diff --git a/README.md b/README.md index d561cb5..8f16d80 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ -# VTOL Knights -A Scenario script for AI Dungeon based on Hashtag DND +# Hashtag-DnD +A Scenario script for AI Dungeon -VTOL Knights is a futuristic/apocalyptic scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure! +Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure! Features: Fully working inventory system, loot drops, and item/spell shops
@@ -17,5 +17,83 @@ Minigames including Mastermind, Memory, and Stragedy, a fully developed trading See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki). Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ). -v. 0.0.1 (based on Hashtag DND 0.6.0) +v. 0.6.0 +* Added Memory/Matchmaking Game +* Added Item Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json +* Added commands #takeweapon, #takearmor, and #equip to allow automatic stat changes when using gear +* Added command #reward for random loot dropping +* Added descriptions for all DnD Player's Handbook and Dungeon Master's Guide items to story cards +* Fixed #spellshop not giving properly randomized spells +* Fixed #addcard not giving out numbered cards and instead giving out random ones + +v. 0.5.0 +* Added Mastermind/Lockpicking Game +* Added Spell Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json +* Added descriptions for all DnD Player's Handbook spells to story cards. + +v. 0.4.0 +* Added Stragedy Trading Card Game + +v. 0.3.0 +* Added Boss and God difficulty encounters +* Added Humanoid Enemy Presets +* Added optional enemy parameter to #heal +* Added #healparty +* Added #block which reverses damage inflicted in the last turn in combat +* Added #repeatturn to allow an enemy to do another attack +* Tweaked #heal and #damage to allow targeting characters specified as a parameter +* Fixed defeated enemies not being removed from combat +* Minor bug fixes and improvements + +v. 0.2.1 Hotfix 1 +* Call `#xp` with the parameter `party` to add xp to the entire group +* List places of interest at your current coordinates to `#location` +* Hotfix: Fixed being unable to use #damage to target enemies in combat. Thanks coryking! +* Minor bug fixes and improvements + +v. 0.2.0 +* Added combat hashtags: #setupenemy, #encounter, #showenemies, #addenemy, #removeenemy, #initiative, #turn, #flee +* `#note` without parameters will store the last action's text into the notes +* `#goto` specified with a distance and location name will take you partially toward the target +* `#goto` allows you to travel by typing a location number instead of a name +* You may add flavor text to any hashtag by typing text after a line break after the hashtag (shift + enter on desktop). Thanks Xiron! +* You may use commas in coordinates now +* The scenario keeps track of how many days have passed since the adventure has started. See `#rest`, `#showday`, `#setday`. +* Added `automatic` difficulty which is DC 0 +* Added `#version` +* Allow adding a plus or minus number to `#roll`. ie. `#roll 5d20+6` +* Fixed `#buy` and `#sell` resulting in unusable items because of plural item names +* Minor bug fixes and improvements + +v. 0.1.0 +* Added `#createlocation`, `#goto`, `#gonorth`, `#gosouth`, `#goeast`, `#gowest`, `#removelocation`, `#clearlocations`, `#getlocation` and `#showlocations` to enable travelling. +* Added `#map` to generate an ASCII map based on the locations and player location. +* Added `#renameitem` to rename an existing item +* Added `#renamecharacter` to rename an existing character +* Added `#clonecharacter` to copy an existing character +* `#removenote` can remove more than one note at a time +* Minor bug fixes and improvements + +v. 0.0.6 +* #cast no longer requires quotes +* Minor bug fixes and improvements + +v. 0.0.5 +* Fixed using the "all" keyword in the #drop fails +* Minor bug fixes and improvements + +v. 0.0.4 +* Added `#generatename (male|female) (fantasy|modern|scifi|nordic)` to retrieve a random name from the specified gender and genre + +v. 0.0.3 +* Added `#setdefaultdifficulty (difficulty_class or effortless|easy|medium|hard|impossible)` to set the default difficulty of `#check`, `#try`, `#attack`, `#cast` + +v. 0.0.2 +* Fixed incorrect synonyms +* You may use #pay as a synonym for `#drop` +* You may inverse skill/ability with the hashtag. ie. `#intelligence check` instead of `#check intelligence` +* Adjusted `#showskills` to display both the proficiency and ability modifier +* Minor improvements and bug fixes + +v. 0.0.1 * Initial release