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The Stragedy AI is approaching singularity.
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3 changed files with 146 additions and 53 deletions
174
Library.js
174
Library.js
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@ -2991,14 +2991,14 @@ function stragedyEnemyTurn() {
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var sortedNumberedHandCards = hand.filter(x => /^\d+$/gi.test(x)).sort((a, b) => parseInt(a) - parseInt(b))
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var highestNumberedHandCard = sortedNumberedHandCards.length > 0 ? sortedNumberedHandCards[sortedNumberedHandCards.length - 1] : null
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var sortedNumberedHandCardsToAddUpTo30 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 30 - score).sort((a, b) => parseInt(a) - parseInt(b))
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var highestNumberedHandCardAddUpTo30 = sortedNumberedHandCardsToAddUpTo30.length > 0 ? sortedNumberedHandCardsToAddUpTo30[sortedNumberedHandCardsToAddUpTo30.length - 1] : null
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// var sortedNumberedHandCardsToAddUpTo30 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 30 - score).sort((a, b) => parseInt(a) - parseInt(b))
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// var highestNumberedHandCardAddUpTo30 = sortedNumberedHandCardsToAddUpTo30.length > 0 ? sortedNumberedHandCardsToAddUpTo30[sortedNumberedHandCardsToAddUpTo30.length - 1] : null
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var sortedNumberedHandCardsToSubtractDownTo30 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 30 + score).sort((a, b) => parseInt(a) - parseInt(b))
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var highestNumberedHandCardSubtractDownTo30 = sortedNumberedHandCardsToSubtractDownTo30.length > 0 ? sortedNumberedHandCardsToSubtractDownTo30[sortedNumberedHandCardsToSubtractDownTo30.length - 1] : null
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var sortedNumberedHandCardsToAddUpTo20 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 20 - score).sort((a, b) => parseInt(a) - parseInt(b))
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var highestNumberedHandCardAddUpTo20 = sortedNumberedHandCardsToAddUpTo20.length > 0 ? sortedNumberedHandCardsToAddUpTo20[sortedNumberedHandCardsToAddUpTo20.length - 1] : null
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// var sortedNumberedHandCardsToAddUpTo20 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 20 - score).sort((a, b) => parseInt(a) - parseInt(b))
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// var highestNumberedHandCardToReach20 = sortedNumberedHandCardsToAddUpTo20.length > 0 ? sortedNumberedHandCardsToAddUpTo20[sortedNumberedHandCardsToAddUpTo20.length - 1] : null
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var sortedNumberedBattlefieldCards = battlefield.filter(x => /^[kpw\?]*\d+$/gi.test(x)).sort((a, b) => parseInt(a.replaceAll(/\D/gi, "")) - parseInt(b.replaceAll(/\D/gi, "")))
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var highestNumberedBattlefieldCard = sortedNumberedBattlefieldCards.length > 0 ? sortedNumberedBattlefieldCards[sortedNumberedBattlefieldCards.length - 1] : null
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@ -3027,6 +3027,30 @@ function stragedyEnemyTurn() {
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var faceCardHandCount = hand.filter(x => /.*\D.*/gi.test(x)).length
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var highestNumberedHandCardToReach30 = null
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var highestNumberedHandCardToReach30Value = 0
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for (var card of hand) {
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if (isNaN(card)) continue
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var value = parseInt(card)
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if (kingCards.has(value.toString())) value *= 2
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if (value > highestNumberedHandCardToReach30Value && score + value <= 30) {
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highestNumberedHandCardToReach30 = card
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highestNumberedHandCardToReach30Value = value
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}
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}
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var highestNumberedHandCardToReach20 = null
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var highestNumberedHandCardToReach20Value = 0
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for (var card of hand) {
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if (isNaN(card)) continue
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var value = parseInt(card)
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if (kingCards.has(value.toString())) value *= 2
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if (value > highestNumberedHandCardToReach20Value && score + value <= 20) {
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highestNumberedHandCardToReach20 = card
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highestNumberedHandCardToReach20Value = value
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}
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}
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var kingNumberedCardsInHand = []
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for (var card of hand) {
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if (kingCards.has(card)) kingNumberedCardsInHand.push(card)
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@ -3046,47 +3070,129 @@ function stragedyEnemyTurn() {
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}
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var bestKingCardToBustPlayer = null
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for (var playerCard of playerBattlefield) {
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for (var card of battlefield) {
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var playerNumber = playerCard.replaceAll(/\D/gi, "")
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var number = card.replaceAll(/\D/gi, "")
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if (number == playerNumber && (bestKingCardToBustPlayer == null || parseInt(number) > parseInt(bestKingCardToBustPlayer))) bestKingCardToBustPlayer = card
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var bestKingCardToBustPlayerValue = 0
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for (var card of battlefield) {
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var number = card.replaceAll(/\D/gi, "")
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var value = parseInt(number)
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if (/.*q.*/gi.test(card)) continue
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if (kingCards.has(number)) continue
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var count = 0
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for (var testCard of battlefield) {
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if (testCard.replaceAll(/\D/gi, "") == number) count++
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}
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if (value * count > bestKingCardToBustPlayerValue && score + value * count <= 30) {
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bestKingCardToBustPlayer = card
