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Updated #help
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1 changed files with 5 additions and 5 deletions
10
Output.js
10
Output.js
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@ -330,7 +330,7 @@ const modifier = (text) => {
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text += "\n\n--Locations--"
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text += "\n#createlocation [(x) (y) or (here|far) or (distance)] location_name"
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text += "\n Creates a location at the given coordinates. The coordinates must be integers. If the coordinates are not provided, they are randomized within a range of 10 units from the player's current location. You can also use \"here\" to indicate that the location is at party's coordinates. \"far\" indicates that the coordinates will be randomly generated 50-100 units away. You may also just specify a distance. Multiple locations may exist at the same coordinates. A story card is created for the location. Quotes are not necessary."
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text += "\n Creates a location at the given coordinates. The coordinates must be integers. If the coordinates are not provided, they are randomized within a range of 10 units from the party's current location. You can also use \"here\" to indicate that the location is at party's coordinates. \"far\" indicates that the coordinates will be randomly generated 50-100 units away. You may also just specify a distance. Multiple locations may exist at the same coordinates. A story card is created for the location. Quotes are not necessary."
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text += "\n#goto (x) (y) or (location_name)"
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text += "\n Makes the party travel to the location specified by the coordinates (as integers) or location_name. You must provide at least one or the other. If the location does not exist, it is created at your current coordinates. If you only specify coordinates, you will go to the first location at those coordinates. Quotes are not necessary."
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text += "\n#gonorth (distance)"
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@ -342,19 +342,19 @@ const modifier = (text) => {
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text += "\n#gowest (distance)"
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text += "\n The party travels west the given distance (an integer). If distance is not specified, it is assumed to be 1."
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text += "\n#getlocation"
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text += "\n Returns the coordinates that the player's party is at. It will also list a location if a location was specified when using #goto."
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text += "\n Returns the coordinates that the party is at. It will also list a location if a location was specified when using #goto."
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text += "\n#showlocations"
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text += "\n Shows a list of all discovered locations with their coordinates and their distance from the player's current location."
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text += "\n Shows a list of all discovered locations with their coordinates and their distance from the party's current location."
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text += "\n#removelocation location_name or location_number"
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text += "\n Removes the specified location by location_name or location_number as listed in #showlocations. To delete multiple locations, type the numbers with spaces or commas between them. This is safer than calling #removenote multiple times because the numbers shift as notes are deleted. Quotes are not necessary."
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text += "\n#clearlocations"
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text += "\n Deletes all discovered locations."
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text += "\n#map"
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text += "\n Generates an 11x11 ASCII map of the surrounding locations centered at the player location."
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text += "\n Generates an 11x11 ASCII map of the surrounding locations centered at the party location. The @ symbol is the party location."
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text += "\n\n--Danger Zone--"
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text += "\n#reset"
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text += "\n Removes all characters and changes all settings to their defaults. Use with caution!"
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text += "\n Removes all characters, locations, and notes. Changes all settings to their defaults. Use with caution!"
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text += "\n\n--Other--"
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text += "\n#help"
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