mirror of
https://github.com/RoY7x/worldbuilding.git
synced 2025-07-13 09:51:57 -04:00
10: Add attribute groups base implementation
- Added support for attribute groups - Added rollable buttons to formula attributes - Added additional i18n translation strings
This commit is contained in:
parent
c515f8d5b7
commit
f69e3841ff
13 changed files with 827 additions and 151 deletions
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@ -7,13 +7,14 @@ import { ATTRIBUTE_TYPES } from "./constants.js";
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export class SimpleActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["worldbuilding", "sheet", "actor"],
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template: "systems/worldbuilding/templates/actor-sheet.html",
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["worldbuilding", "sheet", "actor"],
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template: "systems/worldbuilding/templates/actor-sheet.html",
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width: 600,
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height: 600,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
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scrollY: [".biography", ".items", ".attributes"],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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@ -25,9 +26,46 @@ export class SimpleActorSheet extends ActorSheet {
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const data = super.getData();
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data.dtypes = ATTRIBUTE_TYPES;
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for ( let attr of Object.values(data.data.attributes) ) {
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attr.isCheckbox = attr.dtype === "Boolean";
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attr.isResource = attr.dtype === "Resource";
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if ( attr.dtype ) {
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attr.isCheckbox = attr.dtype === "Boolean";
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attr.isResource = attr.dtype === "Resource";
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}
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}
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// Initialize ungrouped attributes for later.
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data.data.ungroupedAttributes = {};
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// Build an array of sorted group keys.
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let groupKeys = Object.keys(data.data.groups).sort((a, b) => {
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// Attempt to sort by the label, but fall back to the key.
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let aSort = data.data.groups[a].label ? data.data.groups[a].label : a;
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let bSort = data.data.groups[b].label ? data.data.groups[b].label : b;
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return aSort.localeCompare(bSort);
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});
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// Iterate over the sorted groups to add their attributes..
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groupKeys.forEach(key => {
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// Retrieve the group.
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let group = data.data.attributes[key];
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// Initialize the attributes container for this group.
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if ( !data.data.groups[key]['attributes'] ) data.data.groups[key]['attributes'] = {};
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// Sort the attributes within the group, and then iterate over them.
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Object.keys(group).sort((a, b) => a.localeCompare(b)).forEach(attr => {
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// For each attribute, determine whether it's a checkbox or resource, and then add it to the group's attributes list.
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group[attr]['isCheckbox'] = group[attr]['dtype'] === 'Boolean';
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group[attr]['isResource'] = group[attr]['dtype'] === 'Resource';
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data.data.groups[key]['attributes'][attr] = group[attr];
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});
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});
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// Sort the remaining attributes attributes.
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Object.keys(data.data.attributes).filter(a => !groupKeys.includes(a)).sort((a, b) => a.localeCompare(b)).forEach(key => {
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data.data.ungroupedAttributes[key] = data.data.attributes[key];
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});
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// Add shorthand.
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data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
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return data;
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}
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@ -35,24 +73,17 @@ export class SimpleActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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// Handle rollable items.
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html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
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// Handle rollable attributes.
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html.find('.items .rollable').click(ev => {
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let button = $(ev.currentTarget);
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let r = new Roll(button.data('roll'), this.actor.getRollData());
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const li = button.parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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r.roll().toMessage({
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user: game.user._id,
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: `<h2>${item.name}</h2><h3>${button.text()}</h3>`
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});
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});
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html.find(".attributes").on("click", "a.attribute-roll", this._onAttributeRoll.bind(this));
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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if ( !this.options.editable ) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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@ -70,6 +101,51 @@ export class SimpleActorSheet extends ActorSheet {
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
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// Add attribute groups.
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html.find(".groups").on("click", ".group-control", this._onClickAttributeGroupControl.bind(this));
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// Add draggable for macros.
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html.find(".attributes a.attribute-roll").each((i, a) => {
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a.setAttribute("draggable", true);
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a.addEventListener("dragstart", ev => {
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let dragData = ev.currentTarget.dataset;
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ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
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}, false);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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async _onSubmit(event, {updateData=null, preventClose=false, preventRender=false}={}) {
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// Exit early if this isn't a named attribute.
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if ( event.currentTarget ) {
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if ( event.currentTarget.tagName.toLowerCase() == 'input' && !event.currentTarget.hasAttribute('name')) {
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return;
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}
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}
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let self = $(event.currentTarget);
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let attr = null;
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// If this is the attribute key, we need to make a note of it so that we can restore focus when its recreated.
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if ( self.hasClass('attribute-key') ) {
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let val = self.val();
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let oldVal = self.parents('.attribute').data('attribute');
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oldVal = oldVal.includes('.') ? oldVal.split('.')[1] : oldVal;
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attr = self.attr('name').replace(oldVal, val);
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}
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// Submit the form.
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await super._onSubmit(event, {updateData: updateData, preventClose: preventClose, preventRender: preventRender});
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// If this was the attribute key, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted.
