diff --git a/examples/Pokemon-Safari/bulk-card-generator-src/library.js b/examples/Pokemon-Safari/bulk-card-generator-src/library.js
index eb27e20..90edbd5 100644
--- a/examples/Pokemon-Safari/bulk-card-generator-src/library.js
+++ b/examples/Pokemon-Safari/bulk-card-generator-src/library.js
@@ -1 +1,8997 @@
-// wip
+// Your "Library" tab should look like this
+globalThis.text ??= "\n";
+globalThis.stop ??= false;
+const replacements = [
+ [/ho[- ]*oh/gi, "Ho-oh"],
+ [/mime[- ]*jr/gi, "Mime-Jr"],
+ [/porygon[- ]*z/gi, "Porygon-Z"],
+ [/type[- ]*null/gi, "Type-Null"],
+ [/jangmo[- ]*o/gi, "Jangmo-o"],
+ [/hakamo[- ]*o/gi, "Hakamo-o"],
+ [/kommo[- ]*o/gi, "Kommo-o"],
+ [/tapu[- ]*koko/gi, "Tapu-Koko"],
+ [/tapu[- ]*lele/gi, "Tapu-Lele"],
+ [/tapu[- ]*bulu/gi, "Tapu-Bulu"],
+ [/tapu[- ]*fini/gi, "Tapu-Fini"],
+ [/great[- ]*tusk/gi, "Great-Tusk"],
+ [/scream[- ]*tail/gi, "Scream-Tail"],
+ [/brute[- ]*bonnet/gi, "Brute-Bonnet"],
+ [/flutter[- ]*mane/gi, "Flutter-Mane"],
+ [/slither[- ]*wing/gi, "Slither-Wing"],
+ [/sandy[- ]*shocks/gi, "Sandy-Shocks"],
+ [/iron[- ]*treads/gi, "Iron-Treads"],
+ [/iron[- ]*bundle/gi, "Iron-Bundle"],
+ [/iron[- ]*hands/gi, "Iron-Hands"],
+ [/iron[- ]*jugulis/gi, "Iron-Jugulis"],
+ [/iron[- ]*moth/gi, "Iron-Moth"],
+ [/iron[- ]*thorns/gi, "Iron-Thorns"],
+ [/wo[- ]*chien/gi, "Wo-Chien"],
+ [/chien[- ]*pao/gi, "Chien-Pao"],
+ [/ting[- ]*lu/gi, "Ting-Lu"],
+ [/chi[- ]*yu/gi, "Chi-Yu"],
+ [/roaring[- ]*moon/gi, "Roaring-Moon"],
+ [/iron[- ]*valiant/gi, "Iron-Valiant"],
+ [/walking[- ]*wake/gi, "Walking-Wake"],
+ [/iron[- ]*leaves/gi, "Iron-Leaves"],
+ [/gouging[- ]*fire/gi, "Gouging-Fire"],
+ [/raging[- ]*bolt/gi, "Raging-Bolt"],
+ [/iron[- ]*boulder/gi, "Iron-Boulder"],
+ [/iron[- ]*crown/gi, "Iron-Crown"],
+ [/pokemon[- ]*beach/gi, "Pokemon-Beach"],
+ [/pokemon[- ]*garden/gi, "Pokemon-Garden"],
+ [/pokemon[- ]*square/gi, "Pokemon-Square"],
+ [/pokemon[- ]*village/gi, "Pokemon-Village"],
+ [/shiver[- ]*camp/gi, "Shiver-Camp"],
+ [/cabo[- ]*poco/gi, "Cabo-Poco"],
+ [/cinnabar[- ]*island/gi, "Cinnabar-Island"],
+ [/diamond[- ]*settlement/gi, "Diamond-Settlement"],
+ [/ever[- ]*grande/gi, "Ever-Grande"],
+ [/fight[- ]*area/gi, "Fight-Area"],
+ [/five[- ]*island/gi, "Five-Island"],
+ [/four[- ]*island/gi, "Four-Island"],
+ [/frontier[- ]*access/gi, "Frontier-Access"],
+ [/hammerlocke[- ]*hills/gi, "Hammerlocke-Hills"],
+ [/los[- ]*platos/gi, "Los-Platos"],
+ [/new[- ]*bark/gi, "New-Bark"],
+ [/one[- ]*island/gi, "One-Island"],
+ [/pearl[- ]*settlement/gi, "Pearl-Settlement"],
+ [/porto[- ]*marinada/gi, "Porto-Marinada"],
+ [/resort[- ]*area/gi, "Resort-Area"],
+ [/safari[- ]*zone[- ]*gate/gi, "Safari-Zone-Gate"],
+ [/seven[- ]*island/gi, "Seven-Island"],
+ [/six[- ]*island/gi, "Six-Island"],
+ [/stow[- ]*on[- ]*side/gi, "Stow-on-Side"],
+ [/survival[- ]*area/gi, "Survival-Area"],
+ [/three[- ]*island/gi, "Three-Island"],
+ [/two[- ]*island/gi, "Two-Island"],
+ [/white[- ]*forest/gi, "White-Forest"],
+ [/gateon[- ]*port/gi, "Gateon-Port"],
+ [/the[- ]*under/gi, "The-Under"],
+ [/aqua[- ]*resort/gi, "Aqua-Resort"],
+ [/10,000,000[- ]*volt[- ]*thunderbolt/gi, "10,000,000-Volt-Thunderbolt"],
+ [/acid[- ]*armor/gi, "Acid-Armor"],
+ [/acid[- ]*downpour/gi, "Acid-Downpour"],
+ [/acid[- ]*spray/gi, "Acid-Spray"],
+ [/aerial[- ]*ace/gi, "Aerial-Ace"],
+ [/after[- ]*you/gi, "After-You"],
+ [/air[- ]*cutter/gi, "Air-Cutter"],
+ [/air[- ]*slash/gi, "Air-Slash"],
+ [/all[- ]*out[- ]*pummeling/gi, "All-Out-Pummeling"],
+ [/alluring[- ]*voice/gi, "Alluring-Voice"],
+ [/ally[- ]*switch/gi, "Ally-Switch"],
+ [/anchor[- ]*shot/gi, "Anchor-Shot"],
+ [/ancient[- ]*power/gi, "Ancient-Power"],
+ [/apple[- ]*acid/gi, "Apple-Acid"],
+ [/aqua[- ]*cutter/gi, "Aqua-Cutter"],
+ [/aqua[- ]*jet/gi, "Aqua-Jet"],
+ [/aqua[- ]*ring/gi, "Aqua-Ring"],
+ [/aqua[- ]*step/gi, "Aqua-Step"],
+ [/aqua[- ]*tail/gi, "Aqua-Tail"],
+ [/arm[- ]*thrust/gi, "Arm-Thrust"],
+ [/armor[- ]*cannon/gi, "Armor-Cannon"],
+ [/aromatic[- ]*mist/gi, "Aromatic-Mist"],
+ [/astral[- ]*barrage/gi, "Astral-Barrage"],
+ [/attack[- ]*order/gi, "Attack-Order"],
+ [/aura[- ]*sphere/gi, "Aura-Sphere"],
+ [/aura[- ]*wheel/gi, "Aura-Wheel"],
+ [/aurora[- ]*beam/gi, "Aurora-Beam"],
+ [/aurora[- ]*veil/gi, "Aurora-Veil"],
+ [/axe[- ]*kick/gi, "Axe-Kick"],
+ [/baby[- ]*doll[- ]*eyes/gi, "Baby-Doll-Eyes"],
+ [/baddy[- ]*bad/gi, "Baddy-Bad"],
+ [/baneful[- ]*bunker/gi, "Baneful-Bunker"],
+ [/barb[- ]*barrage/gi, "Barb-Barrage"],
+ [/baton[- ]*pass/gi, "Baton-Pass"],
+ [/beak[- ]*blast/gi, "Beak-Blast"],
+ [/beat[- ]*up/gi, "Beat-Up"],
+ [/behemoth[- ]*bash/gi, "Behemoth-Bash"],
+ [/behemoth[- ]*blade/gi, "Behemoth-Blade"],
+ [/belly[- ]*drum/gi, "Belly-Drum"],
+ [/bitter[- ]*blade/gi, "Bitter-Blade"],
+ [/bitter[- ]*malice/gi, "Bitter-Malice"],
+ [/black[- ]*hole[- ]*eclipse/gi, "Black-Hole-Eclipse"],
+ [/blast[- ]*burn/gi, "Blast-Burn"],
+ [/blaze[- ]*kick/gi, "Blaze-Kick"],
+ [/blazing[- ]*torque/gi, "Blazing-Torque"],
+ [/bleakwind[- ]*storm/gi, "Bleakwind-Storm"],
+ [/blood[- ]*moon/gi, "Blood-Moon"],
+ [/bloom[- ]*doom/gi, "Bloom-Doom"],
+ [/blue[- ]*flare/gi, "Blue-Flare"],
+ [/body[- ]*press/gi, "Body-Press"],
+ [/body[- ]*slam/gi, "Body-Slam"],
+ [/bolt[- ]*beak/gi, "Bolt-Beak"],
+ [/bolt[- ]*strike/gi, "Bolt-Strike"],
+ [/bone[- ]*club/gi, "Bone-Club"],
+ [/bone[- ]*rush/gi, "Bone-Rush"],
+ [/bouncy[- ]*bubble/gi, "Bouncy-Bubble"],
+ [/branch[- ]*poke/gi, "Branch-Poke"],
+ [/brave[- ]*bird/gi, "Brave-Bird"],
+ [/breaking[- ]*swipe/gi, "Breaking-Swipe"],
+ [/breakneck[- ]*blitz/gi, "Breakneck-Blitz"],
+ [/brick[- ]*break/gi, "Brick-Break"],
+ [/brutal[- ]*swing/gi, "Brutal-Swing"],
+ [/bubble[- ]*beam/gi, "Bubble-Beam"],
+ [/bug[- ]*bite/gi, "Bug-Bite"],
+ [/bug[- ]*buzz/gi, "Bug-Buzz"],
+ [/bulk[- ]*up/gi, "Bulk-Up"],
+ [/bullet[- ]*punch/gi, "Bullet-Punch"],
+ [/bullet[- ]*seed/gi, "Bullet-Seed"],
+ [/burn[- ]*up/gi, "Burn-Up"],
+ [/burning[- ]*bulwark/gi, "Burning-Bulwark"],
+ [/burning[- ]*jealousy/gi, "Burning-Jealousy"],
+ [/buzzy[- ]*buzz/gi, "Buzzy-Buzz"],
+ [/calm[- ]*mind/gi, "Calm-Mind"],
+ [/ceaseless[- ]*edge/gi, "Ceaseless-Edge"],
+ [/charge[- ]*beam/gi, "Charge-Beam"],
+ [/chilling[- ]*water/gi, "Chilling-Water"],
+ [/chilly[- ]*reception/gi, "Chilly-Reception"],
+ [/chip[- ]*away/gi, "Chip-Away"],
+ [/circle[- ]*throw/gi, "Circle-Throw"],
+ [/clanging[- ]*scales/gi, "Clanging-Scales"],
+ [/clangorous[- ]*soul/gi, "Clangorous-Soul"],
+ [/clangorous[- ]*soulblaze/gi, "Clangorous-Soulblaze"],
+ [/clear[- ]*smog/gi, "Clear-Smog"],
+ [/close[- ]*combat/gi, "Close-Combat"],
+ [/collision[- ]*course/gi, "Collision-Course"],
+ [/combat[- ]*torque/gi, "Combat-Torque"],
+ [/comet[- ]*punch/gi, "Comet-Punch"],
+ [/confuse[- ]*ray/gi, "Confuse-Ray"],
+ [/continental[- ]*crush/gi, "Continental-Crush"],
+ [/conversion[- ]*2/gi, "Conversion-2"],
+ [/core[- ]*enforcer/gi, "Core-Enforcer"],
+ [/corkscrew[- ]*crash/gi, "Corkscrew-Crash"],
+ [/corrosive[- ]*gas/gi, "Corrosive-Gas"],
+ [/cosmic[- ]*power/gi, "Cosmic-Power"],
+ [/cotton[- ]*guard/gi, "Cotton-Guard"],
+ [/cotton[- ]*spore/gi, "Cotton-Spore"],
+ [/court[- ]*change/gi, "Court-Change"],
+ [/crafty[- ]*shield/gi, "Crafty-Shield"],
+ [/cross[- ]*chop/gi, "Cross-Chop"],
+ [/cross[- ]*poison/gi, "Cross-Poison"],
+ [/crush[- ]*claw/gi, "Crush-Claw"],
+ [/crush[- ]*grip/gi, "Crush-Grip"],
+ [/dark[- ]*pulse/gi, "Dark-Pulse"],
+ [/dark[- ]*void/gi, "Dark-Void"],
+ [/darkest[- ]*lariat/gi, "Darkest-Lariat"],
+ [/dazzling[- ]*gleam/gi, "Dazzling-Gleam"],
+ [/defend[- ]*order/gi, "Defend-Order"],
+ [/defense[- ]*curl/gi, "Defense-Curl"],
+ [/destiny[- ]*bond/gi, "Destiny-Bond"],
+ [/devastating[- ]*drake/gi, "Devastating-Drake"],
+ [/diamond[- ]*storm/gi, "Diamond-Storm"],
+ [/dire[- ]*claw/gi, "Dire-Claw"],
+ [/disarming[- ]*voice/gi, "Disarming-Voice"],
+ [/dizzy[- ]*punch/gi, "Dizzy-Punch"],
+ [/doom[- ]*desire/gi, "Doom-Desire"],
+ [/double[- ]*hit/gi, "Double-Hit"],
+ [/double[- ]*iron[- ]*bash/gi, "Double-Iron-Bash"],
+ [/double[- ]*kick/gi, "Double-Kick"],
+ [/double[- ]*shock/gi, "Double-Shock"],
+ [/double[- ]*slap/gi, "Double-Slap"],
+ [/double[- ]*team/gi, "Double-Team"],
+ [/double[- ]*edge/gi, "Double-Edge"],
+ [/draco[- ]*meteor/gi, "Draco-Meteor"],
+ [/dragon[- ]*ascent/gi, "Dragon-Ascent"],
+ [/dragon[- ]*breath/gi, "Dragon-Breath"],
+ [/dragon[- ]*cheer/gi, "Dragon-Cheer"],
+ [/dragon[- ]*claw/gi, "Dragon-Claw"],
+ [/dragon[- ]*dance/gi, "Dragon-Dance"],
+ [/dragon[- ]*darts/gi, "Dragon-Darts"],
+ [/dragon[- ]*energy/gi, "Dragon-Energy"],
+ [/dragon[- ]*hammer/gi, "Dragon-Hammer"],
+ [/dragon[- ]*pulse/gi, "Dragon-Pulse"],
+ [/dragon[- ]*rage/gi, "Dragon-Rage"],
+ [/dragon[- ]*rush/gi, "Dragon-Rush"],
+ [/dragon[- ]*tail/gi, "Dragon-Tail"],
+ [/drain[- ]*punch/gi, "Drain-Punch"],
+ [/draining[- ]*kiss/gi, "Draining-Kiss"],
+ [/dream[- ]*eater/gi, "Dream-Eater"],
+ [/drill[- ]*peck/gi, "Drill-Peck"],
+ [/drill[- ]*run/gi, "Drill-Run"],
+ [/drum[- ]*beating/gi, "Drum-Beating"],
+ [/dual[- ]*chop/gi, "Dual-Chop"],
+ [/dual[- ]*wingbeat/gi, "Dual-Wingbeat"],
+ [/dynamax[- ]*cannon/gi, "Dynamax-Cannon"],
+ [/dynamic[- ]*punch/gi, "Dynamic-Punch"],
+ [/earth[- ]*power/gi, "Earth-Power"],
+ [/echoed[- ]*voice/gi, "Echoed-Voice"],
+ [/eerie[- ]*impulse/gi, "Eerie-Impulse"],
+ [/eerie[- ]*spell/gi, "Eerie-Spell"],
+ [/egg[- ]*bomb/gi, "Egg-Bomb"],
+ [/electric[- ]*terrain/gi, "Electric-Terrain"],
+ [/electro[- ]*ball/gi, "Electro-Ball"],
+ [/electro[- ]*drift/gi, "Electro-Drift"],
+ [/electro[- ]*shot/gi, "Electro-Shot"],
+ [/energy[- ]*ball/gi, "Energy-Ball"],
+ [/esper[- ]*wing/gi, "Esper-Wing"],
+ [/expanding[- ]*force/gi, "Expanding-Force"],
+ [/extreme[- ]*evoboost/gi, "Extreme-Evoboost"],
+ [/extreme[- ]*speed/gi, "Extreme-Speed"],
+ [/fairy[- ]*lock/gi, "Fairy-Lock"],
+ [/fairy[- ]*wind/gi, "Fairy-Wind"],
+ [/fake[- ]*out/gi, "Fake-Out"],
+ [/fake[- ]*tears/gi, "Fake-Tears"],
+ [/false[- ]*surrender/gi, "False-Surrender"],
+ [/false[- ]*swipe/gi, "False-Swipe"],
+ [/feather[- ]*dance/gi, "Feather-Dance"],
+ [/feint[- ]*attack/gi, "Feint-Attack"],
+ [/fell[- ]*stinger/gi, "Fell-Stinger"],
+ [/fickle[- ]*beam/gi, "Fickle-Beam"],
+ [/fiery[- ]*dance/gi, "Fiery-Dance"],
+ [/fiery[- ]*wrath/gi, "Fiery-Wrath"],
+ [/fillet[- ]*away/gi, "Fillet-Away"],
+ [/final[- ]*gambit/gi, "Final-Gambit"],
+ [/fire[- ]*blast/gi, "Fire-Blast"],
+ [/fire[- ]*fang/gi, "Fire-Fang"],
+ [/fire[- ]*lash/gi, "Fire-Lash"],
+ [/fire[- ]*pledge/gi, "Fire-Pledge"],
+ [/fire[- ]*punch/gi, "Fire-Punch"],
+ [/fire[- ]*spin/gi, "Fire-Spin"],
+ [/first[- ]*impression/gi, "First-Impression"],
+ [/fishious[- ]*rend/gi, "Fishious-Rend"],
+ [/flame[- ]*burst/gi, "Flame-Burst"],
+ [/flame[- ]*charge/gi, "Flame-Charge"],
+ [/flame[- ]*wheel/gi, "Flame-Wheel"],
+ [/flare[- ]*blitz/gi, "Flare-Blitz"],
+ [/flash[- ]*cannon/gi, "Flash-Cannon"],
+ [/fleur[- ]*cannon/gi, "Fleur-Cannon"],
+ [/flip[- ]*turn/gi, "Flip-Turn"],
+ [/floaty[- ]*fall/gi, "Floaty-Fall"],
+ [/floral[- ]*healing/gi, "Floral-Healing"],
+ [/flower[- ]*shield/gi, "Flower-Shield"],
+ [/flower[- ]*trick/gi, "Flower-Trick"],
+ [/flying[- ]*press/gi, "Flying-Press"],
+ [/focus[- ]*blast/gi, "Focus-Blast"],
+ [/focus[- ]*energy/gi, "Focus-Energy"],
+ [/focus[- ]*punch/gi, "Focus-Punch"],
+ [/follow[- ]*me/gi, "Follow-Me"],
+ [/force[- ]*palm/gi, "Force-Palm"],
+ [/forest[- ]*curse/gi, "Forest-Curse"],
+ [/foul[- ]*play/gi, "Foul-Play"],
+ [/freeze[- ]*shock/gi, "Freeze-Shock"],
+ [/freeze[- ]*dry/gi, "Freeze-Dry"],
+ [/freezing[- ]*glare/gi, "Freezing-Glare"],
+ [/freezy[- ]*frost/gi, "Freezy-Frost"],
+ [/frenzy[- ]*plant/gi, "Frenzy-Plant"],
+ [/frost[- ]*breath/gi, "Frost-Breath"],
+ [/fury[- ]*attack/gi, "Fury-Attack"],
+ [/fury[- ]*cutter/gi, "Fury-Cutter"],
+ [/fury[- ]*swipes/gi, "Fury-Swipes"],
+ [/fusion[- ]*bolt/gi, "Fusion-Bolt"],
+ [/fusion[- ]*flare/gi, "Fusion-Flare"],
+ [/future[- ]*sight/gi, "Future-Sight"],
+ [/g[- ]*max[- ]*befuddle/gi, "G-Max-Befuddle"],
+ [/g[- ]*max[- ]*cannonade/gi, "G-Max-Cannonade"],
+ [/g[- ]*max[- ]*centiferno/gi, "G-Max-Centiferno"],
+ [/g[- ]*max[- ]*chi[- ]*strike/gi, "G-Max-Chi-Strike"],
+ [/g[- ]*max[- ]*cuddle/gi, "G-Max-Cuddle"],
+ [/g[- ]*max[- ]*depletion/gi, "G-Max-Depletion"],
+ [/g[- ]*max[- ]*drum[- ]*solo/gi, "G-Max-Drum-Solo"],
+ [/g[- ]*max[- ]*finale/gi, "G-Max-Finale"],
+ [/g[- ]*max[- ]*fireball/gi, "G-Max-Fireball"],
+ [/g[- ]*max[- ]*foam[- ]*burst/gi, "G-Max-Foam-Burst"],
+ [/g[- ]*max[- ]*gold[- ]*rush/gi, "G-Max-Gold-Rush"],
+ [/g[- ]*max[- ]*gravitas/gi, "G-Max-Gravitas"],
+ [/g[- ]*max[- ]*hydrosnipe/gi, "G-Max-Hydrosnipe"],
+ [/g[- ]*max[- ]*malodor/gi, "G-Max-Malodor"],
+ [/g[- ]*max[- ]*meltdown/gi, "G-Max-Meltdown"],
+ [/g[- ]*max[- ]*one[- ]*blow/gi, "G-Max-One-Blow"],
+ [/g[- ]*max[- ]*rapid[- ]*flow/gi, "G-Max-Rapid-Flow"],
+ [/g[- ]*max[- ]*replenish/gi, "G-Max-Replenish"],
+ [/g[- ]*max[- ]*resonance/gi, "G-Max-Resonance"],
+ [/g[- ]*max[- ]*sandblast/gi, "G-Max-Sandblast"],
+ [/g[- ]*max[- ]*smite/gi, "G-Max-Smite"],
+ [/g[- ]*max[- ]*snooze/gi, "G-Max-Snooze"],
+ [/g[- ]*max[- ]*steelsurge/gi, "G-Max-Steelsurge"],
+ [/g[- ]*max[- ]*stonesurge/gi, "G-Max-Stonesurge"],
+ [/g[- ]*max[- ]*stun[- ]*shock/gi, "G-Max-Stun-Shock"],
+ [/g[- ]*max[- ]*sweetness/gi, "G-Max-Sweetness"],
+ [/g[- ]*max[- ]*tartness/gi, "G-Max-Tartness"],
+ [/g[- ]*max[- ]*terror/gi, "G-Max-Terror"],
+ [/g[- ]*max[- ]*vine[- ]*lash/gi, "G-Max-Vine-Lash"],
+ [/g[- ]*max[- ]*volcalith/gi, "G-Max-Volcalith"],
+ [/g[- ]*max[- ]*volt[- ]*crash/gi, "G-Max-Volt-Crash"],
+ [/g[- ]*max[- ]*wildfire/gi, "G-Max-Wildfire"],
+ [/g[- ]*max[- ]*wind[- ]*rage/gi, "G-Max-Wind-Rage"],
+ [/gastro[- ]*acid/gi, "Gastro-Acid"],
+ [/gear[- ]*grind/gi, "Gear-Grind"],
+ [/gear[- ]*up/gi, "Gear-Up"],
+ [/genesis[- ]*supernova/gi, "Genesis-Supernova"],
+ [/giga[- ]*drain/gi, "Giga-Drain"],
+ [/giga[- ]*impact/gi, "Giga-Impact"],
+ [/gigaton[- ]*hammer/gi, "Gigaton-Hammer"],
+ [/gigavolt[- ]*havoc/gi, "Gigavolt-Havoc"],
+ [/glacial[- ]*lance/gi, "Glacial-Lance"],
+ [/glaive[- ]*rush/gi, "Glaive-Rush"],
+ [/glitzy[- ]*glow/gi, "Glitzy-Glow"],
+ [/grass[- ]*knot/gi, "Grass-Knot"],
+ [/grass[- ]*pledge/gi, "Grass-Pledge"],
+ [/grass[- ]*whistle/gi, "Grass-Whistle"],
+ [/grassy[- ]*glide/gi, "Grassy-Glide"],
+ [/grassy[- ]*terrain/gi, "Grassy-Terrain"],
+ [/grav[- ]*apple/gi, "Grav-Apple"],
+ [/guard[- ]*split/gi, "Guard-Split"],
+ [/guard[- ]*swap/gi, "Guard-Swap"],
+ [/guardian[- ]*of[- ]*alola/gi, "Guardian-of-Alola"],
+ [/gunk[- ]*shot/gi, "Gunk-Shot"],
+ [/gyro[- ]*ball/gi, "Gyro-Ball"],
+ [/hammer[- ]*arm/gi, "Hammer-Arm"],
+ [/happy[- ]*hour/gi, "Happy-Hour"],
+ [/hard[- ]*press/gi, "Hard-Press"],
+ [/head[- ]*charge/gi, "Head-Charge"],
+ [/head[- ]*smash/gi, "Head-Smash"],
+ [/headlong[- ]*rush/gi, "Headlong-Rush"],
+ [/heal[- ]*bell/gi, "Heal-Bell"],
+ [/heal[- ]*block/gi, "Heal-Block"],
+ [/heal[- ]*order/gi, "Heal-Order"],
+ [/heal[- ]*pulse/gi, "Heal-Pulse"],
+ [/healing[- ]*wish/gi, "Healing-Wish"],
+ [/heart[- ]*stamp/gi, "Heart-Stamp"],
+ [/heart[- ]*swap/gi, "Heart-Swap"],
+ [/heat[- ]*crash/gi, "Heat-Crash"],
+ [/heat[- ]*wave/gi, "Heat-Wave"],
+ [/heavy[- ]*slam/gi, "Heavy-Slam"],
+ [/helping[- ]*hand/gi, "Helping-Hand"],
+ [/hidden[- ]*power/gi, "Hidden-Power"],
+ [/high[- ]*horsepower/gi, "High-Horsepower"],
+ [/high[- ]*jump[- ]*kick/gi, "High-Jump-Kick"],
+ [/hold[- ]*back/gi, "Hold-Back"],
+ [/hold[- ]*hands/gi, "Hold-Hands"],
+ [/hone[- ]*claws/gi, "Hone-Claws"],
+ [/horn[- ]*attack/gi, "Horn-Attack"],
+ [/horn[- ]*drill/gi, "Horn-Drill"],
+ [/horn[- ]*leech/gi, "Horn-Leech"],
+ [/hydro[- ]*cannon/gi, "Hydro-Cannon"],
+ [/hydro[- ]*pump/gi, "Hydro-Pump"],
+ [/hydro[- ]*steam/gi, "Hydro-Steam"],
+ [/hydro[- ]*vortex/gi, "Hydro-Vortex"],
+ [/hyper[- ]*beam/gi, "Hyper-Beam"],
+ [/hyper[- ]*drill/gi, "Hyper-Drill"],
+ [/hyper[- ]*fang/gi, "Hyper-Fang"],
+ [/hyper[- ]*voice/gi, "Hyper-Voice"],
+ [/hyperspace[- ]*fury/gi, "Hyperspace-Fury"],
+ [/hyperspace[- ]*hole/gi, "Hyperspace-Hole"],
+ [/ice[- ]*ball/gi, "Ice-Ball"],
+ [/ice[- ]*beam/gi, "Ice-Beam"],
+ [/ice[- ]*burn/gi, "Ice-Burn"],
+ [/ice[- ]*fang/gi, "Ice-Fang"],
+ [/ice[- ]*hammer/gi, "Ice-Hammer"],
+ [/ice[- ]*punch/gi, "Ice-Punch"],
+ [/ice[- ]*shard/gi, "Ice-Shard"],
+ [/ice[- ]*spinner/gi, "Ice-Spinner"],
+ [/icicle[- ]*crash/gi, "Icicle-Crash"],
+ [/icicle[- ]*spear/gi, "Icicle-Spear"],
+ [/icy[- ]*wind/gi, "Icy-Wind"],
+ [/infernal[- ]*parade/gi, "Infernal-Parade"],
+ [/inferno[- ]*overdrive/gi, "Inferno-Overdrive"],
+ [/ion[- ]*deluge/gi, "Ion-Deluge"],
+ [/iron[- ]*defense/gi, "Iron-Defense"],
+ [/iron[- ]*head/gi, "Iron-Head"],
+ [/iron[- ]*tail/gi, "Iron-Tail"],
+ [/ivy[- ]*cudgel/gi, "Ivy-Cudgel"],
+ [/jaw[- ]*lock/gi, "Jaw-Lock"],
+ [/jet[- ]*punch/gi, "Jet-Punch"],
+ [/jump[- ]*kick/gi, "Jump-Kick"],
+ [/jungle[- ]*healing/gi, "Jungle-Healing"],
+ [/karate[- ]*chop/gi, "Karate-Chop"],
+ [/king[- ]*shield/gi, "King-Shield"],
+ [/knock[- ]*off/gi, "Knock-Off"],
+ [/kowtow[- ]*cleave/gi, "Kowtow-Cleave"],
+ [/land[- ]*wrath/gi, "Land-Wrath"],
+ [/laser[- ]*focus/gi, "Laser-Focus"],
+ [/lash[- ]*out/gi, "Lash-Out"],
+ [/last[- ]*resort/gi, "Last-Resort"],
+ [/last[- ]*respects/gi, "Last-Respects"],
+ [/lava[- ]*plume/gi, "Lava-Plume"],
+ [/leaf[- ]*blade/gi, "Leaf-Blade"],
+ [/leaf[- ]*storm/gi, "Leaf-Storm"],
+ [/leaf[- ]*tornado/gi, "Leaf-Tornado"],
+ [/leech[- ]*life/gi, "Leech-Life"],
+ [/leech[- ]*seed/gi, "Leech-Seed"],
+ [/lets[- ]*snuggle[- ]*forever/gi, "Lets-Snuggle-Forever"],
+ [/life[- ]*dew/gi, "Life-Dew"],
+ [/light[- ]*of[- ]*ruin/gi, "Light-of-Ruin"],
+ [/light[- ]*screen/gi, "Light-Screen"],
+ [/light[- ]*that[- ]*burns[- ]*the[- ]*sky/gi, "Light-That-Burns-the-Sky"],
+ [/lock[- ]*on/gi, "Lock-On"],
+ [/lovely[- ]*kiss/gi, "Lovely-Kiss"],
+ [/low[- ]*kick/gi, "Low-Kick"],
+ [/low[- ]*sweep/gi, "Low-Sweep"],
+ [/lucky[- ]*chant/gi, "Lucky-Chant"],
+ [/lumina[- ]*crash/gi, "Lumina-Crash"],
+ [/lunar[- ]*blessing/gi, "Lunar-Blessing"],
+ [/lunar[- ]*dance/gi, "Lunar-Dance"],
+ [/luster[- ]*purge/gi, "Luster-Purge"],
+ [/mach[- ]*punch/gi, "Mach-Punch"],
+ [/magic[- ]*coat/gi, "Magic-Coat"],
+ [/magic[- ]*powder/gi, "Magic-Powder"],
+ [/magic[- ]*room/gi, "Magic-Room"],
+ [/magical[- ]*leaf/gi, "Magical-Leaf"],
+ [/magical[- ]*torque/gi, "Magical-Torque"],
+ [/magma[- ]*storm/gi, "Magma-Storm"],
+ [/magnet[- ]*bomb/gi, "Magnet-Bomb"],
+ [/magnet[- ]*rise/gi, "Magnet-Rise"],
+ [/magnetic[- ]*flux/gi, "Magnetic-Flux"],
+ [/make[- ]*it[- ]*rain/gi, "Make-It-Rain"],
+ [/malicious[- ]*moonsault/gi, "Malicious-Moonsault"],
+ [/malignant[- ]*chain/gi, "Malignant-Chain"],
+ [/mat[- ]*block/gi, "Mat-Block"],
+ [/matcha[- ]*gotcha/gi, "Matcha-Gotcha"],
+ [/max[- ]*airstream/gi, "Max-Airstream"],
+ [/max[- ]*darkness/gi, "Max-Darkness"],
+ [/max[- ]*flare/gi, "Max-Flare"],
+ [/max[- ]*flutterby/gi, "Max-Flutterby"],
+ [/max[- ]*geyser/gi, "Max-Geyser"],
+ [/max[- ]*guard/gi, "Max-Guard"],
+ [/max[- ]*hailstorm/gi, "Max-Hailstorm"],
+ [/max[- ]*knuckle/gi, "Max-Knuckle"],
+ [/max[- ]*lightning/gi, "Max-Lightning"],
+ [/max[- ]*mindstorm/gi, "Max-Mindstorm"],
+ [/max[- ]*ooze/gi, "Max-Ooze"],
+ [/max[- ]*overgrowth/gi, "Max-Overgrowth"],
+ [/max[- ]*phantasm/gi, "Max-Phantasm"],
+ [/max[- ]*quake/gi, "Max-Quake"],
+ [/max[- ]*rockfall/gi, "Max-Rockfall"],
+ [/max[- ]*starfall/gi, "Max-Starfall"],
+ [/max[- ]*steelspike/gi, "Max-Steelspike"],
+ [/max[- ]*strike/gi, "Max-Strike"],
+ [/max[- ]*wyrmwind/gi, "Max-Wyrmwind"],
+ [/me[- ]*first/gi, "Me-First"],
+ [/mean[- ]*look/gi, "Mean-Look"],
+ [/mega[- ]*drain/gi, "Mega-Drain"],
+ [/mega[- ]*kick/gi, "Mega-Kick"],
+ [/mega[- ]*punch/gi, "Mega-Punch"],
+ [/menacing[- ]*moonraze[- ]*maelstrom/gi, "Menacing-Moonraze-Maelstrom"],
+ [/metal[- ]*burst/gi, "Metal-Burst"],
+ [/metal[- ]*claw/gi, "Metal-Claw"],
+ [/metal[- ]*sound/gi, "Metal-Sound"],
+ [/meteor[- ]*assault/gi, "Meteor-Assault"],
+ [/meteor[- ]*beam/gi, "Meteor-Beam"],
+ [/meteor[- ]*mash/gi, "Meteor-Mash"],
+ [/mighty[- ]*cleave/gi, "Mighty-Cleave"],
+ [/milk[- ]*drink/gi, "Milk-Drink"],
+ [/mind[- ]*blown/gi, "Mind-Blown"],
+ [/mind[- ]*reader/gi, "Mind-Reader"],
+ [/miracle[- ]*eye/gi, "Miracle-Eye"],
+ [/mirror[- ]*coat/gi, "Mirror-Coat"],
+ [/mirror[- ]*move/gi, "Mirror-Move"],
+ [/mirror[- ]*shot/gi, "Mirror-Shot"],
+ [/mist[- ]*ball/gi, "Mist-Ball"],
+ [/misty[- ]*explosion/gi, "Misty-Explosion"],
+ [/misty[- ]*terrain/gi, "Misty-Terrain"],
+ [/moongeist[- ]*beam/gi, "Moongeist-Beam"],
+ [/morning[- ]*sun/gi, "Morning-Sun"],
+ [/mortal[- ]*spin/gi, "Mortal-Spin"],
+ [/mountain[- ]*gale/gi, "Mountain-Gale"],
+ [/mud[- ]*bomb/gi, "Mud-Bomb"],
+ [/mud[- ]*shot/gi, "Mud-Shot"],
+ [/mud[- ]*sport/gi, "Mud-Sport"],
+ [/mud[- ]*slap/gi, "Mud-Slap"],
+ [/muddy[- ]*water/gi, "Muddy-Water"],
+ [/multi[- ]*attack/gi, "Multi-Attack"],
+ [/mystical[- ]*fire/gi, "Mystical-Fire"],
+ [/mystical[- ]*power/gi, "Mystical-Power"],
+ [/nasty[- ]*plot/gi, "Nasty-Plot"],
+ [/natural[- ]*gift/gi, "Natural-Gift"],
+ [/nature[- ]*power/gi, "Nature-Power"],
+ [/nature[- ]*madness/gi, "Nature-Madness"],
+ [/needle[- ]*arm/gi, "Needle-Arm"],
+ [/never[- ]*ending[- ]*nightmare/gi, "Never-Ending-Nightmare"],
+ [/night[- ]*daze/gi, "Night-Daze"],
+ [/night[- ]*shade/gi, "Night-Shade"],
+ [/night[- ]*slash/gi, "Night-Slash"],
+ [/no[- ]*retreat/gi, "No-Retreat"],
+ [/noble[- ]*roar/gi, "Noble-Roar"],
+ [/noxious[- ]*torque/gi, "Noxious-Torque"],
+ [/oblivion[- ]*wing/gi, "Oblivion-Wing"],
+ [/oceanic[- ]*operetta/gi, "Oceanic-Operetta"],
+ [/odor[- ]*sleuth/gi, "Odor-Sleuth"],
+ [/ominous[- ]*wind/gi, "Ominous-Wind"],
+ [/order[- ]*up/gi, "Order-Up"],
+ [/origin[- ]*pulse/gi, "Origin-Pulse"],
+ [/pain[- ]*split/gi, "Pain-Split"],
+ [/parabolic[- ]*charge/gi, "Parabolic-Charge"],
+ [/parting[- ]*shot/gi, "Parting-Shot"],
+ [/pay[- ]*day/gi, "Pay-Day"],
+ [/perish[- ]*song/gi, "Perish-Song"],
+ [/petal[- ]*blizzard/gi, "Petal-Blizzard"],
+ [/petal[- ]*dance/gi, "Petal-Dance"],
+ [/phantom[- ]*force/gi, "Phantom-Force"],
+ [/photon[- ]*geyser/gi, "Photon-Geyser"],
+ [/pika[- ]*papow/gi, "Pika-Papow"],
+ [/pin[- ]*missile/gi, "Pin-Missile"],
+ [/plasma[- ]*fists/gi, "Plasma-Fists"],
+ [/play[- ]*nice/gi, "Play-Nice"],
+ [/play[- ]*rough/gi, "Play-Rough"],
+ [/poison[- ]*fang/gi, "Poison-Fang"],
+ [/poison[- ]*gas/gi, "Poison-Gas"],
+ [/poison[- ]*jab/gi, "Poison-Jab"],
+ [/poison[- ]*powder/gi, "Poison-Powder"],
+ [/poison[- ]*sting/gi, "Poison-Sting"],
+ [/poison[- ]*tail/gi, "Poison-Tail"],
+ [/pollen[- ]*puff/gi, "Pollen-Puff"],
+ [/population[- ]*bomb/gi, "Population-Bomb"],
+ [/powder[- ]*snow/gi, "Powder-Snow"],
+ [/power[- ]*gem/gi, "Power-Gem"],
+ [/power[- ]*shift/gi, "Power-Shift"],
+ [/power[- ]*split/gi, "Power-Split"],
+ [/power[- ]*swap/gi, "Power-Swap"],
+ [/power[- ]*trick/gi, "Power-Trick"],
+ [/power[- ]*trip/gi, "Power-Trip"],
+ [/power[- ]*whip/gi, "Power-Whip"],
+ [/power[- ]*up[- ]*punch/gi, "Power-Up-Punch"],
+ [/precipice[- ]*blades/gi, "Precipice-Blades"],
+ [/prismatic[- ]*laser/gi, "Prismatic-Laser"],
+ [/psych[- ]*up/gi, "Psych-Up"],
+ [/psychic[- ]*fangs/gi, "Psychic-Fangs"],
+ [/psychic[- ]*noise/gi, "Psychic-Noise"],
+ [/psychic[- ]*terrain/gi, "Psychic-Terrain"],
+ [/psycho[- ]*boost/gi, "Psycho-Boost"],
+ [/psycho[- ]*cut/gi, "Psycho-Cut"],
+ [/psycho[- ]*shift/gi, "Psycho-Shift"],
+ [/psyshield[- ]*bash/gi, "Psyshield-Bash"],
+ [/pulverizing[- ]*pancake/gi, "Pulverizing-Pancake"],
+ [/pyro[- ]*ball/gi, "Pyro-Ball"],
+ [/quick[- ]*attack/gi, "Quick-Attack"],
+ [/quick[- ]*guard/gi, "Quick-Guard"],
+ [/quiver[- ]*dance/gi, "Quiver-Dance"],
+ [/rage[- ]*fist/gi, "Rage-Fist"],
+ [/rage[- ]*powder/gi, "Rage-Powder"],
+ [/raging[- ]*bull/gi, "Raging-Bull"],
+ [/raging[- ]*fury/gi, "Raging-Fury"],
+ [/rain[- ]*dance/gi, "Rain-Dance"],
+ [/rapid[- ]*spin/gi, "Rapid-Spin"],
+ [/razor[- ]*leaf/gi, "Razor-Leaf"],
+ [/razor[- ]*shell/gi, "Razor-Shell"],
+ [/razor[- ]*wind/gi, "Razor-Wind"],
+ [/reflect[- ]*type/gi, "Reflect-Type"],
+ [/relic[- ]*song/gi, "Relic-Song"],
+ [/revelation[- ]*dance/gi, "Revelation-Dance"],
+ [/revival[- ]*blessing/gi, "Revival-Blessing"],
+ [/rising[- ]*voltage/gi, "Rising-Voltage"],
+ [/roar[- ]*of[- ]*time/gi, "Roar-of-Time"],
+ [/rock[- ]*blast/gi, "Rock-Blast"],
+ [/rock[- ]*climb/gi, "Rock-Climb"],
+ [/rock[- ]*polish/gi, "Rock-Polish"],
+ [/rock[- ]*slide/gi, "Rock-Slide"],
+ [/rock[- ]*smash/gi, "Rock-Smash"],
+ [/rock[- ]*throw/gi, "Rock-Throw"],
+ [/rock[- ]*tomb/gi, "Rock-Tomb"],
+ [/rock[- ]*wrecker/gi, "Rock-Wrecker"],
+ [/role[- ]*play/gi, "Role-Play"],
+ [/rolling[- ]*kick/gi, "Rolling-Kick"],
+ [/sacred[- ]*fire/gi, "Sacred-Fire"],
+ [/sacred[- ]*sword/gi, "Sacred-Sword"],
+ [/salt[- ]*cure/gi, "Salt-Cure"],
+ [/sand[- ]*attack/gi, "Sand-Attack"],
+ [/sand[- ]*tomb/gi, "Sand-Tomb"],
+ [/sandsear[- ]*storm/gi, "Sandsear-Storm"],
+ [/sappy[- ]*seed/gi, "Sappy-Seed"],
+ [/savage[- ]*spin[- ]*out/gi, "Savage-Spin-Out"],
+ [/scale[- ]*shot/gi, "Scale-Shot"],
+ [/scary[- ]*face/gi, "Scary-Face"],
+ [/scorching[- ]*sands/gi, "Scorching-Sands"],
+ [/searing[- ]*shot/gi, "Searing-Shot"],
+ [/searing[- ]*sunraze[- ]*smash/gi, "Searing-Sunraze-Smash"],
+ [/secret[- ]*power/gi, "Secret-Power"],
+ [/secret[- ]*sword/gi, "Secret-Sword"],
+ [/seed[- ]*bomb/gi, "Seed-Bomb"],
+ [/seed[- ]*flare/gi, "Seed-Flare"],
+ [/seismic[- ]*toss/gi, "Seismic-Toss"],
+ [/self[- ]*destruct/gi, "Self-Destruct"],
+ [/shadow[- ]*ball/gi, "Shadow-Ball"],
+ [/shadow[- ]*bone/gi, "Shadow-Bone"],
+ [/shadow[- ]*claw/gi, "Shadow-Claw"],
+ [/shadow[- ]*force/gi, "Shadow-Force"],
+ [/shadow[- ]*punch/gi, "Shadow-Punch"],
+ [/shadow[- ]*sneak/gi, "Shadow-Sneak"],
+ [/shattered[- ]*psyche/gi, "Shattered-Psyche"],
+ [/shed[- ]*tail/gi, "Shed-Tail"],
+ [/sheer[- ]*cold/gi, "Sheer-Cold"],
+ [/shell[- ]*side[- ]*arm/gi, "Shell-Side-Arm"],
+ [/shell[- ]*smash/gi, "Shell-Smash"],
+ [/shell[- ]*trap/gi, "Shell-Trap"],
