worldbuilding/module/simple.js
2020-07-27 18:14:08 +00:00

85 lines
2.6 KiB
JavaScript

/**
* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
* Author: Atropos
* Software License: GNU GPLv3
*/
// Import Modules
import { SimpleActor } from "./actor.js";
import { SimpleItemSheet } from "./item-sheet.js";
import { SimpleActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", async function() {
console.log(`Initializing Simple Worldbuilding System`);
/**
* Set an initiative formula for the system. This will be updated later.
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
};
// Define custom Entity classes
CONFIG.Actor.entityClass = SimpleActor;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("worldbuilding", SimpleActorSheet, { makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("worldbuilding", SimpleItemSheet, { makeDefault: true });
// Register system settings
game.settings.register("worldbuilding", "macroShorthand", {
name: "SETTINGS.SimpleMacroShorthandN",
hint: "SETTINGS.SimpleMacroShorthandL",
scope: "world",
type: Boolean,
default: true,
config: true
});
// Register initiative setting.
game.settings.register("worldbuilding", "initFormula", {
name: "SETTINGS.SimpleInitFormulaN",
hint: "SETTINGS.SimpleInitFormulaL",
scope: "world",
type: String,
default: "1d20",
config: true,
onChange: formula => _simpleUpdateInit(formula, true)
});
// Retrieve and assign the initiative formula setting.
const initFormula = game.settings.get("worldbuilding", "initFormula");
_simpleUpdateInit(initFormula);
/**
* Update the initiative formula.
* @param {string} formula - Dice formula to evaluate.
* @param {boolean} notify - Whether or not to post nofications.
*/
function _simpleUpdateInit(formula, notify = false) {
// If the formula is valid, use it.
try {
new Roll(formula).roll();
CONFIG.Combat.initiative.formula = formula;
if (notify) {
ui.notifications.notify(game.i18n.localize("SIMPLE.NotifyInitFormulaUpdated") + ` ${formula}`);
}
}
// Otherwise, fall back to a d20.
catch (error) {
CONFIG.Combat.initiative.formula = "1d20";
if (notify) {
ui.notifications.error(game.i18n.localize("SIMPLE.NotifyInitFormulaInvalid") + ` ${formula}`);
}
}
}
});