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Tweaked #heal and #damage to allow targeting characters specified as a parameter
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3 changed files with 23 additions and 7 deletions
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@ -352,10 +352,10 @@ const modifier = (text) => {
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text += "\n Sets the summary of the character for player reference. Quotes are not necessary."
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text += "\n#sethealth value"
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text += "\n Sets the character's health to specified value. It's capped at the character's max health."
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text += "\n#heal value or dice_roll (enemy)"
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text += "\n Increases the enemy's health by the specified value or dice_roll. If an enemy isn't specified, the character calling the command is healed."
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text += "\n#damage value or dice_roll (enemy) "
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text += "\n Decreases the enemy's health by the specified value or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
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text += "\n#heal value or dice_roll (target)"
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text += "\n Increases the target enemy's or character's health by the specified value or dice_roll. If a target isn't specified, the character calling the command is healed."
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text += "\n#damage value or dice_roll (target) "
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text += "\n Decreases the target enemy's or character's health by the specified value or dice_roll. If a target isn't specified, the character calling the command is damaged. Reaching 0 causes the target to become \"unconscious\"."
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text += "\n#setac value"
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text += "\n Sets the armor class of the character. The default is 10"
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text += "\n#setdamage value or dice_roll"
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