diff --git a/Library.js b/Library.js index 7e4b504..b14b444 100644 --- a/Library.js +++ b/Library.js @@ -1353,15 +1353,1803 @@ function createEncounter(listName) { break case "medium": if (encounter.cr == null) encounter.cr = 5 + multiplier = 1 + (encounter.cr - 5) / 10 + switch (getRandomInteger(0, 99)) { + case 0: + encounter.text = "Text" + break + case 1: + encounter.text = "Text" + break + case 2: + encounter.text = "Text" + break + case 3: + encounter.text = "Text" + break + case 4: + encounter.text = "Text" + break + case 5: + encounter.text = "Text" + break + case 6: + encounter.text = "Text" + break + case 7: + encounter.text = "Text" + break + case 8: + encounter.text = "Text" + break + case 9: + encounter.text = "Text" + break + case 10: + encounter.text = "Text" + break + case 11: + encounter.text = "Text" + break + case 12: + encounter.text = "Text" + break + case 14: + encounter.text = "Text" + break + case 15: + encounter.text = "Text" + break + case 16: + encounter.text = "Text" + break + case 17: + encounter.text = "Text" + break + case 18: + encounter.text = "Text" + break + case 19: + encounter.text = "Text" + break + case 20: + encounter.text = "Text" + break + case 21: + encounter.text = "Text" + break + case 22: + encounter.text = "Text" + break + case 23: + encounter.text = "Text" + break + case 24: + encounter.text = "Text" + break + case 25: + encounter.text = "Text" + break + case 26: + encounter.text = "Text" + break + case 27: + encounter.text = "Text" + break + case 28: + encounter.text = "Text" + break + case 29: + encounter.text = "Text" + break + case 30: + encounter.text = "Text" + break + case 31: + encounter.text = "Text" + break + case 32: + encounter.text = "Text" + break + case 33: + encounter.text = "Text" + break + case 34: + encounter.text = "Text" + break + case 35: + encounter.text = "Text" + break + case 36: + encounter.text = "Text" + break + case 37: + encounter.text = "Text" + break + case 38: + encounter.text = "Text" + break + case 39: + encounter.text = "Text" + break + case 40: + encounter.text = "Text" + break + case 41: + encounter.text = "Text" + break + case 42: + encounter.text = "Text" + break + case 43: + encounter.text = "Text" + break + case 44: + encounter.text = "Text" + break + case 45: + encounter.text = "Text" + break + case 46: + encounter.text = "Text" + break + case 47: + encounter.text = "Text" + break + case 48: + encounter.text = "Text" + break + case 49: + encounter.text = "Text" + break + case 50: + encounter.text = "Text" + break + case 51: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 52: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 53: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 54: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 55: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 56: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 57: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 58: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 59: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 60: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 61: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 62: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 63: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 64: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 65: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 66: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 67: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 68: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 69: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 70: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 71: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 72: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 73: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 74: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 75: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 76: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 77: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 78: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 79: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 80: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 81: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 82: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 83: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 84: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 85: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 86: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 87: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 88: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 89: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 90: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 91: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 92: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 93: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 94: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 95: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 96: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 97: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 98: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 99: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + } break case "hard": if (encounter.cr == null) encounter.cr = 9 + multiplier = 1 + (encounter.cr - 9) / 10 + switch (getRandomInteger(0, 99)) { + case 0: + encounter.text = "Text" + break + case 1: + encounter.text = "Text" + break + case 2: + encounter.text = "Text" + break + case 3: + encounter.text = "Text" + break + case 4: + encounter.text = "Text" + break + case 5: + encounter.text = "Text" + break + case 6: + encounter.text = "Text" + break + case 7: + encounter.text = "Text" + break + case 8: + encounter.text = "Text" + break + case 9: + encounter.text = "Text" + break + case 10: + encounter.text = "Text" + break + case 11: + encounter.text = "Text" + break + case 12: + encounter.text = "Text" + break + case 14: + encounter.text = "Text" + break + case 15: + encounter.text = "Text" + break + case 16: + encounter.text = "Text" + break + case 17: + encounter.text = "Text" + break + case 18: + encounter.text = "Text" + break + case 19: + encounter.text = "Text" + break + case 20: + encounter.text = "Text" + break + case 21: + encounter.text = "Text" + break + case 22: + encounter.text = "Text" + break + case 23: + encounter.text = "Text" + break + case 24: + encounter.text = "Text" + break + case 25: + encounter.text = "Text" + break + case 26: + encounter.text = "Text" + break + case 27: + encounter.text = "Text" + break + case 28: + encounter.text = "Text" + break + case 29: + encounter.text = "Text" + break + case 30: + encounter.text = "Text" + break + case 31: + encounter.text = "Text" + break + case 32: + encounter.text = "Text" + break + case 33: + encounter.text = "Text" + break + case 34: + encounter.text = "Text" + break + case 35: + encounter.text = "Text" + break + case 36: + encounter.text = "Text" + break + case 37: + encounter.text = "Text" + break + case 38: + encounter.text = "Text" + break + case 39: + encounter.text = "Text" + break + case 40: + encounter.text = "Text" + break + case 41: + encounter.text = "Text" + break + case 42: + encounter.text = "Text" + break + case 43: + encounter.text = "Text" + break + case 44: + encounter.text = "Text" + break + case 45: + encounter.text = "Text" + break + case 46: + encounter.text = "Text" + break + case 47: + encounter.text = "Text" + break + case 48: + encounter.text = "Text" + break + case 49: + encounter.text = "Text" + break + case 50: + encounter.text = "Text" + break + case 51: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 52: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 53: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 54: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 55: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 56: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 57: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 58: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 59: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 60: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 61: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 62: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 63: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 64: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 65: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 66: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 67: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 68: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 69: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 70: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 71: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 72: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 73: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 74: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 75: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 76: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 77: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 78: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 79: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 80: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 81: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 82: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 83: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 84: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 85: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 86: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 87: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 88: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 89: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 90: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 91: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 92: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 93: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 94: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 95: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 96: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 97: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 98: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 99: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + } break case "boss": if (encounter.cr == null) encounter.cr = 13 + multiplier = 1 + (encounter.cr - 13) / 10 + switch (getRandomInteger(0, 99)) { + case 0: + encounter.text = "Text" + break + case 1: + encounter.text = "Text" + break + case 2: + encounter.text = "Text" + break + case 3: + encounter.text = "Text" + break + case 4: + encounter.text = "Text" + break + case 5: + encounter.text = "Text" + break + case 6: + encounter.text = "Text" + break + case 7: + encounter.text = "Text" + break + case 8: + encounter.text = "Text" + break + case 9: + encounter.text = "Text" + break + case 10: + encounter.text = "Text" + break + case 11: + encounter.text = "Text" + break + case 12: + encounter.text = "Text" + break + case 14: + encounter.text = "Text" + break + case 15: + encounter.text = "Text" + break + case 16: + encounter.text = "Text" + break + case 17: + encounter.text = "Text" + break + case 18: + encounter.text = "Text" + break + case 19: + encounter.text = "Text" + break + case 20: + encounter.text = "Text" + break + case 21: + encounter.text = "Text" + break + case 22: + encounter.text = "Text" + break + case 23: + encounter.text = "Text" + break + case 24: + encounter.text = "Text" + break + case 25: + encounter.text = "Text" + break + case 26: + encounter.text = "Text" + break + case 27: + encounter.text = "Text" + break + case 28: + encounter.text = "Text" + break + case 29: + encounter.text = "Text" + break + case 30: + encounter.text = "Text" + break + case 31: + encounter.text = "Text" + break + case 32: + encounter.text = "Text" + break + case 33: + encounter.text = "Text" + break + case 34: + encounter.text = "Text" + break + case 35: + encounter.text = "Text" + break + case 36: + encounter.text = "Text" + break + case 37: + encounter.text = "Text" + break + case 38: + encounter.text = "Text" + break + case 39: + encounter.text = "Text" + break + case 40: + encounter.text = "Text" + break + case 41: + encounter.text = "Text" + break + case 42: + encounter.text = "Text" + break + case 43: + encounter.text = "Text" + break + case 44: + encounter.text = "Text" + break + case 45: + encounter.text = "Text" + break + case 46: + encounter.text = "Text" + break + case 47: + encounter.text = "Text" + break + case 48: + encounter.text = "Text" + break + case 49: + encounter.text = "Text" + break + case 50: + encounter.text = "Text" + break + case 51: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 52: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 53: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 54: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 55: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 56: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 57: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 58: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 59: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 60: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 61: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 62: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 63: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 64: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 65: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 66: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 67: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 68: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 69: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 