Added Stragedy Shop

This commit is contained in:
raeleus 2024-11-03 07:28:18 -08:00
parent 7ae04124b7
commit 02b75bcbd6
4 changed files with 319 additions and 1 deletions

160
Input.js
View file

@ -82,6 +82,10 @@ const setProficiencySynonyms = ["setproficiency", "setweaponproficiency"]
const healPartySynonyms = ["healparty", "healcharacters"]
const blockSynonyms = ["block", "parry", "nullify", "invalidate"]
const repeatTurnSynonyms = ["repeatturn", "repeat"]
const basicDeckSynonyms = ["basicdeck"]
const cardShopSynonyms = ["cardshop", "stragedyshop", "cardstore", "stragedystore"]
const stragedySynonyms = ["stragedy", "playgame", "game", "startgame", "begingame", "playcards", "playstragedy", "startstragedy", "beginstragedy"]
const addCardSynonyms = ["addcard"]
const helpSynonyms = ["help"]
const modifier = (text) => {
@ -95,12 +99,17 @@ const modifier = (text) => {
}
if (state.setupEnemyStep != null) {
state.setupEnemyStep
text = handleSetupEnemyStep(text)
if (state.setupEnemyStep != null) return { text }
else text = rawText
}
if (state.stragedyShopStep != null) {
text = handleStragedyShopStep(text)
if (state.stragedyShopStep != null) return { text }
else text = rawText
}
if (state.initialized == null || !text.includes("#")) {
state.initialized = true;
return { text }
@ -227,6 +236,10 @@ const modifier = (text) => {
if (text == null) text = processCommandSynonyms(command, commandName, healPartySynonyms, doHealParty)
if (text == null) text = processCommandSynonyms(command, commandName, blockSynonyms, doBlock)
if (text == null) text = processCommandSynonyms(command, commandName, repeatTurnSynonyms, doRepeatTurn)
if (text == null) text = processCommandSynonyms(command, commandName, basicDeckSynonyms, doBasicDeck)
if (text == null) text = processCommandSynonyms(command, commandName, cardShopSynonyms, doCardShop)
if (text == null) text = processCommandSynonyms(command, commandName, stragedySynonyms, doStragedy)
if (text == null) text = processCommandSynonyms(command, commandName, addCardSynonyms, doAddCard)
if (text == null) text = processCommandSynonyms(command, commandName, helpSynonyms, doHelp)
if (text == null) {
var character = getCharacter()
@ -1258,6 +1271,149 @@ function doSetupEnemy(command) {
return " "
}
function doBasicDeck(command) {
var character = getCharacter()
var takeWord = character.name == "You" ? "take" : "takes"
doTake("take Stragedy Ace Card")
doTake("take Stragedy Ace Card")
doTake("take Stragedy 2 Card")
doTake("take Stragedy 2 Card")
doTake("take Stragedy 3 Card")
doTake("take Stragedy 3 Card")
doTake("take Stragedy 4 Card")
doTake("take Stragedy 4 Card")
doTake("take Stragedy 5 Card")
doTake("take Stragedy 5 Card")
doTake("take Stragedy 6 Card")
doTake("take Stragedy 6 Card")
doTake("take Stragedy 7 Card")
doTake("take Stragedy 7 Card")
doTake("take Stragedy 8 Card")
doTake("take Stragedy 8 Card")
doTake("take Stragedy 9 Card")
doTake("take Stragedy 9 Card")
doTake("take Stragedy Jack Card")
doTake("take Stragedy Jack Card")
return `${toTitleCase(character.name)} ${takeWord} the Stragedy Basic Deck`
}
