diff --git a/README.md b/README.md index 8f16d80..d561cb5 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ -# Hashtag-DnD -A Scenario script for AI Dungeon +# VTOL Knights +A Scenario script for AI Dungeon based on Hashtag DND -Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure! +VTOL Knights is a futuristic/apocalyptic scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure! Features: Fully working inventory system, loot drops, and item/spell shops
@@ -17,83 +17,5 @@ Minigames including Mastermind, Memory, and Stragedy, a fully developed trading See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki). Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ). -v. 0.6.0 -* Added Memory/Matchmaking Game -* Added Item Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json -* Added commands #takeweapon, #takearmor, and #equip to allow automatic stat changes when using gear -* Added command #reward for random loot dropping -* Added descriptions for all DnD Player's Handbook and Dungeon Master's Guide items to story cards -* Fixed #spellshop not giving properly randomized spells -* Fixed #addcard not giving out numbered cards and instead giving out random ones - -v. 0.5.0 -* Added Mastermind/Lockpicking Game -* Added Spell Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json -* Added descriptions for all DnD Player's Handbook spells to story cards. - -v. 0.4.0 -* Added Stragedy Trading Card Game - -v. 0.3.0 -* Added Boss and God difficulty encounters -* Added Humanoid Enemy Presets -* Added optional enemy parameter to #heal -* Added #healparty -* Added #block which reverses damage inflicted in the last turn in combat -* Added #repeatturn to allow an enemy to do another attack -* Tweaked #heal and #damage to allow targeting characters specified as a parameter -* Fixed defeated enemies not being removed from combat -* Minor bug fixes and improvements - -v. 0.2.1 Hotfix 1 -* Call `#xp` with the parameter `party` to add xp to the entire group -* List places of interest at your current coordinates to `#location` -* Hotfix: Fixed being unable to use #damage to target enemies in combat. Thanks coryking! -* Minor bug fixes and improvements - -v. 0.2.0 -* Added combat hashtags: #setupenemy, #encounter, #showenemies, #addenemy, #removeenemy, #initiative, #turn, #flee -* `#note` without parameters will store the last action's text into the notes -* `#goto` specified with a distance and location name will take you partially toward the target -* `#goto` allows you to travel by typing a location number instead of a name -* You may add flavor text to any hashtag by typing text after a line break after the hashtag (shift + enter on desktop). Thanks Xiron! -* You may use commas in coordinates now -* The scenario keeps track of how many days have passed since the adventure has started. See `#rest`, `#showday`, `#setday`. -* Added `automatic` difficulty which is DC 0 -* Added `#version` -* Allow adding a plus or minus number to `#roll`. ie. `#roll 5d20+6` -* Fixed `#buy` and `#sell` resulting in unusable items because of plural item names -* Minor bug fixes and improvements - -v. 0.1.0 -* Added `#createlocation`, `#goto`, `#gonorth`, `#gosouth`, `#goeast`, `#gowest`, `#removelocation`, `#clearlocations`, `#getlocation` and `#showlocations` to enable travelling. -* Added `#map` to generate an ASCII map based on the locations and player location. -* Added `#renameitem` to rename an existing item -* Added `#renamecharacter` to rename an existing character -* Added `#clonecharacter` to copy an existing character -* `#removenote` can remove more than one note at a time -* Minor bug fixes and improvements - -v. 0.0.6 -* #cast no longer requires quotes -* Minor bug fixes and improvements - -v. 0.0.5 -* Fixed using the "all" keyword in the #drop fails -* Minor bug fixes and improvements - -v. 0.0.4 -* Added `#generatename (male|female) (fantasy|modern|scifi|nordic)` to retrieve a random name from the specified gender and genre - -v. 0.0.3 -* Added `#setdefaultdifficulty (difficulty_class or effortless|easy|medium|hard|impossible)` to set the default difficulty of `#check`, `#try`, `#attack`, `#cast` - -v. 0.0.2 -* Fixed incorrect synonyms -* You may use #pay as a synonym for `#drop` -* You may inverse skill/ability with the hashtag. ie. `#intelligence check` instead of `#check intelligence` -* Adjusted `#showskills` to display both the proficiency and ability modifier -* Minor improvements and bug fixes - -v. 0.0.1 +v. 0.0.1 (based on Hashtag DND 0.6.0) * Initial release