+ [/shift[- ]*gear/gi, "Shift-Gear"],
+ [/shock[- ]*wave/gi, "Shock-Wave"],
+ [/shore[- ]*up/gi, "Shore-Up"],
+ [/signal[- ]*beam/gi, "Signal-Beam"],
+ [/silk[- ]*trap/gi, "Silk-Trap"],
+ [/silver[- ]*wind/gi, "Silver-Wind"],
+ [/simple[- ]*beam/gi, "Simple-Beam"],
+ [/sinister[- ]*arrow[- ]*raid/gi, "Sinister-Arrow-Raid"],
+ [/sizzly[- ]*slide/gi, "Sizzly-Slide"],
+ [/skill[- ]*swap/gi, "Skill-Swap"],
+ [/skitter[- ]*smack/gi, "Skitter-Smack"],
+ [/skull[- ]*bash/gi, "Skull-Bash"],
+ [/sky[- ]*attack/gi, "Sky-Attack"],
+ [/sky[- ]*drop/gi, "Sky-Drop"],
+ [/sky[- ]*uppercut/gi, "Sky-Uppercut"],
+ [/slack[- ]*off/gi, "Slack-Off"],
+ [/sleep[- ]*powder/gi, "Sleep-Powder"],
+ [/sleep[- ]*talk/gi, "Sleep-Talk"],
+ [/sludge[- ]*bomb/gi, "Sludge-Bomb"],
+ [/sludge[- ]*wave/gi, "Sludge-Wave"],
+ [/smack[- ]*down/gi, "Smack-Down"],
+ [/smart[- ]*strike/gi, "Smart-Strike"],
+ [/smelling[- ]*salts/gi, "Smelling-Salts"],
+ [/snap[- ]*trap/gi, "Snap-Trap"],
+ [/snipe[- ]*shot/gi, "Snipe-Shot"],
+ [/soft[- ]*boiled/gi, "Soft-Boiled"],
+ [/solar[- ]*beam/gi, "Solar-Beam"],
+ [/solar[- ]*blade/gi, "Solar-Blade"],
+ [/sonic[- ]*boom/gi, "Sonic-Boom"],
+ [/soul[- ]*stealing[- ]*7[- ]*star[- ]*strike/gi, "Soul-Stealing-7-Star-Strike"],
+ [/spacial[- ]*rend/gi, "Spacial-Rend"],
+ [/sparkling[- ]*aria/gi, "Sparkling-Aria"],
+ [/sparkly[- ]*swirl/gi, "Sparkly-Swirl"],
+ [/spectral[- ]*thief/gi, "Spectral-Thief"],
+ [/speed[- ]*swap/gi, "Speed-Swap"],
+ [/spicy[- ]*extract/gi, "Spicy-Extract"],
+ [/spider[- ]*web/gi, "Spider-Web"],
+ [/spike[- ]*cannon/gi, "Spike-Cannon"],
+ [/spiky[- ]*shield/gi, "Spiky-Shield"],
+ [/spin[- ]*out/gi, "Spin-Out"],
+ [/spirit[- ]*break/gi, "Spirit-Break"],
+ [/spirit[- ]*shackle/gi, "Spirit-Shackle"],
+ [/spit[- ]*up/gi, "Spit-Up"],
+ [/splintered[- ]*stormshards/gi, "Splintered-Stormshards"],
+ [/splishy[- ]*splash/gi, "Splishy-Splash"],
+ [/springtide[- ]*storm/gi, "Springtide-Storm"],
+ [/stealth[- ]*rock/gi, "Stealth-Rock"],
+ [/steam[- ]*eruption/gi, "Steam-Eruption"],
+ [/steel[- ]*beam/gi, "Steel-Beam"],
+ [/steel[- ]*roller/gi, "Steel-Roller"],
+ [/steel[- ]*wing/gi, "Steel-Wing"],
+ [/sticky[- ]*web/gi, "Sticky-Web"],
+ [/stoked[- ]*sparksurfer/gi, "Stoked-Sparksurfer"],
+ [/stomping[- ]*tantrum/gi, "Stomping-Tantrum"],
+ [/stone[- ]*axe/gi, "Stone-Axe"],
+ [/stone[- ]*edge/gi, "Stone-Edge"],
+ [/stored[- ]*power/gi, "Stored-Power"],
+ [/storm[- ]*throw/gi, "Storm-Throw"],
+ [/strange[- ]*steam/gi, "Strange-Steam"],
+ [/strength[- ]*sap/gi, "Strength-Sap"],
+ [/string[- ]*shot/gi, "String-Shot"],
+ [/struggle[- ]*bug/gi, "Struggle-Bug"],
+ [/stuff[- ]*cheeks/gi, "Stuff-Cheeks"],
+ [/stun[- ]*spore/gi, "Stun-Spore"],
+ [/subzero[- ]*slammer/gi, "Subzero-Slammer"],
+ [/sucker[- ]*punch/gi, "Sucker-Punch"],
+ [/sunny[- ]*day/gi, "Sunny-Day"],
+ [/sunsteel[- ]*strike/gi, "Sunsteel-Strike"],
+ [/super[- ]*fang/gi, "Super-Fang"],
+ [/supercell[- ]*slam/gi, "Supercell-Slam"],
+ [/supersonic[- ]*skystrike/gi, "Supersonic-Skystrike"],
+ [/surging[- ]*strikes/gi, "Surging-Strikes"],
+ [/sweet[- ]*kiss/gi, "Sweet-Kiss"],
+ [/sweet[- ]*scent/gi, "Sweet-Scent"],
+ [/swords[- ]*dance/gi, "Swords-Dance"],
+ [/syrup[- ]*bomb/gi, "Syrup-Bomb"],
+ [/tachyon[- ]*cutter/gi, "Tachyon-Cutter"],
+ [/tail[- ]*glow/gi, "Tail-Glow"],
+ [/tail[- ]*slap/gi, "Tail-Slap"],
+ [/tail[- ]*whip/gi, "Tail-Whip"],
+ [/take[- ]*down/gi, "Take-Down"],
+ [/take[- ]*heart/gi, "Take-Heart"],
+ [/tar[- ]*shot/gi, "Tar-Shot"],
+ [/tearful[- ]*look/gi, "Tearful-Look"],
+ [/techno[- ]*blast/gi, "Techno-Blast"],
+ [/tectonic[- ]*rage/gi, "Tectonic-Rage"],
+ [/teeter[- ]*dance/gi, "Teeter-Dance"],
+ [/temper[- ]*flare/gi, "Temper-Flare"],
+ [/tera[- ]*blast/gi, "Tera-Blast"],
+ [/tera[- ]*starstorm/gi, "Tera-Starstorm"],
+ [/terrain[- ]*pulse/gi, "Terrain-Pulse"],
+ [/thousand[- ]*arrows/gi, "Thousand-Arrows"],
+ [/thousand[- ]*waves/gi, "Thousand-Waves"],
+ [/throat[- ]*chop/gi, "Throat-Chop"],
+ [/thunder[- ]*cage/gi, "Thunder-Cage"],
+ [/thunder[- ]*fang/gi, "Thunder-Fang"],
+ [/thunder[- ]*punch/gi, "Thunder-Punch"],
+ [/thunder[- ]*shock/gi, "Thunder-Shock"],
+ [/thunder[- ]*wave/gi, "Thunder-Wave"],
+ [/thunderous[- ]*kick/gi, "Thunderous-Kick"],
+ [/tidy[- ]*up/gi, "Tidy-Up"],
+ [/topsy[- ]*turvy/gi, "Topsy-Turvy"],
+ [/torch[- ]*song/gi, "Torch-Song"],
+ [/toxic[- ]*spikes/gi, "Toxic-Spikes"],
+ [/toxic[- ]*thread/gi, "Toxic-Thread"],
+ [/tri[- ]*attack/gi, "Tri-Attack"],
+ [/trick[- ]*room/gi, "Trick-Room"],
+ [/trick[- ]*or[- ]*treat/gi, "Trick-or-Treat"],
+ [/triple[- ]*arrows/gi, "Triple-Arrows"],
+ [/triple[- ]*axel/gi, "Triple-Axel"],
+ [/triple[- ]*dive/gi, "Triple-Dive"],
+ [/triple[- ]*kick/gi, "Triple-Kick"],
+ [/trop[- ]*kick/gi, "Trop-Kick"],
+ [/trump[- ]*card/gi, "Trump-Card"],
+ [/twin[- ]*beam/gi, "Twin-Beam"],
+ [/twinkle[- ]*tackle/gi, "Twinkle-Tackle"],
+ [/u[- ]*turn/gi, "U-turn"],
+ [/upper[- ]*hand/gi, "Upper-Hand"],
+ [/v[- ]*create/gi, "V-create"],
+ [/vacuum[- ]*wave/gi, "Vacuum-Wave"],
+ [/veevee[- ]*volley/gi, "Veevee-Volley"],
+ [/venom[- ]*drench/gi, "Venom-Drench"],
+ [/victory[- ]*dance/gi, "Victory-Dance"],
+ [/vine[- ]*whip/gi, "Vine-Whip"],
+ [/vise[- ]*grip/gi, "Vise-Grip"],
+ [/vital[- ]*throw/gi, "Vital-Throw"],
+ [/volt[- ]*switch/gi, "Volt-Switch"],
+ [/volt[- ]*tackle/gi, "Volt-Tackle"],
+ [/wake[- ]*up[- ]*slap/gi, "Wake-Up-Slap"],
+ [/water[- ]*gun/gi, "Water-Gun"],
+ [/water[- ]*pledge/gi, "Water-Pledge"],
+ [/water[- ]*pulse/gi, "Water-Pulse"],
+ [/water[- ]*shuriken/gi, "Water-Shuriken"],
+ [/water[- ]*sport/gi, "Water-Sport"],
+ [/water[- ]*spout/gi, "Water-Spout"],
+ [/wave[- ]*crash/gi, "Wave-Crash"],
+ [/weather[- ]*ball/gi, "Weather-Ball"],
+ [/wicked[- ]*blow/gi, "Wicked-Blow"],
+ [/wicked[- ]*torque/gi, "Wicked-Torque"],
+ [/wide[- ]*guard/gi, "Wide-Guard"],
+ [/wild[- ]*charge/gi, "Wild-Charge"],
+ [/wildbolt[- ]*storm/gi, "Wildbolt-Storm"],
+ [/will[- ]*o[- ]*wisp/gi, "Will-O-Wisp"],
+ [/wing[- ]*attack/gi, "Wing-Attack"],
+ [/wonder[- ]*room/gi, "Wonder-Room"],
+ [/wood[- ]*hammer/gi, "Wood-Hammer"],
+ [/work[- ]*up/gi, "Work-Up"],
+ [/worry[- ]*seed/gi, "Worry-Seed"],
+ [/wring[- ]*out/gi, "Wring-Out"],
+ [/x[- ]*scissor/gi, "X-Scissor"],
+ [/zap[- ]*cannon/gi, "Zap-Cannon"],
+ [/zen[- ]*headbutt/gi, "Zen-Headbutt"],
+ [/zing[- ]*zap/gi, "Zing-Zap"],
+ [/zippy[- ]*zap/gi, "Zippy-Zap"]
+];
+text = ((typeof text === "string") && text) || "\n";
+text = text.replaceAll("é", "e");
+for (const [pattern, replacement] of replacements) {
+ text = text.replace(pattern, replacement);
+}
+const species = {
+ "Bulbasaur": "A Grass/Poison-type Pokemon that starts with a plant bulb on its back, which grows as it evolves",
+ "Ivysaur": "The evolved form of Bulbasaur; its plant begins to bloom and it gains strength",
+ "Venusaur": "Final form of Bulbasaur; a massive Pokemon with a fully bloomed flower on its back",
+ "Charmander": "A Fire-type lizard Pokemon with a flame on its tail that reflects its health",
+ "Charmeleon": "Charmander's aggressive middle evolution with greater fire power",
+ "Charizard": "Final evolution of Charmander; a Fire/Flying dragon-like Pokemon with powerful flames",
+ "Squirtle": "A small Water-type turtle Pokemon known for its shell and water attacks",
+ "Wartortle": "Squirtle's evolved form; gains fluffy tail and ears, showing its maturing power",
+ "Blastoise": "Final form of Squirtle; has water cannons on its shell and great defensive power",
+ "Caterpie": "A small Bug-type caterpillar Pokemon that evolves quickly",
+ "Metapod": "Caterpie's cocoon-like evolution, preparing to become Butterfree",
+ "Butterfree": "A butterfly Pokemon that uses powders and wind-based moves",
+ "Weedle": "A Bug/Poison-type larva Pokemon with a sharp stinger",
+ "Kakuna": "Weedle's cocoon stage before evolving into Beedrill",
+ "Beedrill": "A fierce Bug/Poison-type with stingers on its arms and high speed",
+ "Pidgey": "A common Normal/Flying-type bird Pokemon known for gusts and agility",
+ "Pidgeotto": "Pidgey's evolved form; a larger and more powerful bird",
+ "Pidgeot": "Final form of Pidgey; a majestic bird known for speed and aerial dominance",
+ "Rattata": "A fast and aggressive Normal-type rodent Pokemon with sharp teeth",
+ "Raticate": "Evolved Rattata with even stronger biting power and larger size",
+ "Spearow": "A small, aggressive bird Pokemon known for its pecking and speed",
+ "Fearow": "Spearow's evolution; a long-necked bird with fast and strong aerial attacks",
+ "Ekans": "A purple snake Pokemon that coils around prey to immobilize them",
+ "Arbok": "Ekans' evolved form; a powerful cobra Pokemon with an intimidating hood pattern",
+ "Pikachu": "An Electric-type mouse Pokemon and franchise mascot known for its thunderbolt attacks",
+ "Raichu": "The evolved form of Pikachu with enhanced electric power and speed",
+ "Sandshrew": "A Ground-type armadillo Pokemon known for burrowing and curling up defensively",
+ "Sandslash": "Sandshrew's evolution; uses sharp claws for slashing attacks",
+ "Nidoran": "A small Poison-type Pokemon with gender differences; males and females evolve differently",
+ "Nidorina": "Female Nidoran's second stage; calmer and more defensive",
+ "Nidoqueen": "Final female Nidoran evolution; a bulky Poison/Ground-type with great defense",
+ "Nidorino": "Male Nidoran's second stage; more aggressive and power-focused",
+ "Nidoking": "Final male Nidoran evolution; a Poison/Ground powerhouse with a horn-based arsenal",
+ "Clefairy": "A Fairy-type Pokemon that loves the moon and has magical, healing powers",
+ "Clefable": "Evolved Clefairy; a mystical Pokemon with graceful movements and strong special abilities",
+ "Vulpix": "A Fire-type fox Pokemon with six tails that curl as it matures",
+ "Ninetales": "Vulpix's evolution; a majestic fox with mystical powers and a long lifespan",
+ "Jigglypuff": "A round, pink Pokemon known for singing enemies to sleep",
+ "Wigglytuff": "Jigglypuff's evolution; has a stretchy, soft body and strong vocal abilities",
+ "Zubat": "A bat Pokemon that uses echolocation; often found in caves",
+ "Golbat": "Zubat's evolved form; a larger bat with a loud screech and draining bite",
+ "Oddish": "A Grass/Poison-type that resembles a walking plant bulb",
+ "Gloom": "Oddish's evolution; emits a foul odor but has potent plant attacks",
+ "Vileplume": "Final form of Oddish; has a large flower that releases sleep-inducing pollen",
+ "Paras": "A Bug/Grass Pokemon with mushrooms growing on its back",
+ "Parasect": "Evolved Paras; completely overtaken by the fungus it hosts",
+ "Venonat": "A fuzzy Bug/Poison Pokemon with large eyes for night vision",
+ "Venomoth": "Venonat's evolution; a moth Pokemon that scatters toxic powders",
+ "Diglett": "A small Ground-type Pokemon that lives underground and pops up unexpectedly",
+ "Dugtrio": "Three Digletts acting as one; known for digging at incredible speeds",
+ "Meowth": "A cunning Normal-type feline known for its love of shiny things and ability to speak in the anime",
+ "Persian": "Meowth's sleek evolution; a fast and elegant feline Pokemon",
+ "Psyduck": "A Water-type duck Pokemon plagued by constant headaches that trigger psychic powers",
+ "Golduck": "Psyduck's evolution; a sleek, strong swimmer with psychic abilities",
+ "Mankey": "A Fighting-type monkey Pokemon known for its temper and agility",
+ "Primeape": "Mankey's evolution; even more aggressive and faster in combat",
+ "Growlithe": "A loyal Fire-type puppy Pokemon that protects its territory bravely",
+ "Arcanine": "Growlithe's evolution; a majestic and powerful legendary-like Fire-type",
+ "Poliwag": "A tadpole Pokemon with a swirl pattern on its belly and strong swimming skills",
+ "Poliwhirl": "Poliwag's evolution; gains arms and more combat readiness",
+ "Poliwrath": "Final Poliwag form; a Water/Fighting-type with muscular strength",
+ "Abra": "A Psychic-type Pokemon that teleports away from danger instantly",
+ "Kadabra": "Abra's evolution; stronger psychic powers and uses a spoon to channel them",
+ "Alakazam": "Final form of Abra; has immense psychic power and a high intellect",
+ "Machop": "A Fighting-type Pokemon with great potential strength",
+ "Machoke": "Machop's evolution; muscular and often used in heavy labor",
+ "Machamp": "Final form of Machop; has four arms and overwhelming combat power",
+ "Bellsprout": "A Grass/Poison Pokemon with a flexible body and vine-based attacks",
+ "Weepinbell": "Bellsprout's evolution; has a bell-shaped head that sprays acid",
+ "Victreebel": "Final form of Bellsprout; uses its body to trap and digest prey",
+ "Tentacool": "A jellyfish-like Water/Poison Pokemon with toxic tentacles",
+ "Tentacruel": "Tentacool's evolution; has many tentacles and excels in aquatic combat",
+ "Geodude": "A Rock/Ground Pokemon that looks like a floating rock with arms",
+ "Graveler": "Geodude's evolution; bulkier and rolls down slopes to move",
+ "Golem": "Final form of Geodude; a powerful, boulder-like Pokemon with explosive moves",
+ "Ponyta": "A Fire-type horse Pokemon with a flaming mane",
+ "Rapidash": "Ponyta's evolution; faster and more majestic with full body flames",
+ "Slowpoke": "A Water/Psychic Pokemon known for its extremely slow reflexes",
+ "Slowbro": "Slowpoke's evolution; gains enhanced psychic power from a Shellder on its tail",
+ "Magnemite": "An Electric/Steel Pokemon that floats using magnetism",
+ "Magneton": "Three Magnemite combined; amplifies electromagnetic power",
+ "Farfetch'd": "A duck Pokemon with a leek used as a weapon and tool",
+ "Doduo": "A two-headed bird Pokemon that can't fly but runs fast",
+ "Dodrio": "Doduo's evolution; gains a third head and exceptional speed",
+ "Seel": "A Water-type Pokemon with a horn on its head and smooth swimming",
+ "Dewgong": "Seel's evolution; elegant and adapted for icy waters",
+ "Grimer": "A Poison-type sludge Pokemon born from industrial waste",
+ "Muk": "Grimer's evolution; even more toxic and amorphous",
+ "Shellder": "A bivalve Water-type Pokemon that clamps onto things tightly",
+ "Cloyster": "Shellder's evolution; has an impenetrable shell and strong ice attacks",
+ "Gastly": "A Ghost/Poison Pokemon composed of gas; known for mischievous tricks",
+ "Haunter": "Gastly's evolution; uses its hands and tongue to scare prey",
+ "Gengar": "Final form of Gastly; a mischievous and dangerous Ghost-type",
+ "Onix": "A massive Rock/Ground serpent Pokemon that tunnels underground",
+ "Drowzee": "A Psychic-type Pokemon that eats dreams and induces sleep",
+ "Hypno": "Drowzee's evolution; uses a pendulum to hypnotize targets",
+ "Krabby": "A small Water-type crab Pokemon with strong pincers",
+ "Kingler": "Krabby's evolution; has a massive claw and brute strength",
+ "Voltorb": "A ball-shaped Electric-type Pokemon that resembles a Poke Ball and can explode",
+ "Electrode": "Voltorb's evolution; even faster and more volatile when using self-destruct",
+ "Exeggcute": "A group of six Psychic/Grass-type eggs that communicate telepathically",
+ "Exeggutor": "Evolved Exeggcute; a walking tree with multiple psychic coconut heads",
+ "Cubone": "A Ground-type Pokemon that wears its deceased mother's skull",
+ "Marowak": "Cubone's evolution; a bone-wielding warrior with strong emotional resilience",
+ "Hitmonlee": "A Fighting-type Pokemon with stretchy legs and powerful kicks",
+ "Hitmonchan": "A Fighting-type Pokemon that punches rapidly like a boxer",
+ "Lickitung": "A Normal-type Pokemon known for its incredibly long and sticky tongue",
+ "Koffing": "A Poison-type gas ball that floats and emits toxic fumes",
+ "Weezing": "Koffing's evolution; a dual-headed Poison-type that releases deadly gas",
+ "Rhyhorn": "A Rock/Ground-type rhinoceros Pokemon with high physical power",
+ "Rhydon": "Rhyhorn's evolution; a bipedal, armored powerhouse with a horn drill",
+ "Chansey": "A rare Normal-type that carries a healing egg and aids the sick",
+ "Tangela": "A Grass-type Pokemon covered in blue vines that constantly grow",
+ "Kangaskhan": "A Normal-type Pokemon with a baby in its pouch; fiercely protective",
+ "Horsea": "A Water-type seahorse Pokemon that shoots ink and swims skillfully",
+ "Seadra": "Horsea's evolution; more aggressive with sharp spines and strong currents",
+ "Goldeen": "A Water-type fish with a horn on its head and elegant swimming",
+ "Seaking": "Goldeen's evolution; stronger and more territorial during mating season",
+ "Staryu": "A star-shaped Water-type Pokemon with a glowing core",
+ "Starmie": "Evolved Staryu; has psychic powers and a mysterious, colorful core",
+ "Mime": "A Psychic/Fairy-type Pokemon that uses miming to create invisible walls",
+ "Scyther": "A Bug/Flying-type Pokemon with scythe arms and lightning-fast slashes",
+ "Jynx": "An Ice/Psychic-type humanoid Pokemon known for dance and psychic moves",
+ "Electabuzz": "An Electric-type Pokemon that generates electricity with its body",
+ "Magmar": "A Fire-type Pokemon with a flaming body and volatile temper",
+ "Pinsir": "A Bug-type Pokemon with massive pincers used to crush foes",
+ "Tauros": "A Normal-type bull Pokemon known for rampaging with three whipping tails",
+ "Magikarp": "A weak Water-type fish that flops around, known for sudden powerful evolution",
+ "Gyarados": "Magikarp's evolution; a ferocious Water/Flying serpentine Pokemon",
+ "Lapras": "A gentle Water/Ice-type that ferries people across water and sings",
+ "Ditto": "A Normal-type blob that can transform into any other Pokemon",
+ "Eevee": "A Normal-type Pokemon with unstable genetics allowing multiple evolutions",
+ "Vaporeon": "Water-type evolution of Eevee; has a sleek, aquatic body",
+ "Jolteon": "Electric-type Eevee evolution with sharp fur charged with electricity",
+ "Flareon": "Fire-type Eevee evolution with a fiery mane and high heat output",
+ "Porygon": "A digital Pokemon made entirely of programming code with conversion powers",
+ "Omanyte": "A revived Rock/Water fossil Pokemon resembling an ancient ammonite",
+ "Omastar": "Omanyte's evolution; has deadly tentacles and a tough shell",
+ "Kabuto": "A Rock/Water fossil Pokemon resembling a prehistoric horseshoe crab",
+ "Kabutops": "Kabuto's evolution; a bipedal fossil predator with blade arms",
+ "Aerodactyl": "A revived Rock/Flying fossil Pokemon that once ruled the skies",
+ "Snorlax": "A massive Normal-type that sleeps constantly and only wakes to eat",
+ "Articuno": "An Ice/Flying Legendary Bird with snowstorm wings and calming presence",
+ "Zapdos": "An Electric/Flying Legendary Bird that creates thunderclouds when flying",
+ "Moltres": "A Fire/Flying Legendary Bird that brings early spring with fiery wings",
+ "Dratini": "A rare Dragon-type serpent Pokemon that sheds its skin regularly",
+ "Dragonair": "Dratini's evolution; elegant and emits a mystical aura",
+ "Dragonite": "Final Dragon evolution; a kind-hearted but powerful Dragon/Flying-type",
+ "Mewtwo": "A genetically-engineered Psychic-type with immense power and intellect",
+ "Mew": "A mythical Psychic-type with the DNA of all Pokemon and playful demeanor",
+ "Chikorita": "A Grass-type starter Pokemon with a leafy head and calm nature",
+ "Bayleef": "Chikorita's evolution; has a spicy-scented leaf and healing presence",
+ "Meganium": "Final Chikorita evolution; emits a calming aroma and heals life",
+ "Cyndaquil": "A timid Fire-type starter that ignites flames on its back when scared",
+ "Quilava": "Cyndaquil's evolution; faster and more skilled in controlling fire",
+ "Typhlosion": "Final Cyndaquil evolution; erupts in explosive fire when enraged",
+ "Totodile": "A Water-type starter with a playful bite and strong jaw",
+ "Croconaw": "Totodile's evolution; bulkier and uses its powerful bite in combat",
+ "Feraligatr": "Final Totodile evolution; a massive, ferocious crocodile with crushing jaws",
+ "Sentret": "A Normal-type scout Pokemon that stands upright to spot danger",
+ "Furret": "Sentret's evolution; a long, fast-moving Pokemon that fits in tight spaces",
+ "Hoothoot": "A Normal/Flying-type owl Pokemon with excellent timing and dual legs",
+ "Noctowl": "Hoothoot's evolution; a nocturnal flyer with enhanced vision and psychic traits",
+ "Ledyba": "A Bug/Flying-type ladybug Pokemon that thrives in groups",
+ "Ledian": "Ledyba's evolution; uses its fists and shines like a star at night",
+ "Spinarak": "A Bug/Poison spider Pokemon that spins intricate webs to trap prey",
+ "Ariados": "Spinarak's evolution; uses thread to ensnare and disable foes",
+ "Crobat": "Zubat's final evolution; a swift, four-winged bat with silent flight",
+ "Chinchou": "A Water/Electric Pokemon with antennae that emit light and electricity",
+ "Lanturn": "Chinchou's evolution; called the 'Light Pokemon' for its glowing lure",
+ "Pichu": "Baby Electric-type; Pikachu's pre-evolution that shocks when excited",
+ "Cleffa": "A baby Fairy-type that dances joyfully under starlight",
+ "Igglybuff": "Jigglypuff's baby form; sings softly and has an extremely bouncy body",
+ "Togepi": "A small Fairy-type that stores happiness and spreads joy",
+ "Togetic": "Togepi's evolution; spreads happiness and flies using small wings",
+ "Natu": "A small Psychic/Flying bird that gazes steadily and predicts movements",
+ "Xatu": "Natu's evolution; can see past and future simultaneously",
+ "Mareep": "An Electric-type sheep Pokemon with static-charged wool",
+ "Flaaffy": "Mareep's evolution; wool sheds for better electricity control",
+ "Ampharos": "Final Mareep evolution; emits a bright beacon light from its tail",
+ "Bellossom": "Oddish's alternate evolution; a cheerful, dancing Grass-type",
+ "Marill": "A Water/Fairy mouse Pokemon with a buoyant tail",
+ "Azumarill": "Marill's evolution; uses water power and has a huge defense boost",
+ "Sudowoodo": "A Rock-type disguised as a tree to avoid detection",
+ "Politoed": "A Poliwag alternate evolution; a frog Pokemon that leads others by croaking",
+ "Hoppip": "A Grass/Flying Pokemon that drifts with the wind using its cotton-like body",
+ "Skiploom": "Hoppip's evolution; blooms in warm sunlight and floats around",
+ "Jumpluff": "Final Hoppip evolution; uses cotton spores to travel great distances",
+ "Aipom": "A mischievous Normal-type monkey with a hand-like tail",
+ "Sunkern": "A Grass-type seed Pokemon that absorbs sunlight but is very weak",
+ "Sunflora": "Sunkern's evolution; blooms in sunlight and converts rays into energy",
+ "Yanma": "A Bug/Flying dragonfly Pokemon with rapid wingbeats and sharp vision",
+ "Wooper": "A Water/Ground amphibian Pokemon with a carefree smile",
+ "Quagsire": "Wooper's evolution; a laid-back Water/Ground-type with high endurance",
+ "Espeon": "Psychic-type Eevee evolution; elegant and highly intelligent",
+ "Umbreon": "Dark-type Eevee evolution; glows at night and strikes stealthily",
+ "Murkrow": "A Dark/Flying Pokemon that resembles a witch and brings bad luck",
+ "Slowking": "A Slowpoke evolution with enhanced intelligence from a Shellder bite",
+ "Misdreavus": "A Ghost-type Pokemon that feeds on fear and enjoys scaring others",
+ "Unown": "A mysterious Psychic-type shaped like letters; has hidden powers",
+ "Wobbuffet": "A Psychic-type Pokemon that counters attacks with powerful reflections using its tail",
+ "Girafarig": "A Normal/Psychic giraffe-like Pokemon with a head on its tail that has its own mind",
+ "Pineco": "A Bug-type conifer cone Pokemon that silently waits to explode",
+ "Forretress": "Pineco's evolution; a Bug/Steel fortress with a sturdy shell and spiked defense",
+ "Dunsparce": "A Normal-type serpentine Pokemon with drill-like tail and elusive behavior",
+ "Gligar": "A Ground/Flying scorpion-like Pokemon that glides silently at night",
+ "Steelix": "An Steel/Ground metal serpent; evolution of Onix hardened by trade",
+ "Snubbull": "A Fairy-type bulldog Pokemon with fierce appearance but loving heart",
+ "Granbull": "Snubbull's evolution; larger and stronger, protects loved ones fiercely",
+ "Qwilfish": "A Water/Poison pufferfish Pokemon that inflates and spreads toxic spikes",
+ "Scizor": "A Bug/Steel scorpion-like evolution of Scyther with powerful pincers and armor",
+ "Shuckle": "A Bug/Rock turtle Pokemon that stores berries to produce juice in its shell",
+ "Heracross": "A Bug/Fighting rhinoceros beetle Pokemon known for charging with its horn",
+ "Sneasel": "A Dark/Ice weasel Pokemon that strikes silently with claws and speed",
+ "Teddiursa": "A small Normal-type bear cub that collects honey from trees",
+ "Ursaring": "Teddiursa's evolution; a powerful bear with devastating strength and instincts",
+ "Slugma": "A Fire-type magma slug Pokemon that drips molten lava",
+ "Magcargo": "Slugma's evolution; a Fire/Rock Pokemon with a cooling yet still-hot shell",
+ "Swinub": "A small Ground/Ice boar Pokemon that roots through snow with its snout",
+ "Piloswine": "Swinub's evolution; large and shaggy, it uses tusks to dig through ice",
+ "Corsola": "A dual Water/Rock coral Pokemon that thrives in warm coastal waters",
+ "Remoraid": "A Water-type fish Pokemon that shoots high-pressure water from its mouth",
+ "Octillery": "Remoraid's evolution; an octopus Pokemon that fires ink and water bombs",
+ "Delibird": "A Ice/Flying penguin-like Pokemon that delivers food in its tail sack",
+ "Mantine": "A Water/Flying manta ray Pokemon that glides gracefully in groups",
+ "Skarmory": "A Steel/Flying metallic bird Pokemon with razor-sharp wings",
+ "Houndour": "A Dark/Fire puppy Pokemon that hunts in packs and uses fire bones",
+ "Houndoom": "Houndour's evolution; a Dark/Fire canine with infernal breath and horns",
+ "Kingdra": "A Water/Dragon seahorse Pokemon that evolves from Horsea line in seas",
+ "Phanpy": "A small Ground-type elephant Pokemon with adorable trunk and playful nature",
+ "Donphan": "Phanpy's evolution; a tank-like Ground-type with rolling attacks and armor",
