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Added #showenemies
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2 changed files with 21 additions and 2 deletions
13
Output.js
13
Output.js
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@ -217,6 +217,19 @@ const modifier = (text) => {
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case "clearInventory":
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text += `[${possessiveName} inventory has been emptied]\n`
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break
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case "showEnemies":
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text += "*** ENEMIES ***\n"
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if (state.enemies.length == 0) {
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text += "There are no enemies present here. Call #encounter to generate a scripted set or #addenemy to add your own\n"
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} else {
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for (var enemy of state.enemies) {
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text += `${enemy.name} (Health: ${enemy.health} AC: ${enemy.ac} Initiative: ${enemy.initiative})\n`
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}
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}
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text += "******************\n\n"
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break
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case "reset":
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text += "[All settings have been reset]\n"
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break
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