import { EntitySheetHelper } from "./helper.js"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class SimpleActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["worldbuilding", "sheet", "actor"], template: "systems/worldbuilding/templates/actor-sheet.html", width: 600, height: 600, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}], scrollY: [".biography", ".items", ".attributes"], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); // Handle attribute groups. EntitySheetHelper.getAttributeData(data); // Add shorthand. data.shorthand = !!game.settings.get("worldbuilding", "macroShorthand"); return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Handle rollable items. html.find(".items .rollable").on("click", this._onItemRoll.bind(this)); // Handle rollable attributes. html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this)); // Everything below here is only needed if the sheet is editable if ( !this.options.editable ) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(li.data("itemId")); li.slideUp(200, () => this.render(false)); }); // Add draggable for macros. html.find(".attributes a.attribute-roll").each((i, a) => { a.setAttribute("draggable", true); a.addEventListener("dragstart", ev => { let dragData = ev.currentTarget.dataset; ev.dataTransfer.setData('text/plain', JSON.stringify(dragData)); }, false); }); // Add or Remove Attribute html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this)); // Add attribute groups. html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this)); } /* -------------------------------------------- */ /** @override */ async _onSubmit(event, {updateData=null, preventClose=false, preventRender=false}={}) { let attr = EntitySheetHelper.onSubmit(event); // Submit the form if attr is true or an attr key. if ( attr ) { await super._onSubmit(event, {updateData: updateData, preventClose: preventClose, preventRender: preventRender}); // If attr is a key and not just true, set a very short timeout and retrigger focus after the original element is deleted and the new one is inserted. if ( attr !== true) { setTimeout(() => { $(`input[name="${attr}"]`).parents('.attribute').find('.attribute-value').focus(); }, 10); } } } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** * Listen for roll buttons on items. * @param {MouseEvent} event The originating left click event */ _onItemRoll(event) { let button = $(event.currentTarget); let r = new Roll(button.data('roll'), this.actor.getRollData()); const li = button.parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); r.roll().toMessage({ user: game.user._id, speaker: ChatMessage.getSpeaker({ actor: this.actor }), flavor: `