function doCardShop(command) {
state.stragedyShopStep = 0
state.show = "stragedyShop"
return " "
}
function handleStragedyShopStep(text) {
state.show = "stragedyShop"
if (/^\s*>.*says? ".*/.test(text)) {
text = text.replace(/^\s*>.*says? "/, "")
text = text.replace(/"\s*$/, "")
} else if (/^\s*>\s.*/.test(text)) {
text = text.replace(/\s*> /, "")
for (var i = 0; i < info.characters.length; i++) {
var matchString = info.characters[i] == "" ? "You " : `${info.characters[i]} `
if (text.startsWith(matchString)) {
text = text.replace(matchString, "")
break
}
}
text = text.replace(/\.?\s*$/, "")
} else {
text = text.replace(/^\s+/, "")
}
if (text.toLowerCase() == "q") {
state.stragedyShopStep = 500
return text
}
switch (state.stragedyShopStep) {
case 0:
case 1:
if (isNaN(text)) return text
var index = parseInt(text) - 1
if (index < 0 || index >= state.cardDeals.length) return text
var item = state.cardDeals[index]
var price = state.cardPrices[index]
var character = getCharacter()
var goldIndex = character.inventory.findIndex(x => x.name.toLowerCase() == "gold")
var gold = goldIndex == -1 ? 0 : character.inventory[goldIndex].quantity
if (price > gold) {
state.stragedyShopStep = 2
return text
}
doTake(`take Stragedy ${item} Card`)
character.inventory[goldIndex].quantity -= price
state.cardDeals.splice(index, 1)
state.cardPrices.splice(index, 1)
state.stragedyShopStep = 1
break
case 500:
state.show = null
state.stragedyShopStep = null
break
}
return text
}
function doStragedy(command) {
state.stragedyTurn = "intro"
state.show = "stragedy"
return " "
}
function doAddCard(command) {
var arg0 = getArgument(command, 0)
if (arg0 == null) {
arg0 = ""
}
arg0 = arg0.toLowerCase()
switch(arg0) {
case "a":
case "ace":
return doTake("take Stragedy Ace Card")
case "j":
case "jack":
return doTake("take Stragedy Jack Card")
case "q":
case "queen":
return doTake("take Stragedy Queen Card")
case "k":
case "king":
return doTake("take Stragedy King Card")
case "?":
case "joker":
return doTake("take Stragedy Joker Card")
case "w":
case "witch":
return doTake("take Stragedy Witch Card")
case "p":
case "priest":
return doTake("take Stragedy Priest Card")
case "b":
case "brigand":
return doTake("take Stragedy Brigand Card")
case "common":
return doTake(`take Stragedy ${getRandomFromList("2", "3", "4", "5", "6", "7", "8", "9")} Card`)
case "rare":
return doTake(`take Stragedy ${getRandomFromList("10", "Ace", "Jack")} Card`)
case "epic":
return doTake(`take Stragedy ${getRandomFromList("Queen", "King", "Joker")} Card`)
case "legendary":
return doTake(`take Stragedy ${getRandomFromList("Witch", "Priest", "Brigand")} Card`)
default:
return doTake(`take Stragedy ${getRandomFromList("2", "3", "4", "5", "6", "7", "8", "9", "10", "Ace", "Jack", "Queen", "King", "Joker", "Witch", "Priest", "Brigand")} Card`)
}
}
function doBio(command) {
state.show = "bio"
return " "
@ -1757,6 +1913,8 @@ function doRest(command) {
var commandName = getCommandName(command)
state.day++
state.enemies = []
state.cardDeals = null
state.cardPrices = null
var healingFactor = 1
var text

