worldbuilding/module/token.js

52 lines
1.7 KiB
JavaScript

/**
* Extend the base TokenDocument to support resource type attributes.
* @extends {TokenDocument}
*/
export class SimpleTokenDocument extends TokenDocument {
/** @inheritdoc */
getBarAttribute(barName, {alternative}={}) {
const data = super.getBarAttribute(barName, {alternative});
const attr = alternative || this.data[barName]?.attribute;
if ( !data || !attr || !this.actor ) return data;
const current = foundry.utils.getProperty(this.actor.data.data, attr);
if ( "min" in current ) data.min = parseInt(current.min || 0);
data.editable = true;
return data;
}
/* -------------------------------------------- */
static getTrackedAttributes(data, _path=[]) {
if ( data || _path.length ) return super.getTrackedAttributes(data, _path);
data = {};
for ( const model of Object.values(game.system.model.Actor) ) {
foundry.utils.mergeObject(data, model);
}
for ( const actor of game.actors ) {
if ( actor.isTemplate ) foundry.utils.mergeObject(data, actor.toObject().data);
}
return super.getTrackedAttributes(data);
}
}
/* -------------------------------------------- */
/**
* Extend the base Token class to implement additional system-specific logic.
* @extends {Token}
*/
export class SimpleToken extends Token {
_drawBar(number, bar, data) {
if ( "min" in data ) {
// Copy the data to avoid mutating what the caller gave us.
data = {...data};
// Shift the value and max by the min to ensure that the bar's percentage is drawn accurately if this resource has
// a non-zero min.
data.value -= data.min;
data.max -= data.min;
}
return super._drawBar(number, bar, data);
}
}