import { EntitySheetHelper } from "./helper.js"; import {ATTRIBUTE_TYPES} from "./constants.js"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class SimpleActorSheet extends ActorSheet { /** @inheritdoc */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["worldbuilding", "sheet", "actor"], template: "systems/worldbuilding/templates/actor-sheet.html", width: 600, height: 600, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}], scrollY: [".biography", ".items", ".attributes"], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ /** @inheritdoc */ getData() { const context = super.getData(); EntitySheetHelper.getAttributeData(context.data); context.shorthand = !!game.settings.get("worldbuilding", "macroShorthand"); context.systemData = context.data.data; context.dtypes = ATTRIBUTE_TYPES; return context; } /* -------------------------------------------- */ /** @inheritdoc */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if ( !this.isEditable ) return; // Attribute Management html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this)); html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this)); html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this)); // Item Controls html.find(".item-control").click(this._onItemControl.bind(this)); html.find(".items .rollable").on("click", this._onItemRoll.bind(this)); // Add draggable for Macro creation html.find(".attributes a.attribute-roll").each((i, a) => { a.setAttribute("draggable", true); a.addEventListener("dragstart", ev => { let dragData = ev.currentTarget.dataset; ev.dataTransfer.setData('text/plain', JSON.stringify(dragData)); }, false); }); } /* -------------------------------------------- */ /** * Handle click events for Item control buttons within the Actor Sheet * @param event * @private */ _onItemControl(event) { event.preventDefault(); // Obtain event data const button = event.currentTarget; const li = button.closest(".item"); const item = this.actor.items.get(li?.dataset.itemId); // Handle different actions switch ( button.dataset.action ) { case "create": const cls = getDocumentClass("Item"); return cls.create({name: game.i18n.localize("SIMPLE.ItemNew"), type: "item"}, {parent: this.actor}); case "edit": return item.sheet.render(true); case "delete": return item.delete(); } } /* -------------------------------------------- */ /** * Listen for roll buttons on items. * @param {MouseEvent} event The originating left click event */ _onItemRoll(event) { let button = $(event.currentTarget); const li = button.parents(".item"); const item = this.actor.items.get(li.data("itemId")); let r = new Roll(button.data('roll'), this.actor.getRollData()); return r.toMessage({ user: game.user.id, speaker: ChatMessage.getSpeaker({ actor: this.actor }), flavor: `