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Added #block which reverses damage inflicted in the last turn in combat.
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3 changed files with 37 additions and 3 deletions
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@ -469,6 +469,8 @@ const modifier = (text) => {
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text += "\n Assigns initiative to all characters and enemies. This begins combat."
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text += "\n#turn"
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text += "\n Updates the turn to the next character in combat. If it is an enemy, the enemy will attack. If it's a player character, the system will allow the player to take their turn. If there are no enemies left or all the player characters are dead, combat ends."
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text += "\n#block"
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text += "\n Reverses the damage that has been inflicted in the last turn. This applies to damage on characters and enemies."
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text += "\n#flee (difficulty_class or automatic|effortless|easy|medium|hard|impossible)"
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text += "\n Attempt to flee from combat. If the difficulty is not specified, the default difficulty will be used instead."
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