#damage no longer needs a character specified and does not need quotes for the enemy name.

This commit is contained in:
raeleus 2024-10-11 21:20:10 -07:00
parent 21abddcf0d
commit 18f1017653
2 changed files with 8 additions and 3 deletions

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@ -334,7 +334,7 @@ const modifier = (text) => {
text += "\n Sets the character's health to specified value. It's capped at the character's max health."
text += "\n#heal value"
text += "\n Increases the character's health by the specified value. It's capped at the character's max health."
text += "\n#damage (enemy) damage or dice_roll"
text += "\n#damage value or dice_roll (enemy) "
text += "\n Decreases the enemy's health by the specified damage or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
text += "\n#setac value"
text += "\n Sets the armor class of the character. The default is 10"