70: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 71: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 72: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 73: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 74: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 75: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 76: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 77: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 78: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 79: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 80: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 81: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 82: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 83: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 84: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 85: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 86: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 87: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 88: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 89: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 90: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 91: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 92: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 93: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 94: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 95: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 96: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 97: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 98: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 99: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + } break case "god": if (encounter.cr == null) encounter.cr = 17 + multiplier = 1 + (encounter.cr - 17) / 10 + switch (getRandomInteger(0, 99)) { + case 0: + encounter.text = "Text" + break + case 1: + encounter.text = "Text" + break + case 2: + encounter.text = "Text" + break + case 3: + encounter.text = "Text" + break + case 4: + encounter.text = "Text" + break + case 5: + encounter.text = "Text" + break + case 6: + encounter.text = "Text" + break + case 7: + encounter.text = "Text" + break + case 8: + encounter.text = "Text" + break + case 9: + encounter.text = "Text" + break + case 10: + encounter.text = "Text" + break + case 11: + encounter.text = "Text" + break + case 12: + encounter.text = "Text" + break + case 14: + encounter.text = "Text" + break + case 15: + encounter.text = "Text" + break + case 16: + encounter.text = "Text" + break + case 17: + encounter.text = "Text" + break + case 18: + encounter.text = "Text" + break + case 19: + encounter.text = "Text" + break + case 20: + encounter.text = "Text" + break + case 21: + encounter.text = "Text" + break + case 22: + encounter.text = "Text" + break + case 23: + encounter.text = "Text" + break + case 24: + encounter.text = "Text" + break + case 25: + encounter.text = "Text" + break + case 26: + encounter.text = "Text" + break + case 27: + encounter.text = "Text" + break + case 28: + encounter.text = "Text" + break + case 29: + encounter.text = "Text" + break + case 30: + encounter.text = "Text" + break + case 31: + encounter.text = "Text" + break + case 32: + encounter.text = "Text" + break + case 33: + encounter.text = "Text" + break + case 34: + encounter.text = "Text" + break + case 35: + encounter.text = "Text" + break + case 36: + encounter.text = "Text" + break + case 37: + encounter.text = "Text" + break + case 38: + encounter.text = "Text" + break + case 39: + encounter.text = "Text" + break + case 40: + encounter.text = "Text" + break + case 41: + encounter.text = "Text" + break + case 42: + encounter.text = "Text" + break + case 43: + encounter.text = "Text" + break + case 44: + encounter.text = "Text" + break + case 45: + encounter.text = "Text" + break + case 46: + encounter.text = "Text" + break + case 47: + encounter.text = "Text" + break + case 48: + encounter.text = "Text" + break + case 49: + encounter.text = "Text" + break + case 50: + encounter.text = "Text" + break + case 51: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 52: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 53: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 54: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 55: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 56: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 57: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 58: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 59: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 60: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 61: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 62: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 63: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 64: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 65: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 66: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 67: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 68: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 69: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 70: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 71: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 72: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 73: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 74: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 75: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 76: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 77: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 78: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 79: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 80: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 81: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 82: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 83: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 84: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 85: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 86: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 87: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 88: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 89: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 90: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 91: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 92: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 93: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 94: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 95: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 96: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 97: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 98: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + case 99: + encounter.text = "Text" + encounter.enemies = [ + createEnemy("name", calculateRoll("health"), ac, hitModifier, "damage", "initiative") + ] + break + } break }