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https://github.com/RoY7x/worldbuilding.git
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70 lines
2.1 KiB
JavaScript
70 lines
2.1 KiB
JavaScript
import { EntitySheetHelper } from "./helper.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class SimpleItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["worldbuilding", "sheet", "item"],
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template: "systems/worldbuilding/templates/item-sheet.html",
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width: 520,
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height: 480,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
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scrollY: [".attributes"],
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});
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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const data = super.getData();
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EntitySheetHelper.getAttributeData(data);
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Rollable attributes
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html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
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// Add draggable for macros.
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html.find(".attributes a.attribute-roll").each((i, a) => {
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a.setAttribute("draggable", true);
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a.addEventListener("dragstart", ev => {
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let dragData = ev.currentTarget.dataset;
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ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
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}, false);
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});
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
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// Add attribute groups.
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html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Handle attribute and group updates.
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formData = EntitySheetHelper.updateAttributes(formData, this);
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formData = EntitySheetHelper.updateGroups(formData, this);
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// Update the Actor with the new form values.
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return this.object.update(formData);
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}
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}
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