import { EntitySheetHelper } from "./helper.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class SimpleItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["worldbuilding", "sheet", "item"], template: "systems/worldbuilding/templates/item-sheet.html", width: 520, height: 480, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}], scrollY: [".attributes"], }); } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); EntitySheetHelper.getAttributeData(data); return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Rollable attributes html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this)); // Add draggable for macros. html.find(".attributes a.attribute-roll").each((i, a) => { a.setAttribute("draggable", true); a.addEventListener("dragstart", ev => { let dragData = ev.currentTarget.dataset; ev.dataTransfer.setData('text/plain', JSON.stringify(dragData)); }, false); }); // Add or Remove Attribute html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this)); // Add attribute groups. html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this)); } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Handle attribute and group updates. formData = EntitySheetHelper.updateAttributes(formData, this); formData = EntitySheetHelper.updateGroups(formData, this); // Update the Actor with the new form values. return this.object.update(formData); } }