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bestKingCardToBustPlayerValue = value
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}
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}
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var bestKingCardToSave = null
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var bestKingCardToReach30 = null
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var bestKingCardToReach30Value = 0
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for (var card of battlefield) {
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var number = card.replaceAll(/\D/gi, "")
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if ((bestKingCardToSave == null || parseInt(number) > parseInt(bestKingCardToSave)) && parseInt(number) + score < 30) bestKingCardToSave = card
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var value = parseInt(number)
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if (/.*q.*/gi.test(card)) continue
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if (kingCards.has(number)) continue
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var count = 0
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for (var testCard of battlefield) {
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if (testCard.replaceAll(/\D/gi, "") == number) count++
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}
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if (value * count > bestKingCardToReach30Value && score + value * count <= 30) {
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bestKingCardToReach30 = card
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bestKingCardToReach30Value = value
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}
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}
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var bestJackCardToSave = null
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var bestJackCardToSaveValue = 0
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for (var card of battlefield) {
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var value = parseInt(card.replaceAll(/\D/gi, ""))
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if (kingCards.has(value.toString())) value *= 2
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if (value > bestJackCardToSaveValue && score - value <= 30) {
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bestJackCardToSave = card
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bestJackCardToSaveValue = value
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}
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}
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var bestQueenCardToBustPlayer = null
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var bestQueenCardToBustPlayerValue = 0
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for (var card of battlefield) {
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var value = parseInt(card.replaceAll(/\D/gi, ""))
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if (kingCards.has(value.toString())) value *= 2
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if (value > bestQueenCardToBustPlayerValue && playerScore + value > 30) {
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bestQueenCardToBustPlayer = card
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bestQueenCardToBustPlayerValue = value
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}
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}
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var bestQueenCardToSave = null
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var bestQueenCardToSaveValue = 0
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for (var card of battlefield) {
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var value = parseInt(card.replaceAll(/\D/gi, ""))
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if (kingCards.has(value.toString())) value *= 2
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if (value > bestQueenCardToSaveValue && score - value <= 30) {
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bestQueenCardToSave = card
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bestQueenCardToSaveValue = value
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}
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}
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var bestPriestCardToSave = null
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var bestPriestCardToSaveValue = 0
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for (var card of battlefield) {
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var value = parseInt(card.replaceAll(/\D/gi, ""))
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if (kingCards.has(value.toString())) value *= 2
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if (value > bestPriestCardToSaveValue && score - value <= 30) {
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bestPriestCardToSave = card
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bestPriestCardToSaveValue = value
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}
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}
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if (hand.length == 0) {
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log(1)
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log("Enemy has no cards in hand")
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if (deck.length == 0) state.stragedyEnemyTurnText = stragedyEnemyRetire()
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else if (hand.length == 0 && score > 30) state.stragedyEnemyTurnText = stragedyEnemyRetire()
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else state.stragedyEnemyTurnText = stragedyEnemyDrawCard()
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} else if (score > 30 && battlefield.length > 0) {
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log("Enemy is going to bust")
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if (hasQueen && bestQueenCardToSave != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + bestQueenCardToSave)
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else if (hasPriest && bestPriestCardToSave != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "p" + bestPriestCardToSave)
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else if (hasJack && bestJackCardToSave != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "j" + bestJackCardToSave)
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else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (kingCards.length > 0 && kingNumberedCardsInHand.length > 0) state.stragedyEnemyTurnText = stragedyPlayCard(false, kingNumberedCardsInHand[kingNumberedCardsInHand.length - 1])
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else state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (playerRetired && score < playerScore) {
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log(2)
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if (hasJoker) state.stragedyEnemyTurnText = stragedyPlayCard(false, "?" + lowestNumberedBattlefieldCard)
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else if (hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
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log("Enemy is reacting to the player retiring while behind")
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if (hasJoker && playerScore < 30) state.stragedyEnemyTurnText = stragedyPlayCard(false, "?" + lowestNumberedBattlefieldCard)
