mirror of
https://github.com/RoY7x/worldbuilding.git
synced 2025-04-30 02:31:41 -04:00
141 lines
4.2 KiB
JavaScript
141 lines
4.2 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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*/
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export class SimpleActorSheet extends ActorSheet {
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constructor(...args) {
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super(...args);
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/**
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* Keep track of the currently active sheet tab
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* @type {string}
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*/
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this._sheetTab = "description";
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}
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/* -------------------------------------------- */
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/**
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* Extend and override the default options used by the 5e Actor Sheet
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* @returns {Object}
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*/
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["worldbuilding", "sheet", "actor"],
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template: "systems/worldbuilding/templates/actor-sheet.html",
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width: 600,
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height: 600
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});
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}
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/* -------------------------------------------- */
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/**
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* Prepare data for rendering the Actor sheet
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* The prepared data object contains both the actor data as well as additional sheet options
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*/
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getData() {
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const data = super.getData();
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data.dtypes = ["String", "Number", "Boolean"];
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for ( let attr of Object.values(data.data.attributes) ) {
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attr.isCheckbox = attr.dtype === "Boolean";
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}
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return data;
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}
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/* -------------------------------------------- */
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/**
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* Activate event listeners using the prepared sheet HTML
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* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Activate tabs
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let tabs = html.find('.tabs');
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let initial = this._sheetTab;
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new Tabs(tabs, {
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initial: initial,
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callback: clicked => this._sheetTab = clicked.data("tab")
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});
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
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}
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/* -------------------------------------------- */
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async _onClickAttributeControl(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const attrs = this.object.data.data.attributes;
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const form = this.form;
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// Add new attribute
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if ( action === "create" ) {
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const nk = Object.keys(attrs).length + 1;
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let newKey = document.createElement("div");
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newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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}
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// Remove existing attribute
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else if ( action === "delete" ) {
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const li = a.closest(".attribute");
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li.parentElement.removeChild(li);
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await this._onSubmit(event);
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}
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}
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/* -------------------------------------------- */
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/**
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* Implement the _updateObject method as required by the parent class spec
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* This defines how to update the subject of the form when the form is submitted
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* @private
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*/
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_updateObject(event, formData) {
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// Handle the free-form attributes list
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const formAttrs = expandObject(formData).data.attributes || {};
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const attributes = Object.fromEntries(Object.entries(formAttrs).map(attr => {
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let [k, v] = attr;
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k = v["key"].trim();
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delete v["key"];
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return [k, v];
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}));
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// Remove attributes which are no longer used
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for ( let k of Object.keys(this.object.data.data.attributes) ) {
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if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
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}
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// Re-combine formData
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formData = Object.fromEntries(Object.entries(formData).filter(a => !a[0].startsWith("data.attributes")));
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formData["_id"] = this.object._id;
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formData["data.attributes"] = attributes;
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// Update the Actor
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return this.object.update(formData);
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}
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}
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