlag("worldbuilding", "isTemplate");
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return !actor.isTemplate;
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},
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callback: li => {
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const actor = game.actors.get(li.data(idAttr));
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@ -129,7 +129,7 @@ Hooks.on("getActorDirectoryEntryContext", (html, options) => {
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icon: '<i class="fas fa-times"></i>',
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condition: li => {
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const actor = game.actors.get(li.data(idAttr));
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return actor.getFlag("worldbuilding", "isTemplate");
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return actor.isTemplate;
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},
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callback: li => {
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const actor = game.actors.get(li.data(idAttr));
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@ -149,7 +149,7 @@ Hooks.on("getItemDirectoryEntryContext", (html, options) => {
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icon: '<i class="fas fa-stamp"></i>',
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condition: li => {
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const item = game.items.get(li.data(idAttr));
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return !item.getFlag("worldbuilding", "isTemplate");
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return !item.isTemplate;
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},
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callback: li => {
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const item = game.items.get(li.data(idAttr));
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@ -163,7 +163,7 @@ Hooks.on("getItemDirectoryEntryContext", (html, options) => {
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icon: '<i class="fas fa-times"></i>',
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condition: li => {
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const item = game.items.get(li.data(idAttr));
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return item.getFlag("worldbuilding", "isTemplate");
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return item.isTemplate;
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},
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callback: li => {
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const item = game.items.get(li.data(idAttr));
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