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else if (hasQueen && bestQueenCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + bestQueenCardToBustPlayer)
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else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
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else if (hasKing && bestKingCardToSave != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToSave)
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else if (highestNumberedHandCardAddUpTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo30)
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else if (hasKing && bestKingCardToReach30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToReach30)
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else if (highestNumberedHandCardToReach30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardToReach30)
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else if (hasJoker && playerScore == 30) state.stragedyEnemyTurnText = stragedyPlayCard(false, "?" + lowestNumberedBattlefieldCard)
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else state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (playerRetired && score > playerScore) {
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log(3)
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log("Enemy is reacting to the player retiring while ahead")
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state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (playerRetired && score == playerScore) {
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log(4)
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if (highestNumberedHandCardAddUpTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo30)
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log("Enemy is reacting to the player retiring while tied")
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if (highestNumberedHandCardToReach30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardToReach30)
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else state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (score - playerScore > 20) {
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log(5)
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log("Enemy has a significant lead")
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state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (hasNumberedCards && score < playerScore) {
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log(6)
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if (score < 20 && highestNumberedHandCardAddUpTo20 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo20)
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else if (highestNumberedHandCardAddUpTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo30)
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} else if (deck.length > 0 && hand.length == 1) {
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log("Enemy only has one card in hand")
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state.stragedyEnemyTurnText = stragedyEnemyDiscardCard()
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} else if (hasNumberedCards && (score < playerScore || score < 15)) {
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log("Enemy is behind or needs to reach at least 15")
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if (score < 20 && highestNumberedHandCardToReach20 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardToReach20)
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else if (highestNumberedHandCardToReach30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardToReach30)
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else if (faceCardHandCount > 1 && hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (faceCardHandCount > 1 && hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
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else if (faceCardHandCount > 1 && hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
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@ -3095,22 +3201,14 @@ function stragedyEnemyTurn() {
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else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
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else stragedyEnemyRandom()
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} else if (score > 30 && battlefield.length > 0) {
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log(7)
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if (hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
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else if (hasPriest && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "p" + highestNumberedBattlefieldCard)
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else if (hasJack && highestNumberedBattlefieldCardSubtractDownTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "j" + highestNumberedBattlefieldCardSubtractDownTo30)
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else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (kingCards.length > 0 && kingNumberedCardsInHand.length > 0) state.stragedyEnemyTurnText = stragedyPlayCard(false, kingNumberedCardsInHand[kingNumberedCardsInHand.length - 1])
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else state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else if (score >= playerScore && hasWitch) {
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log(8)
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log("Enemy has lead and has a witch")
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state.stragedyEnemyTurnText = stragedyPlayCard(false, "w")
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} else if (score >= playerScore && hasBrigand) {
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log(10)
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log("Enemy has lead and has a brigand")
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state.stragedyEnemyTurnText = stragedyPlayCard(false, "b")
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} else if (highestNumberedHandCardAddUpTo20 == null && hand.length > 0) {
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log(11)
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} else if (highestNumberedHandCardToReach20 == null && hand.length > 0) {
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log("Enemy can't reach 20 and has cards in hand")
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if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
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else if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
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else if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
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@ -3118,7 +3216,7 @@ function stragedyEnemyTurn() {
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else if (hand.length > 0) state.stragedyEnemyTurnText = stragedyEnemyRandom()
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else state.stragedyEnemyTurnText = stragedyEnemyRetire()
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} else {
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log(12)
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log("Enemy has ran out of options and is doing random stuff")
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state.stragedyEnemyTurnText = stragedyEnemyRandom()
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}
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