+ "Porygon2": "A digitally enhanced Normal-type evolution of Porygon with upgraded code",
+ "Stantler": "A Normal-type deer Pokemon with antlers that manipulate space via beams",
+ "Smeargle": "A Normal-type painter Pokemon that uses tail to sketch unique moves",
+ "Tyrogue": "A Fighting-type baby Pokemon that evolves into one of the fighting trio",
+ "Hitmontop": "A Fighting-type Pokemon that spins on its head and pivots to strike",
+ "Smoochum": "A Baby Ice/Psychic Pokemon and pre-evolution of Jynx that practices kisses",
+ "Elekid": "An Electric-type baby Pokemon that sparks with high-voltage generators",
+ "Magby": "A Fire-type baby Pokemon that breathes hot flames from its navel",
+ "Miltank": "A Normal-type cow Pokemon that produces nutritious milk and strong kicks",
+ "Blissey": "A Normal-type evolution of Chansey; extremely caring, emits healing aura",
+ "Raikou": "A Legendary Electric-type tiger that represents sudden storms and lightning",
+ "Entei": "A Legendary Fire-type canine that embodies volcanic eruptions and courage",
+ "Suicune": "A Legendary Water-type feline that purifies water and roams gracefully",
+ "Larvitar": "A Rock/Ground larva Pokemon that eats rocks and grows fiercely",
+ "Pupitar": "Larvitar's cocoon stage; a Rock/Ground pup wrapped in hard shell",
+ "Tyranitar": "Final evolution of Larvitar; a Rock/Dark powerhouse wrecking landscapes",
+ "Lugia": "A Legendary Psychic/Flying guardian of seas and master of storms",
+ "Ho-oh": "A Legendary Fire/Flying phoenix-like Pokemon that revives others with rainbow flames",
+ "Celebi": "A Mythical Psychic/Grass time-traveling Pokemon that heals forests",
+ "Treecko": "A Grass-type gecko starter with sticky tail and forest agility",
+ "Grovyle": "Treecko's evolution; slender and fast, fights with sword-like tail",
+ "Sceptile": "Final Treecko evolution; sharp leaf blades and climbing speed",
+ "Torchic": "A Fire-type chick starter with warm feathers and combat spirit",
+ "Combusken": "Torchic's evolution; fighting-fire hybrid that kicks with burning force",
+ "Blaziken": "Final Torchic evolution; a Fire/Fighting phoenix that leaps in blasts",
+ "Mudkip": "A Water-type starter amphibian known for strong tidal arms",
+ "Marshtomp": "Mudkip's evolution; Water/Ground type that thrives in mud",
+ "Swampert": "Final Mudkip evolution; a Water/Ground behemoth with seismic might",
+ "Poochyena": "A Normal-type hyena pup Pokemon that travels in pack shadows",
+ "Mightyena": "Poochyena's evolution; a pack leader with menacing howl",
+ "Zigzagoon": "A Normal-type raccoon Pokemon that zigzags and scavenges",
+ "Linoone": "Zigzagoon's evolution; fast and sleek, excellent at parcel delivery",
+ "Wurmple": "A Bug-type larva Pokemon that evolves unpredictably based on lineage",
+ "Silcoon": "Wurmple's silken cocoon stage preparing for butterfly form",
+ "Beautifly": "A Bug/Flying evolution of Wurmple line; flutters with toxic powder",
+ "Cascoon": "Wurmple's alternate cocoon stage before evolving into Dustox",
+ "Dustox": "A Bug/Poison moth Pokemon; flutters under moonlight with powder defence",
+ "Lotad": "A Water/Grass lily pad Pokemon that floats atop still lakes",
+ "Lombre": "Lotad's evolution; Water/Grass type that dances in swamps",
+ "Ludicolo": "Final Lotad evolution; cheerful Water/Grass Pokemon with rhythm moves",
+ "Seedot": "A Grass-type acorn Pokemon that enjoys collecting sunlight on trees",
+ "Nuzleaf": "Seedot's evolution; a Grass/Dark forest trickster with a leaf hat",
+ "Shiftry": "Final Seedot evolution; Grass/Dark ninja-like with fan leaf fans",
+ "Taillow": "A Normal/Flying swallow Pokemon that migrates in flocks",
+ "Swellow": "Taillow's evolution; fast and fearless aerial attacker",
+ "Wingull": "A Water/Flying gull Pokemon that glides above sea in pairs",
+ "Pelipper": "Wingull's evolution; a seafaring gull that carries prey in its beak pouch",
+ "Ralts": "A Psychic/Fairy youth Pokemon that senses emotions in the air",
+ "Kirlia": "Ralts's evolution; graceful Psychic/Fairy dancing partner",
+ "Gardevoir": "Final Ralts evolution; Psychic/Fairy that protects with powerful aura",
+ "Surskit": "A Bug/Water mosquito-like Pokemon that skates on water",
+ "Masquerain": "Surskit's evolution; Bug/Flying with ornate wings and hypnotic gaze",
+ "Shroomish": "A Grass-type mushroom Pokemon that emits spores around itself",
+ "Breloom": "Final Shroomish evolution; Grass/Fighting that delivers spore punches",
+ "Slakoth": "A Normal-type sloth Pokemon that sleeps up to 20 hours a day",
+ "Vigoroth": "Slakoth's evolution; hyperactive and energetic, never stops moving",
+ "Slaking": "Final Slakoth evolution; incredibly lazy yet extremely powerful",
+ "Nincada": "A Bug/Ground nymph that lives underground and sheds shell to evolve",
+ "Ninjask": "Nincada's evolution; Bug/Flying ninja Pokemon with amazing speed",
+ "Shedinja": "An empty shell left by Nincada; Bug/Ghost with strange shell-based life",
+ "Whismur": "A timid Normal-type mouse Pokemon that whispers loudly when startled",
+ "Loudred": "Whismur's evolution; uses its large ears to emit powerful sound blasts",
+ "Exploud": "Final Whismur evolution; Normal-type with sonar boom mouth for explosive sound attacks",
+ "Makuhita": "A Fighting-type child wrestler Pokemon that trains by lifting logs",
+ "Hariyama": "Makuhita's evolution; a massive sumo wrestler Pokemon with heavy slaps",
+ "Azurill": "A baby Normal/Fairy mouse Pokemon with a water-filled tail bubble",
+ "Nosepass": "A Rock-type Pokemon based on compass needle with magnetic nose",
+ "Skitty": "A playful Normal-type kitten Pokemon that loves to dance",
+ "Delcatty": "Skitty's evolution; a graceful feline with calm aura and stretchy tail",
+ "Sableye": "A Dark/Ghost-type Pokemon that lives in caves, feeds on gems, with mischievous grin",
+ "Mawile": "A Steel/Fairy-type with a huge jaw on its head that snaps up attackers",
+ "Aron": "A Rock/Steel-type baby Pokemon with a strong iron armor shell",
+ "Lairon": "Aron's evolution; heavily armored Rock/Steel-type that charges with horns",
+ "Aggron": "Final Aron line evolution; towering Rock/Steel guardian with immense strength",
+ "Meditite": "A Fighting/Psychic-type that trains its body and spirit through meditation",
+ "Medicham": "Meditite's evolution; uses meditation to enhance both physical and psychic power",
+ "Electrike": "An Electric-type puppy Pokemon that generates sparks on its fur",
+ "Manectric": "Electrike's evolution; swift Electric-type with a mane that channels electricity",
+ "Plusle": "An Electric-type ‘cheering' Pokemon that energizes others with positive charge",
+ "Minun": "An Electric-type counterpart to Plusle that supports teammates with negative charge",
+ "Volbeat": "A Bug-type firefly Pokemon that guides lights to attract friends",
+ "Illumise": "A Bug-type companion to Volbeat that uses lights to court and guide others",
+ "Roselia": "A Poison/Grass-type with floral arms that release toxic pollen",
+ "Gulpin": "A Poison-type blob Pokemon that swallows anything, using a filtering organ",
+ "Swalot": "Gulpin's evolution; a larger Poison-type that absorbs prey whole",
+ "Carvanha": "A Water/Dark piranha-like Pokemon that bites prey aggressively",
+ "Sharpedo": "Carvanha's evolution; a torpedo-like Water/Dark shark with deadly speed",
+ "Wailmer": "A large Water-type whale Pokemon that floats and spouts water joyfully",
+ "Wailord": "Wailmer's evolution; the massive whale Pokemon that creates huge waves",
+ "Numel": "A Fire/Ground camel Pokemon with a volcano erupting on its hump",
+ "Camerupt": "Numel's evolution; a giant Fire/Ground volcano-hump Pokemon with dual peaks",
+ "Torkoal": "A Fire-type turtle Pokemon that creates heavy smoke from its shell vents",
+ "Spoink": "A Psychic-type pig that bounces to keep its heart beating",
+ "Grumpig": "Spoink's evolution; uses its pearl and psychic power to control emotions",
+ "Spinda": "A Normal-type Pokemon with dizzying, unique swirly spot patterns",
+ "Trapinch": "A Ground-type antlion larva that digs traps to catch prey",
+ "Vibrava": "Trapinch's evolution; Ground/Dragon that uses vibrating wings to attack",
+ "Flygon": "Final Trapinch evolution; a Dragon/Ground 'desert dragon' that flutters silently",
+ "Cacnea": "A Grass-type cactus Pokemon that stores water in its body and attacks with needles",
+ "Cacturne": "Cacnea's evolution; a Grass/Dark-type cactus that hunts at night",
+ "Swablu": "A Normal/Flying fluffy bird Pokemon that looks like a cotton ball",
+ "Altaria": "Swablu's evolution; a Dragon/Flying Pokemon with cloud-like wings and melodic voice",
+ "Zangoose": "A Normal-type mongoose Pokemon that battles Seviper fiercely with claw slash",
+ "Seviper": "A Poison-type snake Pokemon with blade-like tail, rivals Zangoose",
+ "Lunatone": "A Rock/Psychic moon-shaped Pokemon that appears during the night",
+ "Solrock": "A Rock/Psychic sun-shaped Pokemon that radiates heat and light",
+ "Barboach": "A Water/Ground fish Pokemon with whiskers that senses currents",
+ "Whiscash": "Barboach's evolution; a Water/Ground catfish with seismic wave ability",
+ "Corphish": "A Water-type lobster Pokemon that fights with powerful claws",
+ "Crawdaunt": "Corphish's evolution; Water/Dark crab Pokemon with star on its head",
+ "Baltoy": "A Ground/Psychic clay doll Pokemon that spins to move and levitate",
+ "Claydol": "Baltoy's evolution; a multi-limbed Psychic UFO doll that levitates mysteriously",
+ "Lileep": "A Rock/Grass fossil Pokemon resembling a sea lily that filters plankton",
+ "Cradily": "Lileep's evolution; a tentacled Rock/Grass fossil that anchors to seabeds",
+ "Anorith": "A Rock/Bug fossil Pokemon resembling an ancient sand crab",
+ "Armaldo": "Anorith's evolution; Rock/Bug predator with powerful claws and shell",
+ "Feebas": "A weak-looking Water-type fish that often hides in murky waters",
+ "Milotic": "Feebas's evolution; a beautiful Water-type serpent known for calming power",
+ "Castform": "A Normal-type weather Pokemon that changes form depending on weather",
+ "Kecleon": "A Normal-type chameleon Pokemon that changes color to blend in",
+ "Shuppet": "A Ghost-type puppet Pokemon that gathers energy to haunt",
+ "Banette": "A Ghost-type doll Pokemon possessed by a grudge-filled spirit",
+ "Duskull": "A Ghost-type skull-masked Pokemon that roams quietly through shadows",
+ "Dusclops": "Duskull's evolution; a Ghost-type with a singular eye and hollow torso",
+ "Tropius": "A Grass/Flying dinosaur-like Pokemon with fruit growing on its neck",
+ "Chimecho": "A Psychic-type chime bell Pokemon that resonates tunes in the wind",
+ "Absol": "A Dark-type disaster-predicting Pokemon with a white mane and scythe tail",
+ "Wynaut": "A Baby Psychic-type that loves to upset foes with Mirror Coat",
+ "Snorunt": "An Ice-type Pokemon that thrives in snowy mountains and hides its face",
+ "Glalie": "Snorunt's evolution; a floating Ice-type with a hardened frozen body",
+ "Spheal": "A round Water/Ice seal Pokemon that claps its flippers happily",
+ "Sealeo": "Spheal's evolution; larger and sings loudly in icy habitats",
+ "Walrein": "Final Spheal line evolution; massive Water/Ice walrus Pokemon with tusks",
+ "Clamperl": "A Water-type bivalve Pokemon that transforms over time inside shell",
+ "Huntail": "A Clamperl evolution; a Water-type deep-sea predator with lure tail",
+ "Gorebyss": "Clamperl's alternate evolution; a slender Water-type that swims gracefully",
+ "Relicanth": "A Rock/Water ancient fish Pokemon unchanged for millions of years",
+ "Luvdisc": "A Water-type heart-shaped fish known for spreading love in hearts",
+ "Bagon": "A Dragon-type rock-solid Pokemon that dreams of flying",
+ "Shelgon": "Bagon's evolution; a rock-armored Dragon-type preparing to take flight",
+ "Salamence": "Final Bagon line evolution; a Dragon/Flying powerhouse with majestic wings",
+ "Beldum": "A Steel/Psychic alien Pokemon with a magnet on its head and a single eye",
+ "Metang": "Beldum's evolution; a Steel/Psychic twin-bodied trainer Pokemon",
+ "Metagross": "Final Beldum line evolution; a Steel/Psychic supercomputer-like behemoth",
+ "Regirock": "A Legendary Rock golem sealed in desert temple using Braille dots",
+ "Regice": "A Legendary Ice golem preserved in glaciers with incredible cold",
+ "Registeel": "A Legendary Steel golem hidden in forest mountain, virtually indestructible",
+ "Latias": "A Psychic/Dragon Legendary that can telepathically communicate and fly with speed",
+ "Latios": "Complementary to Latias; Psychic/Dragon Legendary with telepathic prowess and swift flight",
+ "Kyogre": "A Legendary Water whale that expands seas and controls oceanic storms",
+ "Groudon": "A Legendary Ground-dinosaur that expands lands and dries seas",
+ "Rayquaza": "A Legendary Dragon/Flying sky serpent that calms Kyogre and Groudon in ozone layer",
+ "Jirachi": "A Mythical Steel/Psychic wish-granting Pokemon that awakens for a week per millennium",
+ "Deoxys": "A Mythical Psychic-type with multiple forms representing DNA-based extraterrestrial power",
+ "Turtwig": "A Grass-type turtle starter that creates soil and sprouts plant on its head",
+ "Grotle": "Turtwig's evolution; larger Grass-type with shrubs growing on its back",
+ "Torterra": "Final Turtwig line evolution; Grass/Ground turtle with forest on its shell",
+ "Chimchar": "A Fire-type monkey starter with flame on its tail and playful spirit",
+ "Monferno": "Chimchar's evolution; Fire/Fighting monkey with fiery limb attacks",
+ "Infernape": "Final Chimchar line evolution; Fire/Fighting ape with blazing martial arts",
+ "Piplup": "A Water-type penguin starter known for pride and powerful water moves",
+ "Prinplup": "Piplup's evolution; regal Water-type with improved swimming prowess",
+ "Empoleon": "Final Piplup line evolution; Water/Steel emperor penguin Pokemon with trident wings",
+ "Starly": "A Normal/Flying bird starter with bold attitude and high chirp",
+ "Staravia": "Starly's evolution; Rowdy bird Pokemon that fights in flocks",
+ "Staraptor": "Final Starly line evolution; fierce Normal/Flying raptor with powerful attacks",
+ "Bidoof": "A Normal-type beaver Pokemon that builds dams and acts cheerfully",
+ "Bibarel": "Bidoof's evolution; Normal/Water builder with strong jaws and flattened tail",
+ "Kricketot": "A Bug-type cricket Pokemon that chirps rhythmically from its horns",
+ "Kricketune": "A Bug-type cricket Pokemon with musical antennae used to create rhythmic chirps",
+ "Shinx": "An Electric-type kitten Pokemon whose sparks glow brighter as it grows stronger",
+ "Luxio": "Shinx's evolution; an Electric-type feline that recklessly attacks with charged claws",
+ "Luxray": "Final Luxio evolution; an Electric-type lion with sight through opaque objects",
+ "Budew": "A small Grass/Poison flower bud Pokemon that blooms in clean air",
+ "Roserade": "Roserade; a Grass/Poison rose Pokemon that attacks with poison-tipped bouquet",
+ "Cranidos": "A Rock-type fossil dinosaur Pokemon with a hard skull used for headbutts",
+ "Rampardos": "Cranidos's evolution; a Rock-type powerhouse with the hardest skull ever measured",
+ "Shieldon": "A Rock/Steel fossil Pokemon that uses a shielded face to block attacks",
+ "Bastiodon": "Shieldon's evolution; a Rock/Steel defensive wall with a heavy plated head",
+ "Burmy": "A small Bug-type cloak Pokemon that changes form based on its environment",
+ "Wormadam": "Burmy's evolution; a Bug/Grass or Bug/Steel cloak Pokemon adapting to habitat",
+ "Mothim": "Male Burmy's evolution; a Bug/Flying moth Pokemon attracted to bright lights",
+ "Combee": "A small Bug/Flying bee Pokemon with three hexagonal bodies and honeycomb pattern",
+ "Vespiquen": "Queen of the Combee; a Bug/Flying hive commander with territorial stinger swarms",
+ "Pachirisu": "An Electric-type squirrel Pokemon known for its energetic tail and bolt-shaped mark",
+ "Buizel": "An Electric/Water weasel Pokemon with flotation collar that aids swimming",
+ "Floatzel": "Buizel's evolution; a sleek Water-type swimmer with floating collar and agility",
+ "Cherubi": "A small Grass-type cherry Pokemon with two fruit on its stem",
+ "Cherrim": "Cherubi's evolution; changes form under the sun to display a sunny petal cloak",
+ "Shellos": "A Water-type sea slug Pokemon with two regional forms, east and west coast",
+ "Gastrodon": "Shellos's evolution; a Water/Ground sea slug with slug-like, dual-region appearances",
+ "Ambipom": "A Normal-type monkey Pokemon with two tails used like extra hands",
+ "Drifloon": "A Ghost/Flying balloon Pokemon that carries children away with ghostly strings",
+ "Drifblim": "Drifloon's evolution; a giant ghost balloon that drifts through the sky",
+ "Buneary": "A Normal-type rabbit Pokemon with fluffy ears and a hopping combat style",
+ "Lopunny": "Buneary's evolution; a Normal-type elegant rabbit that fights with strong kicks",
+ "Mismagius": "A Ghost-type witch-like Pokemon that casts curses and mystical chants",
+ "Honchkrow": "A Dark/Flying crow Pokemon leading murkrow flocks and controlling the skies",
+ "Glameow": "A Normal-type cat Pokemon boasting stylish fur and competitive temperament",
+ "Purugly": "Glameow's evolution; a bulky feline Pokemon self-confident and physically powerful",
+ "Chingling": "A baby Psychic-type bell Pokemon that resonates based on emotions and sound",
+ "Stunky": "A Poison/Dark skunk Pokemon that sprays a foul-smelling fluid in defense",
+ "Skuntank": "Stunky's evolution; a larger Poison/Dark skunk with more potent spray and aggression",
+ "Bronzor": "A Steel/Psychic metal disc Pokemon that floats and uses ancient chakra energy",
+ "Bronzong": "Bronzor's evolution; a Steel/Psychic bell-shaped Pokemon that summons wind and rain",
+ "Bonsly": "A Rock-type baby bonsai tree mimic that feigns crying to trick others",
+ "Mime-Jr": "A Baby Psychic/Fairy that mimics gestures and practices pantomime",
+ "Happiny": "A Baby Normal-type Pokemon that loves stones and carries an egg in its pouch",
+ "Chatot": "A Normal/Flying parrot Pokemon that copies speech and melody perfectly",
+ "Spiritomb": "A Ghost/Dark amalgam of 108 spirits bound to a keystone",
+ "Gible": "A Dragon/Ground shark-like Pokemon that burrows and seeks strong opponents",
+ "Gabite": "Gible's evolution; faster and more aggressive with sharp claws and glider wings",
+ "Garchomp": "Final Gible line; a Dragon/Ground pseudo-legendary with supersonic flight capability",
+ "Munchlax": "A Normal-type baby Pokemon with insatiable appetite that becomes Snorlax evolution",
+ "Riolu": "A Fighting-type baby Pokemon that gains aura powers under loving training",
+ "Lucario": "Riolu's evolution; a Fighting/Steel aural detector that reads thoughts and energy",
+ "Hippopotas": "A Ground-type hippo Pokemon that burrows in sand to stay cool",
+ "Hippowdon": "Hippopotas's evolution; a massive Ground-type that creates sandstorms",
+ "Skorupi": "A Poison/Bug scorpion Pokemon that lives in deserts and marshes",
+ "Drapion": "Skorupi's evolution; a Poison/Dark scorpion with armored body and fierce pincers",
+ "Croagunk": "A Poison/Fighting frog Pokemon that damages with poisonous sacs on cheeks",
+ "Toxicroak": "Croagunk's evolution; a Poison/Fighting fighter with sharp toxin-lacing fangs",
+ "Carnivine": "A Grass-type carnivorous plant Pokemon that snaps prey with vine jaws",
+ "Finneon": "A Water-type flashy fish Pokemon with glowing fin patterns",
+ "Lumineon": "Finneon's evolution; Water-type with graceful fins that glow in deep sea",
+ "Mantyke": "A Water/Flying manta ray baby Pokemon that evolves under friendship with Remoraid",
+ "Snover": "A Grass/Ice alpine tree Pokemon that spreads snow with its pollen",
+ "Abomasnow": "Snover's evolution; a Grass/Ice mountain Pokemon that brings blizzard to land",
+ "Weavile": "A Dark/Ice evolution of Sneasel; sleek, fast, and strikes with razor claws",
+ "Magnezone": "Magneton's evolution; a Steel/Electric UFO-like Pokemon using magnetic force",
+ "Lickilicky": "Lickitung's evolution; Normal-type with extendable tongue and strong licks",
+ "Rhyperior": "Rhydon's evolution; a Rock/Ground colossus with drill-tipped hands and armor",
+ "Tangrowth": "Tangela's evolution; a Grass-type monster covered in vines that crush foes",
+ "Electivire": "Electabuzz's evolution; an Electric-type powerhouse with twin electrified tails",
+ "Magmortar": "Magmar's evolution; a Fire-type with arm-mounted flame cannons",
+ "Togekiss": "Togetic's evolution; a Fairy/Flying dove of joy that blesses allies",
+ "Yanmega": "Yanma's evolution; a Bug/Flying mega dragonfly with swift aerial strikes",
+ "Leafeon": "Grass-type Eevee evolution; leaf-bladed fur and solar energy booster",
+ "Glaceon": "Ice-type Eevee evolution; crystalline fur that chills the air around it",
+ "Gliscor": "Flying/Ground evolution of Gligar; a bat-scorpion hybrid with gliding wings",
+ "Mamoswine": "Ice/Ground evolution of Piloswine; massive and charges through blizzards",
+ "Porygon-Z": "Porygon2's digital evolution; glitches and thrives in cyberspace distortions",
+ "Gallade": "Psychic/Fighting evolution of Kirlia; wields arm-blades to protect others",
+ "Probopass": "Nosepass line's evolution; a Rock/Steel with magnetic mustache and fortress head",
+ "Dusknoir": "Dusclops's evolution; a Ghost-type grim reaper that guides lost spirits",
+ "Froslass": "Snow/Ghost evolution of Snorunt; a graceful yet chilling phantom",
+ "Rotom": "An Electric/Ghost Pokemon that inhabits appliances and changes form accordingly",
+ "Uxie": "A Psychic Lake guardian; represents knowledge and awakens minds",
+ "Mesprit": "A Psychic Lake guardian; represents emotion and inspires feeling",
+ "Azelf": "A Psychic Lake guardian; represents willpower and drives determination",
+ "Dialga": "Legendary Steel/Dragon that controls time and distorts space",
+ "Palkia": "Legendary Water/Dragon that governs space and dimensions",
+ "Heatran": "Legendary Fire/Steel mutant that lives in volcanic caves and controls magma",
+ "Regigigas": "Legendary Normal colossus that towed continents with intangible arms",
+ "Giratina": "Legendary Ghost/Dragon that rules the Distortion World with antimatter power",
+ "Cresselia": "Legendary Psychic Swan that brings pleasant dreams and lunar light",
+ "Phione": "A Water Mythical Pokemon born from breeding Manaphy; sails seas with elegance",
+ "Manaphy": "A Mythical Water Pokemon that bonds with others and grants them power",
+ "Darkrai": "A Mythical Dark-type that induces nightmares and dwells in shadow",
+ "Shaymin": "A mountaintop sanctuary in the Mystery Dungeon world, home to Sky Peak and Sky Jumps",
+ "Arceus": "The Original Mythical Normal deity that created the Pokemon universe",
+ "Victini": "A Mythical Psychic/Fire bringer of victory that grants energy to others",
+ "Snivy": "A Grass serpent starter; fast and regal with vine tail for precise strikes",
+ "Servine": "Snivy's evolution; swift Grass snake Pokemon skilled in tactical leaf strikes",
+ "Serperior": "Final Snivy form; majestic Grass serpent with regal vines and superiority",
+ "Tepig": "A Fire pig starter that snorts fiery embers when excited",
+ "Pignite": "Tepig's evolution; a Fire/Fighting hog with spirited flame belt",
+ "Emboar": "Final Tepig form; a Fire/Fighting boar with blazing chest and brute power",
+ "Oshawott": "A Water otter starter; uses a scalchop shell as a weapon for combat",
+ "Dewott": "A Water-type otter Pokemon with dual scalchops, practicing blade techniques",
+ "Samurott": "Final evolution of Dewott; a regal Water-type sea-otter with a samurai horn blade",
+ "Patrat": "A Normal-type lookout rodent with ringed tail and sharp incisors",
+ "Watchog": "Evolved Patrat; a vigilant Normal-type with rings for night vision and alert calls",
+ "Lillipup": "A small Normal-type puppy known for loyalty and sharp hearing",
+ "Herdier": "Lillipup's evolution; a courageous Normal-type dog with protective instincts",
+ "Stoutland": "Final Herdier form; a large, fluffy Normal-type guardian with strong sense of direction",
+ "Purrloin": "A sly Normal-type kitten Pokemon that deceives with its charm",
+ "Liepard": "Purrloin's evolution; a sleek, stealthy Normal-type feline assassin",
+ "Pansage": "A Grass-type monkey that carries a sprout and energizes with leaf-based moves",
+ "Simisage": "Pansage evolved; a Grass-type with vine whip and spirited fighting style",
+ "Pansear": "A Fire-type monkey with a flame tuft used to heat and battle",
+ "Simisear": "Pansear's evolution; a fiery monkey that punches with blazing fists",
+ "Panpour": "A Water-type monkey that drizzles moisture from its head to cool surroundings",
+ "Simipour": "Panpour's evolution; a Water-type with powerful hydro fists and spirited attitude",
+ "Munna": "A Psychic-type dream eater that floats and feeds on dreams' essence",
+ "Musharna": "Munna's evolution; manifests dream mist and induces healing dreams",
+ "Pidove": "A Normal/Flying pigeon Pokemon often seen in flocks around cities",
+ "Tranquill": "Pidove's evolution; a calmer bird with a sense of unity and flight coordination",
+ "Unfezant": "Final Pidove form; a proud Normal/Flying bird with crest and aerial dominance",
+ "Blitzle": "An Electric-type zebra foal with lightning stripes that glow with excitement",
+ "Zebstrika": "Blitzle's evolution; a sleek Electric-type steed that races at high speed",
+ "Roggenrola": "A Rock-type ore Pokemon with a single eye and mineral-rich body",
+ "Boldore": "Roggenrola's evolution; a rugged Rock-type with crystalline blasts",
+ "Gigalith": "Final Boldore form; a massive Rock-type fortress powered by solar energy",
+ "Woobat": "A Psychic/Flying bat that uses heart-shaped nose to sense emotions",
+ "Swoobat": "Woobat evolved; a Psychic/Flying bat that flutters with heart-powered sonar",
+ "Drilbur": "A Ground-type mole Pokemon with steel claws for tunneling",
