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#damage no longer needs a character specified and does not need quotes for the enemy name.
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2 changed files with 8 additions and 3 deletions
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@ -334,7 +334,7 @@ const modifier = (text) => {
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text += "\n Sets the character's health to specified value. It's capped at the character's max health."
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text += "\n#heal value"
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text += "\n Increases the character's health by the specified value. It's capped at the character's max health."
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text += "\n#damage (enemy) damage or dice_roll"
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text += "\n#damage value or dice_roll (enemy) "
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text += "\n Decreases the enemy's health by the specified damage or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
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text += "\n#setac value"
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text += "\n Sets the armor class of the character. The default is 10"
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