worldbuilding/module/actor-sheet.js

121 lines
4 KiB
JavaScript

import { EntitySheetHelper } from "./helper.js";
import {ATTRIBUTE_TYPES} from "./constants.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class SimpleActorSheet extends ActorSheet {
/** @inheritdoc */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["worldbuilding", "sheet", "actor"],
template: "systems/worldbuilding/templates/actor-sheet.html",
width: 600,
height: 600,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
scrollY: [".biography", ".items", ".attributes"],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
});
}
/* -------------------------------------------- */
/** @inheritdoc */
async getData(options) {
const context = await super.getData(options);
EntitySheetHelper.getAttributeData(context.data);
context.shorthand = !!game.settings.get("worldbuilding", "macroShorthand");
context.systemData = context.data.system;
context.dtypes = ATTRIBUTE_TYPES;
context.biographyHTML = await TextEditor.enrichHTML(context.systemData.biography, {
secrets: this.document.isOwner,
async: true
});
return context;
}
/* -------------------------------------------- */
/** @inheritdoc */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if ( !this.isEditable ) return;
// Attribute Management
html.find(".attributes").on("click", ".attribute-control", EntitySheetHelper.onClickAttributeControl.bind(this));
html.find(".groups").on("click", ".group-control", EntitySheetHelper.onClickAttributeGroupControl.bind(this));
html.find(".attributes").on("click", "a.attribute-roll", EntitySheetHelper.onAttributeRoll.bind(this));
// Item Controls
html.find(".item-control").click(this._onItemControl.bind(this));
html.find(".items .rollable").on("click", this._onItemRoll.bind(this));
// Add draggable for Macro creation
html.find(".attributes a.attribute-roll").each((i, a) => {
a.setAttribute("draggable", true);
a.addEventListener("dragstart", ev => {
let dragData = ev.currentTarget.dataset;
ev.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}, false);
});
}
/* -------------------------------------------- */
/**
* Handle click events for Item control buttons within the Actor Sheet
* @param event
* @private
*/
_onItemControl(event) {
event.preventDefault();
// Obtain event data
const button = event.currentTarget;
const li = button.closest(".item");
const item = this.actor.items.get(li?.dataset.itemId);
// Handle different actions
switch ( button.dataset.action ) {
case "create":
const cls = getDocumentClass("Item");
return cls.create({name: game.i18n.localize("SIMPLE.ItemNew"), type: "item"}, {parent: this.actor});
case "edit":
return item.sheet.render(true);
case "delete":
return item.delete();
}
}
/* -------------------------------------------- */
/**
* Listen for roll buttons on items.
* @param {MouseEvent} event The originating left click event
*/
_onItemRoll(event) {
let button = $(event.currentTarget);
const li = button.parents(".item");
const item = this.actor.items.get(li.data("itemId"));
let r = new Roll(button.data('roll'), this.actor.getRollData());
return r.toMessage({
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor: `<h2>${item.name}</h2><h3>${button.text()}</h3>`
});
}
/* -------------------------------------------- */
/** @inheritdoc */
_getSubmitData(updateData) {
let formData = super._getSubmitData(updateData);
formData = EntitySheetHelper.updateAttributes(formData, this.object);
formData = EntitySheetHelper.updateGroups(formData, this.object);
return formData;
}
}