+ "Excadrill": "Drilbur's evolution; a Steel/Ground digger with powerful drills on hands",
+ "Audino": "A Normal-type caring Pokemon known for healing others with its heart sensors",
+ "Timburr": "A Fighting-type toddler Pokemon that carries wooden beams",
+ "Gurdurr": "Timburr's evolution; a brawny Fighting-type that uses steel girders",
+ "Conkeldurr": "Final Gurdurr form; a powerhouse that lifts concrete pillars in battle",
+ "Tympole": "A Water-type tadpole Pokemon whose cheeks fill with air to sing",
+ "Palpitoad": "Tympole's evolution; a Water/Ground type with vibrating body waves",
+ "Seismitoad": "Final Palpitoad form; a bulky Water/Ground Pokemon that causes seismic quakes",
+ "Throh": "A Fighting-type judoka that grapples opponents with expert throws",
+ "Sawk": "A Fighting-type karateka with discipline and precision kicking",
+ "Sewaddle": "A Bug/Grass caterpillar that spins leaves into clothing as a cocoon",
+ "Swadloon": "Evolved Sewaddle; a Bug/Grass stage hidden in its leaf cloak",
+ "Leavanny": "Final Swadloon form; a Bug/Grass tailor Pokemon that dresses friends in leaf clothes",
+ "Venipede": "A Bug/Poison millipede Pokemon with swift, segmented movement",
+ "Whirlipede": "Venipede's evolution; a Bug/Poison armor-spinner with defensive posture",
+ "Scolipede": "Final Venipede line; a Bug/Poison centipede with fierce speed and pincers",
+ "Cottonee": "A Grass/Fairy cotton puff Pokemon that drifts on wind with seeds",
+ "Whimsicott": "Cottonee's evolution; a playful Grass/Fairy that hides in cotton clouds",
+ "Petilil": "A Grass-type bulb Pokemon that stores sunlight in its leaf bud",
+ "Lilligant": "Petilil's evolution; an elegant Grass-type dancer blooming in spring",
+ "Basculin": "A Water-type aggressive fish with bold stripes and fin battles",
+ "Sandile": "A Ground/Dark crocodile pup that lurks in deserts and rivers",
+ "Krokorok": "Sandile's evolution; a sneaky Ground/Dark croc with hardened eyelids",
+ "Krookodile": "Final Sandile form; a Ground/Dark croc with powerful jaws and desert dominance",
+ "Darumaka": "A Fire-type round Pokemon with fiery pouch that stores heated energy",
+ "Darmanitan": "Darumaka's evolution; a powerhouse Fire-type that enters Zen Mode occasionally",
+ "Maractus": "A Grass-type cactus Pokemon that dances rhythmically in desert heat",
+ "Dwebble": "A Bug/Rock crab Pokemon that carries a stone shell home",
+ "Crustle": "Dwebble's evolution; a Bug/Rock hermit-crab with boulder shell and pincers",
+ "Scraggy": "A Dark/Fighting reptilian Pokemon with baggy skin and bold attitude",
+ "Scrafty": "Scraggy's evolution; street-skulled Dark/Fighting type with hooded style",
+ "Sigilyph": "A Psychic/Flying ancient guardian Pokemon etched in cave art",
+ "Yamask": "A Ghost-type wraith carrying mask of its past human life",
+ "Cofagrigus": "Yamask's evolution; a Ghost-type sarcophagus that traps souls in its arms",
+ "Tirtouga": "A Rock/Water ancient turtle fossil that swims with sturdy flippers",
+ "Carracosta": "Tirtouga's evolution; a Rock/Water shell-dinosaur with crushing jaws",
+ "Archen": "A Rock/Flying fossil raptor with eagerness to learn to fly",
+ "Archeops": "Archen's evolution; a Rock/Flying bird with powerful prehistoric wings",
+ "Trubbish": "A Poison-type trash bag Pokemon filled with toxic sludge",
+ "Garbodor": "Trubbish's evolution; a Poison-type heap of toxic waste held by bands",
+ "Zorua": "A Dark-type fox that creates illusions to protect itself",
+ "Zoroark": "Zorua's evolution; a Dark-type illusionist that disguises surroundings",
+ "Minccino": "A Normal-type chinchilla Pokemon that grooms fur obsessively",
+ "Cinccino": "Minccino's evolution; a Normal-type soft-furred bard that fights with hair ribbons",
+ "Gothita": "A Psychic-type doll Pokemon that senses auras with big eyes",
+ "Gothorita": "Gothita's evolution; a Psychic-type that balances on head, sensing feelings",
+ "Gothitelle": "Final Gothita line; a Psychic-type that predicts futures with aura",
+ "Solosis": "A Psychic-type floating cell Pokemon contained in an energy membrane",
+ "Duosion": "Solosis's evolution; a Psychic-type that connects through cells to form telepathy",
+ "Reuniclus": "Final Solosis line; a Psychic-type brain-cell creature that controls others",
+ "Ducklett": "A Water/Flying duckling with downy blue feathers and gentle demeanor",
+ "Swanna": "Ducklett's evolution; a graceful Water/Flying swan with elegant wingspan",
+ "Vanillite": "An Ice-type snowflake Pokemon that grows icicle horns on its head",
+ "Vanillish": "Vanillite's evolution; a larger Ice-type with frosted body and cooler aura",
+ "Vanilluxe": "Final Ice-type form; two-headed snowcone Pokemon spouting frosty breath",
+ "Deerling": "A Normal/Grass deer that changes coat pattern with the seasons",
+ "Sawsbuck": "Deerling's evolution; a majestic Normal/Grass stag with seasonal antlers",
+ "Emolga": "An Electric/Flying squirrel glider that zaps and soars between trees",
+ "Karrablast": "A Bug-type stag beetle Pokemon that evolves through shell trade",
+ "Escavalier": "Karrablast's evolution; a Bug/Steel knight Pokemon clad in armor",
+ "Foongus": "A Grass/Poison mushroom Pokemon disguised as a Poke Ball cap",
+ "Amoonguss": "Foongus's evolution; a Grass/Poison mushroom that lures prey with hat motif",
+ "Frillish": "A Water/Ghost jellyfish Pokemon that drifts with eerie tentacles",
+ "Jellicent": "Final Frillish form; a Water/Ghost phantom jellyfish queen of the seas",
+ "Alomomola": "A Water-type heartfish that heals wounded Pokemon with its body",
+ "Joltik": "A Bug/Electric micro-spider that attaches to larger Pokemon to drain energy",
+ "Galvantula": "Joltik's evolution; a Bug/Electric tarantula that spins electrified webs",
+ "Ferroseed": "A Steel/Grass seed Pokemon with needle-like spines and magnetic core",
+ "Ferrothorn": "Ferroseed's evolution; a Steel/Grass fortress vine Pokemon with spiky traps",
+ "Klink": "A Steel-type gear pair that generates electricity when they mesh teeth",
+ "Klang": "Klink's evolution; a trio of gears generating stronger electrical currents",
+ "Klinklang": "Final Klink line; a Steel-type gear wheel Pokemon whose rotations boost power",
+ "Tynamo": "An Electric-type eel that generates tiny sparks from its body",
+ "Eelektrik": "An evolved Electric-type eel with electric sacs along its body",
+ "Eelektross": "Final Eelektrik form; a powerful Electric-only eel with no weaknesses",
+ "Elgyem": "A Psychic-type small alien with a single eye and mysterious origins",
+ "Beheeyem": "Evolved Elgyem; an intelligent Psychic alien with telepathic powers",
+ "Litwick": "A Ghost/Fire candle Pokemon that drains life energy with its flame",
+ "Lampent": "Litwick's evolution; a lamp Pokemon wandering and guiding lost spirits",
+ "Chandelure": "Final Litwick line; a chandelier Ghost/Fire that burns souls with ghost flames",
+ "Axew": "A Dragon-type tusked cub Pokemon learning to bite and grow",
+ "Fraxure": "Axew's evolution; a brawny Dragon-type with axe-like tusks",
+ "Haxorus": "Final Axew form; a Dragon-type with powerful axing jaws",
+ "Cubchoo": "An Ice-type cub with a constantly running nose that freezes its emotions",
+ "Beartic": "Cubchoo's evolution; a massive bear Pokemon that stomps thick ice with cold breath",
+ "Cryogonal": "An Ice-type snowflake Pokemon that forms crystalline bodies to freeze foes",
+ "Shelmet": "A Bug-type shelled Pokemon that retreats into its protective armor",
+ "Accelgor": "Shelmet's speedy Bug-type evolution stripped of shell for agility",
+ "Stunfisk": "A Ground/Electric flat Pokemon that lies in wait to zap prey",
+ "Mienfoo": "A Fighting-type martial arts fox cub that trains with disciplined moves",
+ "Mienshao": "Mienfoo's evolution; a swift Fighting-type with graceful staff-like arms",
+ "Druddigon": "A Dragon-type cave-dweller with rugged scales and fierce claws",
+ "Golett": "A Ground/Ghost animated clay golem that walks in search of purpose",
+ "Golurk": "Golett's evolution; a towering Ground/Ghost golem with ancient powers",
+ "Pawniard": "A Dark/Steel knight-like cub wielding sharp blade-arms",
+ "Bisharp": "Pawniard's evolution; leads Blade Steel-types with honor and cold tactics",
+ "Bouffalant": "A Normal-type buffalo Pokemon that charges with giant afro horns",
+ "Rufflet": "A Normal/Flying eaglet with prideful nature and fledgling skill",
+ "Braviary": "Rufflet's evolution; a patriotic eagle Pokemon known for courage",
+ "Vullaby": "A Dark/Flying vulture chick that nests in discarded armor",
+ "Mandibuzz": "Vullaby's evolution; a Dark/Flying vulture that protects young scavengers",
+ "Heatmor": "A Fire-type anteater that uses burning tongue to melt hard-shelled prey",
+ "Durant": "A Bug/Steel ant Pokemon that constructs tunnels and works in colonies",
+ "Deino": "A Dark/Dragon puppy Pokemon that bites others to learn strength",
+ "Zweilous": "Deino's evolution; bipl-headed Dark/Dragon that fights with dual bites",
+ "Hydreigon": "Final Deino form; a three-headed Dark/Dragon with overwhelming power",
+ "Larvesta": "A Bug/Fire larva moth that glows warmly at night",
+ "Volcarona": "Final Larvesta evolution; a Fire/Bug moth with wings of radiant flame",
+ "Cobalion": "A Steel/Fighting Legendary unicorn; leads Swords of Justice with courage",
+ "Terrakion": "A Rock/Fighting Legendary bull; champion of justice and rampaging strength",
+ "Virizion": "A Grass/Fighting Legendary deer; swift protector of forests",
+ "Tornadus": "A Flying-type Legendary genie of wind, free in the skies",
+ "Thundurus": "An Electric/Flying genie of thunder that wields storms",
+ "Reshiram": "A Dragon/Fire Legendary embodying truth with fiery breath",
+ "Zekrom": "A Dragon/Electric Legendary embodying ideals with thunderous power",
+ "Landorus": "A Ground/Flying genie of the land; controls fertility and storms",
+ "Kyurem": "A Dragon/Ice Legendary embodying icy emptiness and frigid power",
+ "Keldeo": "A Water/Fighting Legendary colt that swims and battles in style",
+ "Meloetta": "A Mythical Normal/Psychic or Normal/Fighting singer whose melody moves hearts",
+ "Genesect": "A Mythical Bug/Steel ancient Pokemon modified with high-tech cannon",
+ "Chespin": "A Grass-type hedgehog starter with nut shell helmet and cheeky spirit",
+ "Quilladin": "Chespin's evolution; an armored Grass-type that protects itself from foes",
+ "Chesnaught": "Final Chespin form; a Grass/Fighting guardian with knuckle armor spines",
+ "Fennekin": "A Fire-type fox starter with flame fur that senses emotions",
+ "Braixen": "Fennekin's evolution; a Fire-type fox that swishes a fiery stick in its tail",
+ "Delphox": "Final Fennekin form; a Fire/Psychic fox wizard wielding psychic flame",
+ "Froakie": "A Water-type frog starter with bubble foam and agile jumps",
+ "Frogadier": "Froakie's evolution; a sleek Water-type frog ninja in training",
+ "Greninja": "Final Froakie form; a Water/Dark ninja frog with water-shuriken attacks",
+ "Bunnelby": "A Normal-type rabbit with powerful ears used for digging",
+ "Diggersby": "Bunnelby's evolution; a Ground/Normal digger with jackhammer ears",
+ "Fletchling": "A Normal/Flying robin chick that sings to assert territory",
+ "Fletchinder": "Fletchling's evolution; a Fire/Flying bird that darts through branches",
+ "Talonflame": "Final Fletchling form; a fiery hawk that blazes down on opponents",
+ "Scatterbug": "A Bug-type caterpillar that flits and spins silk trails",
+ "Spewpa": "Scatterbug's chrysalid stage; rests and prepares inside its silk shell",
+ "Vivillon": "Final Scatterbug evolution; a Bug/Flying butterfly with region-specific wing patterns",
+ "Litleo": "A Fire/Normal lion cub with a fiery tuft and majestic roar",
+ "Pyroar": "Final Litleo form; a Fire/Normal lion with regal mane and vocal power",
+ "Flabebe": "A tiny Fairy-type that carries a flower; color varies by clover color",
+ "Floette": "Flabebe's evolution; a Fairy flower guardian with floating bloom",
+ "Florges": "Final Flabebe line; a Fairy flower protector with garden-like frill",
+ "Skiddo": "A Grass-type goat Pokemon that grazes and bonds with its rider",
+ "Gogoat": "Final Skiddo form; a Grass-type steed goat that charges through hills",
+ "Pancham": "A Fighting-type panda cub carrying a leaf for courage",
+ "Pangoro": "Pancham's evolution; a Dark/Fighting panda that mentors others",
+ "Furfrou": "A Normal-type poodle Pokemon that can be groomed into many forms",
+ "Espurr": "A Psychic-type kitten with lurking psychic power hidden behind its eyes",
+ "Meowstic": "Espurr's evolution; a Psychic cat that controls energy with ear fur",
+ "Honedge": "A Steel/Ghost sword that houses a spirit blade",
+ "Doublade": "Two Honedge combined; a twin-blade ghostly weapon in armor",
+ "Aegislash": "Final Honedge line; a Steel/Ghost sword with form-changing sacred blade",
+ "Spritzee": "A Fairy-type bird that collects fragrances to produce soothing aroma",
+ "Aromatisse": "Spritzee's evolution; a Fairy perfumer that emits calming scents",
+ "Swirlix": "A Fairy-type fluff ball that tastes delicious and soft",
+ "Slurpuff": "Swirlix's evolution; a Fairy gourmand that bakes with scent for taste",
+ "Inkay": "A Dark/Psychic cephalopod that controls others when it looks overhead",
+ "Malamar": "Inkay's evolution; a Dark/Psychic squid that manipulates minds with tentacles",
+ "Binacle": "A Rock/Water crab Pokemon with two-headed form growing on its back",
+ "Barbaracle": "Binacle's evolution; a Rock/Water barnacle colony with many limbs",
+ "Skrelp": "A Poison/Water seahorse Pokemon that camouflages among kelp",
+ "Dragalge": "Skrelp's evolution; a Poison/Dragon seaweed-covered serpent",
+ "Clauncher": "A Water-type pincer Pokemon that fires water blasts from its claw",
+ "Clawitzer": "Clauncher's evolution; a Water-type sniper crab firing pressurized water",
+ "Helioptile": "An Electric/Normal lizard that collects solar energy with ear frills",
+ "Heliolisk": "Helioptile's evolution; an Electric/Normal frill-necked lizard that converts sunlight to power",
+ "Tyrunt": "A Rock/Dragon fossil Pokemon resembling a tiny tyrannosaur",
+ "Tyrantrum": "Tyrunt's evolution; a Rock/Dragon tyrannosaur king roaring with force",
+ "Amaura": "A Rock/Ice fossil Pokemon that glows in moonlight with crystalline horns",
+ "Aurorus": "Amaura's evolution; a Rock/Ice plesiosaur with aurora-forming sails",
+ "Sylveon": "A Fairy-type Eevee evolution that charms foes with ribbon-like feelers",
+ "Hawlucha": "A Fighting/Flying luchador bird Pokemon that performs aerial wrestling",
+ "Dedenne": "An Electric/Fairy rodent that stores electricity in its whiskers and cheeks",
+ "Carbink": "A Rock/Fairy gem Pokemon born from crystallization deep underground",
+ "Goomy": "A tiny Dragon-type slug with gooey, slippery body and timid nature",
+ "Sliggoo": "Goomy's evolution; a Dragon-type slimy slug that stores moisture in its body",
+ "Goodra": "Final Goomy line; a Dragon-type gooey powerhouse with sticky, elastic body",
+ "Klefki": "A Steel/Fairy keyring Pokemon that collects metallic keys to protect its Trainer",
+ "Phantump": "A Ghost/Grass tree stump haunted by the spirit of a lost child",
+ "Trevenant": "Phantump's evolution; a Ghost/Grass guardian tree that traps wandering souls",
+ "Pumpkaboo": "A Ghost/Grass jack-o'-lantern Pokemon with variable sizes and playful spirit",
+ "Gourgeist": "Pumpkaboo's evolution; a Ghost/Grass pumpkin Pokemon with mischievous candy sack",
+ "Bergmite": "An Ice-type iceberg Pokemon that clings to cliffs with its icy shell",
+ "Avalugg": "Bergmite's evolution; a massive Ice-type iceberg backbearer with glacial armor",
+ "Noibat": "A small Flying/Dragon bat Pokemon that uses ultrasonic waves to echolocate",
+ "Noivern": "Noibat's evolution; a Flying/Dragon bat with powerful sonic booms from its wings",
+ "Xerneas": "A Fairy-type Legendary deer that shares life energy and brings vitality",
+ "Yveltal": "A Dark/Flying Legendary bird that absorbs life force and spreads destruction",
+ "Zygarde": "A Dragon/Ground Legendary sentinel that monitors ecosystem balance in multiple forms",
+ "Diancie": "A Rock/Fairy Mythical Pokemon that can create diamonds from its body",
+ "Hoopa": "A Psychic/Ghost Mythical that manipulates space by summoning through rings",
+ "Volcanion": "A Fire/Water Mythical steam engine Pokemon that can cloak steam explosions",
+ "Rowlet": "A Grass/Flying owl starter that flies silently with seed-covered wings",
+ "Dartrix": "Rowlet's evolution; a Grass/Flying stealth archer owl with leafy cloaks",
+ "Decidueye": "Final Rowlet form; a Grass/Ghost archer owl that strikes unseen with feather arrows",
+ "Litten": "A Fire-type kitten starter with fiery whiskers and intense stare",
+ "Torracat": "Litten's evolution; a Fire-type feline that stores fire in its bell collar",
+ "Incineroar": "Final Litten form; a Fire/Dark wrestling tiger that battles with fiery flair",
+ "Popplio": "A Water-type seal pup starter that plays with water balloons and acrobatics",
+ "Brionne": "Popplio's evolution; a Water-type performer that dances with bubble displays",
+ "Primarina": "Final Popplio form; a Water/Fairy sea lion diva singing powerful melodies",
+ "Pikipek": "A Normal/Flying woodpecker Pokemon that drills trunks with its beak",
+ "Trumbeak": "Pikipek's evolution; a Normal/Flying bird with long beak that hammers fruit",
+ "Toucannon": "Final Pikipek line; a Normal/Flying toucan Pokemon with cannon-like beak blasts",
+ "Yungoos": "A Normal-type mongoose puppy that lives near habitats and forages in family groups",
+ "Gumshoos": "Yungoos's evolution; a Normal-type mongoose sheriff Pokemon tracking intruders all day",
+ "Grubbin": "A Bug-type larva ant Pokemon that eats wood to build powerful mandibles",
+ "Charjabug": "Grubbin's evolution; an Electric/Bug battery-bug sealed to conserve power",
+ "Vikavolt": "Final Grubbin form; a Bug/Electric stag-beetle Pokemon with flash-fire cannon jaws",
+ "Crabrawler": "A Fighting-type crab that boxes with powerful pincers",
+ "Crabominable": "Crabrawler's evolution; a Fighting/Ice yeti-crab with frost-hammer claws",
+ "Oricorio": "A Flying-type bird that dances in four styles, depending on nectar drunk",
+ "Cutiefly": "A Bug/Fairy pollinating fly that seeks out floral scent and emits sparkles",
+ "Ribombee": "Cutiefly's evolution; a Bug/Fairy pixie bee that delivers healing pollen",
+ "Rockruff": "A Rock-type pup with evolving howls and close bond to its Trainer",
+ "Lycanroc": "Rockruff's evolution with style-based forms; a Rock-type loyal wolf at high speed",
+ "Wishiwashi": "A Water-type fish that becomes extraordinarily powerful when schooling",
+ "Mareanie": "A Poison/Water starfish Pokemon that sticks velvety poison spray on prey",
+ "Toxapex": "Mareanie's evolution; a Poison/Water tank that deploys poisonous spikes and coats",
+ "Mudbray": "A Ground-type donkey Pokemon that stomps using thick hooves",
+ "Mudsdale": "Mudbray's evolution; a Ground-type draft-horse that pulls heavy loads with quake kicks",
+ "Dewpider": "A Water/Bug bubble-spider Pokemon that lives on surface tension of water",
+ "Araquanid": "Dewpider's evolution; a Water/Bug spider that uses bubble armor to trap prey",
+ "Fomantis": "A Grass-type praying mantis sapling that stalks prey in foliage quietly",
+ "Lurantis": "Fomantis's evolution; a Grass-type floral mantis that performs dance-like attacks",
+ "Morelull": "A Grass/Fairy mushroom Pokemon that scatters sleepy spores in moonlight",
+ "Shiinotic": "Morelull's evolution; a Grass/Fairy lamp mushroom that glows soothingly to lull foes",
+ "Salandit": "A Poison/Fire lizard Pokemon whose female emits toxic fumes to attract mates",
+ "Salazzle": "Salandit's evolution; a Poison/Fire queen lizard that manipulates heat and toxic gas",
+ "Stufful": "A Normal/Fighting teddy-bear Pokemon that practices punching with determination",
+ "Bewear": "Stufful's evolution; a Normal/Fighting koala-bear powerhouse with crushing hugs",
+ "Bounsweet": "A Grass-type fruit Pokemon that ripens with sweetness and charms Trainers",
+ "Steenee": "Bounsweet's evolution; a Grass-type fruit dancer that hops with energy",
+ "Tsareena": "Final Bounsweet form; a Grass-type queen with regal kicks and crown-like top",
+ "Comfey": "A Fairy garland Pokemon that weaves flowers into bracelets to comfort others",
+ "Oranguru": "A Normal/Psychic orangutan sage that gives advice while meditating in trees",
+ "Passimian": "A Fighting-type lemur-like leader that throws berries as team tactics",
+ "Wimpod": "A Bug/Water timid isopod that flees in packs at first sign of danger",
+ "Golisopod": "Wimpod's evolution; a Bug/Water samurai isopod with armor and first-strike tactics",
+ "Sandygast": "A Ghost/Ground sand-tower Pokemon animated by restless spirits",
+ "Palossand": "Sandygast's evolution; a Ghost/Ground haunted sandcastle that consumes life force",
+ "Pyukumuku": "A Water-type sea cucumber that ejects its internal organs to scare enemies",
+ "Type-Null": "A Normal-type artificial chimera Pokemon created to counter Ultra Beasts",
+ "Silvally": "Type: Null's evolution; a Normal-type synthetic guardian that adapts with memory disc",
+ "Minior": "A Rock/Flying meteor Pokemon that breaks apart, revealing inner core",
+ "Komala": "A Normal-type koala that never wakes from its perpetual sleep",
+ "Turtonator": "A Fire/Dragon turtle Pokemon with explosive shell ridges",
+ "Togedemaru": "An Electric/Steel round hedgehog Pokemon that rolls into spines for attack",
+ "Mimikyu": "A Ghost/Fairy masked Pokemon that disguises to look like Pikachu",
+ "Bruxish": "A Water/Psychic fish with colorful teeth known for loud braying",
+ "Drampa": "A Normal/Dragon elder dragon Pokemon with a gentle and laid-back aura",
+ "Dhelmise": "A Ghost/Grass anchor-and-seaweed Pokemon haunted by shipwreck spirit",
+ "Jangmo-o": "A Dragon-type baby draconic Pokemon covered in scale armor",
+ "Hakamo-o": "Jangmo-o's evolution; a Dragon/Fighting scaled brawler that practices in packs",
+ "Kommo-o": "Final Jangmo-o form; a Dragon/Fighting scale-armored samurai leader with angry roar",
+ "Tapu-Koko": "An Electric/Fairy guardian of Melemele Island that delivers electric shocks",
+ "Tapu-Lele": "A Psychic/Fairy healer guardian of Akala Island that soothes with scales",
+ "Tapu-Bulu": "A Grass/Fairy guardian of Ula'ula Island that calms forests with its aura",
+ "Tapu-Fini": "A Water/Fairy guardian of Poni Island that purifies oceans and mists",
+ "Cosmog": "A Psychic starter nebula Pokemon that travels the cosmos in its gaseous form",
+ "Cosmoem": "Cosmog's evolution; a Psychic cocoon of compressed stellar matter",
+ "Solgaleo": "A Psychic/Steel Sunne Legendary lion that bursts forth as sun's emissary",
+ "Lunala": "A Psychic/Ghost Moone Legendary bat that sails night skies and absorbs moonlight",
+ "Nihilego": "A Rock/Poison Ultra Beast jelly-like parasite that came through Ultra Wormhole",
+ "Buzzwole": "An Ultra Beast Bug/Fighting muscular mosquito that flexes its bulk",
+ "Pheromosa": "An Ultra Beast Bug/Fighting slender insectoid known for graceful terror",
+ "Xurkitree": "An Ultra Beast Electric wiry creature that glows with high-voltage filaments",
+ "Celesteela": "An Ultra Beast Steel/Flying rocket-like Pokemon that fell to Earth",
+ "Kartana": "An Ultra Beast Grass/Steel origami warrior nearly as sharp as paper",
+ "Guzzlord": "An Ultra Beast Dark/Dragon gluttonous monster with black, gaping maw",
+ "Necrozma": "A Psychic Legendary prism Pokemon that absorbs light to become powerful",
+ "Magearna": "A Steel/Fairy Mythical automaton crafted 500 years ago to feel human emotions",
+ "Marshadow": "A Fighting/Ghost Mythical Pokemon that hides in shadows and mimics opponents",
+ "Poipole": "A Poison-type Ultra Beast baby that absorbs toxins and drips venom",
+ "Naganadel": "Final Poipole form; a Poison/Dragon Ultra Beast with missile-like tail",
+ "Stakataka": "A Rock/Steel Ultra Beast composed of fortress-like stone blocks",
+ "Blacephalon": "A Fire/Ghost Ultra Beast clown-like Pokemon that explodes with fireworks",
+ "Zeraora": "A Mythical Electric-type cat that moves at lightning speed and attacks with claws",
+ "Meltan": "A small Steel-type Pokemon made of liquid metal and a hex nut head",
+ "Melmetal": "Final Meltan form; a giant Steel-type golem forged from molten metal",
+ "Grookey": "A Grass-type chimp starter that taps its stick to create nature's rhythms",
+ "Thwackey": "Grookey's evolution; a Grass-type drumming monkey with rhythmic branches",
+ "Rillaboom": "Final Grookey form; a Grass-type gorilla drummer commanding forest energy",
+ "Scorbunny": "A Fire-type rabbit starter with blazing kicks and fiery energy",
+ "Raboot": "Scorbunny's evolution; a Fire-type rabbit that amps up its fiery footwork",
+ "Cinderace": "Final Scorbunny form; a Fire-type soccer-style striker kicking flaming balls",
+ "Sobble": "A Water-type lizard starter that cries to camouflage and evade threats",
+ "Drizzile": "Sobble's evolution; a Water-type ninja lizard that uses ink for stealth tactics",
+ "Inteleon": "Final Sobble form; a Water-type spy lizard with sharpshooter precision",
+ "Skwovet": "A Normal-type squirrel that hoards berries in spacious cheek pouches",
+ "Greedent": "Skwovet's evolution; a plump Normal-type glutton that guards its stash",
+ "Rookidee": "A Normal/Flying rookie crow Pokemon with eager flight potential",
+ "Corvisquire": "Rookidee's evolution; a Normal/Flying crow with sharpened wings and wisdom",
+ "Corviknight": "Final Corvisquire form; a Steel/Flying knight crow that ferries trainers",
+ "Blipbug": "A small Bug-type larva that sticks on leaves and grows gradually",
+ "Dottler": "Blipbug's evolution; a Bug/Psychic cocoon-type preparing for psychic bloom",
+ "Orbeetle": "Final Blipbug line; a Bug/Psychic beetle with telepathy and mind shield",
