Improve Simple Worldbuilding sheet layout and macro syntax

This commit is contained in:
Andrew 2020-04-18 16:14:51 -07:00
parent 6dbee061d6
commit d405a18f53
8 changed files with 350 additions and 138 deletions

View file

@ -33,14 +33,6 @@ export class SimpleActorSheet extends ActorSheet {
activateListeners(html) {
super.activateListeners(html);
// Activate tabs
let tabs = html.find('.tabs');
let initial = this._sheetTab;
new Tabs(tabs, {
initial: initial,
callback: clicked => this._sheetTab = clicked.data("tab")
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@ -64,6 +56,17 @@ export class SimpleActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/**
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
* @param {MouseEvent} event The originating left click event

35
module/actor.js Normal file
View file

@ -0,0 +1,35 @@
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class SimpleActor extends Actor {
/** @override */
getRollData() {
const data = super.getRollData();
const shorthand = game.settings.get("worldbuilding", "macroShorthand");
// Re-map all attributes onto the base roll data
if ( !!shorthand ) {
for ( let [k, v] of Object.entries(data.attributes) ) {
if ( !(k in data) ) data[k] = v.value;
}
delete data.attributes;
}
// Map all items data using their slugified names
data.items = this.data.items.reduce((obj, i) => {
let key = i.name.slugify({strict: true});
let itemData = duplicate(i.data);
if ( !!shorthand ) {
for ( let [k, v] of Object.entries(itemData.attributes) ) {
if ( !(k in itemData) ) itemData[k] = v.value;
}
delete itemData["attributes"];
}
obj[key] = itemData;
return obj;
}, {});
return data;
}
}

View file

@ -29,18 +29,21 @@ export class SimpleItemSheet extends ItemSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Activate tabs
let tabs = html.find('.tabs');
let initial = this._sheetTab;
new Tabs(tabs, {
initial: initial,
callback: clicked => this._sheetTab = clicked.data("tab")
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;

View file

@ -5,6 +5,7 @@
*/
// Import Modules
import { SimpleActor } from "./actor.js";
import { SimpleItemSheet } from "./item-sheet.js";
import { SimpleActorSheet } from "./actor-sheet.js";
@ -24,9 +25,22 @@ Hooks.once("init", async function() {
decimals: 2
};
// Define custom Entity classes
CONFIG.Actor.entityClass = SimpleActor;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dnd5e", SimpleActorSheet, { makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("dnd5e", SimpleItemSheet, {makeDefault: true});
// Register system settings
game.settings.register("worldbuilding", "macroShorthand", {
name: "Shortened Macro Syntax",
hint: "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
scope: "world",
type: Boolean,
default: true,
config: true
});
});

View file

@ -1,144 +1,139 @@
.worldbuilding.sheet .window-content {
padding: 5px;
overflow-y: hidden;
.worldbuilding {
/* Sheet Tabs */
/* Items List */
/* Attributes */
}
/* Sheet Header */
.worldbuilding.sheet .sheet-header {
overflow: hidden;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
flex: 0 0 100px;
margin-bottom: 10px;
.worldbuilding .window-content {
height: 100%;
padding: 5px;
overflow-y: hidden;
}
.worldbuilding.sheet .profile-img {
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
.worldbuilding .sheet-header {
height: 100px;
overflow: hidden;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
margin-bottom: 10px;
}
.worldbuilding.sheet .header-fields {
flex: 1;
height: 100px;
.worldbuilding .sheet-header .profile-img {
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
}
.worldbuilding.sheet .charname {
height: 60px;
padding: 5px;
margin: 0;
border-bottom: 0;
.worldbuilding .sheet-header .header-fields {
flex: 1;
height: 100px;
}
.worldbuilding.sheet .charname input {
width: 100%;
height: 100%;
margin: 0;
.worldbuilding .sheet-header h1.charname {
height: 50px;
padding: 0px;
margin: 5px 0;
border-bottom: 0;
}
.worldbuilding.sheet .resource {
height: 40px;
width: 50%;
padding: 3px 10px;
float: left;
.worldbuilding .sheet-header h1.charname input {
width: 100%;
height: 100%;
margin: 0;
}
.worldbuilding.sheet .resource input {
width: 100px;
height: 28px;
.worldbuilding .resource {
width: 50%;
height: 40px;
margin-top: 10px;
float: left;
text-align: center;
}
/* Navigation Tabs */
.worldbuilding.sheet .tabs {
flex: 0 0 40px;
border-top: 1px solid #AAA;
border-bottom: 1px solid #AAA;
.worldbuilding .resource input {
width: 100px;
height: 28px;
}
.worldbuilding.sheet .tabs .item {
line-height: 40px;
font-weight: bold;
.worldbuilding .tabs {
height: 40px;
border-top: 1px solid #AAA;
border-bottom: 1px solid #AAA;
}
.worldbuilding.sheet .tabs .item.active {
text-decoration: underline;
text-shadow: none;
.worldbuilding .tabs .item {
line-height: 40px;
font-weight: bold;
}
/* Content Tabs */
.worldbuilding.sheet .sheet-body {
height: calc(100% - 160px);
.worldbuilding .tabs .item.active {
text-decoration: underline;
text-shadow: none;
}
.worldbuilding.sheet .sheet-body .tab {
height: 100%;
.worldbuilding .sheet-body {
overflow: hidden;
}
.worldbuilding.sheet .sheet-body .editor {
width: 100%;
height: 100%;
.worldbuilding .sheet-body .tab {
height: 100%;
overflow-y: auto;
}
/* Items */
.worldbuilding.sheet .items-list {
list-style: none;
margin: 7px 0;
padding: 0;
overflow-y: auto;
.worldbuilding .editor,
.worldbuilding .editor-content {
height: 100%;
}
.worldbuilding.sheet .items-list .item {
height: 30px;
line-height: 24px;
padding: 3px 0;
border-bottom: 1px solid #BBB;
.worldbuilding .items-list {
list-style: none;
margin: 7px 0;
padding: 0;
overflow-y: auto;
}
.worldbuilding.sheet .items-list .item img {
flex: 0 0 24px;
margin-right: 5px;
.worldbuilding .items-list .item {
height: 30px;
line-height: 24px;
padding: 3px 0;
border-bottom: 1px solid #BBB;
}
.worldbuilding.sheet .items-list .item-name {
margin: 0;
.worldbuilding .items-list .item img {
flex: 0 0 24px;
margin-right: 5px;
}
.worldbuilding.sheet .items-list .item-controls {
flex: 0 0 36px;
.worldbuilding .items-list .item-name {
margin: 0;
}
/* Attributes */
.worldbuilding.sheet .attributes-header {
padding: 5px;
margin: 5px 0;
background: rgba(0, 0, 0, 0.05);
border: 1px solid #AAA;
border-radius: 2px;
text-align: center;
font-weight: bold;
.worldbuilding .items-list .item-controls {
flex: 0 0 36px;
}
.worldbuilding.sheet .attribute-label {
flex: 1.5;
.worldbuilding .attributes-header {
padding: 5px;
margin: 5px 0;
background: rgba(0, 0, 0, 0.05);
border: 1px solid #AAA;
border-radius: 2px;
text-align: center;
font-weight: bold;
}
.worldbuilding.sheet .attribute-control {
flex: 0 0 20px;
.worldbuilding .attributes-header .attribute-label {
flex: 1.5;
}
.worldbuilding.sheet .attributes-list {
list-style: none;
margin: 0;
padding: 0;
.worldbuilding .attributes-header .attribute-control {
flex: 0 0 20px;
}
.worldbuilding.sheet .attributes-list li > * {
margin: 0 3px;
height: 28px;
line-height: 24px;
background: transparent;
border: none;
border-radius: 0;
border-bottom: 1px solid #AAA;
.worldbuilding .attributes-list {
list-style: none;
margin: 0;
padding: 0;
}
.worldbuilding.sheet .attribute-value.checkbox {
text-align: center;
.worldbuilding .attributes-list li > * {
margin: 0 3px;
height: 28px;
line-height: 24px;
background: transparent;
border: none;
border-radius: 0;
border-bottom: 1px solid #AAA;
}
.worldbuilding .attributes-list a.attribute-control {
flex: 0 0 20px;
text-align: center;
line-height: 28px;
border: none;
}
.worldbuilding.sheet.actor {
min-width: 560px;
min-height: 420px;
}
.worldbuilding.sheet.item {
min-width: 460px;
min-height: 400px;
}
.worldbuilding.sheet .attributes-list li a.attribute-control {
border: none;
}

162
styles/simple.less Normal file
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@ -0,0 +1,162 @@
.worldbuilding {
.window-content {
height: 100%;
padding: 5px;
overflow-y: hidden;
}
.sheet-header {
height: 100px;
overflow: hidden;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
margin-bottom: 10px;
.profile-img {
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
}
.header-fields {
flex: 1;
height: 100px;
}
h1.charname {
height: 50px;
padding: 0px;
margin: 5px 0;
border-bottom: 0;
input {
width: 100%;
height: 100%;
margin: 0;
}
}
}
.resource {
width: 50%;
height: 40px;
margin-top: 10px;
float: left;
text-align: center;
input {
width: 100px;
height: 28px;
}
}
/* Sheet Tabs */
.tabs {
height: 40px;
border-top: 1px solid #AAA;
border-bottom: 1px solid #AAA;
.item {
line-height: 40px;
font-weight: bold;
}
.item.active {
text-decoration: underline;
text-shadow: none;
}
}
.sheet-body {
overflow: hidden;
.tab {
height: 100%;
overflow-y: auto;
}
}
.editor, .editor-content {
height: 100%;
}
/* Items List */
.items-list {
list-style: none;
margin: 7px 0;
padding: 0;
overflow-y: auto;
.item {
height: 30px;
line-height: 24px;
padding: 3px 0;
border-bottom: 1px solid #BBB;
img {
flex: 0 0 24px;
margin-right: 5px;
}
}
.item-name {
margin: 0;
}
.item-controls {
flex: 0 0 36px;
}
}
/* Attributes */
.attributes-header {
padding: 5px;
margin: 5px 0;
background: rgba(0, 0, 0, 0.05);
border: 1px solid #AAA;
border-radius: 2px;
text-align: center;
font-weight: bold;
.attribute-label {
flex: 1.5;
}
.attribute-control {
flex: 0 0 20px;
}
}
.attributes-list {
list-style: none;
margin: 0;
padding: 0;
li > * {
margin: 0 3px;
height: 28px;
line-height: 24px;
background: transparent;
border: none;
border-radius: 0;
border-bottom: 1px solid #AAA;
}
a.attribute-control {
flex: 0 0 20px;
text-align: center;
line-height: 28px;
border: none;
}
}
}
.worldbuilding.sheet.actor {
min-width: 560px;
min-height: 420px;
}
.worldbuilding.sheet.item {
min-width: 460px;
min-height: 400px;
}

View file

@ -2,7 +2,7 @@
"name": "worldbuilding",
"title": "Simple World-Building",
"description": "A minimalist game system with very simple Actor and Item models to support free-form system agnostic gameplay.",
"version": 0.34,
"version": 0.35,
"minimumCoreVersion": "0.5.2",
"compatibleCoreVersion": "0.5.5",
"templateVersion": 2,
@ -17,6 +17,6 @@
"secondaryTokenAttribute": "power",
"url": "https://gitlab.com/foundrynet/worldbuilding/",
"manifest": "https://gitlab.com/foundrynet/worldbuilding/raw/master/system.json",
"download": "https://gitlab.com/foundrynet/worldbuilding/-/archive/release-034/worldbuilding-release-034.zip",
"download": "https://gitlab.com/foundrynet/worldbuilding/-/archive/release-035/worldbuilding-release-035.zip",
"license": "LICENSE.txt"
}

View file

@ -29,7 +29,7 @@
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab biography active" data-group="primary" data-tab="description">
<div class="tab biography" data-group="primary" data-tab="description">
{{editor content=data.biography target="data.biography" button=true owner=owner editable=editable}}
</div>