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Use DC phrasing where appropriate.
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2 changed files with 17 additions and 16 deletions
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@ -210,7 +210,7 @@ const modifier = (text) => {
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text += "\n#addxp value"
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text += "\n Increases the character's experience by the specified value. The player is notified if there is a level up."
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text += "\n#setautoxp value"
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text += "\n Automatically increases the experience of all party members when a #try, #attack, or #cast is called. The amount of experience is scaled based on the difficulty of the check with any check 20 or higher will result in the maximum specified by value. Set to 0 to disable."
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text += "\n Automatically increases the experience of all party members when a #try, #attack, or #cast is called. The amount of experience is scaled based on the difficulty class of the check with any check 20 or higher will result in the maximum specified by value. Set to 0 to disable."
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text += "\n#showautoxp"
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text += "\n Shows the value of the auto xp."
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text += "\n#levelup"
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@ -221,13 +221,13 @@ const modifier = (text) => {
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text += "\n Removes the character that has the indicated name."
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text += "\n\n--Character Checks--"
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text += "\n#check (ability|skill) (advantage|disadvantage) (difficulty_value or effortless|easy|medium|hard|impossible)"
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text += "\n#check (ability|skill) (advantage|disadvantage) (difficulty_class or effortless|easy|medium|hard|impossible)"
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text += "\n Rolls a d20 and compares the result (modified by the character's ability/skill) to the specified difficulty"
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text += "\n#try (ability|skill) (advantage|disadvantage) (difficulty_value or effortless|easy|medium|hard|impossible) task"
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text += "\n#try (ability|skill) (advantage|disadvantage) (difficulty_class or effortless|easy|medium|hard|impossible) task"
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text += "\n Attempts to do the task based on the character's ability/skill against the specified difficulty."
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text += "\n#attack (ranged) (advantage|disadvantage) (ac or effortless|easy|medium|hard|impossible) target"
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text += "\n Attacks the specified target with a melee (the default) or ranged attack. The roll is compared against the specified AC which will determine if the attack succeeds or misses."
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text += "\n#cast (advantage|disadvantage) (difficulty_value or effortless|easy|medium|hard|impossible) spell(target)"
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text += "\n#cast (advantage|disadvantage) (difficulty_class or effortless|easy|medium|hard|impossible) spell(target)"
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text += "\n Character will cast the indicated spell if the spell is in their spellbook. It will be a targeted spell if a target is indicated. The roll is modified by the spell casting ability of the character. You may type a phrase without quotes for spell such as \"cast fire bolt at the giant chicken\""
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text += "\n\n--Abilities--"
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