+ "Nickit": "A Dark-type fox cub that uses cunning to steal from unaware targets",
+ "Thievul": "Nickit's evolution; a sly Dark-type fox thief with shadow cloak tactics",
+ "Gossifleur": "A Grass-type flower puff that drifts on breezes to spread spores",
+ "Eldegoss": "Gossifleur's evolution; a Grass-type cotton dandelion that heals with fluff",
+ "Wooloo": "A Normal-type fluffy sheep that rolls around playfully in flocks",
+ "Dubwool": "Wooloo's evolution; a sturdy Normal-type ram with wool armor",
+ "Chewtle": "A Water-type snapping turtle with strong jaw and stubborn bite",
+ "Drednaw": "Chewtle's evolution; a Water/Rock turtle with a crushing jaw shell",
+ "Yamper": "An Electric-type corgi that charges its cheeks and wags infectious energy",
+ "Boltund": "Yamper's evolution; a speedy Electric-type dog with lightning-paced runs",
+ "Rolycoly": "A Rock-type coal nugget Pokemon that absorbs heat underground",
+ "Carkol": "Rolycoly's evolution; a Rock/Fire coal car with burning coals inside",
+ "Coalossal": "Final Rolycoly line; a Rock/Fire boiler-on-legs spewing magma clouds",
+ "Applin": "A Grass/Dragon apple core Pokemon that hides in fruit to ambush foes",
+ "Flapple": "Applin evolution; a Grass/Dragon fuzz-winged apple that glides on seeds",
+ "Appletun": "Alternate Applin form; a Grass/Dragon pancake-like dragon custard fruit",
+ "Silicobra": "A Ground-type snake that burrows in sand to store moisture",
+ "Sandaconda": "Silicobra's evolution; a Ground-type anaconda with sand-mantle coils",
+ "Cramorant": "A Water/Flying bird that catches fish in its stretchy throat pouch",
+ "Arrokuda": "A fast Water-type barracuda fish that darts through water with speed",
+ "Barraskewda": "Arrokuda's evolution; a Water-type spear fish with quick charge attacks",
+ "Toxel": "An Electric/Poison baby Pokemon whose shock intensity depends on emotions",
+ "Toxtricity": "Toxel's evolution; an Electric/Poison rocker Pokemon that amps attacks on stage",
+ "Sizzlipede": "A Fire/Bug centipede that heats its segments to burn tracks",
+ "Centiskorch": "Sizzlipede's evolution; a Fire/Bug giant centipede that blazes a fiery trail",
+ "Clobbopus": "A Fighting-type octopus that fights with its suction-cup limbs",
+ "Grapploct": "Clobbopus's evolution; a Fighting-type grappling octopus with strength strikes",
+ "Sinistea": "A Ghost-type haunted teacup that changes flavor over brewing time",
+ "Polteageist": "Sinistea's evolution; a Ghost-type teapot full of cursed tea essence",
+ "Hatenna": "A Psychic-type fairy that senses emotions to produce soothing aroma",
+ "Hattrem": "Hatenna's evolution; a Psychic-type that channels emotions into calming power",
+ "Hatterene": "Final Hatenna form; a Psychic/Fairy witch that protects with emotion-based magic",
+ "Impidimp": "A Dark/Fairy imp that pranks relentlessly using mischievous illusions",
+ "Morgrem": "Impidimp's evolution; a Dark/Fairy mischief maker with cunning pranks",
+ "Grimmsnarl": "Final Impidimp line; a Dark/Fairy sneering troll that traps foes with hair",
+ "Obstagoon": "A Dark/Normal evolution of Linoone; a rebellious brawler with Galarian swagger",
+ "Perrserker": "A Dark/Steel evolution of Galarian Meowth; a fierce Viking cat warrior",
+ "Cursola": "A Ghost-type evolved Galarian Corsola; a coral spirit that drains life energy",
+ "Sirfetch'd": "A Fighting-type Galarian Farfetch'd; a gallant duck wielding leek lance and shield",
+ "Rime": "An Ice/Psychic evolution of Galarian Mr. Rime; a chill psychic performer with frosted hands",
+ "Runerigus": "A Ghost/Ground evolution of Galarian Yamask; a cursed mural embodying vengeful spirits",
+ "Milcery": "A Fairy confection Pokemon that generates cream sweetness according to trainer care",
+ "Alcremie": "Final Milcery form; a Fairy dessert Pokemon with swirled cream body and various flavors",
+ "Falinks": "A Fighting-type troop of spear-wielding warriors that march in formation",
+ "Pincurchin": "An Electric-type sea urchin Pokemon covered in battery-like spines",
+ "Snom": "An Ice/Bug larva covered in frost that grows slowly in cold climates",
+ "Frosmoth": "Snom's evolution; an Ice/Bug moth with powdery wings and chilly aura",
+ "Stonjourner": "A Rock-type standing stone Pokemon that forms monolith formations",
+ "Eiscue": "An Ice-type penguin that wears an ice cube on its head to modulate emotion",
+ "Indeedee": "A Psychic/Normal gender-dual helper that enhances training with empathy",
+ "Morpeko": "An Electric/Dark hamster with hunger-driven moods shifting between modes",
+ "Cufant": "A Steel-type baby elephant whose trunk absorbs electricity and drums rhythmically",
+ "Copperajah": "Cufant's evolution; a massive Steel elephant Pokemon with iron body strength",
+ "Dracozolt": "A Electric/Dragon fossil Pokemon assembled with mismatched prehistoric parts",
+ "Arctozolt": "An Electric/Ice fossil Pokemon built from disjointed ancient limbs",
+ "Dracovish": "A Water/Dragon fossil Pokemon pieced together from mismatched bones",
+ "Arctovish": "A Water/Ice fossil Pokemon assembled from disparate ancient parts",
+ "Duraludon": "A Steel/Dragon skyscraper-like Pokemon that grows stronger with skyscraper-scale metal",
+ "Dreepy": "A Dragon/Ghost larva that rides on a childless dragon spirit in its head",
+ "Drakloak": "Dreepy's evolution; a Dragon/Ghost stealthy spirit rider knocking out foes",
+ "Dragapult": "Final Dreepy line; a Dragon/Ghost stealth attacker launching spirit darts",
+ "Zacian": "A Fairy/Steel Legendary sword-wielding wolf destined to protect Galar",
+ "Zamazenta": "A Fighting/Steel Legendary shield-wielding wolf guardian of Galar",
+ "Eternatus": "A Poison/Dragon Legendary cosmic entity that powers Dynamax energy",
+ "Kubfu": "A Fighting-type cubic martial artist Pokemon trained in remote tower trials",
+ "Urshifu": "Final Kubfu form; a Fighting/Dark or Fighting/Water wrestler capable of Rapid Strike or Single Strike style",
+ "Zarude": "A Dark/Grass mythical ape that raises children and protects jungle freely",
+ "Regieleki": "An Electric Legendary golem made of lightning-fast rods and boundless energy",
+ "Regidrago": "A Dragon Legendary golem filled with draconic energy and fierce presence",
+ "Glastrier": "A Legendary Ice steed with frozen fury and chilling frost mane",
+ "Spectrier": "A Legendary Ghost steed that gallops through shadows with haunting speed",
+ "Calyrex": "A Psychic/Grass Legendary king riding steed variants that control mind and nature",
+ "Wyrdeer": "A Normal/Psychic evolution of Stantler; deer with psychic antlers that sense anomalies",
+ "Kleavor": "A Rock/Bug evolution of Scyther in Hisuian region; axes arms carved from ore",
+ "Ursaluna": "A Ground/Normal Hisuian evolution of Ursaring; a massive bear revived by moonglade rituals",
+ "Basculegion": "A Water/Ghost salmon Pokemon riding currents with spectral warrior form",
+ "Sneasler": "A Fighting/Dark clawed evolution of Sneasel with swift martial prowess",
+ "Overqwil": "A Dark/Poison evolvable Qwilfish with spiky armor and toxic aura",
+ "Enamorus": "A Fairy/Flying guardian of love and fertility, often depicted in pairs",
+ "Sprigatito": "A Grass-type starter kitten that uses vines to play and pounce",
+ "Floragato": "Grass-type evolved Sprigatito; swift feline with leaf-tipped tail strikes",
+ "Meowscarada": "Final Sprigatito line; Grass/Dark ninja cat with masked acrobatics",
+ "Fuecoco": "A Fire-type crocodile starter with spicy bite and fiery demeanor",
+ "Crocalor": "Fire-type mid evolution; a hot-tempered croc with blazing jaws",
+ "Skeledirge": "Final Fuecoco form; Fire/Ghost skeletal dino that commands embers",
+ "Quaxly": "A Water-type duckling starter with disciplined swimming posture",
+ "Quaxwell": "Water-type evolved Quaxly; a dapper duck with hydrodynamic grace",
+ "Quaquaval": "Final Quaxly form; Water/Fighting duck with dancing aquatic moves",
+ "Lechonk": "A Normal-type piglet known for hearty grunts and rooting snout",
+ "Oinkologne": "Hefty Lechonk evolution; odor-packed boar with sonic oinks",
+ "Tarountula": "A Bug-type tarantula Pokemon that hides in traps to ensnare prey",
+ "Spidops": "Final Tarountula form; a bulky Bug-type spider with shielded body",
+ "Nymble": "A Bug-type nimble antlion that gathers scraps with speed",
+ "Lokix": "Bug/Dark evolved Nymble; a stealthy assassin with scythe-like limbs",
+ "Pawmi": "An Electric-type mouse Pokemon that stores charge in its paws",
+ "Pawmo": "Electric/Fighting evolved Pawmi; agile sparrer with charged punches",
+ "Pawmot": "Final Pawmi form; Electric/Fighting pugilist with rapid lightning blows",
+ "Tandemaus": "A Normal-type twin mouse duo that hold paws when excited",
+ "Maushold": "Evolved Tandemaus; a family of mice living in houses cooperatively",
+ "Fidough": "A Fairy/Dog-shaped dough Pokemon with soft, kneadable body",
+ "Dachsbun": "Final Fidough form; a bouncy Fairy-type sausage dog beloved for charm",
+ "Smoliv": "A Grass/Normal olive sprout Pokemon that stores oil in its fruit",
+ "Dolliv": "Grass/Normal evolved Smoliv; a sapling with clustered olive branch buds",
+ "Arboliva": "Final Smoliv line; a Grass/Normal druid tree with healing olive powers",
+ "Squawkabilly": "A Normal/Flying parrot with punk hair and squawking battle calls",
+ "Nacli": "A Rock-type salt crystal Pokemon that shields itself on beaches",
+ "Naclstack": "Rock evolved Nacli; stacked crystal columns that harden under the sun",
+ "Garganacl": "Final Nacli line; Rock-type golem charged with salty geomancy",
+ "Charcadet": "A Fire-type cadet Pokemon training with determined ember blows",
+ "Armarouge": "Fire/Psychic jousting knight clad in heat-resistant armor",
+ "Ceruledge": "Fire/Ghost sword-wielder that embers its blade with spectral flame",
+ "Tadbulb": "A Water/Electric tadpole Pokemon generating currents in its tail",
+ "Bellibolt": "Water/Electric frog Pokemon with electric sac that rings like a bell",
+ "Wattrel": "An Electric/Flying seabird that charges using wing-generated sparks",
+ "Kilowattrel": "Evolved Wattrel; a swift Electric/Flying gull that creates lightning jets",
+ "Maschiff": "A Dark/Normal puppy Pokemon that protects Trainer with fierce bark",
+ "Mabosstiff": "Final Maschiff form; a Dark/Normal mastiff guard with intimidating bite",
+ "Shroodle": "A Normal/Poison mouse that forms clouds of nauseating odor",
+ "Grafaiai": "Poison/Normal evolved Shroodle; a cunning sloth-like graffiti tagger",
+ "Bramblin": "A Grass/Ghost walking bramble ball that roams under moonlight",
+ "Brambleghast": "Final Brambolin form; Grass/Ghost ghastly walking cactus with blazing visage",
+ "Toedscool": "A dual Ground/Poison toad with clumsy walk and spore-laden hands",
+ "Toedscruel": "Evolved Toedscool; Ground/Poison grub-master who cultivates mushrooms",
+ "Klawf": "A Rock-type crab Pokemon with one huge claw ideal for smashing",
+ "Capsakid": "A Grass-type pepper seed Pokemon that grows spicy fruits",
+ "Scovillain": "Evolved Capsakid; Grass/Fire pepper pod that emits scorching scent",
+ "Rellor": "Bug-type ant Pokemon that forms marching lines and carries heavy loads",
+ "Rabsca": "Final Rellor form; Bug/Psychic colony leader with psychic coordination",
+ "Flittle": "A Fairy/Flying hummingbird Pokemon gathering nectar with tiny wings",
+ "Espathra": "Fairy/Psychic moth-butterfly guardian that dances with telepathic grace",
+ "Tinkatink": "A Fairy/Steel tinkering pixie that carries tiny hammer tools",
+ "Tinkatuff": "Evolved Tinkatink; Fairy/Steel soldering sprite forging small inventions",
+ "Tinkaton": "Final Tinkatink line; Fairy/Steel inventor wielding a giant hammer",
+ "Wiglett": "A Water-type sand-dwelling worm that pops from the surf for prey",
+ "Wugtrio": "Evolved Wiglett; Water-type triple worm with synchronized popping",
+ "Bombirdier": "A Dark/Flying condor Pokemon cherishes explosive poop bombs",
+ "Finizen": "A Water-type dolphin-like calf that practices bubble dancing",
+ "Palafin": "Final Finizen form; Water-type hero whale with superhuman strength in Hero Mode",
+ "Varoom": "Dark/Steel wheeled robot Pokemon with gear-shifting arms",
+ "Revavroom": "Evolved Varoom; Dark/Steel speedster with turbocharged drill grip",
+ "Cyclizar": "A Dragon/Normal saddle-dragon Pokemon that carries Trainers on its back",
+ "Orthworm": "A Steel/Ground underground drilling worm made of segmented steel",
+ "Glimmet": "A Rock/Poison glittering stone Pokemon that sparkles when hit",
+ "Glimmora": "Final Glimmet form; Rock/Poison stalactite Pokemon studded with gems",
+ "Greavard": "A Ghost-type dog Pokemon bound to a grave and wanders near tombstones",
+ "Houndstone": "Evolved Greavard; a Ghost-type spectral judge that enforces graveyard order",
+ "Flamigo": "A Flying/Fighting flamingo dancer that balances on one leg to strike",
+ "Cetoddle": "An Ice-type beluga-like calf that plays in icy floods",
+ "Cetitan": "Evolved Cetoddle; a massive Ice-type pachyderm that stomps with glacier strength",
+ "Veluza": "A Water/Psychic eel Pokemon that senses currents and glows in deep seas",
+ "Dondozo": "A Water-type giant catfish that carries Wishiwashi schools on its back",
+ "Tatsugiri": "A Water/Dragon trio of drifting drake mushrooms with suction-cup bodies",
+ "Annihilape": "A Fighting/Ghost evolved Primeape; rage-fueled spirit wielding phantom fists",
+ "Clodsire": "A Water/Ground evolved Wooper; a relaxed swamp monster with mud armor",
+ "Farigiraf": "A Normal/Psychic evolved Girafarig with antenna horns that sense emotional resonance",
+ "Dudunsparce": "A Normal-type ray-winged serpentine and somewhat insectoid segmented burrower",
+ "Kingambit": "A Dark/Steel evolved Bisharp; armored king leading blade-arm legion",
+ "Great-Tusk": "A Ground/Fighting Paradox Pokemon resembling ancient mammoth warrior with tusks",
+ "Scream-Tail": "A Fairy/Psychic Paradox Pokemon that screams psychic lullabies to paralyze foes",
+ "Brute-Bonnet": "A Grass/Dark Paradox Pokemon mushroom warrior with maniacal strength",
+ "Flutter-Mane": "A Ghost/Fairy Paradox Pokemon reminiscent of ancient spectral feline grace",
+ "Slither-Wing": "A Bug/Fighting Paradox Pokemon centipede flier with slashing mandibles",
+ "Sandy-Shocks": "An Electric/Ground Paradox Pokemon that buries in sand to ambush with volts",
+ "Iron-Treads": "A Ground/Steel Paradox Pokemon tank-like worm with iron coils",
+ "Iron-Bundle": "An Ice/Electric Paradox Pokemon swift arctic bird with storm tactics",
+ "Iron-Hands": "A Fighting/Electric Paradox Pokemon with massive iron fists and explosive punches",
+ "Iron-Jugulis": "A Dark/Flying Paradox Pokemon monstrous bat with iron-plated wings",
+ "Iron-Moth": "A Bug/Fire Paradox Pokemon blazing moth igniting trails of embers",
+ "Iron-Thorns": "A Rock/Electric Paradox Pokemon thorn-armored tank that generates shockwaves",
+ "Frigibax": "An Ice/Dragon fossil hatchling with icy fangs and snowy carapace",
+ "Arctibax": "Evolved Frigibax; an Ice/Dragon juvenile with strengthened frost armor",
+ "Baxcalibur": "Final Frigibax line; an Ice/Dragon draconic knight with glacier sword horns",
+ "Gimmighoul": "A Ghost-type coin sprite that hides among treasure to guard secrets",
+ "Gholdengo": "Evolved Gimmighoul; a Ghost/Steel treasure chest Pokemon holding golden coins",
+ "Wo-Chien": "A Dark/Grass Tao trio canine that wards off killers with frightful bark",
+ "Chien-Pao": "A Dark/Ice Legendary tiger Pokemon known for its swift, stealthy strikes",
+ "Ting-Lu": "A Dark/Ground Legendary Pokemon with a massive, armored body and burial powers",
+ "Chi-Yu": "A Dark/Fire Legendary fox Pokemon embodying intense flames and curses",
+ "Roaring-Moon": "A Dragon/Dark Paradox Pokemon with ferocious speed and power",
+ "Iron-Valiant": "A Fairy/Fighting Paradox Pokemon combining grace and combat prowess",
+ "Koraidon": "A Fighting/Dragon Legendary Pokemon representing ancient primal strength",
+ "Miraidon": "An Electric/Dragon Legendary Pokemon symbolizing futuristic technology",
+ "Walking-Wake": "A Water/Dragon Paradox Pokemon with serpentine, flowing aquatic form",
+ "Iron-Leaves": "A Grass/Psychic Paradox Pokemon resembling a sharp-edged metallic leaf",
+ "Dipplin": "A Grass/Ghost Pokemon shaped like an apple with a hidden ghost inside",
+ "Poltchageist": "A Ghost/Grass Pokemon with a haunted core",
+ "Sinistcha": "Evolved Poltchageist; Ghost/Grass Pokemon with eerie apple lantern appearance",
+ "Okidogi": "A Fighting-type dog Pokemon with lively, loyal spirit and strong jaws",
+ "Munkidori": "A numble Fighting-type monkey Pokemon skilled in combat",
+ "Fezandipiti": "Final Okidogi line; a Fighting-type agile, masked monkey with feathery tail",
+ "Ogerpon": "A Fairy-type masked Pokemon with mystic dance powers and ancient charm",
+ "Archaludon": "A Dragon/Steel Pokemon resembling a colossal armored dragon",
+ "Hydrapple": "A Water/Dragon Paradox apple Pokemon with serpentine hydra features",
+ "Gouging-Fire": "A Fire/Dragon Paradox Pokemon with fierce fiery dragon traits",
+ "Raging-Bolt": "An Electric/Dragon Paradox Pokemon embodying fierce lightning energy",
+ "Iron-Boulder": "A Rock/Steel Paradox Pokemon resembling a massive iron-clad boulder",
+ "Iron-Crown": "A Steel/Dragon Paradox Pokemon crowned with sharp metallic spikes",
+ "Terapagos": "A Legendary Pokemon with multiple forms and ancient terra powers",
+ "Pecharunt": "A small, playful Fighting/Dragon dinosaur-like Pokemon, ancestor to Koraidon"
+};
+const locations = {
+ "Haruba": "A desert settlement in Almia, known for its proximity to the Haruba Desert and the Capture Arena",
+ "Lively": "A bustling settlement in the Mystery Dungeon world, known for being near Serene",
+ "Mintale": "A rarely seen location, likely in Kanto, featured in the Pokemon Puzzle League anime intro",
+ "Noe": "A peaceful locale in the Mystery Dungeon world, with limited known details",
+ "Northerly": "A snowy region in Toyland, connected to the Frozen Tundra in Pokemon Rumble World",
+ "Pokemon-Beach": "A scenic shoreline in the Mystery Dungeon world, often used as a resting place for Pokemon",
+ "Pokemon-Garden": "A tranquil area in the Mystery Dungeon world, appearing in some spin-off titles",
+ "Pokemon-Square": "The central hub in Pokemon Mystery Dungeon: Red and Blue Rescue Team, where rescue teams gather",
+ "Pokemon-Village": "A hidden refuge for Pokemon in the Mystery Dungeon world, protected from human interference",
+ "Post": "A major town in Pokemon Mystery Dungeon: Gates to Infinity, central to the player's journey",
+ "Pueltown": "The largest city in Almia, featuring Altru Inc. and many mission hubs in Pokemon Ranger: Shadows of Almia",
+ "Puzzle": "A never-released location from the canceled Pokemon Puzzle game for the Game Boy Color",
+ "Ringtown": "The starting point in Pokemon Ranger, home of the Ranger Base and Lyra Forest",
+ "Ryme": "A high-tech urban setting featured in Detective Pikachu, with both human and Pokemon cohabitation",
+ "Sahra": "A desert-themed area in the Mystery Dungeon world with minimal canonical information",
+ "Serene": "A peaceful village in Pokemon Super Mystery Dungeon, where the player begins their journey",
+ "Shiver-Camp": "A snowy base in Almia near Hia Valley, essential for missions in frigid climates",
+ "Shivre": "A wintry, high-tech city on Aeos Island featured in Pokemon UNITE",
+ "Summerland": "A tropical port town in Fiore, known for its marine activities and access to Olive Jungle",
+ "Tilt": "A slanted village in Oblivia from Pokemon Ranger: Guardian Signs, linked to Mitonga Road",
+ "Toyland": "",
+ "Treasure": "A coastal settlement in the Mystery Dungeon world, near Wigglytuff's Guild and Sharpedo Bluff",
+ "Vientown": "A mid-sized town in Almia, home to the Ranger School and multiple mission paths",
+ "Westerly": "A wild west-themed town in Toyland, neighboring the rugged flats in Pokemon Rumble World",
+ "Wintown": "A snow-covered locale in Fiore, important in missions involving the Sekra Range",
+ "Accumula": "A peaceful settlement in Unova, known for its overlook and Team Plasma's early appearances",
+ "Alfornada": "A remote Paldean location, home to Psychic-type Gym Leader Tulip and surrounded by caves",
+ "Ambrette": "A coastal area in Kalos known for its aquarium and nearby fossil restoration lab",
+ "Anistar": "A mystical Kalos locale featuring a giant sundial and a Psychic-type Gym",
+ "Anville": "Located in Unova, known for its train yard and weekend item trades",
+ "Aquacorde": "A riverside starting point in Kalos, known for its quaint cafes and shops",
+ "Artazon": "A vibrant, art-themed area in Paldea, home to Gym Leader Brassius",
+ "Aspertia": "A large Unovan settlement featuring a Pokemon Gym and scenic overlook; the player's hometown in B2W2",
+ "Azalea": "A Johto location famous for its Slowpoke Well and Kurt the Poke Ball craftsman",
+ "Ballonlea": "A Galarian fairy tale-like forest hamlet, home to Fairy-type Gym Leader Opal",
+ "Black": "A modern, technology-driven area in Unova accessible in Pokemon Black",
+ "Blackthorn": "Located in Johto, known for its Dragon-type Gym and the Dragon's Den",
+ "Cabo-Poco": "A small seaside community in Paldea, where the protagonist begins their journey in SV",
+ "Camphrier": "A rustic Kalos locale known for Shabboneau Castle and nearby berry fields",
+ "Canalave": "A port settlement in Sinnoh, featuring a library rich in Pokemon lore and a Steel-type Gym",
+ "Cascarrafa": "A stylish Paldean location built around waterfalls, home to Water-type Gym Leader Kofu",
+ "Castelia": "A sprawling Unova metropolis with a harbor, piers, and the Bug-type Gym",
+ "Celadon": "A major Kanto commercial hub, known for its department store and Erika's Grass-type Gym",
+ "Celestic": "An ancient Sinnoh locale with ruins related to the Legendary Pokemon and Sinnoh mythology",
+ "Cerulean": "A Kanto destination with a Water-type Gym and access to Nugget Bridge and Cerulean Cave",
+ "Cherrygrove": "A quaint coastal place in Johto, serving as one of the player's early stops",
+ "Cianwood": "A beachside location in Johto known for its pharmacy and Fighting-type Gym",
+ "Circhester": "An icy Galarian town with a hot spring and a Gym specializing in Ice or Rock types, version-dependent",
+ "Cinnabar-Island": "A volcanic island in Kanto with a Fire-type Gym and a closed Pokemon Lab",
+ "Cortondo": "A floral-themed location in Paldea, featuring Bug-type Gym Leader Katy",
+ "Coumarine": "A split-level Kalos harbor city connected by a monorail and home to the Grass-type Gym",
+ "Couriway": "A scenic Kalos stopover known for its waterfalls and railway station",
+ "Cyllage": "A coastal Kalos destination with a Rock-type Gym and cliffside cycling roads",
+ "Dendemille": "A chilly area in Kalos known for its Miltank farm and proximity to Frost Cavern",
+ "Dewford": "A small island locale in Hoenn known for Granite Cave and the Fighting-type Gym",
+ "Diamond-Settlement": "An ancient Hisuian settlement in the Crimson Mirelands, home to the Diamond Clan",
+ "Driftveil": "A bustling Unova port area with a market and Clay's Ground-type Gym",
+ "Ecruteak": "A historic Johto city featuring the Burned Tower, Bell Tower, and a Ghost-type Gym",
+ "Eterna": "A Sinnoh city with a Grass-type Gym and Team Galactic's old headquarters",
+ "Ever-Grande": "The final destination in Hoenn, home to the Pokemon League and Victory Road",
+ "Fallarbor": "A volcanic ash-covered location in Hoenn with a contest hall and professor's lab",
+ "Fight-Area": "A Battle Zone location in Sinnoh where powerful trainers gather post-game",
+ "Five-Island": "One of the Sevii Islands, known for the Rocket Warehouse and Memorial Pillar",
+ "Floaroma": "A serene Sinnoh settlement known for its flower fields and connection to Eterna Forest",
+ "Floccesy": "A snowy Unova village surrounded by snowy mountains and home to a small Pokemon Center",
+ "Fortree": "A treehouse-style Hoenn community known for its Flying-type Gym and canopy walkways",
+ "Four-Island": "One of the Sevii Islands featuring the Battle Factory and challenging post-game facilities",
+ "Freezington": "An icy town in Paldea with a large thermal spring and the Ice-type Gym led by Greta",
+ "Frontier-Access": "A post-game Sinnoh area granting access to the Battle Frontier facilities",
+ "Fuchsia": "A colorful Kanto location with a Safari Zone and a Poison-type Gym",
+ "Geosenge": "A mysterious Hoenn town known for its ancient meteor crater and psychic phenomena",
+ "Goldenrod": "A large Johto metropolis featuring a Radio Tower, department store, and Normal-type Gym",
+ "Hammerlocke": "A historic Galar city with a stone tower Gym and the base of Champion Leon",
+ "Hammerlocke-Hills": "The surrounding rural area near Hammerlocke, rich in wild Pokemon and natural scenery",
+ "Hau'oli": "A sunny Alola coastal city with a bustling market and the Island Challenge starting point",
+ "Heahea": "A peaceful Alola town known for its lighthouse and traditional culture",
+ "Hearthome": "A Sinnoh city famous for its contests, Amity Park, and the Gym specializing in Normal types",
+ "Hulbury": "A seaside Galar town with a strong fishing tradition and the Water-type Gym",
+ "Humilau": "A small Hoenn harbor town featured in Pokemon Emerald, known for rare Pokemon encounters",
+ "Icirrus": "A chilly Unova town near a snowy mountain range, home to the Ice-type Gym Leader Brycen",
+ "Iki": "A remote island in Alola with rich traditions and the location of the Battle Royal Dome",
+ "Jubilife": "A bustling Sinnoh city housing the Global Terminal and numerous shops",
+ "Kiloude": "A Galar town known for the Battle Tower and the location where the player trains post-game",
+ "Konikoni": "A lively Alola marketplace town known for its shopping district and rare item vendors",
+ "Lacunosa": "A Paldean town near the lake with scenic views and a local Gym focused on Ice types",