View file

@ -16,6 +16,10 @@ function getRandom(seed) {
return x - Math.floor(x)
}
function getRandomFromList(...choices) {
return choices[getRandomInteger(0, choices.length - 1)]
}
function shuffle(array, seed) {
let currentIndex = array.length
while (currentIndex != 0) {

View file

@ -87,6 +87,12 @@ const modifier = (text) => {
break
}
break
case "stragedy":
text += handleStragedy()
break
case "stragedyShop":
text += handleStragedyShop()
break
case "bio":
text += `*** ${possessiveName.toUpperCase()} BIO ***\n`
text += `Class: ${character.className}\n`
@ -547,4 +553,82 @@ function mapReplace(map, x, y, character) {
return map
}
function handleStragedy() {
var text = " "
switch (state.stragedyTurn) {
case "intro":
text = `**Stragedy**
Welcome to Stragedy! A trading card game of wits, strategy, and tragic outcomes!
Please see the game manual on github for rules, tactics, and a complete tutorial: github.com/raeleus/Hashtag-DnD/
`
break
}
return text
}
function handleStragedyShop() {
var character = getCharacter()
var goldIndex = character.inventory.findIndex(x => x.name.toLowerCase() == "gold")
var gold = goldIndex == -1 ? 0 : character.inventory[goldIndex].quantity
var text = " "
var seed = state.day
if (state.cardDeals == null) {
state.cardDeals = ["2", "3", "4", "5", "6", "7", "8", "9"]
state.cardPrices = [400, 400, 400, 400, 400, 400, 400, 400, 2000]
var items = ["10", "Ace", "Jack"]
state.cardDeals.push(items[Math.floor(getRandom(seed) * 3)])
seed += 100
if (getRandom(seed) > .6) {
items = ["Queen", "King", "Joker"]
state.cardDeals.push(getRandomFromList(items[Math.floor(getRandom(seed) * 3)]))
seed += 100
state.cardPrices.push(5000)
}
if (getRandom(seed) > .9) {
items = ["Witch", "Priest", "Brigand"]
state.cardDeals.push(getRandomFromList(items[Math.floor(getRandom(seed) * 3)]))
seed += 100
state.cardPrices.push(12000)
}
}
switch (state.stragedyShopStep) {
case 0:
text = `**Welcome to the Stragedy Shop**
Deals change every day!`
break
case 1:
text = "Card purchased!"
break
case 2:
text = "You do not have enough gold!"
}
switch (state.stragedyShopStep) {
case 0:
case 1:
case 2:
text += `
Select a number from the list below to purchase a card:
`
if (state.cardDeals.length == 0) text += "There are no cards left for sale!\n"
for (var i = 0; i < state.cardDeals.length; i++) {
text += `${i + 1}. Stragedy ${state.cardDeals[i]} Card for ${state.cardPrices[i]} gold\n`
}
text += `
You have ${gold} gold
Enter the number or q to quit:
`
break
case 500:
text = "Thank you for shopping at the Stragedy Shop!"
break
}
return text
}
modifier(text)

View file

@ -150,5 +150,77 @@
"title": "Spiritual Weapon",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy",
"value": "A trading card game passed down through the generations. The magical cards are rare and have incredible value. Players use the cards to have friendly battles.",
"type": "item",
"title": "Stragedy Card Game",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Ace",
"value": "Sends all cards that have the number that this card is played on to the discard pile.",
"type": "item",
"title": "Stragedy Ace Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Jack",
"value": "Sends the targeted card back to the discard pile. The player can then draw a card from the discard pile and take another turn.",
"type": "item",
"title": "Stragedy Jack Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Queen",
"value": "Removes the value of the numbered card that this is played on and adds it to the opponent.",
"type": "item",
"title": "Stragedy Queen Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy King",
"value": "Doubles the value of the numbered card that this is played on both sides of the battlefield.",
"type": "item",
"title": "Stragedy King Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Joker",
"value": "Increases the total of the numbered card that this is placed on to get a score of 30. It cannot subtract points if you bust, however.",
"type": "item",
"title": "Stragedy Joker Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Witch",
"value": "Forces the opponent to play a card directly from their draw pile or a random one chosen from their hand. If it can't be played, they must discard their hand.",
"type": "item",
"title": "Stragedy Witch Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Priest",
"value": "Prevents the numbered card that this is played on from causing you to bust. It subtracts down to 30.",
"type": "item",
"title": "Stragedy Priest Card",
"description": "",
"useForCharacterCreation": false
},
{
"keys": "Stragedy Brigand",
"value": "Your opponent must discard 5 cards from their draw pile.",
"type": "item",
"title": "Stragedy Brigand Card",
"description": "",
"useForCharacterCreation": false
}
]