Update Simple Worldbuilding for Foundry 0.8.x Compatibility

This commit is contained in:
Andrew 2021-05-18 17:36:07 -04:00
parent ee8814b76a
commit fb0add4cbc
11 changed files with 295 additions and 301 deletions

View file

@ -1,4 +1,5 @@
import { EntitySheetHelper } from "./helper.js";
import {ATTRIBUTE_TYPES} from "./constants.js";
/**
* Extend the basic ActorSheet with some very simple modifications
@ -6,9 +7,9 @@ import { EntitySheetHelper } from "./helper.js";
*/
export class SimpleActorSheet extends ActorSheet {
/** @override */
/** @inheritdoc */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["worldbuilding", "sheet", "actor"],
template: "systems/worldbuilding/templates/actor-sheet.html",
width: 600,
@ -21,42 +22,35 @@ export class SimpleActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
/** @inheritdoc */
getData() {
const data = super.getData();
EntitySheetHelper.getAttributeData(data);
data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
return data;
const context = super.getData();
EntitySheetHelper.getAttributeData(context.data);
context.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
context.systemData = context.data.data;
context.dtypes = ATTRIBUTE_TYPES;
return context;
}
/* -------------------------------------------- */
/** @override */
/** @inheritdoc */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if ( !this.options.editable ) return;
if ( !this.isEditable ) return;
// Handle rollable items and attributes
html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
// Attribute Management
html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
item.sheet.render(true);
});
// Item Controls
html.find(".item-control").click(this._onItemControl.bind(this));
html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
// Add draggable for macros.
// Add draggable for Macro creation
html.find(".attributes a.attribute-roll").each((i, a) => {
a.setAttribute("draggable", true);
a.addEventListener("dragstart", ev => {
@ -64,12 +58,33 @@ export class SimpleActorSheet extends ActorSheet {
ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}, false);
});
}
// Add or Remove Attribute
html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
/* -------------------------------------------- */
// Add attribute groups.
html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
/**
* Handle click events for Item control buttons within the Actor Sheet
* @param event
* @private
*/
_onItemControl(event) {
event.preventDefault();
// Obtain event data
const button = event.currentTarget;
const li = button.closest(".item");
const item = this.actor.items.get(li?.dataset.itemId);
// Handle different actions
switch ( button.dataset.action ) {
case "create":
const cls = getDocumentClass("Item");
return cls.create({name: game.i18n.localize("SIMPLE.ItemNew"), type: "item"}, {parent: this.actor});
case "edit":
return item.sheet.render(true);
case "delete":
return item.delete();
}
}
/* -------------------------------------------- */
@ -80,11 +95,11 @@ export class SimpleActorSheet extends ActorSheet {
*/
_onItemRoll(event) {
let button = $(event.currentTarget);
let r = new Roll(button.data('roll'), this.actor.getRollData());
const li = button.parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
r.roll().toMessage({
user: game.user._id,
const item = this.actor.items.get(li.data("itemId"));
let r = new Roll(button.data('roll'), this.actor.getRollData());
return r.toMessage({
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor: `<h2>${item.name}</h2><h3>${button.text()}</h3>`
});
@ -92,11 +107,11 @@ export class SimpleActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
formData = EntitySheetHelper.updateAttributes(formData, this);
formData = EntitySheetHelper.updateGroups(formData, this);
return this.object.update(formData);
/** @inheritdoc */
_getSubmitData(updateData) {
let formData = super._getSubmitData(updateData);
formData = EntitySheetHelper.updateAttributes(formData, this.object);
formData = EntitySheetHelper.updateGroups(formData, this.object);
return formData;
}
}