+ "Lavaridge": "A volcanic Hoenn town with hot springs and the Fire-type Gym",
+ "Lavender": "A mysterious Kanto town famous for its Pokemon Tower and ghostly legends",
+ "Laverre": "A quaint Kalos town known for its fairy-tale ambiance and Fairy-type Gym",
+ "Lentimas": "A newly developed area in Paldea, hosting the Futaba Gym and unique technological sites",
+ "Levincia": "A modern, bustling Paldean city famous for its skating culture and Bug-type Gym",
+ "Littleroot": "The small Hoenn starting village surrounded by forest and home to Professor Birch's lab",
+ "Lilycove": "A coastal Hoenn city with a large department store, contest hall, and a harbor",
+ "Los-Platos": "A small coastal village in Paldea, known for its calm beaches and fishing culture",
+ "Lumiose": "A large, vibrant Kalos metropolis known for its iconic Prism Tower and diverse culture",
+ "Mahogany": "A Johto town near the Pokemon Lake with a dark history and the Ice Path entrance",
+ "Malie": "An Alola coastal town on Akala Island, known for its traditional architecture and fishing port",
+ "Mauville": "A bustling Hoenn city famous for its Game Corner and electric-type Gym",
+ "Medali": "A futuristic Paldea city with advanced technology and the Electric-type Gym",
+ "Mesagoza": "A large Paldea urban center, known for its stadiums and cultural landmarks",
+ "Mistralton": "A windy Unova city featuring an Electric-type Gym and proximity to the Skyarrow Bridge",
+ "Montenevera": "A scenic Paldea town perched on cliffs, famous for its tranquility and hiking trails",
+ "Mossdeep": "A Hoenn island city hosting the Space Center and dual Psychic-type Gym",
+ "Mossui": "A small settlement in Sinnoh known for its traditional houses and proximity to natural springs",
+ "Motostoke": "An industrial Galar city blending old-world charm with modern factories and the Steel-type Gym",
+ "Nacrene": "A cultural Unova city featuring an Art Museum and the Normal-type Gym",
+ "New-Bark": "The Johto starting village where trainers receive their first Pokemon and begin their journey",
+ "Nimbasa": "A lively Unova city with a large amusement park and the Electric-type Gym",
+ "Nuvema": "A quiet Unova village where the player's Pokemon adventure begins",
+ "Oldale": "A small Hoenn community surrounded by forests, known for its relaxed atmosphere",
+ "Olivine": "A Johto port town famous for its lighthouse and Steel-type Gym",
+ "One-Island": "The first of the Sevii Islands, featuring beaches and the Battle Factory",
+ "Opelucid": "A unique Unova city with futuristic and traditional architectural styles, home to the Dragon-type Gym",
+ "Oreburgh": "A Sinnoh mining town known for its rugged terrain and Rock-type Gym",
+ "Pacifidlog": "A Hoenn town built on interconnected floating logs in a vast lagoon",
+ "Pallet": "The iconic Kanto starting point where trainers receive their first Pokemon",
+ "Paniola": "A ranching town in Alola known for its large pastures and traditional values",
+ "Pastoria": "A Sinnoh town surrounded by wetlands and home to the Great Marsh and Water-type Gym",
+ "Pearl-Settlement": "The Sinnoh wilderness base camp used for exploration and research",
+ "Petalburg": "A Hoenn town with a strong forestry presence and the Home Gym of Norman",
+ "Pewter": "A historic Kanto city known for its Rock-type Gym and proximity to Mt. Moon",
+ "Porto-Marinada": "A scenic Paldea coastal town known for its fishing industry and charming harbor",
+ "Marinade": "A calm Paldea settlement famed for its waterside views and peaceful lifestyle",
+ "Postwick": "The Galar region's quaint starting village where trainers begin their adventure",
+ "Resort-Area": "A Sinnoh leisure spot featuring hot springs, inns, and relaxation facilities",
+ "Rustboro": "A modern Hoenn city famous for its technological development and the Rock-type Gym",
+ "Safari-Zone-Gate": "The entrance to the Johto Safari Zone, where rare Pokemon can be caught",
+ "Saffron": "A major Kanto metropolis known for its Silph Co. headquarters and Psychic-type Gym",
+ "Sandgem": "The Sinnoh region's starting point and home to Professor Rowan's lab",
+ "Santalune": "A lively Kalos town known for its natural springs and the Bug-type Gym",
+ "Seafolk": "A Hoenn island community inhabited by the mysterious Seafolk tribe",
+ "Seven-Island": "The final Sevii Island, featuring lush landscapes and unique Pokemon habitats",
+ "Shalour": "A Kalos town known for its Fighting Dojo and the Tower of Mastery",
+ "Six-Island": "A Sevii Island featuring varied terrain and wild Pokemon encounters",
+ "Slateport": "A bustling Hoenn port city known for its marketplace and the Oceanic Museum",
+ "Stow-on-Side": "A lively Galar market town famous for its marketplace and unique culture",
+ "Snowbelle": "A Sinnoh city covered in snow year-round, home to the Fighting-type Gym",
+ "Snowpoint": "A snowy Sinnoh city known for its ancient temple and Ice-type Gym",
+ "Solaceon": "A Sinnoh village famous for its Pokemon Day Care and peaceful atmosphere",
+ "Sootopolis": "A Hoenn city located inside a crater, home to the Water-type Gym and legendary lore",
+ "Spikemuth": "A dark-themed Galar town known for its Poison-type Gym and gothic style",
+ "Striaton": "An Unova city where trainers choose their first starter Pokemon, hosting a multi-type Gym",
+ "Sunyshore": "A bright Sinnoh city known for its lighthouse and Electric-type Gym",
+ "Survival-Area": "A remote Paldea wilderness area used for Pokemon survival training and challenges",
+ "Tapu": "A secretive Alola village tied to the guardian deities of the islands",
+ "Three-Island": "The third Sevii Island, featuring ruins and diverse Pokemon habitats",
+ "Turffield": "A Hoenn city famous for its large Grass-type Gym and farming community",
+ "Twinleaf": "A Sinnoh starting village known for its close-knit community and Professor Rowan's lab",
+ "Two-Island": "The second Sevii Island, offering a nature preserve and unique Pokemon encounters",
+ "Undella": "An Unova coastal town known for its beaches and hot springs",
+ "Vaniville": "A Kalos starting village surrounded by meadows and a friendly community",
+ "Veilstone": "A Sinnoh city known for its large department store and Fighting-type Gym",
+ "Verdanturf": "A quiet Hoenn town known for its clean air and nearby routes filled with wild Pokemon",
+ "Vermilion": "A Kanto port city famous for its harbor and Electric-type Gym",
+ "Violet": "A Paldea city known for its cultural landmarks and diverse Pokemon habitats",
+ "Virbank": "An industrial Unova city housing the Poison-type Gym and biotech companies",
+ "Viridian": "A historic Kanto city with a traditional Gym and the entrance to the Viridian Forest",
+ "Wedgehurst": "A Galar starting village known for its welcoming atmosphere and nearby forests",
+ "White-Forest": "A hidden Sinnoh forest area inhabited by rare Pokemon and mysterious phenomena",
+ "Wyndon": "The Galar region's bustling city, home to the Pokemon League and Dragon-type Gym",
+ "Zapapico": "A vibrant Paldea settlement known for its industrial background and lively markets",
+ "Agate": "A coastal Paldea village with a fishing culture and beautiful beaches",
+ "Gateon-Port": "A bustling Unova harbor town known for its port facilities and trade",
+ "Phenac": "An ancient Sinnoh town filled with ruins and historical significance",
+ "Phenace": "A mysterious location in the Orre region, known from Pokemon Colosseum",
+ "Pyrite": "A small Orre town characterized by its mining heritage and rugged surroundings",
+ "The-Under": "An underground area beneath Pyrite Town in the Orre region",
+ "White": "A Johto city famous for its snowy climate and the Ice-type Gym",
+ "Aqua-Resort": "A relaxing Oblivia resort known for its hot springs and scenic views",
+ "Axle": "A Toyland town centered around the World Axle and its amusement attractions",
+ "Baram": "A settlement in the Pokemon Mystery Dungeon world known for its rugged terrain",
+ "Boyleland": "An Almia region area featuring volcanic caves and surrounding villages",
+ "Capim": "A location in the Pokemon Mystery Dungeon world with tropical features",
+ "Centra": "A Pasio city known for its central location and urban environment",
+ "Chicole": "An Almia village known for its peaceful paths and Partner Farm",
+ "Cocona": "An Oblivia village surrounded by forest and near Lapras Beach",
+ "Easterly": "A Toyland town known for its sunny climate and Sun-Dappled Bank"
+};
+const moves = {
+ "10000000-Volt-Thunderbolt": "Pikachu-exclusive Z-Move. High critical hit ratio",
+ "Absorb": "User recovers half the HP inflicted on opponent",
+ "Accelerock": "User attacks first",
+ "Acid": "May lower opponent's Special Defense",
+ "Acid-Armor": "Sharply raises user's Defense",
+ "Acid-Downpour": "Poison type Z-Move",
+ "Acid-Spray": "Sharply lowers opponent's Special Defense",
+ "Acrobatics": "Stronger when the user does not have a held item",
+ "Acupressure": "Sharply raises a random stat",
+ "Aerial-Ace": "Ignores Accuracy and Evasiveness",
+ "Aeroblast": "High critical hit ratio",
+ "After-You": "Gives target priority in the next turn",
+ "Agility": "Sharply raises user's Speed",
+ "Air-Cutter": "High critical hit ratio",
+ "Air-Slash": "May cause flinching",
+ "All-Out-Pummeling": "Fighting type Z-Move",
+ "Alluring-Voice": "",
+ "Ally-Switch": "User switches with opposite teammate",
+ "Amnesia": "Sharply raises user's Special Defense",
+ "Anchor-Shot": "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee",
+ "Ancient-Power": "May raise all user's stats at once",
+ "Apple-Acid": "Lowers target's Special Defense",
+ "Aqua-Cutter": "High critical hit ratio",
+ "Aqua-Jet": "User attacks first",
+ "Aqua-Ring": "Restores a little HP each turn",
+ "Aqua-Step": "Raises user's Speed",
+ "Aqua-Tail": "",
+ "Arm-Thrust": "Hits 2-5 times in one turn",
+ "Armor-Cannon": "Lowers user's Defense and Special Defense",
+ "Aromatherapy": "Cures all status problems in your party",
+ "Aromatic-Mist": "Raises Special Defense of an ally",
+ "Assist": "User performs a move known by its allies at random",
+ "Assurance": "Power doubles if opponent already took damage in the same turn",
+ "Astonish": "May cause flinching",
+ "Astral-Barrage": "The user attacks by sending a frightful amount of small ghosts at opposing Pokemon",
+ "Attack-Order": "High critical hit ratio",
+ "Attract": "If opponent is the opposite gender, it's less likely to attack",
+ "Aura-Sphere": "Ignores Accuracy and Evasiveness",
+ "Aura-Wheel": "Changes type based on Morpeko's Mode",
+ "Aurora-Beam": "May lower opponent's Attack",
+ "Aurora-Veil": "Halves damage from Physical and Special attacks for five turns",
+ "Autotomize": "Reduces weight and sharply raises Speed",
+ "Avalanche": "Power doubles if user took damage first",
+ "Axe-Kick": "May confuse opponent. If it misses, the user loses HP",
+ "Baby-Doll-Eyes": "Always goes first. Lowers the target's attack",
+ "Baddy-Bad": "Reduces damage from Physical attacks",
+ "Baneful-Bunker": "Protects the user and poisons opponent on contact",
+ "Barb-Barrage": "May poison opponent; inflicts double damage if the target is already poisoned",
+ "Barrage": "Hits 2-5 times in one turn",
+ "Barrier": "Sharply raises user's Defense",
+ "Baton-Pass": "User switches out and gives stat changes to the incoming Pokemon",
+ "Beak-Blast": "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokemon while it's heating up its beak results in a burn",
+ "Beat-Up": "Each Pokemon in user's party attacks",
+ "Behemoth-Bash": "Damage doubles if target is Dynamaxed",
+ "Behemoth-Blade": "Damage doubles if target is Dynamaxed",
+ "Belch": "User must have consumed a Berry",
+ "Belly-Drum": "User loses 50% of its max HP, but Attack raises to maximum",
+ "Bestow": "Gives the user's held item to the target",
+ "Bide": "User takes damage for two turns then strikes back double",
+ "Bind": "Traps opponent, damaging them for 4-5 turns",
+ "Bite": "May cause flinching",
+ "Bitter-Blade": "User recovers half the HP inflicted on opponent",
+ "Bitter-Malice": "Lowers opponent's Attack",
+ "Black-Hole-Eclipse": "Dark type Z-Move",
+ "Blast-Burn": "User must recharge next turn",
+ "Blaze-Kick": "High critical hit ratio. May burn opponent",
+ "Blazing-Torque": "May burn the opponent",
+ "Bleakwind-Storm": "May lower opponent's Speed",
+ "Blizzard": "May freeze opponent",
+ "Block": "Opponent cannot flee or switch",
+ "Blood-Moon": "Cannot be used twice in a row",
+ "Bloom-Doom": "Grass type Z-Move",
+ "Blue-Flare": "May burn opponent",
+ "Body-Press": "The higher the user's Defense, the stronger the attack",
+ "Body-Slam": "May paralyze opponent",
+ "Bolt-Beak": "If the user attacks before the target, the power of this move is doubled",
+ "Bolt-Strike": "May paralyze opponent",
+ "Bone-Club": "May cause flinching",
+ "Bone-Rush": "Hits 2-5 times in one turn",
+ "Bonemerang": "Hits twice in one turn",
+ "Boomburst": "Hits all adjacent Pokemon",
+ "Bounce": "Springs up on first turn, attacks on second. May paralyze opponent",
+ "Bouncy-Bubble": "User recovers half the HP inflicted on opponent",
+ "Branch-Poke": "",
+ "Brave-Bird": "User receives recoil damage",
+ "Breaking-Swipe": "Hits multiple opponents and lowers their attack",
+ "Breakneck-Blitz": "Normal type Z-Move",
+ "Brick-Break": "Breaks through Reflect and Light Screen barriers",
+ "Brine": "Power doubles if opponent's HP is less than 50%",
+ "Brutal-Swing": "The user swings its body around violently to inflict damage on everything in its vicinity",
+ "Bubble": "May lower opponent's Speed",
+ "Bubble-Beam": "May lower opponent's Speed",
+ "Bug-Bite": "Receives the effect from the opponent's held berry",
+ "Bug-Buzz": "May lower opponent's Special Defense",
+ "Bulk-Up": "Raises user's Attack and Defense",
+ "Bulldoze": "Lowers opponent's Speed",
+ "Bullet-Punch": "User attacks first",
+ "Bullet-Seed": "Hits 2-5 times in one turn",
+ "Burn-Up": "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type",
+ "Burning-Bulwark": "",
+ "Burning-Jealousy": "Hits all opponents, and burns any that have had their stats boosted",
+ "Buzzy-Buzz": "Paralyzes the opponent",
+ "Calm-Mind": "Raises user's Special Attack and Special Defense",
+ "Camouflage": "Changes user's type according to the location",
+ "Captivate": "Sharply lowers opponent's Special Attack if opposite gender",
+ "Catastropika": "Pikachu-exclusive Z-Move",
+ "Ceaseless-Edge": "Sets up Spikes",
+ "Celebrate": "The Pokemon congratulates you on your special day. No battle effect",
+ "Charge": "Raises user's Special Defense and next Electric move's power increases",
+ "Charge-Beam": "May raise user's Special Attack",
+ "Charm": "Sharply lowers opponent's Attack",
+ "Chatter": "Confuses opponent",
+ "Chilling-Water": "Lowers opponent's Attack",
+ "Chilly-Reception": "Switches out and summons a snowstorm lasting 5 turns",
+ "Chip-Away": "Ignores opponent's stat changes",
+ "Chloroblast": "User receives recoil damage",
+ "Circle-Throw": "In battles, the opponent switches. In the wild, the Pokemon runs",
+ "Clamp": "Traps opponent, damaging them for 4-5 turns",
+ "Clanging-Scales": "Lowers user's Defense",
+ "Clangorous-Soul": "Raises all user's stats but loses HP",
+ "Clangorous-Soulblaze": "Kommo-o exclusive Z-Move",
+ "Clear-Smog": "Removes all of the target's stat changes",
+ "Close-Combat": "Lowers user's Defense and Special Defense",
+ "Coaching": "Boosts Attack and Defense of a teammate",
+ "Coil": "Raises user's Attack, Defense and Accuracy",
+ "Collision-Course": "Boosted even more if it's super-effective",
+ "Combat-Torque": "May paralyze the opponent",
+ "Comet-Punch": "Hits 2-5 times in one turn",
+ "Comeuppance": "Deals more damage to the opponent that last inflicted damage on it",
+ "Confide": "Lowers opponent's Special Attack",
+ "Confuse-Ray": "Confuses opponent",
+ "Confusion": "May confuse opponent",
+ "Constrict": "May lower opponent's Speed by one stage",
+ "Continental-Crush": "Rock type Z-Move",
+ "Conversion": "Changes user's type to that of its first move",
+ "Conversion-2": "User changes type to become resistant to opponent's last move",
+ "Copycat": "Copies opponent's last move",
+ "Core-Enforcer": "Suppresses the target's ability if the target has already moved",
+ "Corkscrew-Crash": "Steel type Z-Move",
+ "Corrosive-Gas": "Removes opponent's items",
+ "Cosmic-Power": "Raises user's Defense and Special Defense",
+ "Cotton-Guard": "Drastically raises user's Defense",
+ "Cotton-Spore": "Sharply lowers opponent's Speed",
+ "Counter": "When hit by a Physical Attack, user strikes back with 2x power",
+ "Court-Change": "Swaps the effects on either side of the field",
+ "Covet": "Opponent's item is stolen by the user",
+ "Crabhammer": "High critical hit ratio",
+ "Crafty-Shield": "Protects the Pokemon from status moves",
+ "Cross-Chop": "High critical hit ratio",
+ "Cross-Poison": "High critical hit ratio. May poison opponent",
+ "Crunch": "May lower opponent's Defense",
+ "Crush-Claw": "May lower opponent's Defense",
+ "Crush-Grip": "More powerful when opponent has higher HP",
+ "Curse": "Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed",
+ "Cut": "",
+ "Dark-Pulse": "May cause flinching",
+ "Dark-Void": "Puts all adjacent opponents to sleep",
+ "Darkest-Lariat": "Ignores opponent's stat changes",
+ "Dazzling-Gleam": "Hits all adjacent opponents",
+ "Decorate": "Sharply raises target's Attack and Special Attack",
+ "Defend-Order": "Raises user's Defense and Special Defense",
+ "Defense-Curl": "Raises user's Defense",
+ "Defog": "Lowers opponent's Evasiveness and clears fog",
+ "Destiny-Bond": "If the user faints, the opponent also faints",
+ "Detect": "Protects the user, but may fail if used consecutively",
+ "Devastating-Drake": "Dragon type Z-Move",
+ "Diamond-Storm": "May sharply raise user's Defense",
+ "Dig": "Digs underground on first turn, attacks on second. Can also escape from caves",
+ "Dire-Claw": "May poison, paralyze or put the opponent to sleep",
+ "Disable": "Opponent can't use its last attack for a few turns",
+ "Disarming-Voice": "Ignores Accuracy and Evasiveness",
+ "Discharge": "May paralyze opponent",
+ "Dive": "Dives underwater on first turn, attacks on second turn",
+ "Dizzy-Punch": "May confuse opponent",
+ "Doodle": "Changes the abilities of the user and its teammates to that of the target",
+ "Doom-Desire": "Damage occurs 2 turns later",
+ "Double-Hit": "Hits twice in one turn",
+ "Double-Iron-Bash": "Hits twice in one turn; may cause flinching",
+ "Double-Kick": "Hits twice in one turn",
+ "Double-Shock": "After using this move, the user will no longer be Electric type",
+ "Double-Slap": "Hits 2-5 times in one turn",
+ "Double-Team": "Raises user's Evasiveness",
+ "Double-Edge": "User receives recoil damage",
+ "Draco-Meteor": "Sharply lowers user's Special Attack",
+ "Dragon-Ascent": "Lowers user's Defense and Special Defense",
+ "Dragon-Breath": "May paralyze opponent",
+ "Dragon-Cheer": "",
+ "Dragon-Claw": "",
+ "Dragon-Dance": "Raises user's Attack and Speed",
+ "Dragon-Darts": "User attacks twice",
+ "Dragon-Energy": "The higher the user's HP, the higher the power",
+ "Dragon-Hammer": "The user uses its body like a hammer to attack the target and inflict damage",
+ "Dragon-Pulse": "",
+ "Dragon-Rage": "Always inflicts 40 HP",
+ "Dragon-Rush": "May cause flinching",
+ "Dragon-Tail": "In battles, the opponent switches. In the wild, the Pokemon runs",
+ "Drain-Punch": "User recovers half the HP inflicted on opponent",
+ "Draining-Kiss": "User recovers most the HP inflicted on opponent",
+ "Dream-Eater": "User recovers half the HP inflicted on a sleeping opponent",
+ "Drill-Peck": "",
+ "Drill-Run": "High critical hit ratio",
+ "Drum-Beating": "Lowers opponent's Speed",
+ "Dual-Chop": "Hits twice in one turn",
+ "Dual-Wingbeat": "The user slams the target with its wings. The target is hit twice in a row",
+ "Dynamax-Cannon": "Damage doubles if opponent is Dynamaxed",
+ "Dynamic-Punch": "Confuses opponent",
+ "Earth-Power": "May lower opponent's Special Defense",
+ "Earthquake": "Power is doubled if opponent is underground from using Dig",
+ "Echoed-Voice": "Power increases each turn",
+ "Eerie-Impulse": "Sharply lowers opponent's Special Attack",
+ "Eerie-Spell": "Deals damage and reduces opponent's PP",
+ "Egg-Bomb": "",
+ "Electric-Terrain": "Prevents all Pokemon from falling asleep for 5 turns",
+ "Electrify": "Changes the target's move to Electric type",
+ "Electro-Ball": "The faster the user, the stronger the attack",
+ "Electro-Drift": "Boosted even more if it's super-effective",
+ "Electro-Shot": "Charges on first turn, attacks on second",
+ "Electroweb": "Lowers opponent's Speed",
+ "Embargo": "Opponent cannot use items",
+ "Ember": "May burn opponent",
+ "Encore": "Forces opponent to keep using its last move for 3 turns",
+ "Endeavor": "Reduces opponent's HP to same as user's",
+ "Endure": "Always left with at least 1 HP, but may fail if used consecutively",
+ "Energy-Ball": "May lower opponent's Special Defense",
+ "Entrainment": "Makes target's ability same as user's",
+ "Eruption": "Stronger when the user's HP is higher",
+ "Esper-Wing": "High critical hit ratio. Raises user's Speed",
+ "Eternabeam": "User can't move on the next turn",
+ "Expanding-Force": "Increases power and hits all opponents on Psychic Terrain",
+ "Explosion": "User faints",
+ "Extrasensory": "May cause flinching",
+ "Extreme-Evoboost": "Eevee-exclusive Z-Move. Sharply raises all stats",
+ "Extreme-Speed": "User attacks first",
+ "Facade": "Power doubles if user is burned, poisoned, or paralyzed",
+ "Fairy-Lock": "Prevents fleeing in the next turn",
+ "Fairy-Wind": "",
+ "Fake-Out": "User attacks first, foe flinches. Only usable on first turn",
+ "Fake-Tears": "Sharply lowers opponent's Special Defense",
+ "False-Surrender": "Ignores Accuracy and Evasiveness",
+ "False-Swipe": "Always leaves opponent with at least 1 HP",
+ "Feather-Dance": "Sharply lowers opponent's Attack",
+ "Feint": "Only hits if opponent uses Protect or Detect in the same turn",
+ "Feint-Attack": "Ignores Accuracy and Evasiveness",
+ "Fell-Stinger": "Drastically raises user's Attack if target is KO'd",
+ "Fickle-Beam": "May deal double damage",
+ "Fiery-Dance": "May raise user's Special Attack",
+ "Fiery-Wrath": "May cause flinching",
+ "Fillet-Away": "Lowers HP but sharply boosts Attack, Special Attack, and Speed",
+ "Final-Gambit": "Inflicts damage equal to the user's remaining HP. User faints",
+ "Fire-Blast": "May burn opponent",
+ "Fire-Fang": "May cause flinching and/or burn opponent",
+ "Fire-Lash": "The user strikes the target with a burning lash. This also lowers the target's Defense stat",
+ "Fire-Pledge": "Added effects appear if combined with Grass Pledge or Water Pledge",
+ "Fire-Punch": "May burn opponent",
+ "Fire-Spin": "Traps opponent, damaging them for 4-5 turns",
+ "First-Impression": "Although this move has great power, it only works the first turn the user is in battle",
+ "Fishious-Rend": "If the user attacks before the target, the power of this move is doubled",
+ "Fissure": "One-Hit-KO, if it hits",
+ "Flail": "The lower the user's HP, the higher the power",
+ "Flame-Burst": "May also injure nearby Pokemon",
+ "Flame-Charge": "Raises user's Speed",
+ "Flame-Wheel": "May burn opponent",
+ "Flamethrower": "May burn opponent",
+ "Flare-Blitz": "User receives recoil damage. May burn opponent",
+ "Flash": "Lowers opponent's Accuracy",
+ "Flash-Cannon": "May lower opponent's Special Defense",
+ "Flatter": "Confuses opponent, but raises its Special Attack",
+ "Fleur-Cannon": "Sharply lowers user's Special Attack",
+ "Fling": "Power depends on held item",
+ "Flip-Turn": "After making its attack, the user rushes back to switch places with a party Pokemon in waiting",
+ "Floaty-Fall": "May cause flinching",
+ "Floral-Healing": "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass",
+ "Flower-Shield": "Sharply raises Defense of all Grass-type Pokemon on the field",
+ "Flower-Trick": "Never misses; always results in a critical hit",
+ "Fly": "Flies up on first turn, attacks on second turn",
+ "Flying-Press": "Deals Fighting and Flying type damage",
+ "Focus-Blast": "May lower opponent's Special Defense",
+ "Focus-Energy": "Increases critical hit ratio",
+ "Focus-Punch": "If the user is hit before attacking, it flinches instead",
+ "Follow-Me": "In Double Battle, the user takes all the attacks",
+ "Force-Palm": "May paralyze opponent",
+ "Foresight": "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts",
+ "Forest-Curse": "Adds Grass type to opponent",
+ "Foul-Play": "Uses the opponent's Attack stat",
+ "Freeze-Shock": "Charges on first turn, attacks on second. May paralyze opponent",
+ "Freeze-Dry": "May freeze opponent. Super-effective against Water types",
+ "Freezing-Glare": "May freeze opponent",
+ "Freezy-Frost": "Resets all stat changes",
+ "Frenzy-Plant": "User must recharge next turn",
+ "Frost-Breath": "Always results in a critical hit",
+ "Frustration": "Power decreases with higher Friendship",
+ "Fury-Attack": "Hits 2-5 times in one turn",
+ "Fury-Cutter": "Power increases each turn",
+ "Fury-Swipes": "Hits 2-5 times in one turn",
+ "Fusion-Bolt": "Power increases if Fusion Flare is used in the same turn",
+ "Fusion-Flare": "Power increases if Fusion Bolt is used in the same turn",
+ "Future-Sight": "Damage occurs 2 turns later",
+ "G-Max-Befuddle": "Poisons, paralyzes, or puts opponent to sleep",
+ "G-Max-Cannonade": "Damages non-Water types for 4 turns",
+ "G-Max-Centiferno": "Traps opponents for 4-5 turns",
+ "G-Max-Chi-Strike": "Increases critical hit ratio",
+ "G-Max-Cuddle": "Infatuates opponents",
+ "G-Max-Depletion": "Reduces opponent's PP",
+ "G-Max-Drum-Solo": "Ignores target's ability",
+ "G-Max-Finale": "Heals the user's team",
+ "G-Max-Fireball": "Ignores target's ability",
+ "G-Max-Foam-Burst": "Harshly lowers opponents' Speed",
+ "G-Max-Gold-Rush": "Confuses opponents and earns more money",
+ "G-Max-Gravitas": "Summons Gravity for 5 turns",
+ "G-Max-Hydrosnipe": "Ignores target's ability",
+ "G-Max-Malodor": "Poisons opponents",
+ "G-Max-Meltdown": "Prevents opponents using the same move twice in a row",
+ "G-Max-One-Blow": "Strikes through Max Guard and Protect",
+ "G-Max-Rapid-Flow": "Strikes through Max Guard and Protect",
+ "G-Max-Replenish": "Recycles Berries",
+ "G-Max-Resonance": "Reduces damage for 5 turns",
+ "G-Max-Sandblast": "Traps opponents for 4-5 turns",
+ "G-Max-Smite": "Confuses opponents",
+ "G-Max-Snooze": "Makes opponents drowsy",
+ "G-Max-Steelsurge": "Sets up Spikes on the field",
+ "G-Max-Stonesurge": "Sets up Stealth Rock",
+ "G-Max-Stun-Shock": "Poisons or paralyzes opponents",
+ "G-Max-Sweetness": "Heals status conditions of user's team",
+ "G-Max-Tartness": "Reduces opponents' evasiveness",
+ "G-Max-Terror": "Prevents opponent from switching out",
+ "G-Max-Vine-Lash": "Damages non-Grass types for 4 turns",
+ "G-Max-Volcalith": "Deals damage for 4 turns",
+ "G-Max-Volt-Crash": "Paralyzes opponents",
+ "G-Max-Wildfire": "Damages non-Fire types for 4 turns",
+ "G-Max-Wind-Rage": "Removes battlefield hazards",
+ "Gastro-Acid": "Cancels out the effect of the opponent's Ability",
+ "Gear-Grind": "Hits twice in one turn",
+ "Gear-Up": "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokemon with the Plus or Minus Ability",
+ "Genesis-Supernova": "Mew-exclusive Z-Move",
+ "Geomancy": "Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second",
+ "Giga-Drain": "User recovers half the HP inflicted on opponent",
+ "Giga-Impact": "User must recharge next turn",
+ "Gigaton-Hammer": "Cannot be used twice in a row",
+ "Gigavolt-Havoc": "Electric type Z-Move",
+ "Glacial-Lance": "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokemon",
+ "Glaciate": "Lowers opponent's Speed",
+ "Glaive-Rush": "Attacks from opposing Pokemon during the next turn cannot miss and will inflict double damage",
+ "Glare": "Paralyzes opponent",
+ "Glitzy-Glow": "Reduces damage from Special attacks",
+ "Grass-Knot": "The heavier the opponent, the stronger the attack",
+ "Grass-Pledge": "Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge",
+ "Grass-Whistle": "Puts opponent to sleep",
+ "Grassy-Glide": "High priority during Grassy Terrain",
+ "Grassy-Terrain": "Restores a little HP of all Pokemon for 5 turns",
+ "Grav-Apple": "Lowers the opponent's Defense stat",
+ "Gravity": "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns",
+ "Growl": "Lowers opponent's Attack",
+ "Growth": "Raises user's Attack and Special Attack",
+ "Grudge": "If the user faints after using this move, the PP for the opponent's last move is depleted",
+ "Guard-Split": "Averages Defense and Special Defense with the target",
+ "Guard-Swap": "User and opponent swap Defense and Special Defense",
+ "Guardian-of-Alola": "Tapu-exclusive Z-move. Cuts opponent's HP by 75%",
+ "Guillotine": "One-Hit-KO, if it hits",
+ "Gunk-Shot": "May poison opponent",
+ "Gust": "Hits Pokemon using Fly/Bounce/Sky Drop with double power",
+ "Gyro-Ball": "The slower the user, the stronger the attack",
+ "Hail": "Non-Ice types are damaged for 5 turns",
+ "Hammer-Arm": "Lowers user's Speed",
+ "Happy-Hour": "Doubles prize money from trainer battles",
+ "Hard-Press": "",
+ "Harden": "Raises user's Defense",
+ "Haze": "Resets all stat changes",
+ "Head-Charge": "User receives recoil damage",
+ "Head-Smash": "User receives recoil damage",
+ "Headbutt": "May cause flinching",
+ "Headlong-Rush": "Lowers user's Defense",
+ "Heal-Bell": "Heals the user's party's status conditions",
+ "Heal-Block": "Prevents the opponent from restoring HP for 5 turns",
+ "Heal-Order": "User recovers half its max HP",
+ "Heal-Pulse": "Restores half the target's max HP",
+ "Healing-Wish": "The user faints and the next Pokemon released is fully healed",
+ "Heart-Stamp": "May cause flinching",
+ "Heart-Swap": "Stat changes are swapped with the opponent",
+ "Heat-Crash": "The heavier the user, the stronger the attack",
+ "Heat-Wave": "May burn opponent",
+ "Heavy-Slam": "The heavier the user, the stronger the attack",
+ "Helping-Hand": "In Double Battles, boosts the power of the partner's move",
+ "Hex": "Inflicts more damage if the target has a status condition",
+ "Hidden-Power": "Type and power depends on user's IVs",
+ "High-Horsepower": "The user fiercely attacks the target using its entire body",
+ "High-Jump-Kick": "If it misses, the user loses half their HP",
+ "Hold-Back": "Always leaves opponent with at least 1 HP",
+ "Hold-Hands": "Makes the user and an ally very happy",
+ "Hone-Claws": "Raises user's Attack and Accuracy",
+ "Horn-Attack": "",
+ "Horn-Drill": "One-Hit-KO, if it hits",
+ "Horn-Leech": "User recovers half the HP inflicted on opponent",
+ "Howl": "Raises Attack of allies",
+ "Hurricane": "May confuse opponent",
+ "Hydro-Cannon": "User must recharge next turn",
+ "Hydro-Pump": "",
+ "Hydro-Steam": "Power increases in harsh sunlight",
+ "Hydro-Vortex": "Water type Z-Move",
+ "Hyper-Beam": "User must recharge next turn",
+ "Hyper-Drill": "Can strike through Protect/Detect",
+ "Hyper-Fang": "May cause flinching",
+ "Hyper-Voice": "",
+ "Hyperspace-Fury": "Lowers user's Defense. Can strike through Protect/Detect",
+ "Hyperspace-Hole": "Can strike through Protect/Detect",
+ "Hypnosis": "Sleep, mind control, and permanent suggestions",
+ "Ice-Ball": "Doubles in power each turn for 5 turns",
+ "Ice-Beam": "May freeze opponent",
+ "Ice-Burn": "Charges on first turn, attacks on second. May burn opponent",
+ "Ice-Fang": "May cause flinching and/or freeze opponent",
+ "Ice-Hammer": "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however",
+ "Ice-Punch": "May freeze opponent",
+ "Ice-Shard": "User attacks first",
+ "Ice-Spinner": "Removes effects of Terrain",
+ "Icicle-Crash": "May cause flinching",
+ "Icicle-Spear": "Hits 2-5 times in one turn",
+ "Icy-Wind": "Lowers opponent's Speed",
+ "Imprison": "Opponent is unable to use moves that the user also knows",
+ "Incinerate": "Destroys the target's held berry",
+ "Infernal-Parade": "Inflicts double damage if the target has a status condition",
+ "Inferno": "Burns opponent",
+ "Inferno-Overdrive": "Fire type Z-Move",
+ "Infestation": "Traps opponent, damaging them for 4-5 turns",
+ "Ingrain": "User restores HP each turn. User cannot escape/switch",
+ "Instruct": "Allows an ally to use a move instead",
+ "Ion-Deluge": "Changes Normal-type moves to Electric-type",
+ "Iron-Defense": "Sharply raises user's Defense",
+ "Iron-Head": "May cause flinching",
+ "Iron-Tail": "May lower opponent's Defense",
+ "Ivy-Cudgel": "High critical hit ratio. Type changes based on form",
+ "Jaw-Lock": "Prevents user and opponent from switching out",
+ "Jet-Punch": "Always goes first",
+ "Judgment": "Type depends on the Arceus Plate being held",
+ "Jump-Kick": "If it misses, the user loses half their HP",
+ "Jungle-Healing": "Restores team's HP and cures status conditions",
+ "Karate-Chop": "High critical hit ratio",
+ "Kinesis": "Lowers opponent's Accuracy",
+ "King-Shield": "Protects the user and lowers opponent's Attack on contact",
+ "Knock-Off": "Removes opponent's held item for the rest of the battle",
+ "Kowtow-Cleave": "Always hits",
+ "Land-Wrath": "",
+ "Laser-Focus": "User's next attack is guaranteed to result in a critical hit",
+ "Lash-Out": "Double power if stats were lowered during the turn",
+ "Last-Resort": "Can only be used after all other moves are used",
+ "Last-Respects": "Damages increases the more party Pokemon have been defeated",
+ "Lava-Plume": "May burn opponent",
+ "Leaf-Blade": "High critical hit ratio",
+ "Leaf-Storm": "Sharply lowers user's Special Attack",
+ "Leaf-Tornado": "May lower opponent's Accuracy",
+ "Leafage": "Strikes opponent with leaves",
+ "Leech-Life": "User recovers half the HP inflicted on opponent",
+ "Leech-Seed": "Drains HP from opponent each turn",
+ "Leer": "Lowers opponent's Defense",
+ "Lets-Snuggle-Forever": "Mimikyu-exclusive Z-Move",
+ "Lick": "May paralyze opponent",
+ "Life-Dew": "User and teammates recover HP",
+ "Light-of-Ruin": "User receives recoil damage",
+ "Light-Screen": "Halves damage from Special attacks for 5 turns",
+ "Light-That-Burns-the-Sky": "Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat",
+ "Liquidation": "May lower opponent's Defense",
+ "Lock-On": "User's next attack is guaranteed to hit",
+ "Lovely-Kiss": "Puts opponent to sleep",
+ "Low-Kick": "The heavier the opponent, the stronger the attack",
+ "Low-Sweep": "Lowers opponent's Speed",
+ "Lucky-Chant": "Opponent cannot land critical hits for 5 turns",
+ "Lumina-Crash": "Harshly lowers target's Special Defense",
+ "Lunar-Blessing": "Heals user's status conditions and recovers HP",
+ "Lunar-Dance": "The user faints but the next Pokemon released is fully healed",
+ "Lunge": "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat",
+ "Luster-Purge": "May lower opponent's Special Defense",
+ "Mach-Punch": "User attacks first",
+ "Magic-Coat": "Reflects moves that cause status conditions back to the attacker",
+ "Magic-Powder": "Changes target's type to Psychic",
+ "Magic-Room": "Suppresses the effects of held items for five turns",
+ "Magical-Leaf": "Ignores Accuracy and Evasiveness",
+ "Magical-Torque": "May confuse the opponent",
+ "Magma-Storm": "Traps opponent, damaging them for 4-5 turns",
+ "Magnet-Bomb": "Ignores Accuracy and Evasiveness",
+ "Magnet-Rise": "User becomes immune to Ground-type moves for 5 turns",
+ "Magnetic-Flux": "Raises Defense and Sp. Defense of Plus/Minus Pokemon",
+ "Magnitude": "Hits with random power",
+ "Make-It-Rain": "Lowers user's Special Attack. Money is earned after the battle",
+ "Malicious-Moonsault": "Incineroar-exclusive Z-Move",
+ "Malignant-Chain": "May poison the opponent",
+ "Mat-Block": "Protects teammates from damaging moves",
+ "Matcha-Gotcha": "Deals damage, restores HP, may burn opponent",
+ "Max-Airstream": "Flying type Dynamax move. Raises the team's Speed",
+ "Max-Darkness": "Dark type Dynamax move. Lowers the target's Special Defense",
+ "Max-Flare": "Fire type Dynamax move. Summons harsh sunlight",
+ "Max-Flutterby": "Bug type Dynamax move. Lowers the target's Special Attack",
+ "Max-Geyser": "Water type Dynamax move. Summons heavy rain",
+ "Max-Guard": "Status category Dynamax move. Protects the user",
+ "Max-Hailstorm": "Ice type Dynamax move. Summons hail",
+ "Max-Knuckle": "Fighting type Dynamax move. Increases the team's Attack",
+ "Max-Lightning": "Electric type Dynamax move. Summons Electric Terrain",
+ "Max-Mindstorm": "Psychic type Dynamax move. Summons Psychic Terrain",
+ "Max-Ooze": "Poison type Dynamax move. Increases the team's Special Attack",
+ "Max-Overgrowth": "Grass type Dynamax move. Summons Grassy Terrain",
+ "Max-Phantasm": "Ghost type Dynamax move. Lowers the target's Defense",
+ "Max-Quake": "Ground type Dynamax move. Increases the team's Special Defense",
+ "Max-Rockfall": "Rock type Dynamax move. Summons a sandstorm",
+ "Max-Starfall": "Fairy type Dynamax move. Summons Misty Terrain",
+ "Max-Steelspike": "Steel type Dynamax move. Raises the team's Defense",
+ "Max-Strike": "Normal type Dynamax move. Lowers the target's Speed",
+ "Max-Wyrmwind": "Dragon type Dynamax move. Lowers the target's Attack",
+ "Me-First": "User copies the opponent's attack with 1.5× power",
+ "Mean-Look": "Opponent cannot flee or switch",
+ "Meditate": "Raises user's Attack",
+ "Mega-Drain": "User recovers half the HP inflicted on opponent",
+ "Mega-Kick": "",
+ "Mega-Punch": "",
+ "Megahorn": "",
+ "Memento": "User faints, sharply lowers opponent's Attack and Special Attack",
+ "Menacing-Moonraze-Maelstrom": "Lunala-exclusive Z-Move",
+ "Metal-Burst": "Deals damage equal to 1.5x opponent's attack",
+ "Metal-Claw": "May raise user's Attack",
+ "Metal-Sound": "Sharply lowers opponent's Special Defense",
+ "Meteor-Assault": "User must recharge next turn",
+ "Meteor-Beam": "User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn",
+ "Meteor-Mash": "May raise user's Attack",
+ "Metronome": "User performs almost any move in the game at random",
+ "Mighty-Cleave": "",
+ "Milk-Drink": "User recovers half its max HP",
+ "Mimic": "Copies the opponent's last move",
+ "Mind-Blown": "User receives recoil damage",
+ "Mind-Reader": "User's next attack is guaranteed to hit",
+ "Minimize": "Sharply raises user's Evasiveness",
+ "Miracle-Eye": "Resets opponent's Evasiveness, removes Dark's Psychic immunity",
+ "Mirror-Coat": "When hit by a Special Attack, user strikes back with 2x power",
+ "Mirror-Move": "User performs the opponent's last move",
+ "Mirror-Shot": "May lower opponent's Accuracy",
+ "Mist": "User's stats cannot be changed for a period of time",
+ "Mist-Ball": "May lower opponent's Special Attack",
+ "Misty-Explosion": "Power increases on Misty Terrain",
+ "Misty-Terrain": "Protects the field from status conditions for 5 turns",
+ "Moonblast": "May lower opponent's Special Attack",
+ "Moongeist-Beam": "Ignores the target's ability",
+ "Moonlight": "User recovers HP. Amount varies with the weather",
+ "Morning-Sun": "User recovers HP. Amount varies with the weather",
+ "Mortal-Spin": "Removes entry hazards and trap move effects, and poisons opposing Pokemon",
+ "Mountain-Gale": "Lowers user's Speed",
+ "Mud-Bomb": "May lower opponent's Accuracy",
+ "Mud-Shot": "Lowers opponent's Speed",
+ "Mud-Sport": "Weakens the power of Electric-type moves",
+ "Mud-Slap": "Lowers opponent's Accuracy",
+ "Muddy-Water": "May lower opponent's Accuracy",
+ "Multi-Attack": "Type matches Memory item held",
+ "Mystical-Fire": "Lowers opponent's Special Attack",
+ "Mystical-Power": "Raises user's Special Attack",
+ "Nasty-Plot": "Sharply raises user's Special Attack",
+ "Natural-Gift": "Power and type depend on the user's held berry",
+ "Nature-Power": "Uses a certain move based on the current terrain",
+ "Nature-Madness": "Halves the foe's HP",
+ "Needle-Arm": "May cause flinching",
+ "Never-Ending-Nightmare": "Ghost type Z-Move",
+ "Night-Daze": "May lower opponent's Accuracy",
+ "Night-Shade": "Inflicts damage equal to user's level",
+ "Night-Slash": "High critical hit ratio",
+ "Nightmare": "The sleeping opponent loses 25% of its max HP each turn",
+ "No-Retreat": "Raises all stats but user cannot switch out",
+ "Noble-Roar": "Lowers opponent's Attack and Special Attack",
+ "Noxious-Torque": "May poison the opponent",
+ "Nuzzle": "Paralyzes opponent",
+ "Oblivion-Wing": "User recovers most of the HP inflicted on opponent",
+ "Obstruct": "Protects the user and sharply lowers Defence on contact",
+ "Oceanic-Operetta": "Primarina-exclusive Z-Move",
+ "Octazooka": "May lower opponent's Accuracy",
+ "Octolock": "Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out",
+ "Odor-Sleuth": "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts",
+ "Ominous-Wind": "May raise all user's stats at once",
+ "Order-Up": "Boosts Attack/Defense/Speed depending on ally Tatsugiri",
+ "Origin-Pulse": "Hits all adjacent opponents",
+ "Outrage": "User attacks for 2-3 turns but then becomes confused",
+ "Overdrive": "Hits all adjacent opponents",
+ "Overheat": "Sharply lowers user's Special Attack",
+ "Pain-Split": "The user's and opponent's HP becomes the average of both",
+ "Parabolic-Charge": "User recovers half the HP inflicted on opponent",
+ "Parting-Shot": "Lowers opponent's Attack and Special Attack then switches out",
+ "Pay-Day": "Money is earned after the battle",
+ "Payback": "Power doubles if the user was attacked first",
+ "Peck": "",
+ "Perish-Song": "Any Pokemon in play when this attack is used faints in 3 turns",
+ "Petal-Blizzard": "Hits all adjacent Pokemon",
+ "Petal-Dance": "User attacks for 2-3 turns but then becomes confused",
+ "Phantom-Force": "Disappears on first turn, attacks on second. Can strike through Protect/Detect",
+ "Photon-Geyser": "Uses Attack or Special Attack stat, whichever is higher",
+ "Pika-Papow": "Power increases when player's bond is stronger",
+ "Pin-Missile": "Hits 2-5 times in one turn",
+ "Plasma-Fists": "Changes Normal-type moves to Electric-type moves",
+ "Play-Nice": "Lowers opponent's Attack. Always hits",
+ "Play-Rough": "May lower opponent's Attack",
+ "Pluck": "If the opponent is holding a berry, its effect is stolen by user",
+ "Poison-Fang": "May badly poison opponent",
+ "Poison-Gas": "Poisons opponent",
+ "Poison-Jab": "May poison the opponent",
+ "Poison-Powder": "Poisons opponent",
+ "Poison-Sting": "May poison the opponent",
+ "Poison-Tail": "High critical hit ratio. May poison opponent",
+ "Pollen-Puff": "Deals damage to opponent or restores HP of teammate",
+ "Poltergeist": "Fails if the target doesn't have an item",
+ "Population-Bomb": "Hits 1-10 times in a row",
+ "Pounce": "Lowers opponent's Speed",
+ "Pound": "",
+ "Powder": "Damages Pokemon using Fire type moves",
+ "Powder-Snow": "May freeze opponent",
+ "Power-Gem": "",
+ "Power-Shift": "Switches Attack and Defense stats",
+ "Power-Split": "Averages Attack and Special Attack with the target",
+ "Power-Swap": "User and opponent swap Attack and Special Attack",
+ "Power-Trick": "User's own Attack and Defense switch",
+ "Power-Trip": "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power",
+ "Power-Whip": "",
+ "Power-Up-Punch": "Raises Attack",
+ "Precipice-Blades": "Hits all adjacent opponents",
+ "Present": "Either deals damage or heals",
+ "Prismatic-Laser": "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn",
+ "Protect": "Protects the user, but may fail if used consecutively",
+ "Psybeam": "May confuse opponent",
+ "Psyblade": "Power increases on Electric Terrain",
+ "Psych-Up": "Copies the opponent's stat changes",
+ "Psychic": "May lower opponent's Special Defense",
+ "Psychic-Fangs": "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect",
+ "Psychic-Noise": "Deals damage and prevents target from healing",
+ "Psychic-Terrain": "Prevents priority moves from being used for 5 turns",
+ "Psycho-Boost": "Sharply lowers user's Special Attack",
+ "Psycho-Cut": "High critical hit ratio",
+ "Psycho-Shift": "Transfers user's status condition to the opponent",
+ "Psyshield-Bash": "Raises user's Defense and Special Defense",
+ "Psyshock": "Inflicts damage based on the target's Defense, not Special Defense",
+ "Psystrike": "Inflicts damage based on the target's Defense, not Special Defense",
+ "Psywave": "Inflicts damage 50-150% of user's level",
+ "Pulverizing-Pancake": "Snorlax-exclusive Normal type Z-Move",
+ "Punishment": "Power increases when opponent's stats have been raised",
+ "Purify": "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP",
+ "Pursuit": "Double power if the opponent is switching out",
+ "Pyro-Ball": "May burn opponent",
+ "Quash": "Makes the target act last this turn",
+ "Quick-Attack": "User attacks first",
+ "Quick-Guard": "Protects the user's team from high-priority moves",
+ "Quiver-Dance": "Raises user's Special Attack, Special Defense and Speed",
+ "Rage": "Raises user's Attack when hit",
+ "Rage-Fist": "The more times the user has been hit by attacks, the greater the move's power",
+ "Rage-Powder": "Forces attacks to hit user, not team-mates",
+ "Raging-Bull": "Type depends on the user's form. Breaks through Reflect and Light Screen barriers",
+ "Raging-Fury": "User attacks for 2-3 turns but then becomes confused",
+ "Rain-Dance": "Makes it rain for 5 turns",
+ "Rapid-Spin": "Raises user's Speed and removes entry hazards and trap move effects",
+ "Razor-Leaf": "High critical hit ratio",
+ "Razor-Shell": "May lower opponent's Defense",
+ "Razor-Wind": "Charges on first turn, attacks on second. High critical hit ratio",
+ "Recover": "User recovers half its max HP",
+ "Recycle": "User's used hold item is restored",
+ "Reflect": "Halves damage from Physical attacks for 5 turns",
+ "Reflect-Type": "User becomes the target's type",
+ "Refresh": "Cures paralysis, poison, and burns",
+ "Relic-Song": "May put the target to sleep",
+ "Rest": "User sleeps for 2 turns, but user is fully healed",
+ "Retaliate": "Inflicts double damage if a teammate fainted on the last turn",
+ "Return": "Power increases with higher Friendship",
+ "Revelation-Dance": "Type changes based on Oricorio's form",
+ "Revenge": "Power increases if user was hit first",
+ "Reversal": "The lower the user's HP, the higher the power",
+ "Revival-Blessing": "Revives a fainted party Pokemon to half HP",
+ "Rising-Voltage": "Power doubles on Electric Terrain",
+ "Roar": "In battles, the opponent switches. In the wild, the Pokemon runs",
+ "Roar-of-Time": "User must recharge next turn",
+ "Rock-Blast": "Hits 2-5 times in one turn",
+ "Rock-Climb": "May confuse opponent",
+ "Rock-Polish": "Sharply raises user's Speed",
+ "Rock-Slide": "May cause flinching",
+ "Rock-Smash": "May lower opponent's Defense",
+ "Rock-Throw": "",
+ "Rock-Tomb": "Lowers opponent's Speed",
+ "Rock-Wrecker": "User must recharge next turn",
+ "Role-Play": "User copies the opponent's Ability",
+ "Rolling-Kick": "May cause flinching",
+ "Rollout": "Doubles in power each turn for 5 turns",
+ "Roost": "User recovers half of its max HP and loses the Flying type temporarily",
+ "Rototiller": "Raises Attack and Special Attack of Grass-types",
+ "Round": "Power increases if teammates use it in the same turn",
+ "Ruination": "Halves the opponent's HP",
+ "Sacred-Fire": "May burn opponent",
+ "Sacred-Sword": "Ignores opponent's stat changes",
+ "Safeguard": "The user's party is protected from status conditions",
+ "Salt-Cure": "Deals damage each turn; Steel and Water types are more affected",
+ "Sand-Attack": "Lowers opponent's Accuracy",
+ "Sand-Tomb": "Traps opponent, damaging them for 4-5 turns",
+ "Sandsear-Storm": "May burn target",
+ "Sandstorm": "Creates a sandstorm for 5 turns",
+ "Sappy-Seed": "Drains HP from opponent each turn",
+ "Savage-Spin-Out": "Bug type Z-Move",
+ "Scald": "May burn opponent",
+ "Scale-Shot": "Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense",
+ "Scary-Face": "Sharply lowers opponent's Speed",
+ "Scorching-Sands": "May burn the target",
+ "Scratch": "",
+ "Screech": "Sharply lowers opponent's Defense",
+ "Searing-Shot": "May burn opponent",
+ "Searing-Sunraze-Smash": "Solgaleo-exclusive Z-Move",
+ "Secret-Power": "Effects of the attack vary with the location",
+ "Secret-Sword": "Inflicts damage based on the target's Defense, not Special Defense",
+ "Seed-Bomb": "",
+ "Seed-Flare": "May lower opponent's Special Defense",
+ "Seismic-Toss": "Inflicts damage equal to user's level",
+ "Self-Destruct": "User faints",
+ "Shadow-Ball": "May lower opponent's Special Defense",
+ "Shadow-Bone": "May lower opponent's Defense",
+ "Shadow-Claw": "High critical hit ratio",
+ "Shadow-Force": "Disappears on first turn, attacks on second. Can strike through Protect/Detect",
+ "Shadow-Punch": "Ignores Accuracy and Evasiveness",
+ "Shadow-Sneak": "User attacks first",
+ "Sharpen": "Raises user's Attack",
+ "Shattered-Psyche": "Psychic type Z-Move",
+ "Shed-Tail": "Creates a substitute, then swaps places with a party Pokemon in waiting",
+ "Sheer-Cold": "One-Hit-KO, if it hits",
+ "Shell-Side-Arm": "May poison opponent. Inflicts either Special or Physical damage, whichever is better",
+ "Shell-Smash": "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense",
+ "Shell-Trap": "Deals more damage to opponent if hit by a Physical move",
+ "Shelter": "Raises user's Defense",
+ "Shift-Gear": "Raises user's Attack and sharply raises Speed",
+ "Shock-Wave": "Ignores Accuracy and Evasiveness",
+ "Shore-Up": "The user regains up to half of its max HP. It restores more HP in a sandstorm",
+ "Signal-Beam": "May confuse opponent",
+ "Silk-Trap": "Protects the user and lowers opponent's Speed on contact",
+ "Silver-Wind": "May raise all stats of user at once",
+ "Simple-Beam": "Changes target's ability to Simple",
+ "Sing": "Puts opponent to sleep",
+ "Sinister-Arrow-Raid": "Decidueye-exclusive Z-Move",
+ "Sizzly-Slide": "Burns the opponent",
+ "Sketch": "Permanently copies the opponent's last move",
+ "Skill-Swap": "The user swaps Abilities with the opponent",
+ "Skitter-Smack": "Lowers opponent's Sp. Attack",
+ "Skull-Bash": "Raises Defense on first turn, attacks on second",
+ "Sky-Attack": "Charges on first turn, attacks on second. May cause flinching. High critical hit ratio",
+ "Sky-Drop": "Takes opponent into the air on first turn, drops them on second turn",
+ "Sky-Uppercut": "Hits the opponent, even during Fly",
+ "Slack-Off": "User recovers half its max HP",
+ "Slam": "",
+ "Slash": "High critical hit ratio",
+ "Sleep-Powder": "Puts opponent to sleep",
+ "Sleep-Talk": "User performs one of its own moves while sleeping",
+ "Sludge": "May poison opponent",
+ "Sludge-Bomb": "May poison opponent",
+ "Sludge-Wave": "May poison opponent",
+ "Smack-Down": "Makes Flying-type Pokemon vulnerable to Ground moves",
+ "Smart-Strike": "The user stabs the target with a sharp horn. This attack never misses",
+ "Smelling-Salts": "Power doubles if opponent is paralyzed, but cures it",
+ "Smog": "May poison opponent",
+ "Smokescreen": "Lowers opponent's Accuracy",
+ "Snap-Trap": "Traps opponent, damaging them for 4-5 turns",
+ "Snarl": "Lowers opponent's Special Attack",
+ "Snatch": "Steals the effects of the opponent's next move",
+ "Snipe-Shot": "Ignores moves and abilities that draw in moves. High critical hit ratio",
+ "Snore": "Can only be used if asleep. May cause flinching",
+ "Snowscape": "Raises Defense of Ice types for 5 turns",
+ "Soak": "Changes the target's type to water",
+ "Soft-Boiled": "User recovers half its max HP",
+ "Solar-Beam": "Charges on first turn, attacks on second",
+ "Solar-Blade": "Charges on first turn, attacks on second",
+ "Sonic-Boom": "Always inflicts 20 HP",
+ "Soul-Stealing-7-Star-Strike": "Marshadow-exclusive Z-Move",
+ "Spacial-Rend": "High critical hit ratio",
+ "Spark": "May paralyze opponent",
+ "Sparkling-Aria": "Heals the burns of its target",
+ "Sparkly-Swirl": "Cures all status problems in the party Pokemon",
+ "Spectral-Thief": "The user hides in the target's shadow, steals the target's stat boosts, and then attacks",
+ "Speed-Swap": "The user exchanges Speed stats with the target",
+ "Spicy-Extract": "Harshly lowers the opponent's Defense and sharply raises their Attack",
+ "Spider-Web": "Opponent cannot escape/switch",
+ "Spike-Cannon": "Hits 2-5 times in one turn",
+ "Spikes": "Damages opponents switching into battle",
+ "Spiky-Shield": "Protects the user and inflicts damage on contact",
+ "Spin-Out": "Harshly lowers user's Speed",
+ "Spirit-Break": "Lowers opponent's Special Attack",
+ "Spirit-Shackle": "Prevents the opponent from switching out",
+ "Spit-Up": "Power depends on how many times the user performed Stockpile",
+ "Spite": "The opponent's last move loses 2-5 PP",
+ "Splash": "Doesn't do ANYTHING",
+ "Splintered-Stormshards": "Lycanroc-exclusive Z-Move",
+ "Splishy-Splash": "May paralyze opponent",
+ "Spore": "Puts opponent to sleep",
+ "Spotlight": "The user shines a spotlight on the target so that only the target will be attacked during the turn",
+ "Springtide-Storm": "Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme",
+ "Stealth-Rock": "Damages opponents switching into battle",
+ "Steam-Eruption": "May burn opponent",
+ "Steamroller": "May cause flinching",
+ "Steel-Beam": "User loses 50% of its HP",
+ "Steel-Roller": "Fails if no Terrain in effect",
+ "Steel-Wing": "May raise user's Defense",
+ "Sticky-Web": "Lowers opponent's Speed when switching into battle",
+ "Stockpile": "Stores energy for use with Spit Up and Swallow",
+ "Stoked-Sparksurfer": "Alolan Raichu-exclusive Electric type Z-Move",
+ "Stomp": "May cause flinching",
+ "Stomping-Tantrum": "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles",
+ "Stone-Axe": "Sets up Stealth Rock",
+ "Stone-Edge": "High critical hit ratio",
+ "Stored-Power": "Power increases when user's stats have been raised",
+ "Storm-Throw": "Always results in a critical hit",
+ "Strange-Steam": "May confuse opponent",
+ "Strength": "",
+ "Strength-Sap": "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat",
+ "String-Shot": "Sharply lowers opponent's Speed",
+ "Struggle": "Only usable when all PP are gone. Hurts the user",
+ "Struggle-Bug": "Lowers opponent's Special Attack",
+ "Stuff-Cheeks": "The user eats its held Berry, then sharply raises its Defense stat",
+ "Stun-Spore": "Paralyzes opponent",
+ "Submission": "User receives recoil damage",
+ "Substitute": "Uses HP to creates a decoy that takes hits",
+ "Subzero-Slammer": "Ice type Z-Move",
+ "Sucker-Punch": "User attacks first, but only works if opponent is readying an attack",
+ "Sunny-Day": "Makes it sunny for 5 turns",
+ "Sunsteel-Strike": "Ignores the target's ability",
+ "Super-Fang": "Always takes off half of the opponent's HP",
+ "Supercell-Slam": "",
+ "Superpower": "Lowers user's Attack and Defense",
+ "Supersonic": "Confuses opponent",
+ "Supersonic-Skystrike": "Flying type Z-Move",
+ "Surf": "Hits all adjacent Pokemon",
+ "Surging-Strikes": "Always results in a critical hit and ignores stat changes",
+ "Swagger": "Confuses opponent, but sharply raises its Attack",
+ "Swallow": "The more times the user has performed Stockpile, the more HP is recovered",
+ "Sweet-Kiss": "Confuses opponent",
+ "Sweet-Scent": "Lowers opponent's Evasiveness",
+ "Swift": "Ignores Accuracy and Evasiveness",
+ "Switcheroo": "Swaps held items with the opponent",
+ "Swords-Dance": "Sharply raises user's Attack",
+ "Synchronoise": "Hits any Pokemon that shares a type with the user",
+ "Synthesis": "User recovers HP. Amount varies with the weather",
+ "Syrup-Bomb": "Lowers opponent's Speed each turn for 3 turns",
+ "Tachyon-Cutter": "Guaranteed to hit twice in a row",
+ "Tackle": "",
+ "Tail-Glow": "Drastically raises user's Special Attack",
+ "Tail-Slap": "Hits 2-5 times in one turn",
+ "Tail-Whip": "Lowers opponent's Defense",
+ "Tailwind": "Doubles Speed for 4 turns",
+ "Take-Down": "User receives recoil damage",
+ "Take-Heart": "Heals user's status conditions and raises its stats",
+ "Tar-Shot": "Lowers the opponent's Speed and makes them weaker to Fire-type moves",
+ "Taunt": "Opponent can only use moves that attack",
+ "Tearful-Look": "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats",
+ "Teatime": "Forces all Pokemon on the field to eat their berries",
+ "Techno-Blast": "Type depends on the Drive being held",
+ "Tectonic-Rage": "Ground type Z-Move",
+ "Teeter-Dance": "Confuses all Pokemon",
+ "Telekinesis": "Ignores opponent's Evasiveness for three turns, add Ground immunity",
+ "Teleport": "Allows user to flee wild battles; also warps player to last PokeCenter",
+ "Temper-Flare": "",
+ "Tera-Blast": "Changes type when the user has Terastallized",
+ "Tera-Starstorm": "",
+ "Terrain-Pulse": "Type and power change depending on the Terrain in effect",
+ "Thief": "Also steals opponent's held item",
+ "Thousand-Arrows": "Makes Flying-type Pokemon vulnerable to Ground moves",
+ "Thousand-Waves": "Opponent cannot flee or switch",
+ "Thrash": "User attacks for 2-3 turns but then becomes confused",
+ "Throat-Chop": "Prevents use of sound moves for two turns",
+ "Thunder": "May paralyze opponent",
+ "Thunder-Cage": "Deals damage and traps opponent, damaging them for 4-5 turns",
+ "Thunder-Fang": "May cause flinching and/or paralyze opponent",
+ "Thunder-Punch": "May paralyze opponent",
+ "Thunder-Shock": "May paralyze opponent",
+ "Thunder-Wave": "Paralyzes opponent",
+ "Thunderbolt": "May paralyze opponent",
+ "Thunderclap": "Strikes before a target's move",
+ "Thunderous-Kick": "Lowers opponent's Defense",
+ "Tickle": "Lowers opponent's Attack and Defense",
+ "Tidy-Up": "Removes the effects of entry hazards and Substitute, and boosts user's Attack and Speed",
+ "Topsy-Turvy": "Reverses stat changes of opponent",
+ "Torch-Song": "Raises user's Special Attack",
+ "Torment": "Opponent cannot use the same move in a row",
+ "Toxic": "Badly poisons opponent",
+ "Toxic-Spikes": "Poisons opponents switching into battle",
+ "Toxic-Thread": "Poisons opponent and lowers its Speed",
+ "Trailblaze": "Raises user's Speed",
+ "Transform": "User takes on the form and attacks of the opponent",
+ "Tri-Attack": "May paralyze, burn or freeze opponent",
+ "Trick": "Swaps held items with the opponent",
+ "Trick-Room": "Slower Pokemon move first in the turn for 5 turns",
+ "Trick-or-Treat": "Adds Ghost type to opponent",
+ "Triple-Arrows": "High critical hit ratio. May lower opponent's Defense or cause them to flinch",
+ "Triple-Axel": "Attacks thrice with more power each time",
+ "Triple-Dive": "Hits 3 times in a row",
+ "Triple-Kick": "Hits thrice in one turn at increasing power",
+ "Trop-Kick": "Lowers opponent's Attack",
+ "Trump-Card": "The lower the PP, the higher the power",
+ "Twin-Beam": "Hits twice in one turn",
+ "Twineedle": "Hits twice in one turn. May poison opponent",
+ "Twinkle-Tackle": "Fairy type Z-Move",
+ "Twister": "May cause flinching. Hits Pokemon using Fly/Bounce with double power",
+ "U-turn": "User switches out immediately after attacking",
+ "Upper-Hand": "Strikes before a target's priority move",
+ "Uproar": "User attacks for 3 turns and prevents sleep",
+ "V-create": "Lowers user's Defense, Special Defense and Speed",
+ "Vacuum-Wave": "User attacks first",
+ "Veevee-Volley": "Power increases when player's bond is stronger",
+ "Venom-Drench": "Lowers poisoned opponent's Special Attack and Speed",
+ "Venoshock": "Inflicts double damage if the target is poisoned",
+ "Victory-Dance": "Raises Attack and Defense",
+ "Vine-Whip": "",
+ "Vise-Grip": "",
+ "Vital-Throw": "User attacks last, but ignores Accuracy and Evasiveness",
+ "Volt-Switch": "User must switch out after attacking",
+ "Volt-Tackle": "User receives recoil damage. May paralyze opponent",
+ "Wake-Up-Slap": "Power doubles if opponent is asleep, but wakes it up",
+ "Water-Gun": "",
+ "Water-Pledge": "Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge",
+ "Water-Pulse": "May confuse opponent",
+ "Water-Shuriken": "Hits 2-5 times in one turn",
+ "Water-Sport": "Weakens the power of Fire-type moves",
+ "Water-Spout": "The higher the user's HP, the higher the damage caused",
+ "Waterfall": "May cause flinching",
+ "Wave-Crash": "User receives recoil damage",
+ "Weather-Ball": "Move's power and type changes with the weather",
+ "Whirlpool": "Traps opponent, damaging them for 4-5 turns",
+ "Whirlwind": "In battles, the opponent switches. In the wild, the Pokemon runs",
+ "Wicked-Blow": "Always results in a critical hit and ignores stat changes",
+ "Wicked-Torque": "May put opponent to sleep",
+ "Wide-Guard": "Protects the user's team from multi-target attacks",
+ "Wild-Charge": "User receives recoil damage",
+ "Wildbolt-Storm": "May paralyze target",
+ "Will-O-Wisp": "Burns opponent",
+ "Wing-Attack": "",
+ "Wish": "The user recovers HP in the following turn",
+ "Withdraw": "Raises user's Defense",
+ "Wonder-Room": "Swaps every Pokemon's Defense and Special Defense for 5 turns",
+ "Wood-Hammer": "User receives recoil damage",
+ "Work-Up": "Raises user's Attack and Special Attack",
+ "Worry-Seed": "Changes the opponent's Ability to Insomnia",
+ "Wrap": "Traps opponent, damaging them for 4-5 turns",
+ "Wring-Out": "The higher the opponent's HP, the higher the damage",
+ "X-Scissor": "",
+ "Yawn": "Puts opponent to sleep in the next turn",
+ "Zap-Cannon": "Paralyzes opponent",
+ "Zen-Headbutt": "May cause flinching",
+ "Zing-Zap": "May cause flinching",
+ "Zippy-Zap": "Always results in a critical hit"
+};
+(() => {
+ if (state.inhibit) {
+ return;
+ }
+ state.inhibit = true;
+ if (state.end) {
+ for (const card of storyCards) {
+ if (card.title.includes("-") && (card.type !== "class")) {
+ card.keys = card.title;
+ }
+ }
+ return;
+ }
+ if ((() => {
+ for (const card of storyCards) {
+ if ((card.type === "class") && card.title.includes("Critical")) {
+ return true;
+ }
+ }
+ return false;
+ })()) {
+ return;
+ }
+ const allPairs = [
+ ["race", species],
+ ["location", locations],
+ ["faction", moves]
+ ];
+ state.completed ??= [];
+ for (const [type, pairs] of allPairs) {
+ for (const title in pairs) {
+ if (state.completed.includes(title)) {
+ continue;
+ }
+ AutoCards().API.generateCard({
+ type,
+ title,
+ entryPromptDetails: ((type === "faction") ? "Information for the following pokemon move: " : "") + pairs[title]
+ });
+ state.completed.push(title);
+ return;
+ }
+ }
+ const pending = [];
+ for (const title of state.completed) {
+ if ((() => {
+ for (const card of storyCards) {
+ if ((card.type !== "class") && (title === card.title)) {
+ return false;
+ }
+ }
+ return true;
+ })()) {
+ pending.splice(Math.floor(Math.random() * (pending.length + 1)), 0, title);
+ }
+ }
+ for (const title of pending) {
+ const [type, details] = (() => {
+ for (const [type, pairs] of allPairs) {
+ if (title in pairs) {
+ return [type, pairs[title]];
+ }
+ }
+ return ["character", ""];
+ })();
+ if (AutoCards().API.generateCard({
+ type,
+ title,
+ entryPromptDetails: ((type === "faction") ? "Pokemon move: " : "") + details
+ })) {
+ return;
+ }
+ log("FAILURE: " + title);
+ }
+ state.end = true;
+ return;
+})();
+/*
+Auto-Cards (Pokemon Safari bulk card generator version)
+Made by LewdLeah on June 9, 2025
+This AI Dungeon script automatically creates and updates plot-relevant story cards while you play
+General-purpose usefulness and compatibility with other scenarios/scripts were my design priorities
+Auto-Cards is fully open-source, please copy for use within your own projects! ❤️
+*/
+function AutoCards(inHook, inText, inStop) {
+ "use strict";
+ /*
+ Default Auto-Cards settings
+ Feel free to change these settings to customize your scenario's default gameplay experience
+ The default values for your scenario are specified below:
+ */
+
+ // Is Auto-Cards already enabled when the adventure begins?
+ const DEFAULT_DO_AC = true
+ // (true or false)
+
+ // Pin the "Configure Auto-Cards" story card at the top of the player's story cards list?
+ const DEFAULT_PIN_CONFIGURE_CARD = true
+ // (true or false)
+
+ // Minimum number of turns in between automatic card generation events?
+ const DEFAULT_CARD_CREATION_COOLDOWN = 9999
+ // (0 to 9999)
+
+ // Use a bulleted list format for newly generated card entries?
+ const DEFAULT_USE_BULLETED_LIST_MODE = true
+ // (true or false)
+
+ // Maximum allowed length for newly generated story card entries?
+ const DEFAULT_GENERATED_ENTRY_LIMIT = 750
+ // (200 to 2000)
+
+ // Do newly generated cards have memory updates enabled by default?
+ const DEFAULT_NEW_CARDS_DO_MEMORY_UPDATES = true
+ // (true or false)
+
+ // Default character limit before the card's memory bank is summarized?
+ const DEFAULT_NEW_CARDS_MEMORY_LIMIT = 2750
+ // (1750 to 9900)
+
+ // Approximately how much shorter should recently compressed memories be? (ratio = 10 * old / new)
+ const DEFAULT_MEMORY_COMPRESSION_RATIO = 25
+ // (20 to 1250)
+
+ // Ignore all-caps during title candidate detection?
+ const DEFAULT_IGNORE_ALL_CAPS_TITLES = true
+ // (true or false)
+
+ // Should player input actions (Do/Say/Story) be considered during title detection?
+ const DEFAULT_DETECT_TITLES_FROM_INPUTS = false
+ // (true or false)
+
+ // How many (minimum) actions in the past does Auto-Cards look for named entities?
+ const DEFAULT_MINIMUM_LOOK_BACK_DISTANCE = 5
+ // (2 to 88)
+
+ // Is Live Script Interface v2 enabled?
+ const DEFAULT_DO_LSI_V2 = false
+ // (true or false)
+
+ // Should the "Debug Data" story card be visible?
+ const DEFAULT_SHOW_DEBUG_DATA = false
+ // (true or false)
+
+ // AI prompt used to generate new story card entries?
+ const DEFAULT_CARD_GENERATION_PROMPT = prose(
+ "-----",
+ "",
+ "",
+ "# You are a Pokemon expert. Write a brief and coherent informational entry for %{title} following these instructions:",
+ "- Write only third-person pure prose information about %{title} using complete sentences with correct punctuation",
+ "- Focus on plot-significant information",
+ "- Prioritize story-relevant details about %{title} first to ensure seamless integration with later fanfiction",
+ "- Adhere to the Pokemon canon at all times",
+ "- Mention %{title} in every sentence",
+ "- Use semicolons if needed",
+ "- Avoid meta media information; this entry is for fictional writing",
+ "- Add additional details about %{title} beneath incomplete entries",
+ "- Be concise and grounded",
+ "",
+ "Continue the Pokemon entry for %{title} below while avoiding repetition:",
+ "%{entry}"
+ ); // (mimic this multi-line "text" format)
+
+ // AI prompt used to summarize a given story card's memory bank?
+ const DEFAULT_CARD_MEMORY_COMPRESSION_PROMPT = prose(
+ "-----",
+ "",
+ "",
+ "# Stop the story and ignore previous instructions. Summarize and condense the given paragraph into a narrow and focused memory passage while following these guidelines:",
+ "- Ensure the passage retains the core meaning and most essential details",
+ "- Use the third-person perspective",
+ "- Prioritize information-density, accuracy, and completeness",
+ "- Remain brief and concise",
+ "- Write firmly in the past tense",
+ "- The paragraph below pertains to old events from far earlier in the story",
+ "- Integrate %{title} naturally within the memory; however, only write about the events as they occurred",
+ "- Only reference information present inside the paragraph itself, be specific",
+ "",
+ "Write a summarized old memory passage for %{title} based only on the following paragraph:",
+ "\"\"\"",
+ "%{memory}",
+ "\"\"\"",
+ "Summarize below:"
+ ); // (mimic this multi-line "text" format)
+
+ // Titles banned from future card generation attempts?
+ const DEFAULT_BANNED_TITLES_LIST = (
+ "North, East, South, West, Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, January, February, March, April, May, June, July, August, September, October, November, December"
+ ); // (mimic this comma-list "text" format)
+
+ // Default story card "type" used by Auto-Cards? (does not matter)
+ const DEFAULT_CARD_TYPE = "class"
+ // ("text")
+
+ // Should titles mentioned in the "opening" plot component be banned from future card generation by default?
+ const DEFAULT_BAN_TITLES_FROM_OPENING = true
+ // (true or false)
+
+ //—————————————————————————————————————————————————————————————————————————————————
+
+ /*
+ Useful API functions for coders (otherwise ignore)
+ Here's what each one does in plain terms:
+
+ AutoCards().API.postponeEvents();
+ Pauses Auto-Cards activity for n many turns
+
+ AutoCards().API.emergencyHalt();
+ Emergency stop or resume
+
+ AutoCards().API.suppressMessages();
+ Hides Auto-Cards toasts by preventing assignment to state.message
+
+ AutoCards().API.debugLog();
+ Writes to the debug log card
+
+ AutoCards().API.toggle();
+ Turns Auto-Cards on/off
+
+ AutoCards().API.generateCard();
+ Initiates AI generation of the requested card
+
+ AutoCards().API.redoCard();
+ Regenerates an existing card
+
+ AutoCards().API.setCardAsAuto();
+ Flags or unflags a card as automatic
+
+ AutoCards().API.addCardMemory();
+ Adds a memory to a specific card
+
+ AutoCards().API.eraseAllAutoCards();
+ Deletes all auto-cards
+
+ AutoCards().API.getUsedTitles();
+ Lists all current card titles
+
+ AutoCards().API.getBannedTitles();
+ Shows your current banned titles list
+
+ AutoCards().API.setBannedTitles();
+ Replaces the banned titles list with a new list
+
+ AutoCards().API.buildCard();
+ Makes a new card from scratch, using exact parameters
+
+ AutoCards().API.getCard();
+ Finds cards that match a filter
+
+ AutoCards().API.eraseCard();
+ Deletes cards matching a filter
+ */
+
+ /*** Postpones internal Auto-Cards events for a specified number of turns
+ *
+ * @function
+ * @param {number} turns A non-negative integer representing the number of turns to postpone events
+ * @returns {Object} An object containing cooldown values affected by the postponement
+ * @throws {Error} If turns is not a non-negative integer
+ */
+ // AutoCards().API.postponeEvents();
+
+ /*** Sets or clears the emergency halt flag to pause Auto-Cards operations
+ *
+ * @function
+ * @param {boolean} shouldHalt A boolean value indicating whether to engage (true) or disengage (false) emergency halt
+ * @returns {boolean} The value that was set
+ * @throws {Error} If called from within isolateLSIv2 scope or with a non-boolean argument
+ */
+ // AutoCards().API.emergencyHalt();
+
+ /*** Enables or disables state.message assignments from Auto-Cards
+ *
+ * @function
+ * @param {boolean} shouldSuppress If true, suppresses all Auto-Cards messages; false enables them
+ * @returns {Array} The current pending messages after setting suppression
+ * @throws {Error} If shouldSuppress is not a boolean
+ */
+ // AutoCards().API.suppressMessages();
+
+ /*** Logs debug information to the "Debug Log card console
+ *
+ * @function
+ * @param {...any} args Arguments to log for debugging purposes
+ * @returns {any} The story card object reference
+ */
+ // AutoCards().API.debugLog();
+
+ /*** Toggles Auto-Cards behavior or sets it directly
+ *
+ * @function
+ * @param {boolean|null|undefined} toggleType If undefined, toggles the current state. If boolean or null, sets the state accordingly
+ * @returns {boolean|null|undefined} The state that was set or inferred
+ * @throws {Error} If toggleType is not a boolean, null, or undefined
+ */
+ // AutoCards().API.toggle();
+
+ /*** Generates a new card using optional prompt details or a card request object
+ *
+ * This function supports two usage modes:
+ *
+ * 1. Object Mode:
+ * Pass a single object containing card request parameters. The only mandatory property is "title"
+ * All other properties are optional and customize the card generation
+ *
+ * Example:
+ * AutoCards().API.generateCard({
+ * type: "character", // The category or type of the card; defaults to "class" if omitted
+ * title: "Leah the Lewd", // The card's title (required)
+ * keysStart: "Lewd,Leah", // Optional trigger keywords associated with the card
+ * entryStart: "You are a woman named Leah.", // Existing content to prepend to the AI-generated entry
+ * entryPrompt: "", // Global prompt guiding AI content generation
+ * entryPromptDetails: "Focus on Leah's works of artifice and ingenuity", // Additional prompt info
+ * entryLimit: 750, // Target character length for the AI-generated entry
+ * description: "Player character!", // Freeform notes
+ * memoryStart: "Leah purchased a new sweater.", // Existing memory content
+ * memoryUpdates: true, // Whether the card's memory bank will update on its own
+ * memoryLimit: 2750 // Preferred memory bank size before summarization/compression
+ * });
+ *
+ * 2. String Mode:
+ * Pass a string as the title and optionally two additional strings to specify prompt details
+ * This mode is shorthand for quick card generation without an explicit card request object
+ *
+ * Examples:
+ * AutoCards().API.generateCard("Leah the Lewd");
+ * AutoCards().API.generateCard("Leah the Lewd", "Focus on Leah's works of artifice and ingenuity");
+ * AutoCards().API.generateCard(
+ * "Leah the Lewd",
+ * "Focus on Leah's works of artifice and ingenuity",
+ * "You are a woman named Leah."
+ * );
+ *
+ * @function
+ * @param {Object|string} request Either a fully specified card request object or a string title
+ * @param {string} [extra1] Optional detailed prompt text when using string mode
+ * @param {string} [extra2] Optional entry start text when using string mode
+ * @returns {boolean} Returns true if the generation attempt succeeded, false otherwise
+ * @throws {Error} Throws if called with invalid arguments or missing a required title property
+ */
+ // AutoCards().API.generateCard();
+
+ /*** Regenerates a card by title or object reference, optionally preserving or modifying its input info
+ *
+ * @function
+ * @param {Object|string} request Either a fully specified card request object or a string title for the card to be regenerated
+ * @param {boolean} [useOldInfo=true] If true, preserves old info in the new generation; false omits it
+ * @param {string} [newInfo=""] Additional info to append to the generation prompt
+ * @returns {boolean} True if regeneration succeeded; false otherwise
+ * @throws {Error} If the request format is invalid, or if the second or third parameters are the wrong types
+ */
+ // AutoCards().API.redoCard();
+
+ /*** Flags or unflags a card as an auto-card, controlling its automatic generation behavior
+ *
+ * @function
+ * @param {Object|string} targetCard The card object or title to mark/unmark as an auto-card
+ * @param {boolean} [setOrUnset=true] If true, marks the card as an auto-card; false removes the flag
+ * @returns {boolean} True if the operation succeeded; false if the card was invalid or already matched the target state
+ * @throws {Error} If the arguments are invalid types
+ */
+ // AutoCards().API.setCardAsAuto();
+
+ /*** Appends a memory to a story card's memory bank
+ *
+ * @function
+ * @param {Object|string} targetCard A card object reference or title string
+ * @param {string} newMemory The memory text to add
+ * @returns {boolean} True if the memory was added; false if it was empty, already present, or the card was not found
+ * @throws {Error} If the inputs are not a string or valid card object reference
+ */
+ // AutoCards().API.addCardMemory();
+
+ /*** Removes all previously generated auto-cards and resets various states
+ *
+ * @function
+ * @returns {number} The number of cards that were removed
+ */
+ // AutoCards().API.eraseAllAutoCards();
+
+ /*** Retrieves an array of titles currently used by the adventure's story cards
+ *
+ * @function
+ * @returns {Array} An array of strings representing used titles
+ */
+ // AutoCards().API.getUsedTitles();
+
+ /*** Retrieves an array of banned titles
+ *
+ * @function
+ * @returns {Array} An array of banned title strings
+ */
+ // AutoCards().API.getBannedTitles();
+
+ /*** Sets the banned titles array, replacing any previously banned titles
+ *
+ * @function
+ * @param {string|Array} titles A comma-separated string or array of strings representing titles to ban
+ * @returns {Object} An object containing oldBans and newBans arrays
+ * @throws {Error} If the input is neither a string nor an array of strings
+ */
+ // AutoCards().API.setBannedTitles();
+
+ /*** Creates a new story card with the specified parameters
+ *
+ * @function
+ * @param {string|Object} title Card title string or full card template object containing all fields
+ * @param {string} [entry] The entry text for the card
+ * @param {string} [type] The card type (e.g., "character", "location")
+ * @param {string} [keys] The keys (triggers) for the card
+ * @param {string} [description] The notes or memory bank of the card
+ * @param {number} [insertionIndex] Optional index to insert the card at a specific position within storyCards
+ * @returns {Object|null} The created card object reference, or null if creation failed
+ */
+ // AutoCards().API.buildCard();
+
+ /*** Finds and returns story cards satisfying a user-defined condition
+ * Example:
+ * const leahCard = AutoCards().API.getCard(card => (card.title === "Leah"));
+ *
+ * @function
+ * @param {Function} predicate A function which takes a card and returns true if it matches
+ * @param {boolean} [getAll=false] If true, returns all matching cards; otherwise returns the first match
+ * @returns {Object|Array