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if ( attr ) {
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setTimeout(() => {
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$(`input[name="${attr}"]`).parents('.attribute').find('.attribute-value').focus();
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}, 10);
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}
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}
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/* -------------------------------------------- */
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@ -85,6 +161,44 @@ export class SimpleActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Listen for roll buttons on items.
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* @param {MouseEvent} event The originating left click event
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*/
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_onItemRoll(event) {
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let button = $(event.currentTarget);
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let r = new Roll(button.data('roll'), this.actor.getRollData());
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const li = button.parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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r.roll().toMessage({
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user: game.user._id,
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: `<h2>${item.name}</h2><h3>${button.text()}</h3>`
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});
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}
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/**
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* Listen for the roll button on attributes.
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* @param {MouseEvent} event The originating left click event
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*/
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_onAttributeRoll(event) {
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event.preventDefault();
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const button = event.currentTarget;
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const formula = button.closest(".attribute").querySelector(".attribute-value")?.value;
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const label = button.closest(".attribute").querySelector(".attribute-label")?.value;
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const chatLabel = label ?? button.parentElement.querySelector(".attribute-key").value;
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// If there's a formula, attempt to roll it.
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if ( formula ) {
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let r = new Roll(formula, this.actor.getRollData());
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r.roll().toMessage({
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user: game.user._id,
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: `${chatLabel}`
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});
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}
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}
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/**
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* Listen for click events on an attribute control to modify the composition of attributes in the sheet
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* @param {MouseEvent} event The originating left click event
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@ -94,12 +208,16 @@ export class SimpleActorSheet extends ActorSheet {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const group = a.dataset.group;
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let dtype = a.dataset.dtype;
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const attrs = this.object.data.data.attributes;
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const groups = this.object.data.data.groups;
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const form = this.form;
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// Add new attribute
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if ( action === "create" ) {
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const objKeys = Object.keys(attrs);
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// Determine the new attribute key for ungrouped attributes.
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let objKeys = Object.keys(attrs).filter(k => !Object.keys(groups).includes(k));
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let nk = Object.keys(attrs).length + 1;
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let newValue = `attr${nk}`;
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let newKey = document.createElement("div");
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@ -107,7 +225,53 @@ export class SimpleActorSheet extends ActorSheet {
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++nk;
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newValue = `attr${nk}`;
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};
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newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="${newValue}"/>`;
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// Build options for construction HTML inputs.
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let htmlItems = {
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key: {
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type: "text",
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value: newValue
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}
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};
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// Grouped attributes.
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if ( group ) {
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objKeys = attrs[group] ? Object.keys(attrs[group]) : [];
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nk = objKeys.length + 1;
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newValue = `attr${nk}`;
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while ( objKeys.includes(newValue) ) {
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++nk;
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newValue = `attr${nk}`;
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}
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// Update the HTML options used to build the new input.
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htmlItems.key.value = newValue;
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htmlItems.group = {
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type: "hidden",
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value: group
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};
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htmlItems.dtype = {
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type: "hidden",
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value: dtype
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};
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}
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// Ungrouped attributes.
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else {
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// Choose a default dtype based on the last attribute, fall back to "String".
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if (!dtype) {
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let lastAttr = document.querySelector('.attributes > .attributes-group .attribute:last-child .attribute-dtype')?.value;
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dtype = lastAttr ? lastAttr : "String";
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htmlItems.dtype = {
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type: "hidden",
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value: dtype
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};
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}
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}
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// Build the form elements used to create the new grouped attribute.
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newKey.innerHTML = this._getAttributeHtml(htmlItems, nk, group);
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// Append the form element and submit the form.
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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@ -121,18 +285,157 @@ export class SimpleActorSheet extends ActorSheet {
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}
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}
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/**
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* Listen for click events and modify attribute groups.
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* @param {MouseEvent} event The originating left click event
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*/
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async _onClickAttributeGroupControl(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const form = this.form;
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// Add new attribute group.
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if ( action === "create-group" ) {
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let newValue = $(a).siblings('.group-prefix').val();
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// Verify the new group key is valid, and use it to create the group.
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if ( newValue.length > 0 && this._validateGroup(newValue) ) {
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let newKey = document.createElement("div");
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newKey.innerHTML = `<input type="text" name="data.groups.${newValue}.key" value="${newValue}"/>`;
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// Append the form element and submit the form.
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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}
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}
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// Remove existing attribute
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else if ( action === "delete-group" ) {
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let groupHeader = a.closest(".group-header");
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let group = $(groupHeader).find('.group-key');
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// Create a dialog to confirm group deletion.
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new Dialog({
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title: game.i18n.localize("SIMPLE.DeleteGroup"),
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content: `${game.i18n.localize("SIMPLE.DeleteGroupContent")} <strong>${group.val()}</strong>`,
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buttons: {
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confirm: {
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icon: '<i class="fas fa-trash"></i>',
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label: game.i18n.localize("Yes"),
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callback: async () => {
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groupHeader.parentElement.removeChild(groupHeader);
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await this._onSubmit(event);
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("No"),
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}
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}
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}).render(true);
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}
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}
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/* -------------------------------------------- */
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/**
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* Return HTML for a new attribute to be applied to the form for submission.
