import { EntitySheetHelper } from "./helper.js"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class SimpleActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["worldbuilding", "sheet", "actor"], template: "systems/worldbuilding/templates/actor-sheet.html", width: 600, height: 600, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}], scrollY: [".biography", ".items", ".attributes"], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); EntitySheetHelper.getAttributeData(data); data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand"); return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if ( !this.options.editable ) return; // Handle rollable items and attributes html.find(".items .rollable").on("click", this._onItemRoll.bind(this)); html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this)); // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(li.data("itemId")); li.slideUp(200, () => this.render(false)); }); // Add draggable for macros. html.find(".attributes a.attribute-roll").each((i, a) => { a.setAttribute("draggable", true); a.addEventListener("dragstart", ev => { let dragData = ev.currentTarget.dataset; ev.dataTransfer.setData('text/plain', JSON.stringify(dragData)); }, false); }); // Add or Remove Attribute html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this)); // Add attribute groups. html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this)); } /* -------------------------------------------- */ /** * Listen for roll buttons on items. * @param {MouseEvent} event The originating left click event */ _onItemRoll(event) { let button = $(event.currentTarget); let r = new Roll(button.data('roll'), this.actor.getRollData()); const li = button.parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); r.roll().toMessage({ user: game.user._id, speaker: ChatMessage.getSpeaker({ actor: this.actor }), flavor: `