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*
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* @param {Object} items Keyed object where each item has a "type" and "value" property.
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* @param {string} index Numeric index or key of the new attribute.
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* @param {string|boolean} group String key of the group, or false.
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*
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* @returns {string} Html string.
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*/
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_getAttributeHtml(items, index, group = false) {
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// Initialize the HTML.
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let result = '<div>';
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// Iterate over the supplied keys and build their inputs (including whether or not they need a group key).
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for (let [key, item] of Object.entries(items)) {
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result = result + `<input type="${item.type}" name="data.attributes${group ? '.' + group : '' }.attr${index}.${key}" value="${item.value}"/>`;
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}
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// Close the HTML and return.
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return result + '</div>';
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}
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/* -------------------------------------------- */
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/**
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* Validate whether or not a group name can be used.
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* @param {string} groupName Groupname to validate
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* @returns {boolean}
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*/
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_validateGroup(groupName) {
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let groups = Object.keys(this.actor.data.data.groups);
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// Check for duplicate group keys.
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if ( groups.includes(groupName) ) {
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ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupDuplicate") + ` (${groupName})`);
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return false;
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}
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// Check for whitespace or periods.
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if ( groupName.match(/[\s|\.]/i) ) {
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ui.notifications.error(game.i18n.localize("SIMPLE.NotifyGroupAlphanumeric"));
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return false;
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}
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return true;
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}
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/** @override */
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_updateObject(event, formData) {
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// Handle attribute and group updates.
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formData = this._updateAttributes(formData);
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formData = this._updateGroups(formData);
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// Update the Actor with the new form values.
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return this.object.update(formData);
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}
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/**
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* Update attributes when updating an actor object.
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*
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* @param {Object} formData Form data object to modify keys and values for.
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* @returns {Object} updated formData object.
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*/
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_updateAttributes(formData) {
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let groupKeys = [];
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// Handle the free-form attributes list
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const formAttrs = expandObject(formData).data.attributes || {};
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const attributes = Object.values(formAttrs).reduce((obj, v) => {
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let k = v["key"].trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete v["key"];
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obj[k] = v;
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let attrs = [];
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let group = null;
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// Handle attribute keys for grouped attributes.
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if ( !v["key"] ) {
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attrs = Object.keys(v);
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attrs.forEach(attrKey => {
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group = v[attrKey]['group'];
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groupKeys.push(group);
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let attr = v[attrKey];
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let k = v[attrKey]["key"] ? v[attrKey]["key"].trim() : attrKey.trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete attr["key"];
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// Add the new attribute if it's grouped, but we need to build the nested structure first.
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if ( !obj[group] ) {
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obj[group] = {};
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}
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obj[group][k] = attr;
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});
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}
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// Handle attribute keys for ungrouped attributes.
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else {
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let k = v["key"].trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete v["key"];
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// Add the new attribute only if it's ungrouped.
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if ( !group ) {
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obj[k] = v;
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}
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}
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return obj;
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}, {});
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@ -141,13 +444,57 @@ export class SimpleActorSheet extends ActorSheet {
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if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
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}
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// Remove grouped attributes which are no longer used.
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for ( let group of groupKeys) {
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if ( this.object.data.data.attributes[group] ) {
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for ( let k of Object.keys(this.object.data.data.attributes[group]) ) {
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if ( !attributes[group].hasOwnProperty(k) ) attributes[group][`-=${k}`] = null;
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}
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}
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}
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// Re-combine formData
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formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {_id: this.object._id, "data.attributes": attributes});
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// Update the Actor
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return this.object.update(formData);
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return formData;
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}
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/**
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* Update attribute groups when updating an actor object.
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*
|
||||
* @param {Object} formData Form data object to modify keys and values for.
|
||||
* @returns {Object} updated formData object.
|
||||
*/
|
||||
_updateGroups(formData) {
|
||||
// Handle the free-form groups list
|
||||
const formGroups = expandObject(formData).data.groups || {};
|
||||
const groups = Object.values(formGroups).reduce((obj, v) => {
|
||||
// If there are duplicate groups, collapse them.
|
||||
if ( Array.isArray(v["key"]) ) {
|
||||
v["key"] = v["key"][0];
|
||||
}
|
||||
// Trim and clean up.
|
||||
let k = v["key"].trim();
|
||||
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Group keys may not contain spaces or periods");
|
||||
delete v["key"];
|
||||
obj[k] = v;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
// Remove groups which are no longer used
|
||||
for ( let k of Object.keys(this.object.data.data.groups) ) {
|
||||
if ( !groups.hasOwnProperty(k) ) groups[`-=${k}`] = null;
|
||||
}
|
||||
|
||||
// Re-combine formData
|
||||
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.groups")).reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {_id: this.object._id, "data.groups": groups});
|
||||
|
||||
return formData;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue